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TOOLS AND STRATEGIES Table of Contents Preface .............................................................................................................................. 4

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TOOLS AND

STRATEGIES

Table  of  Contents  

Preface.............................................................................................................................. 4  

Tools and Strategies (version 2.0) © NSW Country Areas Program Page 2 of 76

Action  Plan........................................................................................................................ 4  

Affinity  Diagram ................................................................................................................ 6  

Alphabet  key ..................................................................................................................... 8  

Appointment  Clock............................................................................................................ 9  

The  B  A  R  Key .................................................................................................................. 10  

Bloom's  Taxonomy .......................................................................................................... 11  

Bone  Diagram.................................................................................................................. 12  

Brainstorm ...................................................................................................................... 14  

Bubble/  Double  Bubble ................................................................................................... 16  

Capacity  Matrix ............................................................................................................... 17  

Cluster  diagrams.............................................................................................................. 18  

Combination  Key ............................................................................................................. 19  

COMPARE  and  CONTRAST  GRID. ..................................................................................... 20  

Consensogram................................................................................................................. 21  

Fishbone  Diagram............................................................................................................ 22  

Fish  Philosophy ............................................................................................................... 24  

Five  Whys........................................................................................................................ 26  

Flow  chart ....................................................................................................................... 27  

Force  Field  Analysis ......................................................................................................... 28  

Gantt  Chart ..................................................................................................................... 29  

Global  Café...................................................................................................................... 30  

Hot  Potato....................................................................................................................... 31  

Human  Graph.................................................................................................................. 33  

Internet  Search  Techniques ............................................................................................. 34  

Interpretation  Key........................................................................................................... 35  

Invention  Key .................................................................................................................. 36  

Jigsaw.............................................................................................................................. 37  

KWL................................................................................................................................. 39  

Lotus  Diagram ................................................................................................................. 40  

Mind  Map ....................................................................................................................... 41  

Model  Mapping............................................................................................................... 41  

Multiple  Intelligences ...................................................................................................... 43  

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Multi-­‐voting .................................................................................................................... 44  

NGT  (Nominal  Group  Technique)..................................................................................... 47  

Pairing............................................................................................................................. 48  

Parking  Lot ...................................................................................................................... 50  

PCQ ............................................................................................................................... 51  

Placemat  Consensus ........................................................................................................ 52  

Plus/Delta ....................................................................................................................... 53  

PMI ................................................................................................................................. 54  

POPE ............................................................................................................................... 55  

Question  Matrix .............................................................................................................. 56  

Radar  Chart ..................................................................................................................... 57  

Right  Angled  Thinking...................................................................................................... 59  

Reverse  Key..................................................................................................................... 60  

Review,  Review,  Review.................................................................................................. 61  

Six  Thinking  Hats ............................................................................................................. 62  

Stay  and  Stray ................................................................................................................. 64  

SWOT .............................................................................................................................. 66  

SCAMPER ........................................................................................................................ 67  

Think  Pair  Share .............................................................................................................. 69  

Venn  Diagram ................................................................................................................. 70  

Walk  and  Talk.................................................................................................................. 71  

What  If  Key ..................................................................................................................... 72  

WIFLE  –  (What  If  I  Feel  Like  Expressing) ......................................................................... 73  

WOEDIL  -­‐  (What  On  Earth  Did  I  Learn) ............................................................................. 74  

Y-­‐Chart ............................................................................................................................ 75  

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Preface  This document is a compendium of the tools and strategies that were previously published as individual web pages and documents on the previous CAP website.

It is a collection of resources that have been sourced from a wide range of teachers and thinkers over the years. In particular the Thinking Keys strategies are reprinted from publications with kind permission from Tony Ryan Many thanks Tony!

This is a fluid document that will evolve over time. We hope you find it useful.

Regards

NSW Country Areas Program Team.

Friday, 11 February 2011

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Action  Plan    

Steps that must be taken, or activities that must be performed well, for a strategy to succeed. An action plan has three major elements:

(1) Specific tasks: what will be done and by whom.

(2) Time horizon: when will it be done.

(3) Resource allocation: what specific funds are available for specific activities. Also called action program.

A description of what needs to be done, when and by whom to achieve the results called for by one or more objectives. It contains task assignments, schedules, resource allocations and evaluation criteria. May be a simpler version of a project plan.

A corrective action plan is step-by-step plan of action and schedule for correcting a process or a quality issue.

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Affinity  Diagram

What  

The Affinity Diagram is an interactive data collection method, which enables the identification and sorting of large quantities of ideas within a short time frame. Affinity means likeness or close relationship.

When  

The Affinity is used when a non-judgemental process is required for gathering and categorizing ideas

How  1. Clearly define and write the topic for the session at the top of the flip chart.

WHAT MAKES SYDNEY A GREAT CITY?

2. All team members individually brainstorm ideas relating to the stated question or topic. As brainstorming takes place, individuals silently write each idea on a sticky note or note card and place it in front of them. Place only one idea on each slip of paper/card.

3. Team members randomly place ideas on the topic flip chart or stick them on a smooth surface such as a mirror or a white board

Sydney Harbour

noisy movies

parks Opera House

restaurants different people shopping

tall buildings buses

trains walking

4. Team members, as a group, through negotiation, place ideas in like categories.

buses parks The Opera House

shopping noisy

trains restaurants Sydney Harbour movies different people

tall buildings walking

5. Finally label each category by writing it on the flip chart or placing a header.

Transport Places to Go Landmarks Things to Do Descriptions

buses parks The Opera House

shopping noisy

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House

trains restaurants Sydney Harbour movies different people

tall buildings walking

Samples  

Types of Questions which could be supported by the use of an Affinity Diagram What makes a quality classroom? What are the causes of our poor performance? What do I already know about frogs?

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Alphabet  key  

Alphabet  Key   The ALPHABET Key

Choose an object or general category of objects which features in the area of study and compile a list of words from A to Z which have some relevance to the object/s. Then try to expand on some ideas which link with each of the words.

THE JUSTIFICATION:

Using the alphabetical format clarifies students’ thinking. It is a sorting process which is made easier by considering one aspect at a time.

THE EXAMPLE:

Sport (specifically tennis)

A. Antbed courts - does this mean that ants can play tennis while in bed?; perhaps a miniature game of tennis could be devised as a board game, with each of the players being activated by remote control.

B. Bouncing - could tennis racquets be constructed of a special rubber so that they could bounce as well?; this feature could be included in a new version of tennis. Perhaps the rules would require each player to bounce the racquet after every shot is played.

Then continue with C through to Z. If the students draw a blank with a particular letter, simply move on, and return to that letter at a later stage.

In a more simplified version, merely list single objects from A to Z, e.g. Foods:

A - artichoke B - beetroot etc.

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Appointment  Clock  

What  The Appointment Clock is a tool to organise partners in a class.

When  Useful for cooporate learning opportunities, pair/share activities.

How  Each student is given an appointment clock. They walk around and ask a different person to make appointments on each hour. Write the person's name on the given line for that time. Teacher can now ask: "Find your 11:00 appointment and . . .(given task)." For odd numbers some groups could have three participants per appointment.

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The  B  A  R  Key  

BAR  Key   The B A R Key

The following acronym, or ladder of words, can be used by different age groups (ranging from Yr 1 to adults) to reinvent or redesign everyday objects.

