trial lecture - co-creation design of content for learning communities

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1 Co-creation design of content for learning communities Exploring the research and technological challenges of using virtual worlds and other social media in the co-creation design process Trial Lecture Mikhail Fominykh Norwegian University of Science and Technology 24.04.2012 Trondheim, Norway

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Trial lecture for PhD defence by Mikhail Fominykh, April 24, 2012. Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, Department of Computer and Information Science.

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Page 1: Trial lecture - Co-creation design of content for learning communities

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Co-creation design of content for learning communities

Exploring the research and technological challengesof using virtual worlds and other social media in the co-

creation design process

Trial Lecture

Mikhail FominykhNorwegian University of Science and Technology

24.04.2012Trondheim, Norway

Page 2: Trial lecture - Co-creation design of content for learning communities

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Co-creation design of content for learning communities

Exploring the research and technological challengesof using virtual worlds and other social media in the co-

creation design process

Business and marketing

PedagogySocial science

Information communication technology

Page 3: Trial lecture - Co-creation design of content for learning communities

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Outline

o Part I– learning communities– co-creation design– virtual worlds and social media

o Part II– research challenges– technological challenges

Page 4: Trial lecture - Co-creation design of content for learning communities

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Learning communities

Learningcommunities

learning

memberslearners

membershipinfluencefulfilment

emotional connections

o Since 1980so Communities of practiceo Communities of interest

boundary objects

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Learning communities

Learningcommunities

learning

memberslearners

membershipinfluencefulfilment

emotional connections

o Since 1980so Communities of practiceo Communities of interest, goal-

oriented

supporting organization goal

boundary objects

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Co-creation design

Co-creationdesign

firm

customers

mutualvalue

customers

Communityof customers

o Since 1970s/2000so Participatory/User-centered designo Service-dominant logic

product

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Community–Collaboration–Value

Co-creationdesign

Learningcommunities

firm

customers

mutualvalue

learning

memberslearners

customers

Communityof customers

membershipinfluencefulfilment

emotional connections

Page 8: Trial lecture - Co-creation design of content for learning communities

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Social media

Co-creationdesign

Learningcommunities

Mediatechnologies

firm

customers

mutualvalue

learning

memberslearners

customers

Communityof customers

membershipinfluencefulfilment

emotional connections

Socialmedia

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Social media

o 2D– Social networking e.g. Facebook– Collaborative projects e.g. Wikipedia– [Micro]blogging e.g. Twitter– Content communities e.g. YouTube

o 3D– Social virtual worlds e.g. Second Life– Gaming virtual worlds e.g. World of Warcraft

Page 10: Trial lecture - Co-creation design of content for learning communities

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Outline

o Part I– learning communities– co-creation design– virtual worlds and social media

o Part II– technological challenges– research challenges

Page 11: Trial lecture - Co-creation design of content for learning communities

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Challenges

Page 12: Trial lecture - Co-creation design of content for learning communities

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Challenges

Page 13: Trial lecture - Co-creation design of content for learning communities

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Technological challenges

o Exploration of affordances for co-creation

o Designing new toolso Support for communities and

relationships between stakeholders

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Technological challenges

You are familiar with the

technology?

mutualvalue

learning

Community

membersX membersmembersX>Y members

membersX>Y>Z members

Will you learn the

technology?

t1 < t2

3D virtual worlds

2D social media

yes

nosupporting organization

FacebookWikipediaTwitterYouTubeSecond Life

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Research challenges

o Multidisciplinary topico Rapidly changing topico Little control and massive context

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References

– Henri F. & Pudelko B. (2003) Understanding and analysing activity and learning in virtual communities

– Wenger E., Communities of Practice a brief introduction http://www.ewenger.com/index.htm

– Fischer G. (2001) Communities of Interest: Learning through the Interaction of Multiple Knowledge Systems

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References

– Trent J. Spaulding (2010) How can virtual communities create value for business?

– Kohler T., Fueller J., Matzler K., & Stieger D. (2011) Co-Creation in Virtual Worlds: The Design of the user Experience

– Molka-Danielsen J. (2009) Exploring the Role of Virtual Worlds in the Evolution of the Co-Creation design culture

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References

– Lewis. S., Pea R. & Rosen J. (2010) Beyond participation to co-creation of meaning: mobile social media in generative learning communities

– Edvardsson B., Tronvoll B. & Gruber T. (2009) Expanding understanding of service exchange and value co-creation: a social construction approach

– Sanders E. & Stappers P.J. (2008) Co-creation and the new landscapes of design

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Thank you!

Mikhail FominykhNorwegian University of Science and Technology, Norway

[email protected]