twistercon2013 40k tournament rules

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BASIC RULES  Armies will consist of 1750 points or less, consisting of a Primary Detachment using the standard Force Organization Chart. You may optionally take a single Allied Detachment and/or a single Fortification.  The Warhammer 40,000 6 th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.  Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Tournament; however players may still use their Forge World models to represent a unit from their codex.  Each player MUST bring a total of THREE (3) tactical markers based on 40mm circular bases.  A separate printed army list is required for the judges and each of your opponents (minimum 6 copies).  Each player must bring a Warhammer 40,000 rulebook and the codex (or codices) represented in their army and all materials needed to play a game/report the results – including dice, measuring devices, templates, and a writing implement.  If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play.  Please familiarize yourself with the Tabletop Gaming Club’s house rules, as they will be in effect for this tournament.  Mysterious Objectives are in use.  Mysterious Terrain is not used.  If you roll your Warlord Trait out of the main rulebook, you roll once and choose any trait with that number. If you choose to roll your trait out of your codex, you must use the codex trait.  The Tournament is a W/L/D format, with accumulated points used to determine standing in the final bracket.  Parings are Swiss style, based on strength of schedule. GAMES All participants will play four 2 hour and 15 minute games. In order to be eligible for prizes you must play in all four games. SCORING Each scenario is built using two book missions played simultaneously with all three Secondary Objectives. Win ning one mission earns that player its tournament points. If a primary mission is tied, neither player e arns the points. Any bonus Victory Points earned via Warlord traits, etc. apply to the 4 point primary mission only. In the Scouring, each player places 2 objectives in their opponent’s deployment zone and 1 outside of either player’s deployment zone following normal objective placement rules (6 total on the board for the Scouring). Each player has a 1, 2, and 3 point objective, which are revealed just before t he role to seize the initiative as normal. In Big Guns Never Tire, each player places 2 objectives in their own deployment zone following normal objective placement rules (4 total for this objective on the table). Units that count as scoring for one primary mission do not count as scoring for the other. For example, a heavy support unit counts as scoring only for Big Guns Never Tire, not for the other mission, Crusade. Secondary Objectives are added to the total, not to each mission. For example, if you win the first Primary mission, lose the second Primary Mission, and get First Blood, Slay the Warlord, but not Linebreaker, you would have scored 6 points total (4 for primary, 0 for second primary and 2 of the 3 secondary objectives for 6 total). Each scenario has a total of 10 possible points. The player with the most points is the winner, if both players have equal points, the game is a tie. RULES JUDGEMENTS Rules issues will be dealt with by a roaming judge. The hierarchy for determing rules issues is as follows: 1. Main Rule Book 2. FAQs and Errata’s 3. Tabletop Gaming Club House Rules 4. Consensus of judges present Ruling by a judge is final, and no further discussion is allowed. PAINTING All models will be painted to a 3 color minimum. Primer counts as a color provided no plastic or metal shows through. If any models are not painted to a 3 color minimum, you will be ineligible for prize support at the end of the event. WYSIWYG All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. Counts as ar mies will only be permitted if they clearly represent an effort to build a unique army around an obvious theme. YOU ARE REQIRED TO HAVE A HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND PERTENANT RULES. This must be available before the game so your opponent has time to understand what they are playing against. There will be no exceptions. TwisterCon 2013 Warhammer 40k Tournament General Rules and Guidelines

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Page 1: Twistercon2013 40k Tournament Rules

7/29/2019 Twistercon2013 40k Tournament Rules

http://slidepdf.com/reader/full/twistercon2013-40k-tournament-rules 1/4

BASIC RULES

•  Armies will consist of 1750 points or less, consisting of a

Primary Detachment using the standard Force Organization

Chart. You may optionally take a single Allied Detachment

and/or a single Fortification.

•  The Warhammer 40,000 6th

Edition Rules and all relevant

Games Workshop Errata and FAQs will be used.•  Forge World/Imperial Armor units are NOT allowed in the

Warhammer 40K Tournament; however players may still use

their Forge World models to represent a unit from their codex.

•  Each player MUST bring a total of THREE (3) tactical markers

based on 40mm circular bases.

•  A separate printed army list is required for the judges and each

of your opponents (minimum 6 copies).

•  Each player must bring a Warhammer 40,000 rulebook and the

codex (or codices) represented in their army and all materials

needed to play a game/report the results – including dice,

measuring devices, templates, and a writing implement.

•  If illegal units or rules violations are found in a player’s list, at a

minimum, the models in violation will be removed from all

subsequent play.