THE JUSTIFICATION:

A practical step-by-step strategy for developing innovative and highly unusual products. This type of strategy is often used in today’s high tech product development laboratories to create new products for the market.

The Ladder is:

Bigger

Add

Replace

THE EXAMPLE:

B A R a skateboard. Ask the students to draw a standard skateboard, and then direct them through the steps one at a time.

Here's one series of possibilities:

B igger Extend the rear of the skateboard, making it much bigger, and put some shelves on it for storage space. Place a counterweight on the front to balance it out.

A dd Add a small rocket motor, which can be controlled with a foot throttle near the back of the skateboard.

R eplace Replace the wheels with a small hovercraft unit, which is controlled by a hand-held rotating device. It is very important that SILLY and INNOVATIVE ideas are encouraged. Very few new ideas emerge from predictable and tedious efforts.

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Bloom's  Taxonomy  

What  

Bloom's Revised Taxonomy of cognitive objectives is one of the best ways to differentiate the curriculum to meet the needs of your students. Because of its six levels of thinking, Bloom's Revised Taxonomy can provide a framework for planning units that incorporate low to high-level thinking activities. Therefore, when we use

When  

A tool for categorising the level of abstraction of questions. Bloom’s Taxonomy is used for teaching critical thinking skills. Educators can use the Blooms' Taxonomy as a planning framework to plan for student thinking at all levels.

How  Questions are categorised according to six levels:

Samples  

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Bone  Diagram  

What  George Noyes from the Defence Systems Management College Fort Belvoir Virginia designed the Bone Diagram.

A Bone Diagram allows us to reflect on our current situation as well as plan or visualise a future or desired situation. The Bone Diagram is a helpful tool in developing a big picture or future concept whilst providing a mechanism to assist teams or groups in moving from where they are currently situated towards achieving that “big picture” or desired situation.

Why  

The tool encourages inclusively and creativity, provides a great opportunity for reflection and allows for clarity in planning

How  How does it work?

1. Draw a large bone or shapes representing a bone onto a whiteboard or paper

2. Brainstorm ideas which represent the current situation in the lower section of the bone

3. Have the group brainstorm ideas that they identify as a desired situation or “the picture” they would like to see happening in the upper section of the bone

4. Identify the positive forces that will help the growth of the “bigger picture” and place on the upper left side of the bone

5. In the lower right section identify and list the forces, which will inhibit growth of the future or “big picture”.

6. Prioritise the negative forces using a ranking or voting system.

7. Select those issues which will need to be worked on if the desired state is to be achieved

Samples  

* Use to have students determine the optimum behaviour for a classroom

* Use for the development of a school vision statement

* Use as a tool for students to determine their goals

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TOPIC/TITLE

+ DRIVING FORCES

- RESTRAINING FORCES

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Brainstorm  

What  

Brainstorming is the free, uninhabited generation of ideas, usually in a group setting. The key to a successful brainstorm is to provide an environment free of criticism, where each person can present or state their opinions. A brainstorm is used to explore or develop ideas and can be used at all levels from kindergarten to executive levels. It’s a great way to break away from old ideas and to explore new thinking.

Why  

This tool is a simple strategy, which :

* Can produce a large number of ideas in a short time * Encourages inclusively by enabling everyone an equal say * Encourages creativity through stimulating the expansion of ideas * Ensures a sense of ownership as all participants will see their ideas included in the list

How  *Select group facilitator and or a recorder

*A time limit is set

*Participants are invited to give their ideas. This can be done in a structured manner where each person is asked to contribute and nominates to PASS if they cannot think of an idea when it is their turn, or alternately participants can freely call out their ideas.

*ALL ideas are recorded and displayed exactly as they have been stated

*No judgments (neither positive or negative) are allowed by either the facilitator or other participants

*After the brainstorm, go over the list to make sure that all group understand the ideas. Remember this is only a clarification time not an opportunity for comment

*Eliminate duplication

*Brainstorming acts as a springboard for other tools such as the Fishbone, Motivating, Affinity Diagram

Samples

What can be done to reduce graffiti in the school toilets?

What are the behaviours expected of a good student leader?

How can we improve the information flow within our organisation?

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Bubble/  Double  Bubble

What  

The Double Bubble Map is a visual organising tool. It is similar in concept to a Venn Diagram

When    

The Double Bubble is used to compare and contrast, situations, places, an issues or items and objects.

How  1. Two bubbles or circles are drawn in the centre of a page.

2. The two concepts to be compared and contrasted are each placed in one of the bubbles

3. Smaller bubbles are drawn outside of the two larger bubbles. These bubbles show the qualities they share with only one of the larger bubbles. (These are the contrasting aspects or qualities) 4. The bubbles between the two items being compared will hold the items which are similar.

Samples  

Simple examples could include Comparing and contrasting

Mum and Dad

Day and Night

Two of the latest movies

Vietnam War and the War on Terror

Baby Boomers and Generation X

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Capacity  Matrix  

What  

Matrices include many of the multiple methods for using X and Y axis with a grid. A matrix is useful when there is a need to prioritise, reflect or analyse.

Why  

It allows for the planning development of ideas and skills and a tool to assess the degree of achievement. A capacity matrix

How  A Capacity Matrix is a visual learning tool and charting technique created by David Langford and Myron Tribus. It helps learners understand explicitly what they need to know, understand and be able to do. Progress towards these learning goals can be tracked over time using the matrix.

Samples  

See for a Capacity Matrix Natural Disasters sample.

Taking into account the various theories of learning and the students' stages of development, Bloom's taxonomy and Gardner's theory of multiple intelligence can be combined in a grid to help plan selection or modification of activities, or to record what was done.

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Cluster  diagrams  

What  

Cluster diagrams (also called cloud diagrams) are a type of non-linear graphic organiser that can help to systematize the generation of ideas based upon a central topic.

When  

Using this type of diagram, the student can more easily brainstorm a theme, associate about an idea, or explore a new subject.

How  The cluster diagram can be generated electronically or manually, sorting research and organising topics and sub-topics.

Samples  

TOPIC

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Combination  Key  

Combination  Key  List the attributes of 2 dissimilar objects (one within your area of study, one outside), then combine the attributes into a single object. THE JUSTIFICATION: Many important inventions, such as the disposable razor (the concept of loading bullets into a rifle, combined with a normal razor) and the first printing press (the wine press and the coin punch) were created in this way. THE EXAMPLE: A leaf and a mousetrap.

The Leaf The Mousetrap

They change colours through the year.

They are made of wood and wire

Insects often eat them. They can kill mice.

There are millions of them. They can be left in lots of places.

THE COMBINATIONS: 1. A miniature mousetrap for placing on leaves, that can kill insects when they try to eat the leaf. 2. Mousetraps that can change colour and blend in with the surface on which they are placed.

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COMPARE  and  CONTRAST  GRID.

What  

Comparison-Contrast Charts are for looking at how things are similar and in what ways they are different.

When  A useful tool when comparing data, surveys, a variety of criteria.

How  Decide on items or things you want to compare.

Decide on the qualities or characteristics to compare.

First you look at the similarities.

Then you consider the differences

Making sure to indicate on what criteria you are drawing out the dissimilarities.

Samples  

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Consensogram  

What  

Consensogram is a tool used to identify a knowledge level or opinion that a student has on a topic. It is a way to quickly measure readiness levels of students based on student’s own self-evaluation.

