universidade de aveiro departamento de electrónica...

34
Output devices Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Interfaces Humano-Computador Beatriz Sousa Santos

Upload: trankhue

Post on 07-Feb-2019

215 views

Category:

Documents


0 download

TRANSCRIPT

Output devices

Universidade de Aveiro

Departamento de Electrónica,

Telecomunicações e Informática

Interfaces Humano-Computador Beatriz Sousa Santos

2

Put on your glasses!

3

4

Less Conventional “Displays”

not only visual …

Graphics Displays

“A graphics display is a computer interface that

presents synthetic world images to one or several

users interacting with the virtual world.”

(Burdea and Coiffet., 2003)

• Personal displays:

- HMDs (VR/AR)

- Binoculars

- Monitor-based displays/active glasses

- Autostereoscopic displays

• Large volume displays:

–Workbenches

– Caves

– Walls, domes

–…

5

Personal Displays

A graphics display that outputs a virtual scene destined to be

viewed by a single user. Such image may be monoscopic or

stereoscopic, monocular (for a single eye) or binocular (displayed

on both eyes).

• Head Mounted Displays (HMDs)

• 3-D Binoculars (hand supported)

• Auto-stereoscopic displays

(desk supported)

6

Graphics Displays

• Main technologies:

- LCD displays

- OLED displays

- Autostereoscopic displays: lenticular/barrier

- Projectors

• Other technologies: plasma, electrophorectic,

electroluminescent displays

8

9

LCDs (Liquid Crystal Displays)

Layers in a LCD States of a LCD

10

Colour LCD

White Yellow

11

Plasma displays

12

Colour plasma display

13

CRTs, LCDs and plasma displays

CRTs (past)

Advantages

• Brightness

• Price

Disadvantages

• Volume, weight

• Consumption

LCDs

Advantages

• Volume, weight

• Consumption

Disadvantages

• Past: Price

(passive LCDs):

Brightness, angle

Plasma

Advantages

• Width

• Size

• Brightness

Disadvantages

• Price

• Comsumption

Electrophoretic displays: “e-paper”

• Form images by rearranging charged pigment particles applying an

electric field and reflect light like ordinary paper

15

https://en.wikipedia.org/wiki/Electronic_paper

http://electrophoretic.com/site/index.php/electrophoretic-display

Commercial devices: Kindle, Nook, ...

• Reflect light like paper

• Very low consumption

• Very low refresh rate

• “Ghosting”

Not very interesting for interactive applications

(at least yet)

16

18

Organic LEDs (OLEDs)

19

OLEDs

• OLEDs allow displays:

• flexible

• more efficient

• brighter

than LEDs

20

• Images provided by computer monitors are poor when compared to the real world

• It is amazing what we get from such simple devices

• Monitors have sevral limitations:

– Small range of intensities and colors

– Lack of focusing distance

– Small field of view

– ...

21

Stereoscopic displays

Stereoscopic Vision

• Depth perception in mono images is based:

- on occlusion (one object blocks another from view)

- shadows

- textures

- motion parallax

(closer images appear to move more than distant ones)

(Burdea and Coiffet., 2003)

22

Stereopsis

Stereo ="solid" or "three-dimensional“

opsis = appearance or sight

'binocular vision‘ , 'binocular depth perception' , 'stereoscopic depth

perception'

• Stereopsis is the impression of depth that is perceived when a

scene is viewed with both eyes by someone with normal binocular

vision

23

• Binocular disparity is due to the different position of our two eyes

Projection plane

eyes

object

Right eye image Left eye image

24

Projection plane

eyes

object (Hearn and Baker, 2002)

• Need to present two images of the

same scene

• The two images can be presented:

• at the same time on two displays

(HMD)

• time-sequenced on one display

(active glasses)

• spatially-sequenced on one

display (auto-stereoscopic

displays)

25

Implications for Stereo Viewing devices

Left eye, right eye images

(Burdea and Coiffet., 2003)

Common ways to produce a 3D sensation

• Anaglyphs: two colored images and color coded glasses

(red/cyan(green))

• Two images with different light polarization and polarizing glasses

– Linear and circular

• Double frame-rate displays combined with LCD shutter glasses

• Autostereoscopic displays

– Parallax barrier and lenticular lens

• Head Mounted Displays (HMDs)

and “exotic displays”

26

• All show the right image to the right eye and the left image

to the left eye!

• All these technologies provide:

– stereo parallax

• When combined with headtracking,

they can provide

– movement parallax

for a single viewer

27

28

Voice synthesizers

• There are several types:

Digitized - concatenates recorded basic sounds

Synthesised – concatenates sounds generated with models

• There are several technical challenges due to the nature of human voice:

different pronunciation rules

meaning may be changed by intonation

differences in intonation reflect different moods

• The quality of a synthesizer implies much more than intelligibility

29

Advantages:

When the user has:

• physical deficiency

• to move around

• hands and eyes busy

• Adverse conditions: low visibility, low O2, high Gs

Disadvantages:

• Is tiresome and uncomfortable

• Is transient (taxes STM)

• Implies lack of privacy

• May disturb other people

Examples:

30

31

Some guidelines to use voice output

• Consider voice output as an alternative when the user must

move around, has hands and eyes busy

• Avoid voice output in open environments, when the privacy

and security are important issues and frequency of usage is

high

• Use approx. 180 words per minute

• When messages are not expected, start with non-critical words

that provide context

• Say first the goal and then the solutions

• Allow messages to be repeated

Virtual Reality Cerebral Aneurysm Clipping Simulation With

Real-Time Haptic Feedback

http://journals.lww.com/neurosurgery/Fulltext/2015/0

3002/Virtual_Reality_Cerebral_Aneurysm_Clipping.9.

aspx

Image tools:

A glimpse of the future? Interactive live holography

image-guided therapies for heart diseases (2013)

33

https://www.youtube.com/watch?v=AIj2xEd

_z78

http://www.newscenter.philips.com/main/standard/news/pres

s/2013/20131028-Philips-and-RealView-Imaging-conclude-

worlds-first-study-to-evaluate-live-3D-holographic-imaging-

in-interventional-cardiology.wpd#.Um4h9hC3WwB

34

• Technology shall not be used only because it is new!

• Independently from the type or state of the art of the input /

output devices it is necessary to understand their usability for

different types of users and tasks

Conclusion

35

Main Bibliography

• Dix, A., J. Finley, G. Abowd, B. Russell, Human Computer Interaction,

3rd Ed.Prentice Hall, 2003

• B.Shneiderman.C.Plaisant.M.Cohen.S.Jacobs, Designing the User

Interface- Strategies for Effective Human-Computer Interaction, 5th

ed., Addison Wesley, 2009

36

Other Bibliography

• Mann, S., “My ´’Augmediated’ Life, What I’ve learned from 35 years of

wearing computerized eyewear”, IEEE Spectrum, March, 2013, pp. 42-47

• http://electronics.howstuffworks.com

• http://en.wikipedia.org/wiki/Project_Glass

• http://www.lukew.com/ff/entry.asp?1720