tunnels and trolls - solo - night of the necromancerv2

11
Hey, Thanks for checking this out. This is the first solo I have written, but there is something different about it. This is based on a type of adventure that my friends and I devised, during a time when we were all to lazy to GM, and we also had no real adventures to use, so we thought up a little bit of a system. We started thinking up adventures that were like solo’s, but not quite, as with these, more than one person could participate, and with us being lazy, the booklets we printed out became the GMs^-^! (One person can also use more than one character.) Anyway, that is what this is, and this is the first one I wrote. It can be used as a Solo Adventure, just change the text in you head to apply it to one character, as most of this text refers to an entire party. Anyway, have fun with it, feel free to print it out and send copies to you friends(you, know, if you want to, lol), but please, if for any reason you want to put it up on a site, please E-mail me first for permission at [email protected] , or you wont like the consequences  (p’-’)---p*. In this adventure, magic is limited, besides whenever you are asked to use it (Knock-Knock, Willow Wisp, etc.), and also offensive spells can be used in battle (Blasting Power, etc.). Anyway, Thanks, and please give me some feedback at the above address. Enjoy!

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Night of the Necromancer - A solo adventure for the Tunnels and Trolls RPG system.

TRANSCRIPT

  • Hey,Thanksforcheckingthisout.ThisisthefirstsoloIhavewritten,butthereissomethingdifferentaboutit.ThisisbasedonatypeofadventurethatmyfriendsandIdevised,duringatimewhenwewerealltolazytoGM,andwealsohadnorealadventurestouse,sowethoughtupalittlebitofasystem.Westartedthinkingupadventuresthatwerelikesolos,butnotquite,aswiththese,morethanonepersoncouldparticipate,andwithusbeinglazy,thebookletsweprintedoutbecametheGMs^^!(Onepersoncanalsousemorethanonecharacter.)

    Anyway,thatiswhatthisis,andthisisthefirstoneIwrote.ItcanbeusedasaSoloAdventure,justchangethetextinyouheadtoapplyittoonecharacter,asmostofthistextreferstoanentireparty.Anyway,havefunwithit,feelfreetoprintitoutandsendcopiestoyoufriends(you,know,ifyouwantto,lol),butplease,ifforanyreasonyouwanttoputituponasite,[email protected],oryouwontliketheconsequences(p)p*.

    Inthisadventure,magicislimited,besideswheneveryouareaskedtouseit(KnockKnock,WillowWisp,etc.),andalsooffensivespellscanbeusedinbattle(BlastingPower,etc.).

    Anyway,Thanks,andpleasegivemesomefeedbackattheaboveaddress.Enjoy!

    mailto:[email protected]

  • NightoftheNecromancerByDH88

    Thisisanadventurethatcanonlybeusedby26charactersatatime.Suitableforcharacterslevel14.

    Youandyourpartyaretravelingtoatownsaidtohavegreatriches.Youandyourpartywalkthroughaforestofblacktrees.Youhearsoundsofscreeching,scratching,branchesbreaking,howls,groans,andothersoundsbeyonddescription.Youseepairsofglowingeyesstaring,fixateduponyoufromthedarkness.Yourpartycontinuesthroughthedarkness,whenyourpointmancriesout,lightahead!andthentherestofyourpartyseethelightahead.Youallfeelabitrelievedasyouallapproachthetown,butasyourpointmanapproachesasignnearthetowntoreadit,someonestumblesoutformbehindthesignandapproachesyourpointman,whogreetthepersonasbesttheycan,untilthepersontriestobiteyourpointman,doing5pointsofdamage(canbeblockedbyarmor).Yourpointmanistheonlyonewhocanfighttheperson.

    ThepersonhasanMRof15andgets2D6+8inbattle.Whendefeated,yourpointmanexclaims,thisguywasalreadydead,hewasafreakinZOMBIE!.Onceyourpointmancalmsdown,yourpartylooksatthesign,whichreads:WelcometothetownofXaihdos,enjoyyourstay!Enjoymyrearmuttersyourpointman.Yourpartydisposesofthebodyandheadsintothetown.

