transport layer 3-1 ece 5650 tl: reliable data transfer
TRANSCRIPT
Transport Layer 3-2
Recap: transport-layer protocols IP service model
Host-to-host best-effort delivery service, datagram
Unreliable serivce UDP: unreliable, unordered
delivery Proc to proc segment delivery: no-
frills extension of “best-effort” IP (Multiplexing /demultiplexing)
Error checking TCP:
reliable, in-order delivery: flow control, sequence number, ack, timer, etc
congestion control to prevent TCP connection from swamping the links and switches
services not available in either TCP or UDP: delay guarantees bandwidth guarantees
application
transportnetworkdata linkphysical
application
transportnetworkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysicalnetwork
data linkphysical
logical end-end transport
Transport Layer 3-3
Recap: Multiplexing/demultiplexing (encode/decode)
application
transport
network
link
physical
P1 application
transport
network
link
physical
application
transport
network
link
physical
P2P3 P4P1
host 1 host 2 host 3
= process= socket
The job of delivering received transport-layer segments to correct socket.
Each socket has a unique identifier (a set offields in each segment)
Demultiplexing at rcv host:
The job of gathering data from differentsockets, enveloping data with header (later used for demultiplexing) and passing the data to the network layer.
Multiplexing at send host:
Transport Layer 3-4
Recap: Connectionless demux
DatagramSocket serverSocket = new DatagramSocket(6428);
ClientIP:B
P2
client IP: A
P1P1P3
serverIP: C
SP: 6428
DP: 9157
SP: 9157
DP: 6428
SP: 6428
DP: 5775
SP: 5775
DP: 6428
SP = Source Port, DP = Destination PortSource Packet provides “return address” that destination host can use to reply
port 9157 port 6428 port 5775
One Server Socket
Transport Layer 3-5
Recap: Conn-oriented demux
ClientIP:B
P1
client IP: A
P1P2P4
serverIP: C
SP: 9157
DP: 80
SP: 9157
DP: 80
P5 P6 P3
D-IP:CS-IP: A
D-IP:C
S-IP: B
SP: 5775
DP: 80
D-IP:CS-IP: B
SP = Source Port, DP = Destination Port, S-IP = Source IP, D-IP = Destination IP
Three Server Sockets
Transport Layer 3-6
Recap: UDP Segment Structure
UDP segment has an 8 byte header.
Length of UDP segment, in bytes, including header.
Minimum length is 8 and maximum is 64k.
source port # dest port #
32 bits
Applicationdata
(message)
UDP segment format
length (16-bit) checksum (16-bit)
Transport Layer 3-7
Recap: Internet Checksum: Sender Example Note
When adding numbers, a carryout from the most significant bit needs to be added to the result
Segment has two 16-bit integers and the checksum
Add the two 16-bit integers
compute the checksum by taking the 1’s complement of
the sum.
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 01 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 01 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1
wraparound:add carry to LSB
sumchecksum
Transport Layer 3-8
TL outline
3.1 Transport-layer services
3.2 Multiplexing and demultiplexing
3.3 Connectionless transport: UDP
3.4 Principles of reliable data transfer
3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection
management
3.6 Principles of congestion control
3.7 TCP congestion control
Transport Layer 3-9
Principles of Reliable data transfer
Reliable transfer: no data corrupted or loss, and in-order delivery important in app., transport, link layers top-10 list of important networking topics!
characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt)
Transport Layer 3-10
Reliable data transfer: getting started
sendside
receiveside
rdt_send(): called from above, (e.g., by app.). Passed data to deliver to receiver upper layer
udt_send(): called by rdt,to transfer packet over unreliable channel to
receiver
rdt_rcv(): called when packet arrives on rcv-side of channel
deliver_data(): called by rdt to deliver data to
upper
Transport Layer 3-11
Reliable data transfer: getting startedWe’ll: incrementally develop sender, receiver
sides of reliable data transfer protocol (rdt) consider only unidirectional data transfer
but control info will flow on both directions!
