twenty guidelines for correct art by: type your name here

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Twenty Guidelines for Correct Art By: type your name here

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Page 1: Twenty Guidelines for Correct Art By: type your name here

Twenty Guidelines for Correct ArtBy: type your name here

Page 2: Twenty Guidelines for Correct Art By: type your name here

Directions:

• Delete all gray boxes – the visual directions.• Insert a small incorrect example.• Insert a larger correct example.

Ten General Guidelines for Quality Art

Page 3: Twenty Guidelines for Correct Art By: type your name here

#1 Good art tells a story.

You must make similar comparisons.Apples can not be compared to books!

delete the apple to see a correct comparison

Page 4: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#1 Good art tells a story.

The story is……..Identification only – no story.

Page 5: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#2 Good art it simple and avoids using unnecessary

details (less is more).

Page 6: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#3 Good art utilizes just one style

(or method) of art per illustration.

Page 7: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#4 Good art is positive

and fun to look at.

Page 8: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#5 Good art is large

and convincing.

Page 9: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#6 Good art is made from long, thick, curvy lines

- avoid small, scratchy lines.

Page 10: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#7 Good art utilizes accurate shapes

(outlines).

Page 11: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#8 Good art does not require text

to explain the message.

Page 12: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

#9 Good art is drawn to the correct size (scale) - except for showing

exaggeration or distance.

Page 13: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

# 10 Good art is drawn to correct proportion.

Small elements, which are located inside of a larger object, are drawn

to the correct size, - except for showing exaggeration.

Page 14: Twenty Guidelines for Correct Art By: type your name here

Objects drawn on their edge create the illusion that part of

the object is closer – foreshortening.

flat view edge view

First of Four Techniques for Demonstrating Depth

Page 15: Twenty Guidelines for Correct Art By: type your name here

Shadows are created when an object blocks the light. Shadows fall outside of the object, on the opposite side of

the light source.

Second of Four Techniques for Demonstrating Depth

Hint: Search using the word shadow to find a correct picture. Use the same picture for both the correct and incorrect examples. Find a sun in clip art. Position the sun in the correct and incorrect locations.

Page 16: Twenty Guidelines for Correct Art By: type your name here

Shading is an area of light and dark on the object.

It turns a flat object into a three dimensional object.

Third of Four Techniques for Demonstrating Depth

Page 17: Twenty Guidelines for Correct Art By: type your name here

Objects, which are drawn with a contour line – that is a line that wraps along

the outside edge of a round object, will create the

illusion that the object is full – not flat.

without contour line

with contour line

Fourth of Four Techniques for Demonstrating Depth

Page 18: Twenty Guidelines for Correct Art By: type your name here

A horizon line placed high in the picture creates the feeling of being close.

A low horizon line creates a feeling of being far away.

First of Six Techniques for Demonstrating Distance

Page 19: Twenty Guidelines for Correct Art By: type your name here

Close objects have detail; far away objects are out of sharp

focus.

fuzzy detail, out of focus

with sharp detailSecond of Six Techniques for Demonstrating Distance

Skip for now: you will be creating the incorrect example in Photoshop soon.

Page 20: Twenty Guidelines for Correct Art By: type your name here

Close objects have strong contrast

(dark blacks and light whites).

Far away objects are gray.

fuzzy detail, out of focus

with sharp detail

Third of Six Techniques for Demonstrating Distance

Skip for now: you will be creating the incorrect example in Photoshop soon.

Page 21: Twenty Guidelines for Correct Art By: type your name here

Close objects are positioned lower

(near the bottom) on the paper

surface.

Fourth of Six Techniques for Demonstrating Distance

Page 22: Twenty Guidelines for Correct Art By: type your name here

Objects drawn so that they overlap in front

of other objects appear closer.

Fifth of Six Techniques for Demonstrating Distance

Page 23: Twenty Guidelines for Correct Art By: type your name here

Generally, objects that are drawn large will look closer than

smaller objects.

Sixth of Six Techniques for Demonstrating Distance

Page 24: Twenty Guidelines for Correct Art By: type your name here

Ten General Guidelines for Quality Art

When should you break the 20 rules for correct

art?

• Whenever you have an intelligent, logical reason.

• Are you able to verbalize a good reason for breaking the rule? If so, break the rule!