unit v vr applications - srm · pdf file•3d cad systems is used to design everything from...
TRANSCRIPT
INTRODUCTION
• VR is not so much a technology, but more a mode of computer interactions.
• VR is here to stay and will become a natural feature of computer systems.
• VR applications is divided in to
– ENGINEERING
– ENTERTAINMENT
– SCIENCE
– TRAINING
APPLICATIONS
•Military simulators.
• Teleconferencing.
• Telepresence.
• Remote sensing.
• Medical applications.
• Entertainment industry.
• Training, simulators – Flight, cars, military, surgery, etc.
• CAD / prototypes / visualization – Useful when designing many kinds of products –Architecture, oil exploration, Boeing 777 –Marketing
• Entertainment, casinos, games
• In the future, VR may have a big impact on novel user interfaces
ENGINEERING
• 3D CAD systems is used to design everything from shoe to oil rig.
– AERO ENGINE DESIGN
– SUBMARINE DESIGN
– ARCHITECTURE
– HUMAN FACTOR MODELLING
– INDUSTRIAL CONCEPT DESIGN
AERO ENGINE DESIGN
• ProVision 100Vpx systems-Aircarft engine simulation
• CADDS4X –Rolls Royce aero engine maintenance.
SUBMARINE DESIGN
• VSEL-Vickers Ship builiding and Engg Limited-specializes in submarine design and refit planning
ARCHITECTURE
• CAD SYSTEMS-visualization of data related
• VR SYSTEMS
– ILLUMINATION-buildings internal aesthetics
– ACOUSTICS-HRTF
HUMAN FACTOR MODELLING-JACK
• Physical attributes
• Inverse kinematics
• Ergonomics
• Collision Avoidance
ENTERTAINMENT
The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds. But other equally popular areas include:
• Virtual Museums, e.g. interactive exhibitions
• Galleries
• Theatre, e.g. interactive performances
• Virtual theme parks
• Discovery centres
• Many of these areas fall into the category ‘edutainment’ in which the aim is to educate as well as entertain.
TRAINING- MILITARY
• VR software and display equipment go beyond many standard limitations
• allow users to communicate and cooperate with each other in digital world as well as
• reduce the costs and the number of real exercises needed for military personnel training.
• Presently, computer applications are mostly used to train military pilots and tank crews in safe
• environments. Soldiers step into a physical mockup of the vehicle surrounded with projection
• screens which in the real time generate 3D world around their perception.
• Advanced first response simulators based on Virtual Reality technology gives us
• a significant benefits, such as:
• Repeatability – each mission can be repeated many times, results may be stored, and played to analyze and compare individual behavior.
• Knowledge transfer – years of ground in combat experience may be captured and documented for young soldiers’ training.
• Safe training – the highest risk possible combat scenarios may be simulated to deceive soldiers perception without exposing them to any physical risk of injury.
• Economic factor – soldiers deployment may take place without moving
• expensive military equipment and troops to foreign country or ally training
• ground, ammunition and fuel expenses are eliminated.
• Behavior evaluation – VR allows to detect suspicious behavior and actions of
• individuals in dangerous combat conditions, and their decision making process.
Training at Different Levels
Rule-Based Behavior
Procedural
Knowledge
Declarative
Knowledge
Knowledge-Based Behavior
Skill-Based Behavior