•  Please familiarize yourself with the Tabletop Gaming Club’s

house rules, as they will be in effect for this tournament.

•  Mysterious Objectives are in use.

•  Mysterious Terrain is not used.

•  If you roll your Warlord Trait out of the main rulebook, you roll

once and choose any trait with that number. If you choose to

roll your trait out of your codex, you must use the codex trait.

•  The Tournament is a W/L/D format, with accumulated points

used to determine standing in the final bracket.

•  Parings are Swiss style, based on strength of schedule.

GAMES

All participants will play four 2 hour and 15 minute games. In

order to be eligible for prizes you must play in all four games.

SCORING

Each scenario is built using two book missions played

simultaneously with all three Secondary Objectives. Winning one

mission earns that player its tournament points. If a primary

mission is tied, neither player earns the points. Any bonus

Victory Points earned via Warlord traits, etc. apply to the 4 point

primary mission only.

In the Scouring, each player places 2 objectives in their

opponent’s deployment zone and 1 outside of either player’s

deployment zone following normal objective placement rules (6

total on the board for the Scouring). Each player has a 1, 2, and 3

point objective, which are revealed just before the role to seize

the initiative as normal. In Big Guns Never Tire, each player

places 2 objectives in their own deployment zone following

normal objective placement rules (4 total for this objective on

the table). Units that count as scoring for one primary mission donot count as scoring for the other. For example, a heavy support

unit counts as scoring only for Big Guns Never Tire, not for the

other mission, Crusade.

Secondary Objectives are added to the total, not to each mission.

For example, if you win the first Primary mission, lose the second

Primary Mission, and get First Blood, Slay the Warlord, but not

Linebreaker, you would have scored 6 points total (4 for primary,

0 for second primary and 2 of the 3 secondary objectives for 6

total).

Each scenario has a total of 10 possible points. The player with

the most points is the winner, if both players have equal points,the game is a tie.

RULES JUDGEMENTS

Rules issues will be dealt with by a roaming judge. The hierarchy

for determing rules issues is as follows:

1.  Main Rule Book

2.  FAQs and Errata’s

3.  Tabletop Gaming Club House Rules

4.  Consensus of judges present

Ruling by a judge is final, and no further discussion is allowed.

PAINTINGAll models will be painted to a 3 color minimum. Primer counts

as a color provided no plastic or metal shows through. If any

models are not painted to a 3 color minimum, you will be

ineligible for prize support at the end of the event.

WYSIWYG

All models are expected to be WYSIWYG as much as is

reasonable. Proxies are not permitted. Counts as armies will only

be permitted if they clearly represent an effort to build a unique

army around an obvious theme. YOU ARE REQIRED TO HAVE A

HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT

EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND

PERTENANT RULES. This must be available before the game soyour opponent has time to understand what they are playing

against. There will be no exceptions.

TwisterCon 2013

Warhammer 40k Tournament

General Rules and Guidelines

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MODELING FOR ADVANTAGE

There is a fine line between creative freedom and modeling for

advantage. There is no wish to stifle anyone’s creativity, but in

the end, this is a game that relies heavily upon the physical

characteristics of the models being used.

Modeling for advantage will be handled on a case by case basis.To resolve a possible abusive situation, follow these steps:

1.  Ask the player to play the model as if it were a GW

standard, modern version.

2.  Call a judge to ask for a judgment.

3.  Possibly substitute the model with an appropriate

replacement.

Examples of what is considered modeling for advantage:

•  Using out of date and inappropriately sized models such as

the rogue trader era Eldar Avatar (which currently is a large,

monstrous creature model but back then, was the size of a

Space Marine, which would now grant huge advantages due

to being so much smaller) or Gorka Morka Trukks (which areless than half the size of modern versions). If an army is

made predominantly of Rogue Trader era minis (or any era)

and is clearly going for a theme, then exceptions will be

made. If it appears to a judge that the player is in fact

modeling for advantage, then action will be taken.

•  Increasing or decreasing the size of models to gain an

advantage in gaining or granting cover. Custom Battle

Wagons often fall into this category.

•  Altering a model to increase the range of a model or to

benefit your LOS.

TERRAINTerrain will be prearranged and laid out by the judges prior to

the event. If you come to a table and feel that it is not

sufficiently or fairly arranged, or that it may have been moved by

the previous player, alert a judge who will arrange the terrain

appropriately.

SPORTSMANSHIP 

After each game, please evaluate your opponent’s

sportsmanship. Please choose from below:

•  Positive – Reserved for the very best games of Warhammer.

Your opponent was supporting and honest, and went out of 

his way to provide a fantastic game for you both. You would

want this person in your local gaming club. This is worth five

(5) sportsmanship points.

