using a 3d game engine

Click here to load reader

Upload: itsliamoven

Post on 26-Jun-2015

170 views

Category:

Education


2 download

DESCRIPTION

Unit 70

TRANSCRIPT

  • 1. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 11Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of thewebsite you have obtained the definition.You must also, where possible, provide specific details of how researched definitions relate to your own production practice.Name:LiamOvenRESEARCHED DEFINITION (provide short internet researcheddefinition and URL link)DESCRIBETHERELEVANCEOF THERESEARCHED TERM TOYOUR OWNPRODUCTION PRACTICE?IMAGE SUPPORT (Provide an image and/or video link ofsaid term being used in a game)VIDEOGAMES/ VIDEOGAMETESTINGDemo Demo is short for demonstration, URL:http://dictionary.reference.com/browse/demoThe game demo is the free distributed piece of the upcoming or recentlyreleased video game., URL: http://en.wikipedia.org/wiki/Game_demoDemo isbas ically ashort previewof the gamewhich you getto play.http://www.youtube.com/watch?v=h_CSJM0oaQIBeta The be ta is the third s tage of most s oftwares not only vi deo games, URL:https ://uk.answers.yahoo.com/question/index?qid=20081019143302AAIBseYA Computer Beta is a quality control technique in which hardware orsoftware is subject to trial, URL:http://dictionary.reference.com/browse/beta+testThe beta isbas ically youcan play thegame but i ti s nt fullycompl ete yetand i t willhave bugshttp://www.youtube.com/watch?v=LCGq3_3iKv4Alpha A very early version of the software product that may not contain all of thefeatures that are being planned for the final version. Typically, software, URL:http://www.webopedia.com/TERM/A/alpha_version.htmlThe alpha isbas ically abeta but onlyavailable fortes ters,http://www.youtube.com/watch?v=0VWnQHS-ffs

2. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 12developersand investors.Pre-Alpha Pre Alpha is a mega early version of the game before anything i s finalized,URL: http://forum.ea.com/eaforum/posts/list/440511.pagePre a l pha re fers to a ll the a ctivity that happens during the softwaresdevelopment before the testing, URL:http://eloisecorke.wordpress.com/2013/05/22/definition-pre-alpha-alpha-and-beta/The pre-alphai s for testingthe gamebefore thebeta or alpha.http://www.youtube.com/watch?v=1oL7_Bc88OMGold Gone Gold means the creation of the game has been completed, URL:https ://answers.yahoo.com/question/index?qid=20060920181003AANDTleGone gold iswhen thegame iscompletedand i s beingreleased tothe public.Thi s game has just been completedDebug Debug means removing errors, bugs or abnormalities, URL:http://www.techopedia.com/definition/16373/debuggingLocating a fixing bugs, URL:http://searchsoftwarequality.techtarget.com/definition/debuggingDebug meansremovingbugs andgl i tches fromthe game.Debugging a game 3. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 13AutomationMeaning is making anything work automatically or automating something,URL: http://www.merriam-webster.com/dictionary/automationAutomation i swhen youmakesomethingmove orcompl eteta sks on itsonce withouthumaninteraction. Thi s is a automation carWhite-BoxTestingMeaning This is used to find internal functionalities of software likecondi tional loops, statement coverage. It is mainly done by the Developers,URL:http://www.answers.com/Q/What_is_black_box_testing_and_white_box_tes tingWhite boxtes ting i swheredevelopers fixproblems withthe gamei solating thegame fromanyone.example of whitebox tes tingBug Al so known as a glitch a bug is just something that is wrong in a game, URL:https ://answers.yahoo.com/question/index?qid=20080622111127AAsXob5A bug i ssomethingtha t i sntmeant to be inthe game oraffects thegame in a badway.He re s a n e xample of a bug/glitch 4. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 14GAMEENGINESGAMEENGINESVertexShaderOffers graphics application programmer flexibility in rendering an image.The vertex shader is used to transform the attributes of vertices (points ofa triangle) such as color, texture, position and direction from the originalcolor space to the display space. It allows the original objects to bedistorted or reshaped in any manner, URL:http://www.pcmag.com/encyclopedia/term/53754/vertex-shaderVertex shaderi s where youtrans form animage tobecome morevertical andmakes toimage moreoriginal.Thi s was created with the vertex shaderPixelShaderThe pixel shader is another programmable function that allows flexibilityin shading an individual pixel, URL:http://encyclopedia2.thefreedictionary.com/Pixel+shaderThe pixelshader addsmore depth toan imagemaking itmore vi sualappealingwith morecolourvariation.Example of the pixel shaderPostProcessingIs used in the video/film business for quality-improvement imageprocessing (specifically digital image processing) methods used in videoplayback devices, (such as stand-alone DVD-Video players), and videoplayers software and transcoding software. It is also commonly used inreal-time 3D rendering (such as in video games) to add additional effects,URL: http://en.wikipedia.org/wiki/Video_post-processingPos tprocessinggives to imagemore l ight andbrightens theimage whichgives theeffect of moredeta il.Example of post processing 5. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 15Rendering Rendering is the process of generating an image from a model by meansof computer software. Rendering is used in architecture, simulators, videogames, movies and television visual effects and design visualization, URL:http://usa.autodesk.com/adsk/servlet/item?id=17940930&siteID=123112Rendering iswhere youcreate yourvideo orimage.Example of renderingNormalMapIt is used to add details without using more polygons. A common use ofthis technique is to greatly enhance the appearance and details of a lowpolygon model by generating a normal map from a high polygon model orheight map, URL: http://en.wikipedia.org/wiki/Normal_mappingNormal map iswhere youadd moredeta il or makeyour imagesmoother.example of normal mapEntity entity is a dynamic object such as a non-player character or item, URL:http://en.wikipedia.org/wiki/EntityAn enti ty i sany objectwithin thegame.Example of entity engine 6. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 16UV Map UV mapping is the 3D modelling process of making a 2D imagerepresentation of a 3D model's surface, URL:http://en.wikipedia.org/wiki/UV_mappingUV Mapal lows you tosee more ofan imagegiving it moredeta il andal lowing youto edi t more.Example of UV-MapProceduralTextureA procedural texture is a computer-generated image created usingan algorithm intended to create a realistic representation of naturalelements such as wood, marble, granite, metal, stone, and others, URL:http://en.wikipedia.org/wiki/Procedural_textureAl lows tocreator to addmore realismto an image.Example of Procedural TexturePhysics involves the introduction of the laws of physics into a simulation or gameengine, particularly in 3D computer graphics, for the purpose of makingthe effects appear more real to the observer, URL:http://en.wikipedia.org/wiki/Game_physicsIntroducelaws ofphys ics to thegame.Example of Game engine physics 7. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 17Collision Collision detection algorithmically calculates impact time by identifyingtwo or more object intersection points. Collision detection is also a virtualinterface that determines user and object distance for collisionprevention. Collision detection is a key 3-D component associated withrobotics, video games and physical simulation, URL:http://www.techopedia.com/definition/4778/collision-detectionDetect whensomethingcol l ides withsomethingel se.Example of CollisionLighting is the rendering of computer graphics scenes by using lightingcalculations done in a larger dynamic range. This allows preservation ofdetails that may be lost due to limiting contrast ratios. Videogames and computer-generated movies and special effects benefit fromthis as it creates more realistic scenes than with the more simplisticlighting models used, URL: http://en.wikipedia.org/wiki/High-dynamic-range_renderingLighting i sused torepresent al ight effect ofa object likethe sun of al ight bulbExample of lightingAA Anti-AliasingAnti-Aliasing can detect these edges and smooth them out using a quickscan of them, URL:https://answers.yahoo.com/question/index?qid=20100420031929AAON6YBAnti -Aliasingsmoothsedges out.Example of Anti-Aliasing 8. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 18LoD Levelof DetailLevel of detail is a general design term for video game landscapes inwhich closer objects are rendered with more polygons than objects thatare farther away, URL:http://www.techopedia.com/definition/11791/level-of-detail-lodLoD i s whereyou edi tlandscape.Example of Level of DetailAnimation A simulation of movement created by displaying a series of pictures,or frames, URL: http://www.webopedia.com/TERM/A/animation.htmlAnimation iswhen youmake animage move.Example of AnimationSprite A sprite is a bitmap graphic that is designed to be part of a larger scene. Itcan either be a static image or an animated graphic, URL:http://www.techterms.com/definition/spriteA spri te is aimage whichcan be used ina game.Example of a Sprite 9. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 19Scene A part of a story, movie or play, URL: http://www.merriam-webster.com/dictionary/sceneA s cene is apicture.Example of a sceneLibrary A collection of software routines that programmers incorporate into theirapplications. The library routines are linked into the program when it iscompiled. See class library, URL: http://www.yourdictionary.com/libraryA l ibrary i s aplace to storel inks and files.Example of a libraryUI Means in which a person controls a software application or hardwaredevice. A good user interface provides a "user-friendly" experience,allowing the user to interact with the software or hardware in a naturaland intuitive way, URL:http://www.techterms.com/definition/user_interfaceThe UI i ssomethingcontrol led bythe computer.Example of UI 10. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 110Frames In video and animation, a single image in a sequence of images. Seeunder FPS, URL: http://www.webopedia.com/TERM/F/frame.htmlFrames is howmany timesthe s creenswaps framesper second(FPS).Example of framesConcept Where concepts are entities that exist in the brain, URL:http://en.wikipedia.org/wiki/ConceptA concept is away of doingsomething.example of a conceptEvent is an action or occurrence detected by the program that may be handledby the program, URL: http://en.wikipedia.org/wiki/Event_(computing)A event i s aplannedaction.Example of a in game event 11. Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 111PathfindingThe plotting, by a computer application, of the shortest route betweentwo points. It is a more practical variant on solving mazes, URL:http://en.wikipedia.org/wiki/PathfindingA path finderi s l ike a satnav for agame whichshows you thefasted way ofgetting toyourdes tination.Example of Path finder