use finite state machines (FSM) to specify sender, receiver
state1
state2
event causing state transition (when..happens)actions taken on state transition (then this happens)
state: when in this “state” next state
uniquely determined by
next event
eventactions
Symbol above or below the line denote the lack of an action or event
Transport Layer 3-12
Finite State Machine
FSM is a model of behavior composed of states, transitions and events State stores info about the past,
reflecting the system start to the present moment
Transition indicates a state change, triggered by an event
Events: activity to be performed at a given moment: entry, exit, input
FSM often represented using a state diagram
Transport Layer 3-13
Rdt1.0: reliable transfer over a reliable channel
underlying channel perfectly reliable no bit errors no loss of packets
separate FSMs for sender, receiver: sender sends data into underlying channel receiver read data from underlying channel
Wait for call from above packet = make_pkt(data)
udt_send(packet)
rdt_send(data)
extract (packet,data)deliver_data(data)
Wait for call from
below
rdt_rcv(packet)
sender receiver
Transport Layer 3-14
Rdt2.0: channel with bit errors but does not lose packets
underlying channel may flip bits in packet Solution: checksum to detect bit errors
the question: how to recover from errors: acknowledgements (ACKs): receiver explicitly tells
sender that pkt received “OK” negative acknowledgements (NAKs): receiver explicitly
tells sender that pkt had errors “please repeat that”. sender retransmits pkt on receipt of NAK
new mechanisms in rdt2.0 (beyond rdt1.0): error detection receiver feedback: control msgs (ACK,NAK) rcvr-
>sender
Transport Layer 3-15
Automatic Repeat reQuest protocols (ARQ)
Protocols based on ACKs and NAKs. ARQ Protocols have 3 capabilities:
Error detection of bit errors which requires additional bits added to the transmitted packet.
Receiver feedback: ACK and NAK bit (1=ACK, 0=NAK) to be added to the transmitted packet.
Retransmission: a packet with errors will be retrasmitted.
Transport Layer 3-16
rdt2.0: FSM specification
Wait for call from above
sndpkt = make_pkt(data, checksum)udt_send(sndpkt)
extract(rcvpkt,data)deliver_data(data)udt_send(ACK)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Wait for ACK or
NAK
Wait for call from
belowsender
receiverrdt_send(data)
Sender can not send another packet until receiver sends back ACK/NAK. (send-and-wait protocols)
Transport Layer 3-17
rdt2.0: operation with no errors
Wait for call from above
snkpkt = make_pkt(data, checksum)udt_send(sndpkt)
extract(rcvpkt,data)deliver_data(data)udt_send(ACK)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Wait for ACK or
NAK
Wait for call from
below
rdt_send(data)
Transport Layer 3-18
rdt2.0: error scenario
Wait for call from above
snkpkt = make_pkt(data, checksum)udt_send(sndpkt)
extract(rcvpkt,data)deliver_data(data)udt_send(ACK)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Wait for ACK or
NAK
Wait for call from
below
rdt_send(data)
Transport Layer 3-19
rdt2.0 has a fatal flaw!
What happens if ACK/NAK corrupted?
sender doesn’t know what happened at receiver!
can’t just retransmit: possible duplicate
Handling duplicates: sender retransmits current
packet if ACK/NAK garbled/corrupt
sender adds sequence number to each packet, 1-bit that changes if a new packet is sent
receiver discards (doesn’t deliver up) duplicate pkt
ACK/NAK packets do not need the sequence number of the packet acknowledged since sender knows it is for the last packet (we assume no packet loss)
Transport Layer 3-20
rdt2.1: sender, handles garbled ACK/NAKs
Wait for call 0 from
above
sndpkt = make_pkt(0, data, checksum)udt_send(sndpkt)
rdt_send(data)
Wait for ACK or NAK 0 udt_send(sndpkt)
rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) ||isNAK(rcvpkt) )
sndpkt = make_pkt(1, data, checksum)udt_send(sndpkt)
rdt_send(data)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) ||isNAK(rcvpkt) )
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt)
Wait for call 1 from
above
Wait for ACK or NAK 1
Transport Layer 3-21
rdt2.1: receiver, handles garbled ACK/NAKs
Wait for 0 from below
sndpkt = make_pkt(NAK, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq0(rcvpkt)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt)
extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
Wait for 1 from below
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq0(rcvpkt)
extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq1(rcvpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt))
sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
sndpkt = make_pkt(NAK, chksum)udt_send(sndpkt)
Transport Layer 3-22
rdt2.1: discussion
Sender: seq # added to pkt two seq. #’s (0,1) will
suffice. Why? must check if
received ACK/NAK corrupted
twice as many states state must “remember”
whether “current” pkt has 0 or 1 seq. #
Receiver: must check if
received packet is duplicate state indicates
whether 0 or 1 is expected pkt seq #
note: receiver can not know if its last ACK/NAK received OK at sender
Transport Layer 3-23
rdt2.2: a NAK-free protocol
same functionality as rdt2.1, using ACKs only instead of NAK, receiver sends ACK for last pkt
received OK receiver must explicitly include seq # of pkt being
ACKed
duplicate ACK at sender results in same action as NAK: retransmit current pkt
Transport Layer 3-24
rdt2.2: sender, receiver fragments
Wait for call 0 from
above
sndpkt = make_pkt(0, data, checksum)udt_send(sndpkt)
rdt_send(data)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,1) )
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0)
Wait for ACK
0
sender FSMfragment
Wait for 0 from below
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt)
extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(ACK1, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt) || has_seq1(rcvpkt))
udt_send(sndpkt)
receiver FSMfragment
Transport Layer 3-25
rdt3.0: channels with errors and loss
New assumption: underlying channel can also lose packets (data or ACKs) checksum, seq. #,
ACKs, retransmissions will be of help, but not enough
Approach: sender waits “reasonable” amount of time for ACK
retransmits if no ACK received in this time
if pkt (or ACK) just delayed (not lost): retransmission will be
duplicate, but use of seq. #’s already handles this
receiver must specify seq # of pkt being ACKed
requires countdown timer
timeout is worst-case time (taking all types of delays into account) for packet to reach receiver and for an ACK to be received
Transport Layer 3-26
rdt3.0 sender
sndpkt = make_pkt(0, data, checksum)udt_send(sndpkt)start_timer
rdt_send(data)
Wait for
ACK0
rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) ||isACK(rcvpkt,1) )
Wait for call 1 from
above
sndpkt = make_pkt(1, data, checksum)udt_send(sndpkt)start_timer
rdt_send(data)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0)
rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) ||isACK(rcvpkt,0) )
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,1)
stop_timerstop_timer
udt_send(sndpkt)start_timer
timeout
udt_send(sndpkt)start_timer
timeout
rdt_rcv(rcvpkt)
Wait for call 0from
above
Wait for
ACK1
rdt_rcv(rcvpkt)
Transport Layer 3-27
rdt3.0 in action
Alternating-bit protocol because packet sequence numbers alternate between 0 and 1
Transport Layer 3-29
Performance of rdt3.0 rdt3.0 works, but performance stinks example: 1 Gbps link, 15 ms e-e propagation delay, 1KByte
packet:
Ttransmit
= 8kb/pkt10^9 b/sec
= 8 microsec
U sender: utilization – fraction of time sender busy sending 1 KByte packet every 30 msec -> 267 kbps throughput
over 1 Gbps link network protocol limits use of physical resources!
U sender
= .008
30.008 = 0.00027
microseconds
L / R
RTT + L / R =
L (packet length in bits)R (transmission rate, bps)
=
last bit arrives at receiver at 15 ms + 8 microsec = 15.008 msACK comes back at sender at 15.008 ms + 15 ms = 30.008 ms (assuming ACK size is small)
Transport Layer 3-30
rdt3.0: stop-and-wait operation
first packet bit transmitted, t = 0
sender receiver
RTT
last packet bit transmitted, t = L / R
first packet bit arriveslast packet bit arrives, send ACK
ACK arrives, send next packet, t = RTT + L / R
U sender
= .008
30.008 = 0.00027
microseconds
L / R
RTT + L / R =
Transport Layer 3-31
Pipelined protocols
Pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver
Two generic forms of pipelined protocols: go-Back-N, selective repeat
Transport Layer 3-32
Pipelining: increased utilization
first packet bit transmitted, t = 0
sender receiver
RTT
last bit transmitted, t = L / R
first packet bit arriveslast packet bit arrives, send ACK
ACK arrives, send next packet, t = RTT + L / R
last bit of 2nd packet arrives, send ACKlast bit of 3rd packet arrives, send ACK
U sender
= .024
30.008 = 0.0008
microseconds
3 * L / R
RTT + L / R =
Increase utilizationby a factor of 3!