When  

When you want to know how comfortable students are with a topic.

· When you want to survey and compare opinions.

· To gain insight into how much children know about a topic before or after learning new material.

How  Ask students to rate themselves on a scale of 1 to 10 on the topic of discussion. A 1 means "I know nothing about this topic" and a 10 means "I can teach the class about this topic." Allow students to place a marker on the chart as to where their comfort level is. After the lesson, allow students to revisit the Consensogram and rate themselves again. This is an easy way for the teacher to see if more instruction is needed.

Samples  

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Fishbone  Diagram  

What  

The Fishbone Diagram or the Ishikawa Diagram, also known as the Cause-and-Effect Diagram, is a tool used for identifying and presenting the possible causes of a particular problem in visual format.

Why  

The Fishbone is employed as a tool for collating information relating to the causes of the problem which needs addressing. It is a systematic and visual approach with the input for the diagram usually coming from a brainstorming session. It enables a team or group to focus on why the problem occurs, and not on the history or symptoms of the problem, or other topics that can cause a group to digress from the discussion. It also a great tool to capture a 'snap-shot' of the collective thoughts of the group as a whole.

How  The Diagram resembles a fishbone in its construction - it has a box (the 'fish head') that contains the statement of the problem at one end. From this box originates the 'fish spine' or the main branch of the diagram. Sticking out of the spine are the bones where major causes are organized. Minor causes are placed along these bones. Experienced users of the diagram often add more branches.

How does this tool operate?

1. Prepare the basic framework of the Fishbone Diagram on a a whiteboard or a flipchart;

2. Define the problem that needs to be addressed and write it in clear and simple terms in the fish head of the diagram;

3. Collaboratively define the categories of the major branches and write these at the tips of the major bones. These headings could be developed through a brainstorming session or from using an Affinity Diagram, which focuses on the problem in the fish’s head.

4. Tease out the Major Causes by further brainstorming adding these ideas and suggestions to the smaller bones on the diagram. 5. Interpret the Fishbone Diagram once it's finished.

There are many ways to interpret the Fishbone Diagram.

The fastest and simplest way to do this is to have the group prioritise or for the group to choose the top five causes on the diagram and rank them

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How  The Diagram resembles a fishbone in its construction - it has a box (the 'fish head') that contains the statement of the problem at one end. From this box originates the 'fish spine' or the main branch of the diagram. Sticking out of the spine are the bones where major causes are organized. Minor causes are placed along these bones. Experienced users of the diagram often add more branches.

How does this tool operate?

1. Prepare the basic framework of the Fishbone Diagram on a a whiteboard or a flipchart;

2. Define the problem that needs to be addressed and write it in clear and simple terms in the fish head of the diagram;

3. Collaboratively define the categories of the major branches and write these at the tips of the major bones. These headings could be developed through a brainstorming session or from using an Affinity Diagram, which focuses on the problem in the fish’s head.

4. Tease out the Major Causes by further brainstorming adding these ideas and suggestions to the smaller bones on the diagram. 5. Interpret the Fishbone Diagram once it's finished.

There are many ways to interpret the Fishbone Diagram.

The fastest and simplest way to do this is to have the group prioritise or for the group to choose the top five causes on the diagram and rank them

The selection of the major causes may be done by voting or any other process that allows the group to agree on the ranking. The selected causes are then encircled on the diagram, with their ranks written beside them.

Once identified the facilitator will need to determine a process to enable further investigation of these causes.

Samples  

* Study the causes of global warming * Investigate the causes of poor participation * Study the causes for poor results in the HSC * Study the causes for our rivers drying up

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Fish  Philosophy  

The Fish Philosophy is a set of simple, interconnected principles that everyone can tailor to their own life and work – old wisdom for a new day. When you choose to incorporate these principles – Play, Be There, Choose Your Attitude and Make Someone’s Day – you’ll see a positive change in the relationships you create at work and at home. The underlying view of the Fish Philosophy is that meaningful learning occurs, when the learner is directly linked to and involved with, the content being presented.

PLAY Everyone can benefit from a little lightening up during the day. People who find ways to incorporate

play into their daily lives approach their work, responsibilities and challenges with energy and enthusiasm. Some of the best innovations come from playing with ideas. Playfulness allows us to tap

into our inner being - the child inside all of us. It is that person who won’t hesitate to ask “why” or “how come”. It is the person who looks at the world creatively and openly and who never hesitates to

see the humour in it all.

BE THERE To “Be There” for another person has a powerful effect as it is about giving others our undivided

attention. Listening is a big part of being there but it’s more than that. Too often we listen like we are in a debate, our minds focused on gathering information for our own brilliant comeback, rather than being emotionally as well as physically present. It is difficult to hear what another person is saying if

our minds are stuck on what we want to hear. Being truly present means suspending judgement while you’re listening and realising that this takes awareness, commitment and practise.

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CHOOSE YOUR ATTITUDE Many of us believe our attitudes are caused directly by outside influences like unpleasant

experiences or negative people. While these things may act as triggers for our feelings, we can choose to either be subservient to these events, few of which we can control, or we can take charge

of our own responses. Choosing your attitude is about being aware of what your attitude is and that it may affect others. Once we choose to accept that we are the only ones deciding our attitude at a particular time and

place, we decide whether to keep it or shape it into something more satisfying.

MAKE SOMEONE’S DAY To make someone’s day means taking a genuine interest in the unique gifts of others. Spontaneous

or planned, when we brighten someone’s day we receive an internal gift that makes our life more meaningful. Making someone’s day may mean taking someone out to dinner or telling a friend, from

your heart, how much you appreciate them. It moves past being civil or pleasant to take an extra step we didn’t have to take and that makes all the difference.

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Five  Whys  

What  Five Whys

When  At any time to promote deep thinking through questioning

Process  To employ a "Five Whys” a question, problem or issue is asked. This is answered by asking "why ?".

The answer then becomes the question and 'why' is then asked again

The process is repeated five times with the final answer providing a deeper example of student thinking.

Example:

Q. Why am I returning to Year 11? A. Because I would like to attain my Higher School Certificate.

Q Why do I want to receive my Higher School Certificate? A. Because I would like to study Art at the University?

Q. Why would I like to study Art at the University? A. Because it it will allow me to gain employment in an area I am particularly interested in.

Q. Why is important to gain employment in an area I am interested in? A. This will enable me to have job and personal satisfaction

Q. Why is important for me to have job and personal satisfaction? A. So that my life will be more fulfilling

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Flow  chart

What  

A Flow chart is a diagrammatic representation or visual depiction of a set of steps that clearly guide us through a process. Flow charts are made up of different boxes, which each have different functions.

When  

Flow charts are used when it is necessary to have a common language and approach to process or project. Flow charts are a systematic approach to clarify a process.

How   1. Flow charts tend to use simple and easily recognisable symbols

2.Clearly define the starting and stopping points of the process

3.Gather or Brainstorm the tasks and actions involved in the process

4. Use symbols to document the flow of the processes

5. Place/ document the symbols according to the order of the process

6. Connect the symbols with an arrow pointing to the next symbol in the sequence of the process 7. Review the flow chart to determine how where and when the process can be improved

Samples  

Flow Charts can be used to:

plan an event, project or activity which involves a series of tasks

document a process that requires a systematic approach

examine how various steps in a process work together

stream-line administration and or organisation in a school or business

ensure students understand the steps to be taken in an activity or task

 

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Force  Field  Analysis    

Force field analysis is an influential development in the field of social science. It provides a framework for looking at the factors (forces) that influence a situation, originally social situations. It looks at forces that are either driving movement toward a goal (helping forces) or blocking movement toward a goal (hindering forces).

