user experience design gunnar stevens human computer interaction university of siegen, germany #1

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User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

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Page 1: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

User Experience Design

Gunnar StevensHuman Computer InteractionUniversity of Siegen, Germany

#1

Page 2: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Agenda

‣Introductions‣Me & You

‣Review of Syllabus‣Basic Info, Assessment, Assignments, Project,

Policies, etc.‣What this course is about

Page 3: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Gunnar Stevens

Vita‣ Born in 1970 living in Bonn ‣ Study Computer Science in

Frankfurt/Bonn‣ Diploma thesis (Bonn) about

Computer Supported Access Control

‣ PhD thesis (Siegen) about Appropriation Infrastructure

‣ Working at Fraunhofer and Software Industry for several years

Current Research Interest:‣ Appropriation Support ‣ Grounded Design‣ Sustainable Interaction Design

Page 4: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Cornelius Neufeldt

Vita‣ Born in 1983 living in Siegen‣ Study in IT and Economics‣ Diploma Thesis (Siegen)

developing a IT governance framework for enterprise business (at Arthur D. Little, Wiesbaden)

‣ Self employed IT Consultant since 2004

Phd Research‣ ICT for elderly‣ Public displays‣ SocialMedia for elderly

Work experience‣ Working for different

Companies in different countries (e.g. Henkel S.p.A. Milano, T-Systems Düsseldorf, Arthur D. Little Wiesbaden, Henkel Adhesives Ltd. Shanghai)

Page 5: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

UXD in Practice

‣ Invent a product that’s part of a stay-in-contact-with-nature experience

1.Describing its function

2.Describing its users

3.Describing the experience

4.Sketching its appearance

Page 6: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Activity

1. Design Time (15 minutes) a. Work in pairsb. Engage functions and usersc. Create a sketch

2. Presentation Time (1 minute)a. My Name is …b. The Product Name is … c. This is our design concept <show sketch>d. This control is for … <describe users>e. Use this control to … <describe function>

Page 7: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

UXD: Beyond the instrumental

‣ Interaction Design‣ Designing interactive

products to support the way people communicate and interact in their everyday and working lives

‣ Sharp et al. (2007)

‣ The design of spaces for human communication and interaction

‣ Winograd (1997)

‣User Experience‣ How a product behaves

and is used by people in the real world and the way people feel about it

‣ Sharp et al. (2007)

‣ A person's perceptions and responses that result from the use or anticipated use of a product, system or service

‣ ISO 9241-210 (2010)

Page 8: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Syllabus

‣Lecture goal‣Basic Info‣Assessment‣Assignments‣Project‣Course Topics

Page 9: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Reading, Measuring, and Designing UX

‣ Lecture goal on the theoretic level

‣ Knowing the relation in UXD research between

‣ interpretative stance‣ positivistic stance‣ design stance

see also: reading class on Design Research this year

Page 10: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

positivistic stance

‣ Measuring design qualities

‣ Usability Engineering‣ Effectiveness

‣ Efficiency

‣ User Satisfaction

‣ User Experience‣ Aesthetics

‣ Emotionality

‣ Stimulation

‣ …

Page 11: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

interpretative stance

‣ Understanding the design context and technology-in-action from within social practices

‣ Methods‣ Ethnography and ethnography-

inspired field work‣ Narrative Interviews & Story

telling‣ …

Runner 1 (on walkie-talkie): I need a runner at the glowing mushrooms! I need a runner at the glowing mushrooms!

Runner 2 (on walkie-talkie): I’m thirty seconds away.

Runner 1 (on walkie-talkie): I need another runner to meet me at the glowing mushroom.

Runner 2 (on walkie-talkie): I’m ten seconds away. Runner 1(on walkie-talkie): Where are you?

Runner 2 (on walkie-talkie): I’m going round to your right.

Runner 1l ooks to his right and sees Runner 2.

Runner 1 (on walkie-talkie): OK.

Page 12: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Man comes to know himself by expressing and hence clarifying what he is and recognizing himself in this expression”

Taylor, 1977

The of question whether human

thinking can reach objective truth is not a question of theory but a practical question“ Marx

critical design stance

Page 13: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Gaining practical competence

‣ Practical course goal

‣ Design is mainly a practical competence that are learned through application

‣ Gaining sketching competence expressing interactive design concepts

‣ Pen & Pencil‣ Storyboarding‣ Wire framing‣ Video prototyping‣ Breaching by Design‣ …

Page 14: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Basic Course Info

‣ Main Textbook

‣ Buxton, B. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann, (2007)

‣ Wright, P. & McCarthy, J. Experience-Centered Design: Designers, Users, and Communities in Dialogue. Morgan and Claypool Publishers (2010)

Page 15: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Basic Course Info

‣ Further Books:

‣ Dourish, P. Where the Action Is. The Foundations of Embodied Experience. MIT Press 2004

‣ Sharp et al. Interaction Design: Beyond Human-Computer Interaction. 2nd Ed., John Wiley & Sons 2007

‣ Synder, C. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Morgan Kaufmann 2007

‣ Koskinen et al.: Design Research through Practice, Morgan Kaufmann 2010

‣ Additional selected Papers

Page 16: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Basic Course Info

‣ BSCW Online Learning Room:‣ Please leave your email on the list!

