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Using Classes and Objects Chapters 3 Creating Objects Section 3.1 The String Class Section 3.2 The Scanner Class Section 2.6 Instructor: Scott Kristjanson CMPT 125/125 SFU Burnaby, Fall 2013

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Page 1: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Using Classes and ObjectsChapters 3Creating Objects – Section 3.1The String Class – Section 3.2The Scanner Class – Section 2.6

Instructor: Scott Kristjanson

CMPT 125/125

SFU Burnaby, Fall 2013

Page 2: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 2Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

2

Scott Kristjanson – CMPT 125/126 – SFU

Scope

Creating objects Services of the String class Introduction to the Scanner class for reading input streams

Page 3: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 3Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

3

Scott Kristjanson – CMPT 125/126 – SFU

Creating Objects

A variable holds either a primitive type or a reference to an object

A class name can be used as a type to declare an object reference variable

String title;

No object is created with this declaration

An object reference variable holds the address of an object

The object itself must be created separately

Page 4: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 4Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

4

Scott Kristjanson – CMPT 125/126 – SFU

Creating Objects

Generally, we use the new operator to create an object:

title = new String("James Gosling");

Creating an object is called instantiationInstantiating an object allocates space in memory for itAn object is an instance of a particular class

This calls the String constructor, which isa special method that creates the object

Page 5: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 5Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

5

Scott Kristjanson – CMPT 125/126 – SFU

Creating Strings

Because strings are so common, we don't have to use the new operator to create a String object

title = "Java rocks!";

This is special syntax that works only for strings

Each string literal (enclosed in double quotes) represents a String object

Page 6: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 6Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

6

Scott Kristjanson – CMPT 125/126 – SFU

Invoking Methods

We've seen that once an object has been instantiated, we can use the dot operator to invoke its methods

System.out.println(“I am invoking method println”);

A method may return a value, which can be used in an assignment or expression

count = title.length()

A method invocation can be thought of as asking an object to perform a service

Page 7: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 7Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

7

Scott Kristjanson – CMPT 125/126 – SFU

Object References

A primitive variable like num1 contains the value itself

An object variable link name1 contains the address of the object

An object reference can be thought of as a pointer to the location of the object

Rather than dealing with arbitrary addresses, we often depict a reference graphically

"Steve Jobs"name1

num1 38

Page 8: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 8Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

8

Scott Kristjanson – CMPT 125/126 – SFU

Assignment Revisited

The act of assignment takes a copy of a value and stores it in a variable

For primitive types:

num1 38

num2 96Before:

num2 = num1;

num1 38

num2 38After:

Page 9: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 9Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

9

Scott Kristjanson – CMPT 125/126 – SFU

Assignment Revisited

For object references, the address is copied:

name2 = name1;

name1

name2Before:

"Steve Jobs"

"Steve Wozniak"

name1

name2After:

"Steve Jobs"

Page 10: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 10Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

10

Scott Kristjanson – CMPT 125/126 – SFU

Aliases

Two or more references that refer to the same object are called aliases of each other

That creates an interesting situation: one object can be accessed using multiple reference variables

Aliases can be useful, but should be managed carefully

Changing an object through one reference changes it for all of its aliases, because there is really only one object

Page 11: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 11Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

11

Scott Kristjanson – CMPT 125/126 – SFU

Garbage Collection

When an object no longer has any valid references to it, it can no longer be accessed by the program

The object is useless, and therefore is called garbage

Java performs automatic garbage collection periodically, returning an object's memory to the system for future use

In other languages, the programmer is responsible for performing garbage collection explicitly

Page 12: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 12Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

12

Scott Kristjanson – CMPT 125/126 – SFU

The String Class

Once a String object has been created, neither its value nor its length can be changed

Thus we say that an object of the String class is immutable

However, several methods of the String class return new String objects that are modified versions of the original

Page 13: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 13Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

13

Scott Kristjanson – CMPT 125/126 – SFU

The String Class

It is occasionally helpful to refer to a particular character within a string

This can be done by specifying the character's numeric index

The indexes begin at zero in each string

In the string "Hello", the character 'H' is at index 0 and the 'o' is at index 4

Page 14: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 14Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

Some methods of the String class:

Page 15: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 15Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

public class StringMutation{ // Prints a string and various mutations of it. public static void main(String[] args) { String phrase = "Change is inevitable"; String mutation1, mutation2, mutation3, mutation4;

System.out.println("Original string: \"" + phrase + "\""); System.out.println("Length of string: " + phrase.length());

mutation1 = phrase.concat(", except from vending machines."); mutation2 = mutation1.toUpperCase(); mutation3 = mutation2.replace('E', 'X'); mutation4 = mutation3.substring(3, 30);

// Print each mutated string System.out.println("Mutation #1: " + mutation1); System.out.println("Mutation #2: " + mutation2); System.out.println("Mutation #3: " + mutation3); System.out.println("Mutation #4: " + mutation4); System.out.println("Mutated length: "+mutation4.length()+", Length of phrase is now: “+phrase.length()); }}

Original string: "Change is inevitable"Length of string: 20Mutation #1: Change is inevitable, except from vending machines.Mutation #2: CHANGE IS INEVITABLE, EXCEPT FROM VENDING MACHINES.Mutation #3: CHANGX IS INXVITABLX, XXCXPT FROM VXNDING MACHINXS.Mutation #4: NGX IS INXVITABLX, XXCXPT FMutated length: 27, Length of phrase is now:

Examples of using String class:

20

phrase "Change is inevitable"

mutation1

"Change is inevitable, except from vending machines."

