v1.41 peacetime bonus income japan overview wartime bonus … games/… · peacetime bonus income...

5
Order of Play 1. Germany, 2. Soviet Union and Communist China, 3. Japan, 4. Great Britain, Far East Command, ANZAC, 5. France & Free France, 6. Italy, 7. United States, Naonalist China TURN PHASES 1. PRODUCTION Repair units Lend-Lease Research technology Purchase units 2. COMBAT MOVEMENT Move units into combat Combat related actions 3. COMBAT Resolve all combat 4. NON-COMBAT Move units not in combat Strategic rail movement 5. PLACE UNITS AND COLLECT INCOME JAPAN INCOME AND PRODUCTION (Industrial Production Points) US Trade: Reduce by 1 each turn that Japan makes at least one combat move against China. (1936 only: NA in 1939) +3 PEACETIME BONUS INCOME (Starting July 1936.) Each for possession of Borneo, Java, Malay, Philippines, Hawaii. +2 Each for possession of Midway, Wake, Solomon Islands. +1 Each for Possession of Chinese territories: Nanking, Tai-Yuan, Peking, Henan, Zhejiang, Guangxi. +1 WARTIME BONUS INCOME (Starting once at war with a Major Power.) JAPAN OVERVIEW Home Country Tokyo, Fukutoa, Sapporo. War Status 1936: Japan is at peace with all nations. 1939: Japan is at war with all China (KMT, Aligned Warlords and CCP). Soviet-Japanese Border Clashes Japan and the Soviet Union may engage in border clashes. Either side may attack units on the other side of a jointly held land border in 1 round of combat. Neither side may capture territory from the other. Alignment Conditions Siam will automatically Align with Japan July 1939. Surrender Japan surrenders when Tokyo has been captured. Diplomacy Japan and USSR have the option to sign the Japanese-Soviet Non- Aggression Pact (14.2). During Vichy creation, Japan may be assigned control of French Pacific colonies (14.5) JAPANESE VICTORY OBJECTIVES Condition Scoring Victory Points Colonialism Score 2 victory objectives if at end of game Japan’s total income is > 50 IPP including bonus income at end of game. 2 Pacific Security Score 1 victory objective if Japan has Midway, Wake, Guam the Caroline and Marshall islands or twice the capital ships as the Allies. 1 Asian Security Score 1 victory objective if at end of game Japan has twice as many forces on all shared Japanese-Soviet land borders. 1 Raw Materials Score 1 victory objective for each of the following Japan Possess at end of game: Malay, Hanoi & Saigon, the Philippines, Borneo, Java. 3 Japanese Carrier Shinano Scenario Starting Income Level Wartime Income (Value of Territories) Starting Money 1936: At Peace 16 16 16 1939: At War with KMT and CCP 24 24 22 Additional Income +3 for US Oil Trade (see below) 1936 only. Wartime Bonus Income once at War v1.41

Upload: others

Post on 25-Sep-2020

14 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: v1.41 PEACETIME BONUS INCOME JAPAN OVERVIEW WARTIME BONUS … Games/… · PEACETIME BONUS INCOME (Starting July 1936.) Each for possession of Borneo ... , Tai-Yuan, Peking, Henan,

Order of Play 1. Germany, 2. Soviet Union and Communist China, 3. Japan, 4. Great Britain, Far East Command, ANZAC, 5. France & Free France, 6. Italy, 7. United States, Nationalist China

TURN PHASES

1. PRODUCTION Repair units

Lend-Lease

Research technology

Purchase units

2. COMBAT MOVEMENT Move units into combat

Combat related actions

3. COMBAT Resolve all combat

4. NON-COMBAT Move units not in combat

Strategic rail movement

5. PLACE UNITS AND

COLLECT INCOME

JAPA

N INCOME AND PRODUCTION (Industrial Production Points)

US Trade: Reduce by 1 each turn that

Japan makes at least one combat move

against China. (1936 only: NA in 1939)

+3

PEACETIME BONUS INCOME (Starting July 1936.)

Each for possession of Borneo, Java,

Malay, Philippines, Hawaii. +2

Each for possession of Midway, Wake,

Solomon Islands. +1

Each for Possession of Chinese

territories: Nanking, Tai-Yuan, Peking,

Henan, Zhejiang, Guangxi.

+1

WARTIME BONUS INCOME (Starting once at war with a Major Power.)

JAPAN OVERVIEW

Home

Country Tokyo, Fukutoa, Sapporo.

War Status

1936: Japan is at peace with all nations.