‣ Slides: ‣ Partially adapted from UXD Course

of Julie Kientz and Sharp et al. slides to the Interaction Design book

Page 17: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Assessment

Component Worth

Weekly Sketches 15%

Group Design Project 35%

Oral examination 50%

Design study paper (4 pages) 50%)

Page 18: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Assignments

‣ Secondary focus‣ A1 Understanding practices:

Look, Learn, Ask, Try

‣A2 Expressing Design: Scribble interactive designs‣Primary focus

‣ A3: Criticizing Design: Conduct & reflect design experiments

‣ Secondary focus

Page 19: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Project

‣Group project enabling you to apply the lessons learned in class to a real problem‣Work in teams of 3-5‣Topic ideas should be

worked out in the next weeks

Page 20: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Project Topics

‣List of ideas will be posted on course website

‣ Includes:‣ Domestic/Public Displays & Social Media of

the Future‣ Gamefication of collaborative mobility‣ Thermal comfort and new energy

experiences ‣ The ceiling as a design space ‣ Embodied Experience & Alternate Self-

perception

‣Whatever you’d like!

Page 21: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Dealing with well-structured problems

Traditional wisdom for solving complex problems: the “waterfall”

Page 22: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Dealing with wicked problems (Conklin, 2001)

Pattern of cognitive activity of one designer -- the “jagged” line

Page 23: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Process?

design

build

evaluate

week 1 week n

Page 24: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Process?

design

build

evaluate

week 1 week n

Page 25: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Participation

‣Treat all with respect – be constructive in all discussions

‣Come to class prepared – read carefully prior to class meetings

‣Be an active listener – be attentive, be engaged, use in-class technology with discretion

‣Ask challenging questions‣Comment, build on, or clarify others' contributions‣Help your classmates use technologies‣Post useful or interesting information to the class

discussion list‣Visit the instructor during office hours to chat, to ask

questions, or to give feedback.

Page 26: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Weekly Sketching Excercises

• Think about the products and things you use in everyday life• They were all designed by someone!• Designs are rarely perfect the first time

• Sketching is an important skill in design• Quantity + Practice increases ability• Sketching is an activity and thought process

Page 27: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Weekly Sketching Exercises

‣Each week, sketch at least 3 new ideas for how you might improve everyday objects, technologies, and websites around you in a sketchbook‣ toothbrush‣ chair‣ book‣ …

‣Must have at least 30 sketches by the end of the course!

Page 28: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Weekly Sketching Excerises

‣Each lecture bring your sketchbook to class

‣You will meet in small groups to critique each others’ ideas and take notes

‣At the end of the quarter, you’ll submit your sketchbook and a report that reflects on your design project

‣Oral examination is about whole content of the course, but put your design project as a focal point

Page 29: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

A Note about Drawing Skills

‣Good drawing skills are not required…‣Stick figures, scribbles, boxes and lines are

perfectly acceptable! Quality is not important, only idea and quantity.

‣However, you can take a drawing class if you want to get better!‣E.g. courses from the Art Faculity Siegen

Page 30: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Course Topics

• Design Paradigms• User Research in a Nutshell• Project Management in a Nutshell• Ideation Techniques• Sketching & Prototyping• Selected Topics

Page 31: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

What this class is not about

• Usability Testing• Analytical Evaluations• Programming• Drawing/Art

• Survey of Human Computer Interaction Theories• Survey of Empirical Methods to study target

domain and evaluate design solutions

Page 32: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Overlap with other courses

‣ Some repetition of topics ‣ e.g., User Research,

Evaluation, Prototyping‣ e.g. Design Theories, Design

Methods

‣ Stronger focus on creating things

‣ Sketching component added‣ Reflective action in doing

designPraxis

Empirical

Studies

Theory

Page 33: User Experience Design Gunnar Stevens Human Computer Interaction University of Siegen, Germany #1

Next Class Topics

‣ Next Topic‣ “Sketching UX – The Handbook” chap 1 and

related issues about the design process and the spirit of sketching in the “Sketching UX” textbook

‣ Obtain a sketchbook and start sketching!‣ 3 sketches by next