    Asyourpartyentersthetown,youallsoonseethatthetownisasbadastheforestyoutraveledthroughtogethereTownofgreatrichesindeedmuttersamemberofyourparty.Asiftriggeredbytheremark,apalelookingmanapproachesyourparty,Thisusedtobeatownofgreatrichesheexplains,weusedtohavemuchgoldandhappinesshere,butthatblastNecromancerrodeinonablackstallion,followedbyanarmyofundeadfiends,wholootedouronceprosperoustown,andkilledmanyofthetownspeopleintheprocessAfterwards,whenjustaswehadburiedthosekilled,theyclawedoutfromtheground,pulledthemselvesoutformtheyregraves,andbecamezombies,underthecontrolofthatevilman!.Themanbeganweepingatthelossofhisfellowtownspeople.HecontinuestotellyouthattheNecromancerheadeduptoanabandonedmanorjustoutsideofthetown,andhassinceconductedhisevilbusinessfromthere.Themanbidshisfarewellsandcontinuesdoingwhateveritwasthathewasdoing.Yourpartylooksaroundthetown,seeingashopandyoudecidetocheckitout.

    GemDealersShopThisshopwillbuyanygemsyouwishtosell,andwillsellyougemsasvaluableasthegoldyoucarry,aslongasthevalueendswitha0.Thegemscanlaterbesoldforfullprice.Theywillalsoacceptanyjeweleditemsyouwishtosell.Youareluckythatthereweresomethingsmissedbytheundeadarmy

  • TheGemDealersShopwasallthatwassparedbytheundeadarmy(odd,aintit?),andyouseenootherbuildingwithanythingofvalueleft.Youandyourpartybegintogointhedirectionofthemanor,whenyouareallswarmedbyapackofbats,whichthenflyawaytowardsanabandonedCathedral,whichbythelooksofithasntbeenusedforcenturies.Youareconfrontedwithachoice,ifyouwishtocontinuetothemanor,goto01,ifyouwanttoexploretheoldCathedral,goto02.

    01YouarenowleavingthepopulatedareaofXaihdos,andheadingdowntheroadtothemanor.Yousooncomeacrossahut.Ifyoucheckoutthehut,goto13,ifyoucontinueonyourway,goto14.

    02AsyouandyourpartyentertheCathedral,youareovercomebythefoulstenchofrottingdeath.Justasyourecover,eachpartymemberisattackedby1D6Bloodbats,withMR10andget2D6+5inbattle.Iftheykillyou,well,youarequitedead.Ifyouwin,youmaylickyourwounds(ifyouhaveany)andtakeEPequaltotheamountofbatsyoukilledtimes10.Youandyourpartylookaround,andthisseemstobethemainroom,withthepewsandaltaransuch,andtheredoesntseemtobemuchofvaluehere.Therearetwocorridorsonthesidesoftheroom.Ifyouwanttogototheleft,goto03.Ifyouwanttogototheright,goto04.

    03Youmustappointatorchholderwhengoingdownthiscorridor,orsomeonetocastawillowwispspell(orsomeonewithlightingofothermeans).Asyoutraveldownthiscorridor,thereisstillastrongsmellofdeath,andthereareunnaturalsoundscomingfromallaroundyou.Asyouapproachadoor,annumberofbatsequaltothenumberofdelversinyourpartyswoopdowninfrontofyouandtransformintohumanoidsVAMPIRES!EachVampireholdsaponiard,gets2D6+7inbattle,hasanarmorratingof4,has13CON,andisworth14EP.Iftheykillallmembersofyourparty,youradventureisover.Ifyoudefeatthevampires,youcantaketheirponiards(2D6inbattle),andyoufindthedoorislocked,andyoucantbreakitdownforitsmadeofiron.YouwilleitherhavetocastaKnockKnockspellortrytopickthelockwithaponiard.Ifyoutriedtopickthelockwithaponiard,rollonedice,ifyourolla13,youhearaclick,andthedoorisnowunlocked,ifyourolla46,yourhearaclick,butyourponiardissnappedintwoandnowquiteuseless,andthedoorisstilllocked.Ifyoumanagedtounlockthedoor,goto06,ifyoudidntunlockedthedoor,goto05.