1939: Japan is at war with all China (KMT,

Aligned Warlords and CCP).

Soviet-Japanese

Border Clashes

Japan and the Soviet Union may engage in border clashes.

Either side may attack units on the other side of a jointly

held land border in 1 round of combat. Neither side may

capture territory from the other.

Alignment

Conditions Siam will automatically Align with Japan July 1939.

Surrender Japan surrenders when Tokyo has been captured.

Diplomacy Japan and USSR have the option to sign the Japanese-Soviet Non-

Aggression Pact (14.2). During Vichy creation, Japan may be

assigned control of French Pacific colonies (14.5)

JAPANESE VICTORY OBJECTIVES

Condition Scoring Victory

Points

Colonialism Score 2 victory objectives if at end of game Japan’s total income is > 50 IPP

including bonus income at end of game. 2

Pacific

Security

Score 1 victory objective if Japan has Midway, Wake, Guam the Caroline and

Marshall islands or twice the capital ships as the Allies. 1

Asian

Security

Score 1 victory objective if at end of game Japan has twice as many forces on all

shared Japanese-Soviet land borders. 1

Raw Materials Score 1 victory objective for each of the following Japan Possess at end of game:

Malay, Hanoi & Saigon, the Philippines, Borneo, Java. 3

Japanese Carrier Shinano

Scenario Starting Income Level

Wartime Income (Value of Territories)

Starting Money

1936: At Peace 16 16 16

1939: At War with

KMT and CCP 24 24 22

Additional Income

+3 for US Oil Trade (see below) 1936 only.

Wartime Bonus Income once at War

v1.41

Page 2: v1.41 PEACETIME BONUS INCOME JAPAN OVERVIEW WARTIME BONUS … Games/… · PEACETIME BONUS INCOME (Starting July 1936.) Each for possession of Borneo ... , Tai-Yuan, Peking, Henan,

LAND UNITS Att Def $ Notes

INFANTRY 2 4 1 3 +1 when paired w/ Attacking artillery, 1:1

MILITIA 1 2 NA 2 Build in non-factory site

MOTORIZED 2 4 2 4 Infantry upgrade, Can tow artillery

MECHANIZED 3 4 2 4 Avail. July 1939, pair to blitz

CAVALRY 3 2 2 3

ARTILLERY 3 3 1 4 First strike, pair with infantry

ANTI-AIRCRAFT 3 3 1 4 Up to 3 rolls, first round only

LIGHT ARMOR 4 3 2 4

MED. ARMOR 6 5 2 8 Avail. January 1940, Blitz

SPECIALIST INF Att Def $ *Build limit: 2 per turn

MOUNTAIN 2 4 1 4 +1 Defense in mountains, No Attacker penalty

MARINE 2 4 1 4 No double casualties

SNLF MARINE 3 5 1 5 No double casualties,

AIRBORNE 2 2 1 3 Airborne assault

SEA UNITS Att Def $ Notes

TB DESTROYER 2 2 2 NA Cannot be built during game

DESTROYER 4 4 3 7 Shore bombardment 1

CRUISER 6 6 3 3/4/4 Shore bombardment 2

BATTLESHIP 8 8 2 5/5/5/5 Shore bombardment 4

YAMATO CLASS BB 9 9 3 7/6/6/6 Avail. 1/39, 3 hits to kill, -2 attack/

defense per hit, Shore bombardment 5

LIGHT CARRIER NA 1 3 3/3/3 Carries 1 aircraft

CARRIER NA 2 3 4/4/4/4 Carries 2 aircraft, Capital ship

SUBMARINE 3 3 3 6 Multiple special rules

COASTAL SUB 2 2 1 NA Multiple special rules

TRANSPORT NA NA 2 7 Transports 1 inf + 1 other unit

AIR UNITS Att Def $ Notes

FIGHTER 6(3)* 6/(3)* 4 10 Air superiority

TAC BOMBER 7 5 4 11 Target Selection “1-3” (Ground/Naval)