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Gantt  Chart    

A Gantt chart is a type of bar chart that illustrates a project schedule. Gantt charts illustrate the start and finish dates of the terminal elements and summary elements of a project. Terminal elements and summary elements comprise the work breakdown structure of the project. Some Gantt charts also show the dependency (i.e., precedence network) relationships between activities. Gantt charts can be used to show current schedule status using percent-complete shadings and a vertical "TODAY" line as shown here.

A Gantt chart created using Microsoft Project (MSP). Note (1) the critical path is in red, (2) the slack is the black lines connected to non-critical activities, (3) since Saturday and Sunday are not work days and are thus excluded from the schedule, some bars on the Gantt chart are longer if they cut through a weekend.

 

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Global  Café  

What  Global Cafe

When  This strategy is a cooperative learning strategy that allows students/participants to gather and share information quickly. It also allows students to piggyback ideas, thoughts and experiences.

Process  • Students form random groups of between of 4-8

• Each group labels their café location with a name

• Assign a recorder to each group. This person remains at the table

throughout the entire process and records the conversation as authentically as possible.

• Students are given a topic to discuss. Topics can be the new learning point, a review of previously learnt information or a reflection of understanding up to this point

• At table groups, the conversation flows as in a coffee shop with students sharing factual information, opinion, and personal experiences related to the topic. The recorder can contribute while capturing the key aspects of the conversation.

• Every 5 to 8 minutes, students randomly move to a new coffee shop. New groups at coffee shops are formed with different members.

• When the new coffee shop groups is formed, the recorder shares the key aspects of previous conversations. This new group continues with conversing about the topic while the recorder takes notes.

• This process can be continued for 3 to 5 movements.

• The activity concludes with feedback from each recorder on interesting points.

• Ideas from here • Create a list of interesting points • Multivote the most important points and use these to build learning

opportunities • Gather facts about the topic, force field etc

 

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Hot  Potato  

What  This strategy (Diagram 2) involves the use of a ‘round robin’ format in developing and sharing information within a group.

Why  Hot Potato encourages team members to pass their work onto other people in their group.

How  1. Divide into teams containing an equal number of members, if possible.

2. Ask each of the teams to sit in a circle, so that sheets of paper can be easily passed from one person to the next.

3. Provide each team member with a sheet of paper for recording their ideas.

4. Assign a particular task to all teams eg develop a list of proposals for beautifying the school grounds.

5. Each team member then records as many ideas as possible in a set time eg two minutes.

6. On the appointed signal eg a ringing bell, they pass their sheet to the next person.

7. That person then reads the ideas in front of them, and proceeds to add some more ideas to that sheet, again within two minutes.

This process of passing the ‘Hot Potato’ continues until each team member ends up with their original sheet. All students should be reminded that once an idea has been recorded, or an idea has been read on another sheet, it cannot be written down a second time. No repeats are allowed. Although groups of four or five students tend to work best, this structure is capable of working with virtually any group size.

Variations

Instead of allowing one piece of paper for each team member, give a single sheet to the entire team. The first person then writes an idea onto the sheet, and passes it onto the next person, who does the same. This then continues all of the way around the group.

Ideas can also be rotated between different teams rather than the individuals in each team. To establish this rotation:

a. Appoint a recorder for each team, who is responsible for writing down all of the ideas given by their team.

b. Each team can then brainstorm ideas on a particular topic eg how to

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get Frisbees down from the roof. This can be undertaken in a set period of time, perhaps three minutes.

c. At the end of this time, each team rotates their ideas onto the next team. After reading out the ideas on that sheet, the team then attempts to add some further ideas.

 

 

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Human  Graph  

What  Human Graph

Why  

This is a strategy is a physical process to gain an understanding of the scope of the individual and group knowledge. This strategy is allows the facilitator/teacher to quickly gain an overview of the current level of knowledge of individuals and the group. It also allows individuals to think about and evaluate their level of knowledge. It can also be used to show learning growth when used throughout the learning process.

How  1. Ask the students/participants to think about there level of knowledge and understanding of a particular topic.

2. Ask the students/participants to stand in a line that represents a continuum of knowledge 1 to 100. 1 being very little or no knowledge of the topic and 100 being expert.

3. Teacher and students/participants can then gain a visual representation of current knowledge and understanding.

4. Learning activities can then be pitched according to the knowledge eg whole group learning, small group learning, individual learning.

Ideas from here

· Participants can be paired form either end of the continuum to from cooperative learning groups so that at least one member of the group has some knowledge.

· Mixed groups can be formed and activities can be facilitated that continues to build on the group knowledge eg Hot Potato, brainstorm,

· Group knowledge can then be display and circulated so that all students/participants have access to this foundation level of information.

· The process can be used again through the learning situation and again at the end to assess the knowledge growth.

 

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Internet  Search  Techniques  

 

Tips for Google, Yahoo!, Exalead, and most other search engines

Use specific terms. Ex: war of 1812 causes, not just history

Use quotes to require an exact phrase. Ex: "one small step for a man"

Use capitalized OR to get either word. Ex: (ucb OR cal) bears

Use - (dash) to exclude a word Ex: proliferation -nuclear

Use "site:" to specify a particular website or Internet domain. Ex:global warming site:whitehouse.gov Ex:immigration attitudes site:edu

Use the "Advanced Search" links for guidance in limiting by language, field, Internet domain, etc.

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Interpretation  Key  

Interpretation  Key  Describe an unusual situation and then think of some different explanations for the existence of that situation. THE JUSTIFICATION: Another innovative thinking exercise. Develops the ability to consider a wide range of consequences. THE EXAMPLE: Your neighbour is making large circles in his backyard by pouring sump oil from a can. Some Explanations:

1. He is a disguised alien and is sending cryptic messages to his friends in outer space.

2. He considers himself to be another Pro Hart, and he will soon be rolling around in the grass, attempting to create an environmental masterpiece.

3. He has had a fixation for circles since his childhood.

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Invention  Key  

Invention  Key  Encourage students to develop inventions which are constructed in an unusual manner. The first step would be to outline the product on paper, which would then lead into possible construction.

THE JUSTIFICATION: Kids (and grownups too) love to invent things if given the opportunity. Tragically, the opportunities in today’s society seem to be growing fewer and fewer. THE EXAMPLE: Invent some or all of the following:

An eggshell peeler.

A combination knife and fork.

Devices which would - catch mosquitoes make your bed do the ironing comb your hair wake you up in the morning

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Jigsaw  

What  The Jigsaw strategy encourages the development of specific skills within individual team members.

Why  Originally developed by Eliot Aronson, it is perhaps one of the most effective cooperative strategies for promoting responsibility within each of the students in the team.

How  Basic Jigsaw:

1. Break into teams of four, and number the members from 1 to 4.

2. Present a mini-project to each team, such as ‘a study of the local community’.

3. Assign specific tasks to each member, such as:

No.1: Collect all available brochures from the local council.