    04Thiscorridorisactuallywelllit,butjustenoughtoseewhereyouaregoing.EachpartymembermustmakeafirstlevelsavingrollonDexterity,thosewhomisstripandfall(take3hitstoCON).Onceyoureachtheendofthiscorridor,youseenothingbutawall,eachonecharactermustmakea2ndlevelsavingrollonIQ.Ifyoumaketheroll,goto09,ifyoudontmakeit,goto05(youcantcomebackhere).

    05Youandyourpartylookaround,andthisseemstobethemainroomonceagain,withthepewsandaltaransuch,andtheredoesntseemto

  • bemuchofvaluehere.Therearetwocorridorsonthesidesoftheroom.Ifyouwanttogototheleft,goto03.Ifyouwanttogototheright,goto04.Ifyouwanttoleave,goto02.

    06Asyouopenthedoor,anunusuallysweetaromaburstsintotheair.Youalllookaroundandseethatthisroomisatreasuryofsomekind,forthereisgold,jewels,andperfumesintheroom.Ifyouwishtotaketheriches,goto07,ifyouwishtoleavethembe,goto05.

    07Asyouapproachtheheap,youseesomethingslitheringoutfrombehindtheriches,aBasilisk!Allpartymembersmustnowmaketwo2ndlevelsavingrolls,firstonLuck,secondonIQ.Ifyoumissedeithersavingroll,youareturnedtostoneuntilthecreatureisdead.TheBasiliskhasanMR90andgets10D6+45inbattle.Ifallyourpartymembersareturnedtostoneorkilled,youadventureisover.Ifyouwin,goto08.

    08Take90EPforkillingtheBasilisk,butunfortunatelythiscertainbasiliskhadacidiousblood,andithasnowmeltedallyourgoldintoonemassofmoltenmetal,thejewelsaregonetoo.Also,yourweaponshavethebloodonthem,andithastakenalessereffectonthem,sotakefiveweaponaddsawayfromthem(evenifyouhavetogiveyourweaponnegativeadds).Goto05.

    09Justbeforeyourpartyturnsandleaves,theonewhomadethesavingrolltakesacloserlookatthewall,andthereissomewritingonit!IfyourCharacterandreadElvenandCommon,goto10,ifnot,goto05(youcantcomebackhere).

    10ThecharacterwhocanreadElvenandCommonmustmakea2ndlevelsavingrollonIQ.Iftheymisstheroll,goto05.Ifyoumadethesavingroll,youareintelligentenoughtorealizethatthistextisacombinationofElvenandCommon,anditreads,Allthosewhoseektheweaponsoflight,mustgotothesanctuaryanddowhatisright.Theweaponsoflightcandestroytheundead,sogonowbravewarrior,andpaintthefloorred!.Onepersonmustonceagainmakea2ndlevelsavingrollonIQ,ifyoumakeit,goto11,ifyoumissit,goto05.

    11Thischaracterissmartenoughtoknowwhatandwherethesanctuaryis.Itisbehindthealtar!exclaimstheenlighteneddelver.Youandyourpartyheadbackintothemainroom,butitseemsdifferentthistime,thereisafeelingofgreatdanger.Youallapproachthealtar,whenannumberofVampiresequaltothenumberofdelversinyourpartyrunouttoopposeyou.EachVampireholdsashortsword,gets3D6+7inbattle,hasanarmorratingof6,has16CON,andisworth17EP.Iftheykillallmembersofyourparty,youradventureisover.Ifyoudefeatthevampires,youcantaketheirshortswords

  • (3D6inbattle).Nowthattheyareoutoftheway,yourpartylooksatthedoortothesanctuary,ifyouwishtoenterthesanctuary,goto12,ifyouwishtoleavewhileyoucan,goto02.