MED BOMBER 7(1)* 4 5 11 Strategic Bombing 1D6 - Facility

STRAT BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat bombing 2 D6

AIR TRANSPORT N/A N/A 6 9 Transports units, Airborne assault

(#)* Interception combat, CB = Carpet Bombing: 3 Attacks @2

FACILITIES $ Max D. Notes

MINOR FACTORY 5/5 5 Builds 1 unit

FACTORY UPGRADE 5/5 NA Converts minor to major factory

MAJOR FACTORY 5/5/5/5 20 Builds 5 units

AIR BASE 5/5 5 Extends range by 1, scramble

NAVAL BASE 4/3/3 5 Adds +1 to the movement

SHIPYARD 5/5/5 8 Build and repair Cap. Ships, nav base

SUBMARINE BASE 3 3 Naval base for submarines

COASTAL ARTILLERY 8 NA First 3 shots @ 3 at Attacking ships

FORTIFICATION 5/5 NA Combat bonus rnd 1 of combat, +2 all

land units 2 attacks @ 5 first rnd

TECH ADVANCES Att Def $ Notes

ADV. ARTILLERY 4 4 1 4 First strike

ADV. MECH 4 5 2 4 Blitzes with armor at 2:1 ratio

HEAVY ARMOR 8 7 2 +2 Blitz, Target selection 1 (armor)

JET AIRCRAFT 8(5)* 8(5)* 4 12

HEAVY STRATEGIC CB(2)* 3 6 15 Strategic Bombing 3D6

ADV. SUBMARINE 4 4 3 7 Multiple special rules

© Historical Board Gaming

Can Japan Declare War on:

Answer:

Britain, France,

Russia, USA Yes

Germany & Italy No

Nationalist China Yes

Communist China Yes

Any Minor Yes

Surprise Attack: Japan may make one surprise attack on one land or sea zone the turn it

declares war on the British Commonwealth (CW) or USA. The attack can be used against

CW/French/Dutch/USA (not China or Soviet Union). All Japanese aircraft gain first strike.

Japanese ships gain +1 combat movement bonus. All Enemy units units receive a -1 Defense

on the first round of combat.

Veteran Infantry & Fighters: For each Japanese Infantry unit eliminated in combat, roll one

D12, on a “12”, promote a surviving infantry unit to Veteran status (including Mountain, Regular

Marine, & Cavalry) For each Japanese fighter eliminated in combat, roll a D12, On a roll of 11-

12, promote one fighter to Veteran status. All Veteran units gain +1 Attack and +1 Defense.

Kamikaze: If enemy ships are within the sea zone of the Japanese homeland (including

Okinawa) the Japanese may make up to 2 kamikaze Attacks per turn to a game total of 6.

These are made at an Attack of 7 with target selection vs. surface ships of 1-5.

Dug in Defense: Japanese land units defending any zone in their Home Country gain a +1

Defense. The Japanese may also claim this bonus when Defending Okinawa even though it is

not Home Country.

Civilian Defense: Japan may purchase Militia on the home islands of Japan (Sapporo,

Tokyo, Fukuoka and Okinawa) for the cost of 1 IPP beginning January 1945 or any turn there

are 5 or more US Transports in the Pacific.

Transport: The Japanese may transport infantry class units on a destroyer. Such units may

amphibiously assault from the destroyer. A destroyer is -1 to its attack defense value while

transporting infantry.

Island Nation: Japan’s ability to get IPP from outside the home nation can be blocked if at

least 3 surface warships are in each sea zone that contains a naval base/shipyard. Japan

receives income only from the Japan and not from any other territories or its bonus income. All

other income is lost. Convoy raiding may not further reduce Japan’s income until the blockade

is lifted.

JAPANESE SPECIAL ABILITIES

(#)* Interception combat, CB = Carpet Bombing: 5 Attacks @2

Page 3: v1.41 PEACETIME BONUS INCOME JAPAN OVERVIEW WARTIME BONUS … Games/… · PEACETIME BONUS INCOME (Starting July 1936.) Each for possession of Borneo ... , Tai-Yuan, Peking, Henan,

FACILITIES LAND UNITS AIR UNITS SEA UNITS

TOKYO

2 Shipyards (SZ 38, 56)

1 Air Base

1 Major Factory

1 Infantry

1 Motorized Infantry

1 Fighter

2 Tactical Bombers

Sea Zone 38: 3 Battleships,1 Aircraft

Carrier (with 1 Fighter, 1 Tactical

Bomber), Light Carrier (with 1

Fighter),1 Cruiser, 3 Destroyers, 1

Submarine, 3 Transports

SAPPORO 1 Infantry

FUKUOKA 1 Shipyard (SZ38)

1 Major Factory 1 Infantry

KOREA 1 Air Base

1 Naval Base (SZ54) 1 Infantry

Sea Zone 54: 1 Coastal Submarine,

1 Cruiser

BONIN 1 Militia

IWO JIMA 1 Militia

OKINAWA 1 Militia

FORMOSA 1 Naval Base (SZ89) 1 Militia 1 Fighter Sea Zone 89: 1 Transport

1 Destroyer

EASTERN

MANCHURIA

2 Infantry

1 Militia

1 Cavalry

JEHOL 1 Naval Base (SZ54)