No.2: Research any information available in the school library.

No.3: Construct a large map of the local area.

No.4: Compile a list of goods and services available in the local area.

4. Each of the members then is required to complete their specific task.

5. The team reforms, and the students share their information with each other. This information then can be collated, and the project can be completed.

The most difficult aspect of this strategy will involve the formulation of the specific tasks. It sometimes can also be worthwhile to assign tasks to the students according to the level of difficulty, and the interests of the different students. Extra students could be asked to share a role with someone else in a team. This means that there could be two No.1’s in the team, who could work together on the particular task.

VARIATIONS

One of the most effective variations is known as Expert Jigsaw and it employs the use of Home Teams and Expert Teams. To implement this structure:

1. Form students into Home Teams of four members, and number them from 1 to 4.

2. Introduce the project or activity to the Home Teams eg ‘Design a future home’.

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3. The specific functions of the Expert Teams are then outlined in the following fashion:

Expert Team 1: Basic design layout of the future home.

Expert Team 2: The furniture.

Expert Team 3: The entertainment facilities.

Expert Team 4: The food preparation process.

4. The Home Teams are then reformed into Expert Teams, which means that all of the

Home Team No.1’s move to Expert Team No.1,

Home TeamNo.2’s into Expert Team No.2, and so on.

5. The Expert Teams then research their specialized area, and develop a range of ideas.

6. Expert Teams then split up, and all members return to their original Home Team. At this stage, there then will be an ‘expert’ on each of the areas, such as ‘furniture’, within each of the Home Teams.

7. By pooling their collective knowledge, the team members then can undertake their original task in a professional manner.

 

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KWL  

"What I Know" - Starting with what they already know (data and skills) makes good sense. It shows respect, accesses prior knowledge, shows gaps in knowledge, allows mistakes, errors and misconceptions to be aired and generally builds self-esteem individually and as a class. The K column is for supposed facts but not opinion.

"What I Want to Know" - This is an exciting column, where students are encouraged to ask probing and even uncomfortable, "silly" questions, especially when you explain that there is no such thing as a stupid question. Encourage them to be lateral, to ask awkward questions and to probe like a detective, an investigative journalist or a forensic scientist.

"What I Have Learnt" - Record new ideas at the end of a unit. However, one can also challenge the learner to see the bigger picture, related concepts and metaphors. Learners are making sense of new topics in terms of what they already know, making more sense of their learning.

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Lotus  Diagram  

The Lotus Diagram is an analytical, organisational tool for breaking broad topics into a number of components, which may be prioritised for implementation.

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Mind  Map    

A mind map is a diagram used to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea. Mind maps are used to generate, visualize, structure, and classify ideas, and as an aid to studying and organizing information, solving problems, making decisions, and writing.

The elements of a given mind map are arranged intuitively according to the importance of the concepts, and are classified into groupings, branches, or areas, with the goal of representing semantic or other connections between portions of information. Mind maps may also aid recall of existing memories.

By presenting ideas in a radial, graphical, non-linear manner, mind maps encourage a brainstorming approach to planning and organizational tasks. Though the branches of a mindmap represent hierarchical tree structures, their radial arrangement disrupts the prioritizing of concepts typically associated with hierarchies presented with more linear visual cues. This orientation towards brainstorming encourages users to enumerate and connect concepts without a tendency to begin within a particular conceptual framework.

Model  Mapping  

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Model Maps are based on the fact that thinking occurs in a holographic way. Model Maps organise thinking through using visual, auditory and kinesthetic senses. While education is often structured around a liner system, Model Maps allow individual learners to translate information, whether spoken or written, into their own holographic maps Model Maps are a flexible and creative way to organise thinking and assist memory. It is not about getting ideas down quickly, as in brainstorming, but organising thinking using visual stimuli such as lines, pictures and words. For the process to work effectively it is suggested that students are provided with an opportunity to participate in the visual, auditory and kinesthetic elements of the process. Remapping provides an opportunity to embed their thinking. of understanding.

Model Maps are a flexible and creative way to organise thinking and assist memory. It is not about getting ideas down quickly, as in brainstorming, but organising thinking using visual stimuli such as lines, pictures and words. For the process to work effectively it is suggested that students are provided with an opportunity to participate in the visual, auditory and kinesthetic elements of the process. Remapping provides an opportunity to embed their thinking. Step One Use key words/images Start from a strong central image/concept and work outwards Put key words on lines and then expand on these Step Two Explain the Model Map to a partner, using either a pen or a finger along the links Variations Step Three Put the map aside for a while Step Four Create another map for the same topic. Some people will recreate their original map and others will reorganise theirs This stage is designed to reassert, clarify or rearrange the mapper’s thinking. Elements may be expanded upon or linked differently. It is also possible for a key word or image to nowbecome the central image or idea, although the topic remains the same. Share the Model Map with a partner

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Multiple  Intelligences    

Multiple intelligences: the several independent forms of human intelligence that exist, according to one psychological theory, including verbal, quantitative, spatial, musical, kinaesthetic, interpersonal, and intrapersonal intelligence.

 

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Multi-­‐voting    

What  

This is a strategy is a collaborative process to select the most important items.

Why  

This strategy is used when there is a variety of issues and opinions and group consensus is required.

How   Create a list of issues, ideas, opportunities, problem etc. The list can be created individually and then as a whole group.

Record the list for everyone to see (eliminate duplicates) eg white board, blackboard, flip chart etc

Provide individuals with sticky dots. (1 or more dots per person dependent on the number of items and the need to prioritise. 1 to 5 dots is usual)

Each individual uses there dots to select the items they consider important. All dots can be placed on one item or spread across a number of items.

eg FITNESS

weight training ☻☻☻☻☻☻

running ☻☻☻☻

aerobics ☻☻☻

cricket ☻

dancing ☻☻☻

fencing ☻☻☻☻☻

elbow bending ☻☻☻☻☻☻☻☻☻☻

5. You can visually see the priority areas, in the example it is clearly “elbow bending”.

Ideas from here

The top priority for each person could be in a different colour eg top priority could be a green dot and other priorities yellow dots

Teams could be allocated to work on the first priority

Lower items could be eliminated from all aspect of planning

Develop action plans with roles and responsibilities around priority items

 

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NGT  (Nominal  Group  Technique)    

 

This is a strategy is a collaborative process to make decisions on important issues. It puts team members on an equal footing.

Why  

This strategy is a structured process to gather the important issues. It allows individuals to come to a consensus by voting on the issues in priority order. In this way least popular items are eliminated.

How  • Create a list of issues, ideas, opportunities, problem etc. The

list can be created individually and then as a whole group. • Record the list for everyone to see (eliminate duplicates) eg

white board, blackboard, flip chart etc • Assign letters to each item • Example Engaging students

A Attendance

B Subject choice

C Gender balance

D Classroom environment

• Each team member lists the letters and ranks them according to importance ( in this example, 4 is most important)

• The rankings are recorded against the items and totalled

A 2 2 1 3 = 8

B 4 1 3 2 = 10

C 1 4 2 1 = 8

D 3 3 4 4 = 14

• The team would work on the item that scores the highest points.

• Ideas from here

· Teams could be allocated to work on the first top items

· Lower items could be eliminated from all aspect of planning

· Develop action plans with roles and responsibilities around priority items

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Pairing  

What  

A cooperative learning strategy where students interact with a partner to complete their work requirements.