    12Asyouenterthesanctuary,youseeaholyglow,butbeforeyoucantaketheholyweapons,youhaveonelasttask.AnextremelyformidablelookingVampireappearsinfrontofyou.Thisvampireisholdingapoleaxe,hegets7D6+58inbattle,has12pointsofarmor,andhasaCONof90.Ifyoudefeathim,take200APandyoucantakehisPoleaxe(7D6twohanded).Oncehefallstotheground,darkredbloodflowsoutformhiscarcass.Youcannowtaketheholyweapons,butyougetthematrandom.Eachcharactermustroll1D6onthechartbelow,andtheymustmeettherequirements,iftheydont,thentheycanselltheitemfortheretailpriceoftheoriginalweapon.Onceonepersongetsaweapon,itcantberolledupbyanotherplayer.Theseweaponsdomoredamageagainstundeadorevilcreatures,likeskeletons,zombies,vampires,mummies,demons,etc.fortheextradamage,whenfightinganundeadcreature,multiplyyourcombattotal(beforecombatadds)by1.3,androundup.Ifyouroll15,do15X1.3,andyournewtotalis20!

    1Flachion4D6+412ST13DEXweighs1102Broadaxe(singleblade)4D617ST8DEXweighs1503Warhammer5D6+116ST3DEXweighs3004Scythe(twohanded)4D6+211ST7DEXweighs1505Trident4D6+312ST8DEXweighs75canbethrown10yards6MediumLongbow(2handed)4D6+315ST15DEXweighs60range140yards

    Youhaveyourweapons,andcannowleave.Goto02.

    13Asyourpointmanentersthehut,theyfindaswordintheirface.Theyexplainthattheyarefriendlyanddontwantanytrouble.Theswordstaysthereforafewsecondsandthenitdisappearsandthedooropens,lettingyouandyourpartyinside.Onceinsidehetellsyouthathethoughtyouweremembersoftheundeadarmy.HesaysthathisnameisQuip,andhelookslikeaformidablehuman,exceptthathelooksterrified.Quiptellsyouthatheoncewaskilled,andawokeintheABYSS(asolitairedungeononlyforthosewhohavearedead)andwonhislifeback,buthealsogottheuncannyabilityofbeingabletosenseanyundeadcreaturesanddemonswithin50feetofhim,hecanalsotellwhatkindofcreaturetheyare.EversincetheNecromancercamealong,Quipssenseshavebeenscreaming.Hesayshehassomeformofcontrolatthemoment,andsaysthatyoucansleepheretonight.Willyouaccept?IfyouspendthenightwithQuip,goto14.Ifyoucontinueontothemanor,goto15.

    14YoutellQuipthatyouandyourpartywouldbegladtospendthenighthere.Youallfallasleeponthecozyfloorofthehut.Onecharactermustmakea2ndlevelsavingrollonluck.Ifyoumakeit,goto16,ifyoumiss,goto17.

    15Accordingtosomeofthetownsfolk,thesunhasntshownsincetheNecromancerrodein,whichmustbetrue,becauseallofthegrassonthesideofthispathisdead.Youallheadupthepathforabouthalfanhour,untilyouallseealargehouseahead.Asyouallapproachit,

  • youallstandalmostparalyzedasthesmellofrottingfleshfillsyournostrils.YouallknowthismustdefiantlybewheretheNecromancerisstaying.Youcaneitherenterthemanor,orjustendthisnowandstopreading.Ifyouwanttoenterthemanor,goto18,ifyouwanttoendthis,youknowwhattodo.

    16Youallawakefullyhealedandrested,andenjoyabreakfastoffreshbreadandrabbitcookedoveranopenflame(restoreanylostCON).Youallareabouttoleavethehut,whenQuipyellsout,Becareful,thereareZombiesoutthere!.YouallthankQuip,andthenleavethehutashewatchedformthewindow.IndeedthereareZombiesoutside,anamountequaltothenumberofdelversinyourparty.EachZombieisholding2bludgeons,getting3D6foreachbludgeoninbattle,54CONand6armor.Ifdefeated,take90EPandthebludgeonsifyouwantthem.Younowmaycontinueonyourway.Goto15.