1 Minor Factory

2 Infantry

1 Militia

NORTHERN

MANCHURIA

1 Militia

1 Motorized Infantry

PALAU ISLANDS 1 Militia

KURILE ISLANDS 1 Naval Base (SZ39) 1 Militia

MARSHALL ISLANDS 1 Naval Base (SZ100)

1 Air Base 1 Militia

CAROLINE ISLANDS 1 Naval Base (SZ99)

1 Air Base 1 Militia Sea Zone 99 1 Submarine

SEA ZONE 56

1 Submarine

1 Transport

1 Cruiser

1 Torpedo Boat Destroyer

SHIP & FACILITY

PRODUCTION CHART

1 Aircraft Carrier - Position 3 (Owe 12)

1 Cruiser - Position 3 (Owe 8)

The units below Can Be Placed on

Board Once at War with USA:

1 Light Carrier - Place Units Box

1 Light Carrier - Position 2 (Owe 3)

1 Light Carrier - Position 3 (Owe 6)

© Historical Board Gaming

JAPAN 1936 SETUP

Page 4: v1.41 PEACETIME BONUS INCOME JAPAN OVERVIEW WARTIME BONUS … Games/… · PEACETIME BONUS INCOME (Starting July 1936.) Each for possession of Borneo ... , Tai-Yuan, Peking, Henan,

FACILITIES LAND UNITS AIR UNITS SEA UNITS

TOKYO

2 Shipyards (SZ38, 56)

1 Air Base

1 Major Factory

3 Infantry

AA Gun

1 Fighter

1 Medium Bomber

1 Strategic Bomber

SZ38: 3 Transports, 3 Battleships

2 Fleet Carrier (1 Fighter, 1 Tactical

Bomber on each), 1 Light Carrier (1

Fighter), 2 Cruisers, 3 Destroyers

2 Submarine

FUKUOKA 1 Shipyard (SZ38)

1 Major Factory 1 Infantry

KOREA 1 Air Base

1 Naval Base (SZ110) 1 Infantry

SZ54: 1 Cruiser, 1 Transport

1 Torpedo Boat Destroyer

KURILE ISLANDS 1 Naval Base

BONIN 1 Militia

IWO JIMA 1 Militia

FORMOSA 1 Naval Base (SZ89) 1 Infantry SZ89: 1 Cruiser, 1 Transport

1 Destroyer, 1 Submarine

JEHOL 1 Naval Base (SZ54)

1 Minor Factory

NORTHERN

MANCHURIA

2 Infantry

1 Artillery

EASTERN MANCHURIA 1 Militia, 2 Infantry

1 Cavalry

CAROLINE ISLANDS 1 Naval Base

1 Air Base 1 Militia

HENAN 1 Naval Base, Japanese Roundel

2 Infantry, 1 Artillery

1 Cavalry 1 Medium Bomber

HANIN ISLAND Japanese Roundel 2 Militia

NANKING 1 Naval Base, Japanese Roundel

3 Infantry, 1 Artillery

1 Light Armor

PEKING Japanese Roundel 3 Infantry, 1 Mountain

Infantry, 1 Artillery 1 Fighter

SHIP & FACILITY

PRODUCTION CHART

1 Battleship – Yamato Class – Position 4

(Owe 20)

1 Aircraft Carrier – Position 4 (Owe 12)

1 Destroyer – Place units box

1 Submarine – Place units box

Cannot be Placed on Board until at War

with USA:

1 Light Carrier – Place Units Box

1 Light Carrier – Position 2 (Owe 3)

1 Light Carrier – Position 3 (Owe 6)

© Historical Board Gaming

JAPAN 1939 SETUP

Page 5: v1.41 PEACETIME BONUS INCOME JAPAN OVERVIEW WARTIME BONUS … Games/… · PEACETIME BONUS INCOME (Starting July 1936.) Each for possession of Borneo ... , Tai-Yuan, Peking, Henan,

FACILITIES LAND UNITS AIR UNITS SEA UNITS

MARSHALL ISLANDS

1 Naval Base (SZ 100)

1 Air Base

1 Militia

OKINAWA 1 Militia

SIAM 1 Naval Base (SZ 88) 2 Militia (SZ 88) 1 Torpedo Boat Destroyer & 1 Destroyer

© Historical Board Gaming

JAPAN 1939 SETUP