Transport Layer 3-33
Go-Back-N (Sliding Window)Sender: There is a k-bit sequence # in packet header “window” of up to N, consecutive unacknowledged sent/can-be-sent packets allowed window moves by 1 packet at a time when its 1st sent pkt is acknowledged (standard behavior)
Sender must respond to three types of events: 1- Invocation from above: application layers tries to send a packet, if window is full
then packet is returned otherwise the packet is accepted and sent. 2- Receipt of an ACK: One ACK(n) received indicates that all pkts up to, including seq
# n have been received - “cumulative ACK” may receive duplicate ACKs (when receiver receives out-of-order packets)
3- A timeout event (only cause of retransmission): timer for each in-flight pkt. if timeout occurs: retransmit packets that have not been acknowledged.
window cannot contain acknowledged pkts
Transport Layer 3-34
GBN: sender extended FSM
Wait start_timerudt_send(sndpkt[base])udt_send(sndpkt[base+1])…udt_send(sndpkt[nextseqnum-1])
timeout
rdt_send(data)
if (nextseqnum < base+N) { sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum) udt_send(sndpkt[nextseqnum]) if (base == nextseqnum) start_timer nextseqnum++ }else refuse_data(data)
base = getacknum(rcvpkt)+1If (base == nextseqnum) stop_timer else start_timer
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
base=1nextseqnum=1
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Transport Layer 3-35
GBN: receiver extended FSM
ACK-only: always send ACK for correctly-received pkt with highest in-order seq # need only remember expectedseqnum
When out-of-order pkt is received: discard (don’t buffer) -> no receiver buffering! Re-ACK pkt with highest in-order sequence #
Wait
udt_send(sndpkt)
default
rdt_rcv(rcvpkt) && notcurrupt(rcvpkt) && hasseqnum(rcvpkt,expectedseqnum)
extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(expectedseqnum,ACK,chksum)udt_send(sndpkt)expectedseqnum++
expectedseqnum=1sndpkt = make_pkt(expectedseqnum,ACK,chksum)
Transport Layer 3-37
Notes on GBN: Receiver discards out-of-order packets and does
not even buffer them for future use: Receiver must deliver data in order to application layer If out-of-order packets are buffered and in-order
packets are lost then a retransmission will re-send the out-of-order packets.
Simplicity of receiver buffering due to discarding One disadvantage of not buffering is that a
retransmission could be also lost which would require additional retransmissions.
A single packet error can cause GBN sender to retransmit larger #pkts as the window size increases.
Transport Layer 3-38
Selective Repeat
receiver individually acknowledges all correctly received pkts buffers pkts, as needed, for eventual in-order
delivery to upper layer
sender only resends pkts for which ACK not received sender timer for each unACKed pkt
sender window N consecutive seq #’s again limits seq #s of sent, unACKed pkts
Transport Layer 3-39
Selective repeat: sender, receiver windows
Window may contain acknowledged pkts (unlike GBN)
Transport Layer 3-40
Selective repeat
data from above : if next available seq # in
window, send pkt
timeout(n): resend pkt n, restart
timer
ACK(n) in window:
mark pkt n as received if n smallest unACKed
pkt, advance window base to next unACKed seq #
pkt n in window
send ACK(n) out-of-order: buffer in-order: deliver (also
deliver buffered, in-order pkts), advance window to next not-yet-received pkt
pkt n previously acknowledged
ACK(n), necessary to move sender’s window
otherwise: ignore
receiver eventssender events
Transport Layer 3-42
Selective repeat: too large window dilemma
Example: seq #’s: 0, 1, 2, 3 window size=3 receiver sees no
difference in two scenarios!
incorrectly passes duplicate data as new in (a)
To avoid this condition:the sequence number space (k) must be at least twice as large as the window size (w) or k >= 2w
Transport Layer 3-43
Reliable Data Transfer Mechanisms Checksum: used to detect bit errors in transmitted pkt. Timer: used to retransmit a packet when the packet or its ACK
was lost. Duplicate copies of pkt could be received due to premature timeouts when the packet or its ACK are delayed.
Sequence number: used for sequential numbering of packets sent. Gaps in seq #s indicate lost/delayed packts while duplicate seq #s indicate duplicate pkts.
Acknowledgement (ACK): used by receiver to tell sender a packet (individual ACK) or packets (cumulative) have been received.
Negative Acknowledgement (NAK): used by receiver to tell sender a packet has not been received correctly.
Pipelining: used to allow sending packets even if prior ones were not acknowledged and hence increasing the utilization of the sender.
Window: used to restrict sender to send packets with seq #s within a range (window size) without waiting for an acknowledgement.
Transport Layer 3-44
Summary
Automatic Repeat reQuest protocols (ARQ) Send-and-wait protocols The use of Sequences numbers in reliable data
transfers Low Utilization of the Send-and-wait protocols 2 approaches to Pipelined error recovery:
Go-Back-N (GBN)/sliding-window protocol Selective Repeat (SR)