    17Youallawakestartledasthehutwallsflyoffandtheundeadarmyswarmsoveryou.You,yourpartyandQuipareallkilled,notbeingabletoreact.YouarenowtheservantsofthedarkNecromancer,fortherestofhisexistence,soIguessforyou,thisisTHEEND.

    18Asyouenterthemanor,thesmellofdecayintensifies.Allcharactersmustmakea1stsavingrollonCON,allthosethatfailtakehitstoCONequaltothenumbertheymissedthesavingrollby.Goto19.

    19Youareinthefoyerofthemanor,andyouseefourdoorsthatyoucangothrough,otherseitherhavebarricadesinfrontofthemorhavecollapsedfromage.Otherthanthedoors,thereisasetofstonesteps.Ifyouwanttogointodoor#1,goto20.Ifyouwanttogointodoor#2,goto21.Ifyouwanttogointodoor#3,goto22.Ifyouwanttogointodoor#4,goto23.Ifyouwanttogoupthestairs,goto24.

    20Onecharactermustmakea2ndlevelsavingrollonluck,iftheymakeit,goto25.Ifyoumiss,goto26.

    21Youenterthisroomandfindyourselffacetofacewithagroupofskeletons,enoughtohaveaoneononefightwithyourparty.EachskeletonisholdingaGrandShamsheerthatlookslikeitsmadeofcrystal,gets6D6+7inbattle,has20CON,and2pointsofarmor.Ifyoudefeattheskeletons,take60EP.Youcannottaketheirswords,forwhendefeated,theswordsmeltedintoaboilingliquid,andbecameuseless.Youlookandseeadresserinthecorneroftheroom,withajewelryboxonit,andinthebox,thereisanecklaceworth6000GP!Itweighs1wuandcanbesoldifyousurvive.Theprofitisexpectedtobesharedamongtheparty(ornotifyouletsomeonegreedyholdituntilyouleave!).Thereisnothingelseofvalueinthisroom,returnto19.

  • 22Asyouenterthisroom,thefoulstenchofrottingfleshfillsyournostrils.Thisroomseemstobefilledwithfog.Therearebeastsinthisroom,enoughtogooneononewithyourparty.Theyseemslowmoving,butduetothefog,youmusthalveyourbattletotalforyoucantseemuch.Thebeastsget3D6+15inbattle,20CONand2hitofarmor.Ifyouwin,goto27,ifallofyourpartymembersgetkilled,wellyougettostopreadingchum.

    23Asyouopenthedoor,yougetovertakenbyanextremelytoxicodor.Allpartymembersmustmakea3rdlevelsavingrollonCON,andforthosewhomissit,takeanumberofhitsequaltothenumberyoumissedthesavingrollbydirectlytoCON.Youthengofurtherintotheroom,whenyouseeasetofstairsgoingdown.Ifyouapproachthem,goto28,ifyouleave,goto19.

    24Youclimbthesestairswithrelativeease.Wellthatwastheeasypart.NowyounoticeaGargantuanskeletalbeingstandingmotionlessatthetopofthestairs,andnowithasseenyou,anddecidestoriditselfofyouandyourparty.ThisCreatureiscalledaStalfos,itgets6D6+18,has72CONandhasatargetshieldthattakes8hits.Ifyouandyourpartykillit,take290EPandgoto36.

    25Youlookaroundthisroom,andseenothingofvalue,returnto19.

    26Thefloorcollapsesassoonasthelastmemberofyoupartystepsintotheroom.Youarelightlyscathedfromthefall,butnothingtooserious.YoualllookaroundandbecomemortifiedwhenyourealizethatyouhavelandedontopoftheUndeadArmy!Theyimmediatelyattackyouandyourparty,killingyouall.Youradventureisover,andhaveaniceday!

