use of 3d immersive technology for the support of gifted learners

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The Use of 3D Immersive Technology for the Support of Exceptionally Able Students CONNECT CREATE - COLLABORATE

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Short version of Margaret Keane's (Giftedkids.ie) and James Corbett's (Daynuv.com) presentation on their virtual worlds schools project MissionV to the Irish Teaching Learning Festival, Dublin, October 16th 2010

TRANSCRIPT

Page 1: Use of 3D Immersive Technology for the Support of Gifted Learners

The Use of 3D Immersive Technology for the Support of Exceptionally Able

Students

CONNECT – CREATE - COLLABORATE

Page 2: Use of 3D Immersive Technology for the Support of Gifted Learners

The Problem

Page 3: Use of 3D Immersive Technology for the Support of Gifted Learners

The Problem

Page 4: Use of 3D Immersive Technology for the Support of Gifted Learners

The Problem

Page 5: Use of 3D Immersive Technology for the Support of Gifted Learners

Teacher? Parent? Child?

The Blame Game

SYSTEM FAILURE

Page 6: Use of 3D Immersive Technology for the Support of Gifted Learners

The Problem

SYSTEM FAILURE-for Teachers, Parents &

Students

Over 27,000 exceptionally able students in Ireland

Difficult to Identify –No Agreed Definition

No Co-ordinated Effort to reach Entire Group

Myths & Misconceptions

Lack of OpportunItiesfor Exceptionally Able

students from Disadvantaged Backgrounds

Learning Difficulties & Disabilities can mask

High Ability

Lack of Teacher Training & Gifted Education

funding

Legal Quagmire-recognition of Gifted as

a SEN in 1998 Education Act – none

EPSEN 2004

Page 7: Use of 3D Immersive Technology for the Support of Gifted Learners

The Needs

Greater breadth and

depth of curriculum

Schools to develop a

gifted education

policy

Appropriate educational challenges

Teacher Training

Peer group development opportunities

Page 8: Use of 3D Immersive Technology for the Support of Gifted Learners

The Risks

Dis-engagement

with Learning

Loss of Motivation

Chronic Under-

achievement

Page 9: Use of 3D Immersive Technology for the Support of Gifted Learners

What Works!

Potential

Opportunities

MotivationHigh

Achievement

Support

“What Really Works in Gifted & Talented Education”Professor Deborah Eyre

Page 10: Use of 3D Immersive Technology for the Support of Gifted Learners

Trying to re-motivate a gifted learner is like trying to restart a dead battery!

Page 11: Use of 3D Immersive Technology for the Support of Gifted Learners

So, how do we SUPPORTExceptionally Able Students in the

Classroom?,

Page 12: Use of 3D Immersive Technology for the Support of Gifted Learners

What about Twice

Exceptional Students?

Page 13: Use of 3D Immersive Technology for the Support of Gifted Learners

A Solution

Challenging Collaborative Creative

Supports the Primary School

Curriculum

Can be used at school and

at home

Can provide opportunities

for peer group

development

21st Century Skills

Development

Page 14: Use of 3D Immersive Technology for the Support of Gifted Learners

3D Immersive Technology

Page 15: Use of 3D Immersive Technology for the Support of Gifted Learners

The Pilot

Page 16: Use of 3D Immersive Technology for the Support of Gifted Learners

5 Exceptionally Able Students

1 Creative Learning Support Teacher

Parental support for access at home and

school

Supportive School Management

2 Hours Learning Support each Week

The Ingredients

Page 17: Use of 3D Immersive Technology for the Support of Gifted Learners

Site Visit

Digital Photos for Textures

3D Replica

First Project: Castledermot High Crosses

Page 18: Use of 3D Immersive Technology for the Support of Gifted Learners

Chessboard – Making Real Social Connections

Guest Speakers –Award Winning

Children’s author Bob Burke makes a virtual

visit

Out of This World!

Page 19: Use of 3D Immersive Technology for the Support of Gifted Learners

Highly creative Learning Environment

Allows Independent Learning

Provides opportunities for Peer Group Development –SOCIAL NETWORKING

Can support Primary School Curriculum

Can Support the Needs of 2e Students

Students Develop 21st

Century skills

Results

Page 20: Use of 3D Immersive Technology for the Support of Gifted Learners

Teacher Says . .

“We worked the Daynuv project for two periods a week in school, but the children continued to work on the project at home. It was great that they could work on what they wanted and on something truly challenging.

I am not a techno-wizard, I don't even have an ECDL, so by taking this on, I felt I would be able to say to any teacher that if I could do it, anyone could.”

Bríd Uí Mhaoluala, Learning Support Teacher,Gaelscoil Eoghain Uí Thuairisc Carlow

Page 21: Use of 3D Immersive Technology for the Support of Gifted Learners
Page 22: Use of 3D Immersive Technology for the Support of Gifted Learners

"The Virtual World is not a game, it is a hobby and a

tool. When such a programme, granting the ability to create anything and the chance to interact

with other people, is used in the education of children the

possibilities are massive“Conor O'Kelly, Pupil,

MissionV Pilot, Gaelscoil Eoghan Ui Thuairisc

Page 23: Use of 3D Immersive Technology for the Support of Gifted Learners

"Design an object for the classroom of the future"

Page 24: Use of 3D Immersive Technology for the Support of Gifted Learners
Page 25: Use of 3D Immersive Technology for the Support of Gifted Learners
Page 26: Use of 3D Immersive Technology for the Support of Gifted Learners

Vuzix Wrap 920AR - augmented reality specs

Page 27: Use of 3D Immersive Technology for the Support of Gifted Learners
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Look like 3D games... but aren't

Open-ended, no objectives

Can be edited / modified

Avatars, presence

Connect, Create, Collaborate

Virtual Worlds

Page 29: Use of 3D Immersive Technology for the Support of Gifted Learners

INTERACTIVITY IMMERSIVENESS ENGAGEMENT

Engagement

Page 30: Use of 3D Immersive Technology for the Support of Gifted Learners

3D Technology is here to

stay

Gaming, Cinema, TV

Children have 21st

Century expectations

Students need the skills to

compete globally

Digital Producers

vs. Consumers

The Future is Now!

3D is coming into the Classroom! Get Ready!

Page 31: Use of 3D Immersive Technology for the Support of Gifted Learners

Is it a Hub?

Is it a Destination?

Is it a Creative Space?

Is it a Social Network?

Is it a Tool?

What is MissionV?

Page 32: Use of 3D Immersive Technology for the Support of Gifted Learners

20 Schools on

MissionVNationwide

Urban & Rural

DEIS Status Schools

Mix of Patrons

Large & Small

Support of 2E children

The Plan

Page 33: Use of 3D Immersive Technology for the Support of Gifted Learners

The Plan

CONNECTSchools each have their own 16 acre island Can connect and make virtual visitsEtwinningVirtual Visits by Guest Speakers

CREATEBuild – For example recreations of historical, geographical, scientific and maths constructs

COLLABORATEWork together to build, plan, execute and experience in a totally immersive learning environment

Page 34: Use of 3D Immersive Technology for the Support of Gifted Learners

Sponsorship

To learn more about sponsoring

this innovative educational project go to Giftedkids.ie

Email: [email protected]