Why  

This strategy sometimes appears so obvious that its full potential often is neglected. It is an excellent introductory structure for a teacher who has displayed some initial interest in co-operative learning arrangements. The skills gained during this activity can be used in many other activities associated with learning in a team situation.

 

How  

1. Ask students to form into pairs.

2. Outline a particular task to be completed by each pair of students. If there is an ‘extra’ student left over after the pairs have been organized, try the following options:

a. The teacher can become the partner (but be careful; the ‘last’ child may have difficulty socializing with other children, and may simply prefer to work with the teacher);

b. Form one 3-way group, and ask them to share the activities.

VARIATIONS:

Pair-Check (Spencer Kagan):

a. Students divide into pairs.

b. Each student is given a problem to complete.

c. When they finish, they take turns to check their partner’s answer, and then praise their partner for their efforts. Roles are then reversed.

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Think-Pair-Share (Spencer Kagan):

a. Divide the students into pairs.

b. The class is asked a question by the teacher.

c. Each person silently thinks about the possible answer for at least five seconds (this amount of time can vary widely).

d. Partners turn to each other, and discuss possible answers.

e. The teacher then asks for one pair to share their answer with the class.

3. Moving Circles:

a. Form two concentric circles, with half of the students in the outside circle, and half on the inside.

b. Create pairs by linking an inside person with an outside person.

(N.B. It becomes an easy matter to constantly reform the pairs; the outside circle merely needs to be moved one place to the left. In fact, this strategy has been used in activities such as bush dancing for many years.)

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Parking  Lot  A reflective tool to share ideas and pose questions.

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PCQ

What  Pros, Cons and Questions

Why  

This is a reflective tool useful at the end of an activity, event or unit of work.

How   Individually or in groups, students can reflect on a completed task and note points under the headings Pros, Cons and Questions

 

Pros  

 

 

Cons  

 

Questions  

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Placemat  Consensus  A cooperative learning tool to promote group discussion.

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Plus/Delta  

What  

A Plus/Delta is a simple inclusive strategy enabling everyone to consider the pluses - what went well, and the deltas -what you would like to see changed. The Plus Delta is a great feedback tool.

 

How  

To use a Plus Delta simply make two columns. Label one column with a plus + sign and the other with the Greek sign for delta

Have students brainstorm under the plus sign what they believe is good about the activity, event, or action whilst under the delta sign how they could improve the activity, event or action.

Samples  

* Use a plus delta to assess your last art assignment * Using a plus delta have staff assess their last semesters work

Sample Chart

+

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PMI  

What  

This strategy uses brainstorming to discover the pluses, minuses and interesting ideas.

When  

This is a useful reflection tool used at the end of an activity/event/unit of work.

How  The participant brainstorms the pluses, minuses and interesting ideas of a chosen topic or issue. Point out to the participants that one person's plus may be another person's minus. The interesting column often contains a list of questions for further research.

Samples  

 

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POPE  

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Question  Matrix  

EVENT SITUATION CHOICE PERSON REASON MEANS

Present What is/are? Where/when is/are?

Which is/are?

Who is/are? Why is/are? How is/are?

Past What did/do/does?

Where/when did/do/does?

Which did/do/does?

Who did/do/does?

Why did/do/does?

How did/do/does?

Possibility What can? Where/when can? Which can? Who can? Why can? How can?

Probability What would/could?

Where/when would/could?

Which would/could?

Who would/could?

Why would/could?

How would/could?

Prediction What will? Where/when will? Which will? Who will? Why will? How will?

Imagination What might? Where/when might?

Which might? Who might? Why might? How might?

 

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Radar  Chart  

RADAR CHART/SPIDER CHART

What it is:

A radar chart graphically shows the size of the gaps among five to ten organizational performance areas. The chart displays the important categories of performance and makes visible concentrations of strengths and weaknesses.

When to use it:

A radar chart shows how a team has evaluated a number of organizational performance areas. It is therefore essential that the initial evaluation include varied perspectives to provide an overall realistic and useful picture of performance.

How to use it:

Create categories. Use headers from an affinity diagram or brainstorm major categories of organizational performance to be plotted. A radar chart can normally include five to ten categories.

Standardize performance definitions. Have all evaluators agree to use standardized definitions of both full performance and non-performance in each category so that ratings are performed consistently. Define the scoring range (e.g., 0 to 5 with 5 being full performance).

Rate each performance category. Each evaluator rates each category individually, and the team then develops an average or consensus score for each category. Alternatively, the team as a whole may initially develop an average or consensus score for each category.

Construct the chart.

1. Draw a large circle and insert as many spokes or radii as there are performance categories.

2. Around the perimeter of the circle, label each spoke with the title of a performance

category.

3. Subdivide each spoke into the number of increments established in the rating scale. Label the center of the circle where spokes join as 0 (no performance) and place the highest rating number (full or exceptional performance) at the end of the spoke at the outer ring. (You may want to draw additional concentric circles linking equal values on each spoke.)

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Plot the ratings. For each performance category, plot on the chart the associated rating. Then connect the plotted points on all the spokes. Highlight the enclosed central shape as necessary for ease in viewing.

Interpret and use the results. The resulting radar chart will graphically show areas of relative strength and relative weakness, as well as depicting general overall performance.

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Right  Angled  Thinking  

What  This strategy provides student with an opportunity to integrate left and right brain thinking.

Why  This strategy is a structured thinking process which scaffolds thinking in a linear structured manner as well as making connections to associated ideas and creative thoughts. This strategy also provides students with a whole brained approach to note taking and gathering and organizing information

How  Provide students with the Right Angled Thinking Sheet Ask students to use the sheet to record information while listening to information, reading for information and during discussions Students record information in two ways; Facts and associated ideas Provide students with extra time to complete the right angled thinking process so that they have the opportunity to note more facts and associated ideas, ensuring a whole brained approach Ideas from here Students can pair with another and share their information to enrich their note taking further Create a whole class list of facts and display or distribute to students for reference Students could organize their information from the Right Angled Thinking sheet through another process such as a Lotus Diagram or Fishbone

Right Angled Thinking

Associated Ideas

Fact

s

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Reverse  Key    

Reverse  Key   The REVERSE Key

Place words such as cannot, never and not in sentences which are commonly displayed in a listing format.

THE JUSTIFICATION:

Students are too often required to regurgitate endless lists of facts. Moving in the opposite direction still requires a sound knowledge base, but it forces students to think.

THE EXAMPLE:

Name 10 things that you could not clean.

List 5 sounds that you have never heard.

Name 10 things that you could not photograph.

From Tony Ryan's Thinkers Keys Download a free copy

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Review,  Review,  Review  

What  Review, Review, Review

When  This strategy provides student with an opportunity to review their learning through a VAK cooperative learning process.

Why  This strategy allows the students to use their three sensory modes of learning – Visual, Auditory, and Kinesthetic. It also provides three opportunities to review quickly material learnt.

Process  Provide students with a proforma for Review, review, review or post it notes.

First step to Review (Visual)

Ask students to complete the sentence “What I know about ……is………… ” The student complete that sentence related to the topic provided. eg What I know about rain forests is that they have an upper canopy and lower story plants.

