trying to paint with fractals - dcm 1st try

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TRYING TO PAINT WITH FRACTALS STUDY PLAN AND DOCUMENTATION Starting date: Oct. 14, 2013 Program: Mandelbulb 3D. Program version: 1.8.9 Plan: 1. First try to make an interesting form. Don’t worry about colors and light; 2. Then look around inside and out, up, down and around for an interesting view; 3. Study color options; 4. Study lighting options; 5. Finally render options; Part One: Forms and formulas: 6. Use simple formulas, varying the basic options one by one; 7. Use preview option to find an interesting form; 8. Try and make changes systematically just to the formulas; a. Document what was changed step by step; b. Save for subsequent review and going in different directions; Part One Results: Initial opening screen: Only Formula 1 as Integer Power = 8 and Z multiplier = -1. Clicked on “Preview” for a fast rendering keeping everything else the same: Formula 1 as Integer Power = 8 and Z multiplier = -1. The following is what was generated.

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First part of a series of non literary descriptions of how my digital are is created.

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TRYING TO PAINT WITH FRACTALS – STUDY PLAN AND DOCUMENTATION

Starting date: Oct. 14, 2013

Program: Mandelbulb 3D. Program version: 1.8.9

Plan: 1. First try to make an interesting form. Don’t worry about colors and light;

2. Then look around inside and out, up, down and around for an interesting view;

3. Study color options;

4. Study lighting options;

5. Finally render options;

Part One: Forms and formulas:

6. Use simple formulas, varying the basic options one by one;

7. Use preview option to find an interesting form;

8. Try and make changes systematically just to the formulas;

a. Document what was changed step by step;

b. Save for subsequent review and going in different directions;

Part One Results:

Initial opening screen: Only Formula 1 as Integer Power = 8 and Z multiplier = -1.

Clicked on “Preview” for a fast rendering keeping everything else the same: Formula 1 as

Integer Power = 8 and Z multiplier = -1. The following is what was generated.

Left the Formula 1 as it was: Integer Power = 8 and Z multiplier = -1. Then clicked on formula 2

and chose the Fuzzy formula (first 3D column choice) leaving the power = 8 and Y multiplier = -

1. Finally clicked on “Preview” and generated the following:

Left the formulas and values as above, clicked on DEcombinate, and choose the inside and

outside rendering (option on lower left side).

Clicked on Save and created the Painting with Fractals 01.m3i file at: G:\03 - DCM - Trabalhos e

arquivos ARTE\52 - Fractals MDB3D Things.

Then chose the DE comb.: option Max and calculated the following:

This gave an interesting change, more plastic and with some flowing – as originally desired.

Remember this and keep this option. Saved m3i file as Painting with Fractals 02.m3i in same

place as above.

Then added a third formula using one in the 4D option called Quaternion leaving the YW

multiplier = -1 and W add = 0. Finally clicked on “Preview” and generated the following:

Saved m3i file as Painting with Fractals 03.m3i in same place as above.

To get a better idea of what I’m working with, I choose the “mid” rendering level and

recalculated the image to get the following:

Part Two: Then look around inside and out, up, down and around for

an interesting view

Part Two Results:

First just rotate, using mostly the letters “l, k and a” after opening up the 3D Navi window.

What I got was this:

Clicked on “View to main”, closed the 3D Navi window calculated preview and saved m3i file as

Painting with Fractals 04.m3i in same place as above.

Recalculated the image at mid level to get this:

Clicked on “Save pic” and used bmp.png option to save as Painting with Fractals 04.png.

Decided to study more closely the following area, zooming in and around before going onto

the next step:

With the 3D Navi view and using the roll wheel on the mouse, zoomed in, sent the view to

main, and recalculated in preview mode to get this:

Saved m3i file as Painting with Fractals 05.m3i in same place as above.

Part Three: Study color options Starting default color situation:

Part Three: Results

On Li. 1, increased Intensity and Spec to:

Then increased visible to 4 and adjusted Y angle up some and X angle down, in relation to

object to get this:

Saved as version 5, and rendered mid level again saving image as png.;

Changed the basic colors to green and white adjusting the color map option to nº 6, and mode

to norms. Obtainded the image below. Saved as Painting with Fractals 07.png

Added a second light, changed it from brown to blue and also changed some coloring options

in the calculation box. This is the result before running the calculation again:

Saved imaged nº 8

Suggested titles: Winter Evergreen / Evergreen in the winter / Snow on the pines????

Then changed camera from common to rectilinear, and FOVy from 30 to 15, and got this

(which I consider not quite so nice as the previous one, above):