user needs and legally ruled collaboration in the virtuallife virtual world platform

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User needs and legally ruled collaboration in the VirtualLife virtual world platform Vytautas ČYRAS, Kristina LAPIN Vilnius University, Lithuania [email protected], [email protected] 1

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Authors: Vytautas Čyras, Kristina Lapin. Symposium on Methods of Artificial Intelligence, 18-19 November 2009. T. Burczyński, W. Cholewa, W. Moczulski (eds.) Recent Developments in Artificial Intelligence Methods, AI-METH series, November 2009, p.69-76. ISBN 83-60759-15-4. http://www.ai-meth.polsl.pl. ABSTRACT: The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. The purpose of the project is to create a safe, democratic and legally ruled collaboration environment. The novelty of the platform is mainly in the issues of security and trust and in the implementation of an in-world legal framework, which is real world compliant. The rule of law principle is extended to a virtual world. Such an extension advances the level of intelligence of an artifact. The approach accords with a trend in legal informatics “From norms in law to rules in artifact”. In the paper the authors reflect on user needs and learning support in a university virtual campus, a potential scenario. Virtual worlds’ opportunities in enhancing learning are discussed. A new paradigm of the content is characterized as interaction versus information.

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Page 1: User needs and legally ruled collaboration in the VirtualLife virtual world platform

User needs and legally ruled collaboration in

the VirtualLife virtual world platform

Vytautas ČYRAS, Kristina LAPIN

Vilnius University, Lithuania

[email protected], [email protected]

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Page 2: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Virtual worlds

Serious, e.g. “Second

Life”, “Active Worlds” Educational Universe

Not games

e.g. “World of Warcraft”

I am neither a proponent nor opponent of them.

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Consider negative factors such as addiction

Research & software development project

FP7 ICT VirtualLife project, 3 years from 01.01.2008

Title “Secure, Trusted and Legally Ruled Collaboration Environment in Virtual Life”. Acronym “VirtualLife”

Goal: software platform – peer-to-peer architecture

Learning support as a use scenario, e.g. “University Virtual Campus”

Page 3: User needs and legally ruled collaboration in the VirtualLife virtual world platform

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About FP7 ICT VirtualLife project

Objective

to create a safe, democratic and legally ruled 3D collaboration environment

Novelties

issues of security and trust

in-world legal framework

a “Supreme Constitution”, a “Virtual Nation Constitution”, a set of contracts

peer-to-peer network communication architecture

Page 4: User needs and legally ruled collaboration in the VirtualLife virtual world platform

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Learning needs of “digital natives”

Students of today

are active Web 2.0 participants

easy create relationships in social networks

like impressing peers with curious facts

enjoy participating in online group activities

function in “multitasking mode”

a new phenomenon: they share the knowledge with

unknown people

do not like memorizing information for later use

but they are effective in searching

Page 5: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Motivation of learning

Learning materials

static – searchable in 2D for learner’s queries

interactive objects – in 3D

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Page 6: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Learning environment

Constantly gratifying, encouraging social interaction 6

Page 7: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Sample scenarios

Web 2.0

information as a content

asynchronous communication

“University Virtual Campus”

interaction as a content

synchronous communication

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Page 8: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Virtual worlds for education

Sara de Freitas. Serious Virtual Worlds: A scoping study. 2008

A list of virtual worlds

more than 80

open source platforms: “Multiverse”, “OpenSim”, “Metaplace”

http://www.jisc.ac.uk/media/documents/publications/seriousvirtualworldsv1.pdf

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Page 9: User needs and legally ruled collaboration in the VirtualLife virtual world platform

From legal rules – to virtual world rules –

to rules in software

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This translation complies with:

Lawrence Lessig’s conception “Code is law”

Raph Koster’s “Declaration of the Rights of Avatars”

‘Keep off the grass’

‘The subject – avatar – is forbidden the

action – walking on the grass’

A software program, i.e. a script. Implemented by trigers which control the avatar

Natural intelligence – a team of (1) a legal

expert, and (2) virtual world developer

Natural intelligence – a programmer

Translation

Translation

Page 10: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Examples of rules

1. An avatar is forbidden to touch objects not owned by him or a certain group.

2. An avatar not belonging to a given group is forbidden to a given area of the zone.

3. An avatar is forbidden to create more than a given number of objects during a given time interval.

4. An avatar is forbidden to use a given dictionary of words (slang) while chatting with other avatars.

5. An avatar of age is forbidden to chat with avatars under age.

6. An avatar is forbidden to execute authorized scripts in a certain area.

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Page 11: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Problems of translation

Abstractness of norms. Legal norms are formulated in very abstract terms.

Open texture. Hart’s example of “Vehicles are forbidden in the park”.

Legal interpretation methods. The meaning of a legal text cannot be extracted from the sole text.

Grammatical interpretation, systemic interpretation, teleological interpretation

Legal teleology. The purpose of a legal rule usually can be achieved by a variety of actions.

Heuristics. The ability to translate abstract high level concepts and invent low level ones.

Consciousness of the society. Law enforcement is a complex social phenomenon.

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Page 12: User needs and legally ruled collaboration in the VirtualLife virtual world platform

The editor of rules

A law is composed of Norms [Vázquez-Salceda et al. 2008]. A Norm is composed by:

(1) NORM_CONDITION,

(2) VIOLATION_CONDITION,

(3) DETECTION_MECHANISM,

(4) SANCTION

(5) REPAIR.

A NORM_CONDITION is expressed by:

TYPE {Obliged, Permitted, Forbidden}

SUBJECT {Avatar, Zone, Nation}

ACTION {ENTER, LEAVE, CREATE, MODIFY, MOVE, CREATE, TRADE, SELL, BUY, CHAT, etc.}

COMPLEMENT {AREA, AVATAR, OBJECT, etc.}

IF {logical_expresssion_using_subjects_properties}

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Page 13: User needs and legally ruled collaboration in the VirtualLife virtual world platform

An example of Norm

1. Condition:

FORBIDDEN Student_Avatar

ENTER Library IF Student_Avatar.age < 18

2. Violation condition:

NOT over_age(Student_Avatar) AND admit(Student_Avatar, Library)

3. Detection mechanism:

call over_age(Student_Avatar)

when Student_Avatar enters Library

4. Sanction: decrease_reputation(Student_Avatar); notify avatar

5. Repair: log and roll back if applicable

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Page 14: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Legal framework of VirtualLife

Three tiers:

1. A “Supreme Constitution”

Code of Conduct

values that the user has to respect, e.g. avatars integrity, sanctity of property, reputation, etc.

A part of EULA (End User License Agreement)

2. A “Virtual Nation Constitution”

authentication procedure to become a member of Nation

copyright law of Nation, e.g. “CopyLeft” or “CopyRight”

3. A set of different sample contracts

sales contract

teacher employment contract

student contract

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Page 15: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Conclusions

Virtual worlds are likely to become a widespread extension of our real lives

Legal and security features need to be improved

Digital natives need a new learning environment with experiences similar to online games

3D virtual worlds add the value of interaction experience

Provide interaction and feedback

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Page 16: User needs and legally ruled collaboration in the VirtualLife virtual world platform

Thank you

Acknowledgements: The whole VirtualLife consortium, 9 partner organisations

http://www.ict-virtuallife.eu 16