Second step to Review (Visual and Kinesthetic)

Students place their sheets/post its onto a table. Ask students to pick up a sheet and read. Continue to do this for a minute or two so that the students have the opportunity to read many sheets.

Third step to Review (Auditory)

Students select a sheet and read it to the whole group. This needs to be done in the following way. What I know about rain forests is that they have an upper canopy and lower story plants. The reason for reading the whole statement is so that the statement becomes that of the student.

Ideas from here

· Individual statements could be pasted onto A3 paper and then students can brainstorm additional information onto that sheet. This can then be Hot potatoed by rotating the sheets to other groups.

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Six  Thinking  Hats  

Yellow Hat

What are the positives?

Green Hat

What are the alternatives?

Red Hat

Our thoughts and our feelings about the topic.

Black Hat

What are the negatives or problems that may arise?

Blue Hat

Thinking about thinking.

'Six Thinking Hats' is an important and powerful technique. It is used to look at decisions from a number of important perspectives. This forces you to move outside your habitual thinking style, and helps you to get a more rounded view of a situation.

Many successful people think from a very rational, positive viewpoint. This is part of the reason that they are successful. Often, though, they may fail to look at a problem from an emotional, intuitive, creative or negative viewpoint. This can mean that they underestimate resistance to plans, fail to make creative leaps and do not make essential contingency plans.

Similarly, pessimists may be excessively defensive, and more emotional people may fail to look at decisions calmly and rationally.

If you look at a problem with the 'Six Thinking Hats' technique, then you will solve it using all approaches. Your decisions and plans will mix ambition, skill in execution, public sensitivity, creativity and good contingency planning.

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How to Use the Tool:

You can use Six Thinking Hats in meetings or on your own. In meetings it has the benefit of blocking the confrontations that happen when people with different thinking styles discuss the same problem.

Each 'Thinking Hat' is a different style of thinking. These are explained below:

• White Hat: Finding out the facts. With this thinking hat you focus on the data available. Look at the information you have, and see what you can learn from it. Look for gaps in your knowledge, and either try to fill them or take account of them. This is where you analyse past trends, and try to extrapolate from historical data.

• Red Hat: Our thoughts and our feelings about the topic. 'Wearing' the red hat, you look at problems using intuition, gut reaction, and emotion. Also try to think how other people will react emotionally. Try to understand the responses of people who do not fully know your reasoning.

• Black Hat: What are the negatives or problems that may arise? Using black hat thinking, look at all the bad points of the decision. Look at it cautiously and defensively. Try to see why it might not work. This is important because it highlights the weak points in a plan. It allows you to eliminate them, alter them, or prepare contingency plans to counter them. Black Hat thinking helps to make your plans 'tougher' and more resilient. It can also help you to spot fatal flaws and risks before you embark on a course of action. Black Hat thinking is one of the real benefits of this technique, as many successful people get so used to thinking positively that often they cannot see problems in advance. This leaves them under-prepared for difficulties.

• Yellow Hat : What are the positives? The yellow hat helps you to think positively. It is the optimistic viewpoint that helps you to see all the benefits of the decision and the value in it. Yellow Hat thinking helps you to keep going when everything looks gloomy and difficult.

• Green Hat: What are the alternatives? The Green Hat stands for creativity. This is where you can develop creative solutions to a problem. It is a freewheeling way of thinking, in which there is little criticism of ideas. A whole range of creativity tools can help you here.

• Blue Hat: Thinking about thinking. The Blue Hat stands for process control. This is the hat worn by people chairing meetings. When running into difficulties because ideas are running dry, they may direct activity into Green Hat thinking. When contingency plans are needed, they will ask for Black Hat thinking, etc.

A variant of this technique is to look at problems from the point of view of different professionals (e.g. doctors, architects, sales directors, etc.) or different customers.

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Stay  and  Stray  

What  Stay and Stray

When  At the beginning of an investigation into a topic or theme to help build knowledge or at the end to summarise learning.

Why  Stay and Stray can encourage everyone to contribute their point of view. Help build collaborative knowledge. Build group confidence.

Process  • Identify the theme or topic to be discussed • Develop three questions which focus on the topic. Each question

should seek to build onto the question prior to it • Whole group into seated or standing groups of three • Each group member is given a number 1-3 • Inform No2 that they will be the time keeper in the strategy and will

stay where they are when 1 and 3 are asked to move on • Ask the first question to whole group informing them that each

person in the group will have only 30 secs to share their thoughts about that question with their own group

• Remind timekeeper they will be responsible for managing the time of discussion in their group

• When all participants have shared their input call final time on this question and provide instructions for movement

• Instructions for movement. 1 moves clockwise to the nearest group whilst 3 moves anticlockwise to their nearest group. Remind 2 that they must stay where they are

• When group members arrive at their new group, inform everyone that each person will have 30 secs to share the discussions from the first question with their new group. Remind timekeeper (number 2s) they will be responsible for managing the time of discussion in their group

• Call time when all sharing has been completed. • Whole group facilitator asks second question on topic and steps 6-

11.

Sample  Uses  To investigate how we can build a better team? What characteristics do you believe are the most important for good leaders? Discuss how gender roles have changed since our parents/carers days/ Share your knowledge, experiences and insights about an area of learning.

 

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SWOT   SWOT analysis is a strategic planning method used to evaluate the Strengths, Weaknesses, Opportunities, and Threats involved in a project or in a business venture. It involves specifying the objective of the business venture or project and identifying the internal and external factors that are favorable and unfavorable to achieve that objective.

• Strengths: characteristics of the business or team that give it an advantage over others in the industry.

• Weaknesses: are characteristics that place the firm at a disadvantage relative to others.

• Opportunities: external chances to make greater sales or profits in the environment. • Threats: external elements in the environment that could cause trouble for the

business.

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SCAMPER  

S: Substitute - Think about substituting part of your product/process for something else. By looking for something to substitute you can often come up with new ideas.

Typical questions: What can I substitute to make an improvement? What if I swap this for that and see what happens? How can I substitute the place, time, materials or people?

C: Combine - Think about combining two or more parts of your probortunity to achieve a different product/process or to enhance synergy.

Typical questions: What materials, features, processes, people, products or components can I combine? Where can I build synergy?

A: Adapt - Think about which parts of the product/process could be adapted to remove the probortunity or think how you could change the nature of the product/process.

Typical questions: What part of the product could I change? And in exchange for what? What if I were to change the characteristics of a component?

M: Modify/ Distort - Think about changing part or all of the current situation, or to distort it in an unusual way. By forcing yourself to come up with new ways of working, you are often prompted into an alternative product/process.

Typical questions: What happens if I warp or exaggerate a feature or component? What will happen if I modify the process in some way?

P: Put to other purposes - Think of how you might be able to put your current solution/ product/process to other purposes, or think of what you could reuse from somewhere else in order to solve your own probortunity. You might think of another way of solving your own probortunity or finding another market for your product.

Typical questions: What other market could I use this product in? Who or what else might be able to use it?

E: Eliminate - Think of what might happen if you eliminated various parts of the product/process/probortunity and consider what you might do in that situation. This often leads you to consider different ways of tackling the probortunity.

Typical questions: What would happen if I removed a component or part of it? How else would I achieve the solution without the normal way of doing it?

R: Rearrange/ Reverse - Think of what you would do if part of your probortunity/product/process worked in reverse or done in a different order. What would you do if you had to do it in reverse? You can use this to see your probortunity from different angles and come up with new ideas.