    27Asthelastbeastgoesdown,thefogclearsawayandyouseethatyouwerefightingmereZombies.Theyseemfairlywelldressed,well,forzombiesanyway.Yousearchtheirbodiesandfindajewelworth200gponeachbody.Youthennoticeadooronthefarsideoftheroom.Ifyouwishtogointothedoor,goto30.Ifnot,returnto19.

    28Asyouapproachthestairs,aghostfloatsoutinfrontofyourpointmanandsays,Donotgodownthesestairs,oryoushallsealyourfate,anditwillnotbeanenjoyableone.Ifyoulistentotheghost,gobackto19,ifyoudontbelievewhathehasjusttoldyou,goto29.

    29Asyougodownthestairs,younoticeasthesmellgetsevenmorenoxious.Youallhavereachedthepointedofnoreturn.Youreachthebottomofthestairs,andeverythingispitchblack,also,thesmellisnowtoomuchforanyofyoutobearandyouallgounconscious.Youdontwakeup,buttakecomfortinthefactthatyourbodyandthe

  • bodiesofyourpartynowlivetherestofeternityaszombieslavesoftheNecromancer.

    30Onecharactermaycheckthedoorfortraps,oryoucanjustenterthedoor.Ifyoucheckfortraps,goto31.Ifyoujustopenthedoor,goto33.

    31Thecharactercheckingfortrapsmustmakea3rdlevelsavigrollonDEX(2ndlevelsavingrollforarogue).Forthosewhomakeit,goto32.Forthosewhomisstheroll,goto33.

    32Thischaracterfindsoutthatthedoorknobwasriggedwithamechanicaldeviceofsomekind,anddisableditwithahitfromtheirweapon.Goto34.

    33Asyourpointmangripsthedoorknob,theyarepumpedwithelectricity,taking10hitsdirectlytoCON.Goto34.

    34Havinggottenthroughthedoor,youenteraroomthatlookslikeadump,whenaMummystartsmakinghiswaytowardsyourpartyfromtheshadows.ThisisnoordinaryMummy,itseemstobeanancientPharaohdisturbedfromhiseternalrest,andhewantstotakeitoutonyou!HehasaScimitarineachhand,givinghimatotalbattletotalof8D6+114,108CONand4pointsofarmor.ThiscouldbedifficultIfyoumanagetodefeathim,goto35.Ifnot,startmakinganewcharacter,becauseunlessyoufindtheABYSSsolo,yourcurrentcharacterisworthlesstoyou.

    35Ashefallsbackwards,hecrosseshisarmsoverhischestandhisswordsbecomesand.Withthelastofhisstrength,heutters,Thankyouandthenlaysdownforhisfinalandeternalrest,take250EP.Youlookaroundtheroom,andseethatthereareanumberofgoldencrownsinthisroomequaltothenumberofdelversinyourparty.Eachcrownisworth500gp.Returnto19.

    36Asitdies,itseemstojustdissolvebeforeyoureyes,alongwithitsarmor.Itleavesnothingbehindbutitssword,whichintheprocessofthefightgotsnappedinhalf.Thecharacterwiththelowestluckratingmustmakea2ndlevelsavingrollonluck.Iftheymakethesavingroll,goto37.Iftheymiss,goto38.

    37Youleavethebattleareabehindandcontinuedownacorridor.Onceagain,thereareanumberofdoorstochoosefrom,threetobeexact,ohyeah,andthebigfancylookingdoubledoorattheendofthehall.IfyouwanttogointoDoor#1,goto39.IfyouwantintoDoor#2,goto40.IfyouwanttogointoDoor#3,goto41.Ifyouwanttogointothefancydoorsattheendofthehall,goto42.

  • 38Beforeyouleavethescene,AnotherStalfosjustseemstopullitselffromtheground,althoughthisonelooksnoticeablydifferent.Thisonecarriesahugemace,gets9D6+180,andhas72CON.Ifyouwin,take300EP,andgoto37.