"CHANGE IS INEVITABLE, EXCEPT FROM VENDING MACHINES."

mutation2

Page 16: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 16Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

16

Scott Kristjanson – CMPT 125/126 – SFU

Increment and Decrement Revisited

The increment and decrement operators can be applied in two forms:Postfix: counter++; // Increment counter after returning its value

Prefix:++counter; // Increment counter before returning its value

When used as part of a larger expression, the two forms can have very different effects

What is the output from this code fragment? int counter = 1;System.out.println("counter = " + counter++ + ++counter);

counter = 13Why 13? Does counter now equal 13?Of course not! Let’s work it out…

Page 17: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 17Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

17

Scott Kristjanson – CMPT 125/126 – SFU

(Initial value)

Why “counter=13”? Let’s work it out…

int counter = 1;System.out.println("counter = " + counter++ + ++counter);

1) Use your precedence table to order the operators2) Create an Expression Evaluation Graph to work it out

counter = 1

"counter = " counter++ ++counter

"counter = 1"

counter = 2

counter = 3

1

"1"

concat

concat

"3"

"counter = 13"

"counter = "

3

1 43 2

1

4

3

2

2

Page 18: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 18Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

18

Scott Kristjanson – CMPT 125/126 – SFU

The Scanner Class

The Scanner class provides convenient methods for reading input values of various types

A Scanner object can be set up to read input from various sources, including the user typing values on the keyboard

Keyboard input is represented by the System.in object

Page 19: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 19Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

Reading Input

The following line creates a Scanner object that reads from the keyboard

Scanner scan = new Scanner(System.in);

The new operator creates the Scanner object

Once created, the Scanner object can be used to invoke various input methods, such as

answer = scan.nextLine();

Page 20: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 20Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

Reading Input

The Scanner class is part of the java.util class library, and must be imported into a program to be used

import java.util.Scanner;

The nextLine method reads all of the input until the end of the line is found

answer = scan.nextLine();

We'll discuss class libraries in more detail later

Page 21: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 21Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

Some Scanner class Methods

String nextLine()

String next()Int nextInt()float nextFloat()DoublenextDouble()

Boolean hasNext()

Page 22: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 22Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

//********************************************************************// Echo.java Java Foundations//// Demonstrates the use of the nextLine method of the Scanner class// to read a string from the user.//********************************************************************import java.util.Scanner;

public class Echo{ //----------------------------------------------------------------- // Reads a character string from the user and prints it. //----------------------------------------------------------------- public static void main(String[] args) { String message; Scanner scan = new Scanner(System.in);

System.out.print("Enter a line of text: "); message = scan.nextLine(); System.out.println("You entered: \"" + message + "\""); }}

Enter a line of text:You entered: "Hello Java!"

Scanner Class Example

Hello Java!

Page 23: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 23Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

Input Tokens

Unless specified otherwise, white space is used to separate the elements (called tokens) of the input

White space includes space characters, tabs, new line characters

The next method of the Scanner class reads the next input token and returns it as a string

Methods such as nextInt and nextDouble read data of particular types

Page 24: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 24Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

24

Scott Kristjanson – CMPT 125/126 – SFU

//********************************************************************// GasMileage.java Java Foundations//// Demonstrates the use of the Scanner class to read numeric data.//********************************************************************import java.util.Scanner;public class GasMileage{ //----------------------------------------------------------------- // Calculates fuel efficiency based on values entered by the // user. //----------------------------------------------------------------- public static void main(String[] args) { int miles; double gallons, mpg; Scanner scan = new Scanner(System.in);

System.out.print("Enter the number of miles: "); miles = scan.nextInt();

System.out.print("Enter the gallons of fuel used: "); gallons = scan.nextDouble();

mpg = miles / gallons; System.out.println("Miles Per Gallon: " + mpg); }}

Enter the number of miles:Enter the gallons of fuel used:Miles Per Gallon: 40.0

Input Tokens Example

1002.5

Page 25: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 25Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

25

Scott Kristjanson – CMPT 125/126 – SFU

Key Things to take away:

• Object declarations create place holders which point to an object in memory

• The new operator instantiates a new instance of the class• Strings are immutable – changing a string creates a new instance

• A variable holds either a primitive type or a reference to an object

• Assigning variables of primitive types copies the value

• Assigning variables of class types copies a reference to the object

• The String class provides useful methods for working with strings• length• concat• substring• toUpperCase• Etc

• The System.in object represents the standard input stream• The Scanner Class provides methods for reading input values

Page 26: Using Classes and Objects Chapters 3 Creating Objects – Section 3.1 The String Class – Section 3.2 The Scanner Class – Section 2.6 Instructor: Scott Kristjanson

Wk02.3 Slide 26Slides based on Java Foundations 3rd Edition, Lewis/DePasquale/Chase

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Scott Kristjanson – CMPT 125/126 – SFU

References:

1. J. Lewis, P. DePasquale, and J. Chase., Java Foundations: Introduction to Program Design & Data Structures. Addison-Wesley, Boston, Massachusetts, 3rd edition, 2014, ISBN 978-0-13-337046-1