•  Average – This should be the majority of your marks. This

covers most normal games of Warhammer. Your opponent

was sporting, came ready to play, and tried to resolve

disputes agreeably. This is worth three (3) sportsmanship

points.

•  Negative – Just a terribly awful game. This should be

reserved for the direst of circumstances. This should NEVERreflect the final outcome of the game, rather the actions and

sportsmanship during it. This is worth zero (0)

sportsmanship points.

Judge’s Marks: The Judges may assign additional negative

sportsmanship marks throughout the tournament. These marks

are in addition to those you receive from your opponents and

will count towards disqualification. Additionally, players who

negligently give out a large number of positive or negative

sportsmanship marks will have them called into question by the

 judges and will be required to explain their marks. The judges

reserve the right to nullify any sportsmanship marks that they

deem were not awarded in the spirit of the system outlined

above.

Disqualification: Players who receive 3 or more negative

sportsmanship marks will be disqualified from the event and will

no longer be eligible to receive any awards.

Favorite Opponent Voting: After the final game, in tandem with

the results for that game, players will have an opportunity to

vote for their Favorite Opponent of the tournament. This vote

should be awarded to the player that best exemplifies theWarhammer 40K hobby and provided a truly enjoyable game.

This vote is mandatory and will be part of your final results

sheet. Each vote a player receives is worth five (5)

Sportsmanship points.

TwisterCon 2013

Warhammer 40k Tournament

General Rules and Guidelines

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CURRENT HOUSE RULES

I. Terrain

A. Terrain bases are included in the effect of the terrain piece.

B. Vertical terrain pieces with multiple levels will be measured

vertically for the purposes of movement. If a unit does not

have the required movement to complete the move up or

down a level, the unit will remain on the current level orthe furthest level at which the movement will allow.

C. Terrain and the effects of terrain such as cover saves and

difficult/dangerous terrain will be declared at the time of 

setup.

II. Dice

A. Dice must be rerolled if the dice does not land flat on the

gaming table itself.

B. Dice that land flat on a flat terrain piece must be rerolled.

C. Dice rolled must be in clear view of the opposing player.

D. A set of rolled dice must all come to rest on the same

plane.

III. Models

A. “What you see is what you get” (WYSIWYG) will beenforced for all logged games with no exception. (even if 

your opponent agrees, this rule still stands)

B. All models must display three separate colors. (example of 

the minimum: the base is black, the model is primed in red,

the weapon is roughly painted silver)

C. All models must not display any raw material such as

plastic, metal, or resin.

IV. Game play

A. To determine line of sight to a target, the only parts that

count are: torsos, heads, arms, legs, backpacks, extra

armor, claws, and anything that would be connected to the

model that is not purely aesthetic. Examples of parts thatdo not count would be: flags, streamers, large swords,

whips, or other items that are posed and not realistically

useful.

B. To claim an objective, a model must have its head, arms

(not counting weapons), torso, or base within 3” of the

edge of the objective marker. A model can be above or

below the objective based on established rules regarding

unit coherence on page 98 and 99 of the Warhammer

40,000 6th Edition Rule Book.

C. Over-watch during a multiple assault is done in the order

the attacker chooses. This is based on established rules of 

the Warhammer 40,000 6th Edition Rule Book as follows:

attacker declares charge, defender chooses to over-watchor not, attacker rolls charge distance, attacker moves

models into base to base contact, attacker declares next

charge. All charges must be resolved before you move to

the fight sub-phase. The defender chooses to over-watch at

the time of a single charge declaration. The defender can

take their chances and wait or over-watch the first unit that

declares assault.

D. Vertical distance is counted towards any movement.

Movement between levels is counted as 3" verticaldistance regardless of how far apart the actual levels are. If 

terrain pieces have levels that are extremely far apart and

the distance does not seem appropriate, the players can

decide to make it impassable or designate it as a different

vertical distance. This must be done at the start of the

game during the previously mentioned terrain discussion.

E. When using any weapon with a range of “template”, per

page 50 of the BRB, the range is considered to be inside the

tear drop shape template. Therefore, flamers can only

wound models that one or more tear drop shape templates

physically cover in the same shooting phase from the same

unit. If a model is not touched by at least one of the flamer

templates fired in the shooting phase it cannot havewounds allocated to it. Any excess wounds generated by

multiple flamers are lost if there are no eligible models that

were under one of the templates.

TwisterCon 2013

Warhammer 40k Tournament

General Rules and Guidelines

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TwisterCon 2013

Warhammer 40k Tournament

Painting Rubric