    39Onceinsidethisroom,thedoorslamsshut,andyouareallfacetofacewithanotherVampire.Thisvampireisalsoholdingapoleaxe,healsogets7D6+58inbattle,alsohas12pointsofarmor,andalsohasaCONof90.Ifyoudefeathim,take200AP.Thistime,youcanttakethepoleaxe,foritgotsnappedinhalf.Thereisnothingofrealvaluehere,soyoucanleave.

    40Youenterthisroomandyoumeetupwithsomeskeletons,enoughtogointoaoneononefightwithyourparty.EachskeletonisholdingaGrandShamsheerthatlookslikeitsmadeofcrystal,gets6D6+7inbattle,has20CON,and2pointsofarmor.Ifyoudefeattheskeletons,take60EP.Youcannottaketheirswords,forwhendefeated,theswordsmeltedintoaboilingliquid,andbecameuseless.Thereisnothingofvalueinthisroom,gobackto37.

    41Asyouenterthisroom,youseethatagreatbanquethasbeensetoutinthisroom.Yourpartycanthelpbuttosalivateatthesightofthis.Ifyouwanttogotothetable,goto43,ifnot,returnto37.

    42Asyouapproachthedoor,youcansendsomeoneuptocheckthedoorfortraps.Ifyoucheckthedoorfortraps,goto44,ifyoujustgoaheadandopenthedoor,goto45.

    43Whenyouapproachthetable,youhearawickedscreech.Youwatchasallthefoodonthetableturnintoareptilianhumanoid,AChameleonLizardman!Thisbeastgets8D6+40inbattle,36CONandhas5pointsofarmor.Ifyouwintake90EP.Youfind600gpscatteredonthetable.Thereisnothingelseofvalueintheroom,gobackto37.

    44Thispersonmustmakea2ndlevelsavingrollonIQ(1stlevelsavingrollforrogue).Ifyoumaketheroll,goto46.Ifyoumisstherollgoto45.

    45Asyourpointman/Doorcheckertouchesthedoor,theirhandbustsintoflamesandtheymusttake2D6hitstoCON,andtheycanonlyholdoneobjectatatime,forthehandisunusableuntilthisadventureisover.Goto47

    46Thecharactercheckingthedoorseesthatitlooksoddlynew,whileeverythingelsehereisold,dustyandfallingapart.Thischaracterfindsanoldpieceofwoodonthegroundandthrowsitatthedoor.Thewoodimmediatelyburstsintoflames,removingthedoorsenchantment.Thedoorisnowsafetouse.Goto47.

  • 47Asyouenterhere,yourpartyisconfrontedwithsomethingtheycouldhavedonewithout.Astalfosstandsbeforeyourparty,andhemeansbusiness.Itgets6D6+27,has80CONandhasaknightsshieldthattakes10hits.Ifyouandyourpartykillit,take300EPandgoto48.Ifitkillsyourentireparty,well,yourDEAD.

    48AstheStalfosfallsover,youallhearsomeoneclapping.Youfindthesourceoftheclapping,sittinginathroneattheheadoftheroom.HetellsyouallthatheisaNecromancer(duh).Hispeopleusuallyarenomadic,tellingnooneanything,neverleavingtheyreundergroundsanctum.Afteryearsofthis,hehadhadenoughandlefthispeople,andbegantoterrorizetheareawithhisarmyofundeadsoldiers.Hesaysthathetellsyouthisbecauseheisgoingtokillyouanywaysoitwontmatter.Afterallthishestandsupfromhisthrone,andattacksyourparty!Goto49.

    49Thisguyisnopushover,andheispureevil,soifyougottheholyweaponsatthestart,theywillworkonhim.IneachhandheisholdingaFlamberge,givinghim12D6+2inbattle,andbothweaponsaredrippingwithCurare,lettinghimdoublehisweaponrolls,beforepersonaladds.Bytheway,hehas20personaladds.After2combatrounds,whetherheiswinningorhisCONisdepleted,hetakesoffrunningandcrashesthroughawindow.Ifyougowanttosearchthisroomfortreasure,goto50.IfyouwanttochasetheNecromancerrightaway,goto51.