Typical questions: What if I did it the other way round? What if I reverse the order it is done or the way it is used? How would I achieve the opposite effect?

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The SCAMPER technique uses a set of directed questions which you answer about your probortunity in order to come up with new ideas. The stimulus comes from forcing yourself to answer questions which you would not normally pose. The questions direct you to thinking about a probortunity in ways which typically come up with new ideas.

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Think  Pair  Share  

What  A cooperative learning strategy where students interact with a partner and then partners to share information.

Why  This strategy is a structured process to share information efficiently. It can be used as a reflective tool at any stage throughout the learning process. The process can lead to other learning situations that builds on background knowledge and understanding.

How  Think - As individuals Outline a particular task or discussion point. Students think about the task or topic, take notes or jot down ideas Pair – In pairs Ask students to form pairs. The pairs of students then discuss their thoughts and ideas about the task or discussion point. Notes can be taken or an activity completed. Share – Pairs pair (group of 4) Ask pairs to join with another pair The pairs then discuss their thoughts and ideas about the task or discussion point. Notes can be taken or an activity completed. Timing It is important to state the time allowed for each activity and stick to it. Depending on the complexity of the task, the time for each activity can be variable eg Think 3mins, Pair 10 mins, Pair Share – 20 mins. Ideas from here You could gather a whole group brainstormed list of ideas. This group of 4 could become a cooperative learning group Each paired groups could present to the whole group

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  Venn  Diagram  

What  Venn Diagram

When  To visually compare and contrast similarities and differences.

Process  Draw two overlapping circles. Each Circle will represent one subject.

2. Students write the unique characteristics of that subject into the identified circle

3. Common characteristics are placed in the overlapping sections of the circles

Variation

Venn Diagrams can be made more complex by drawing three or more overlapping circles

The number of circles drawn will depend on the number of subjects or ideas to be contrasted.

Sample  Uses  Venn Diagrams can be used to compare and contrast almost anything, eg to examine or analyse events, religions, politics, characters, environments and stories.

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Walk  and  Talk  

What  Walk and Talk

When  This process is best used at the conclusion of a learning situation, lesson or day. It is also well suited when a learning concept requires reinforcement.

Why  This strategy is a structured cooperative learning process to share learning and provide opportunities to learn from others

Process  • Identify the theme or topic to be discussed • Develop three questions which focus on the topic. Each question

should seek to build onto the question prior to it • Whole group into seated or standing groups of three • Each group member is given a number 1-3 • Inform No2 that they will be the time keeper in the strategy and will

stay where they are when 1 and 3 are asked to move on • Ask the first question to whole group informing them that each

person in the group will have only 30 secs to share their thoughts about that question with their own group

• Remind timekeeper they will be responsible for managing the time of discussion in their group

• When all participants have shared their input call final time on this question and provide instructions for movement

• Instructions for movement. 1 moves clockwise to the nearest group whilst 3 moves anticlockwise to their nearest group. Remind 2 that they must stay where they are

• When group members arrive at their new group, inform everyone that each person will have 30 secs to share the discussions from the first question with their new group. Remind timekeeper (number 2s) they will be responsible for managing the time of discussion in their group

• • Call time when all sharing has been completed.

• • Whole group facilitator asks second question on topic and steps 6-11

Sample  Uses  To investigate how we can build a better team? What characteristics do you believe are the most important for good leaders? Discuss how gender roles have changed since our parents/carers days/ Share your knowledge, experiences and insights about an area of learning

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What  If  Key  

What  If  Key  You can ask virtually any What If question. They can be either serious or frivolous.

One excellent means of displaying ideas from this key is to draw up an Ideas Wheel.

THE JUSTIFICATION: Great for introducing an area of study, and for tapping into the students’ knowledge base. It also generates loads of innovative ideas.

THE EXAMPLE: 1. What if the price of petrol was immediately doubled? 2. What if all cars turned into skateboards?

Now construct an Ideas Wheel. Place the base statement in the middle circle, and put 5 consequences of that event in the 5 outer circles. Then deal with each of the 5 outer circles in turn. Put 3 consequences of each of these into the smaller circles (see download for examples and proforma)

 

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WIFLE  –  (What  If  I  Feel  Like  Expressing)    

What  

WIFLE is a process that allows the student to express their thoughts, ideas, opinions, concerns, feelings etc about their learning or learning situation.

Why  

This strategy is a structured process to allow students to express themselves in a safe and scaffolded manner.

It can also be used to diffuse emotionally charged situations so emotions can be dealt with in a timely open fashion.

Teachers may choose to use this process to ascertain students thoughts and emotions.

How  This process can be used at any point in the learning situation however it is most powerful when emotions are evident (happy, excited, frustrated, irritated annoyed angry, flat etc)

1. Students are in a circle or at table groups. In turn they begin their response by saying “What I feel like expressing is ……………”

2. If a student does not wish to “WIFLE” they pass.

3. If during the WIFLE process, it is evident that there is an issue, then it may be desirable to implement another cooperative learning process such as:

Ø brainstorm strategies to address the issue

Ø affinity the suggested strategies

Ø force filed analysis an issue

Ø relationship diagraph the issues with the broader context

Ø radar chart the issues to show the relationship with the context etc

Ideas from here

Generally, students each get one turn but it could continue until “WIFLE’s” are exhausted

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WOEDIL  -­‐  (What  On  Earth  Did  I  Learn)  

What  

WOEDIL is a reflective process that allows the student to verbalise what they have learnt.

Why  

This strategy is a structured process to allow students to express what they have learnt.

It is a cooperative learning strategy providing opportunities to learn from others.

Teachers may use this process as a verbal assessment of individual and whole class learning.

How  This process is best used at the conclusion of a learning situation, lesson or day. It is a culmination activity.

1. Students are in a circle or at table groups. In turn they begin their response by saying “What On Earth Did I Learn today is ………………”

2. If a student does not wish to “WOEDIL” they can pass.

3. WOEDIL can be recorded on a retrieval chart and displayed for future reference.

Ideas from here

WOEDILs can be developed into a data bank to review topics, content etc.

A WOEDIL can be used to develop an mind or concept map

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Y-­‐Chart  

What is it?

An visual that organises the brainstorming of ideas around three dimensions:

what a particular topic/situation ‘looks like’, ‘sounds like’ and ‘feels like’.

What is its purpose?

To encourage students to be critical thinkers and identify appropriate behaviours for achieving this, for example, what does a co-operative classroom looks like, feels like and sounds like.

Looks like

lots of speaking and listening

interaction, sharing, positives

consulting, helping, not put downs

lots of team- work.

Feels likes Sounds like

happy, worthwhile, lots of on task chatter

everyone valued positive, laughter,

motivated, engaged, praise, encouragement

on task, comfortable,

purposeful, exciting

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How do I do it?

* Decide on the topic/social skill you wish to explore with your students

* Divide students into small groups, allocating tasks to each group member such as recorder, reporter, time-keeper, organiser

* Hand out Y chart proforma, A3 size

* Have students brainstorm as many possibilities as they can within a specific time limit

* Each group reports back

* Discussion and clarification follows

* Strengths and weaknesses are identified as the topic/social skill is utilised in the classroom over several days or lessons and follow-up action is suggested.