    50Youlookaroundtheroom,untilthecharacterwiththehighestluckratingleansagainstthethroneknockingitover.Thischarcterhasfoundsixjewelsworth100gpeach.Nowyouhaveachoice,ifyouwanttoleavethemansionandreturntotown,goto52.IfyouwanttogoaftertheNecromancer,goto51.

    51Asyoualllookoutthewindow,youseethatthereisalargepoolofwateratthebaseofthemansion.Whilelookingoutthewindow,thecharacterwiththelowestluckratingslipsandpushesallcharactersoutthewindowandintothewaterbelow.SPLASH!Youallswimtotheedgeandareundamaged.Youallnowrealizethatwhileinsidethemansion,ithasbeenraininghard.Yourpartyseessomefootprintsinthemudleadingintotheforest.Ifyoufollowthem,goto53.Ifyoureturntotown,goto52.

    52Asyouleavethemansiongates,youareconfrontedwithaStalfos,andtheonlywaybacktotownisthroughhim.Itgets6D6+18,has72CONandhasatargetshieldthattakes8hits.Ifyouandyourpartykillit,take290EPandgoto55.

    53Asyoufollowthefootprintsintotheforest,itbecomestodarktosee.Youmustappointsomeoneasatorchbearer.Thispersoncanonlyuseonehand,astheotherisholdingthetorch,althoughtheycanusethetorchasaweapon,getting1D6inbattle.Also,ifyouhaveanypoisonappliedtoyourweapons,ithasbeenwashedoffbytherain.Yourpartythenproceedsfurtherintotheforest,followingthefootprints.Youthenreachaclearingandthefootprintsend.TheNecromancerisstaringatyoufromtheotherendoftheclearing,lookingstrongerthanever.Heisstillholdinghisswords,andsomehowtheCurareisstillclingingtotheblades.Henowhas40Personaladds,and12D6+2forhisswords.Heruntowardsyourpartyandyou

  • begintofight.IftheNecromancerkillsyou,well,youarequitedead.Ifyoukillhim,take400EPandyoucantakehisFlamberges,althoughthepoisonhaswashedoff.Eachswordgets6D6+1inbattle,andittaketwohandstoholdonFlamberge.Theycanalsobesoldfor125gpapiece.YourpointmanthenlopstheNecromancersheadoffandyouallreturntothemansiongrounds.Goto54.

    54Asyouleavethemansiongates,therainstops.Youcontinuedownthepathbacktotown.YouseeQuipsittingonthestepsofhishut,andhethanksyouforkillingtheNecromancer.WhenyouaskhowheknowsyoukilledtheNecromancer,hesaysthathesawtheheadhangingoffofyourpointmansbelt.Hethensaysthathehasagiftforeachofyourcharacters.Foreachcharacter,rollonediceonthechartbelowtoseewhattheyget.Onceonecharacterhasreceivedsomething,itcantbegivenagain.

    1Asmallblackpebblethatpoisonsanythingoncontact.Iftouchedtoaweapon,itwillworklikespidersVenom.Whendippedintoaliquid,theliquidbecomesafatalpoison.Ifrubbedintoawound,itisfatal.Weighs1.

    2LightFlail,gets3D6+4inbattleandweighs140.

    3TwohandedBroadsword,gets5D6+2inbattleandweighs160.

    4Kukri,gets2D6+5inbattleandweighs20.

    5Jewelworth500gp.

    6VikingSpikeShield,takes4hits,gets2D6inbattleandweighs450.

    AfteryousayyourgoodbyestoQuip,youallleaveXaihdos,andsearchforanotheradventure.Take250EPforsurvivingthisadventure.

    55Asyoumovedownthepath,youseethatQuipshuthasbeenattackedwhileyouweregone,andheisdead.Youcontinuedownthepathandentertown.thepeopleareadrearyasever.YouallleaveXaihdosandsearchforanotheradventure.Take100EPforsurvivingthisadventure.