tool 1 act like sherlock holmes - ascd · empathy interview planner. empathy interviews are...
TRANSCRIPT
Act Like Sherlock Holmes
Investigate something at your school as though you were a detective.
Detective Clues:
Walk your school searching for clues.
What clues might you miss because they aren’t obvious?
Be Inclusive:
Attention is about using every one of your senses: sight, smell,
hearing, taste, and touch.
Spot the Differences:
Can you spot the differences between your vision and
the day-to-day reality?
Be Mindful:
Select one thing to focus on at a time.
Attention is a finite resource. What will get your attention?
Tool 1
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Tool 2
Bug List
What opportunities are
hiding in your bug list?
What Bugs You?
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Tool 3
Find Your Spark
What made you come alive? What was your favorite thing to do or make? What gave you
a feeling of ecstatic joy?
DO THAT!
Tape a picture of yourself as a child here.
See that kiddo with all that passion? All those ideas and
dreams? That’s you! See yourself as that child. Be as gentle
with yourself as you would be with that young person. Here,
sketch or draw what it was like to be you at that time.
Portrait of Your Inner Kid
Empathy interviews are designed to help you identify the needs of your end user. Use this template to plan and conduct your interviews.
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Five-Why Questioning
Tool 4
Topic I am questioning
Why?
Why?
Why?
Why?
Why?
Topic I am questioning
Why?
Why?
Why?
Why?
Why?
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Rose, Thorn, Bud
As you start to pay more attention to the problems and opportunities around you, you may identify potential design challenges. Once these ideas start percolating, this is a good tool to play with. Take a few minutes to brainstorm roses (bright spots), thorns (pain points), and buds (potentials).
Tool 5
Rose Thorn Bud
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Empathy Interview Planner
Empathy interviews are designed to help you identify the needs of your end user. Use this template to plan and conduct your interviews.
Who will you interview? Brainstorm a list twice as long as you think you will need.
What are you curious about? What problem are you
trying to solve?
For whom are you trying to solve this problem?
Who is your end user?
Tool 6
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Who Are Your Extreme Users?
What problem are you trying to solve? For whom are you trying to solve this problem?
Who may not experience the problem you are trying to solve? Why?
Who may experience the problem you are trying to solve to the most significant degree?
Identify your extreme users—for inspiration and to spur new ideas!
Majority
Tool 7
New Insights
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Empathy Interview Prep Sheet
Spending some time preparing for your interview will help you be more relaxed during the interview.
Last Chance
Signal that the interview is over, encourage any last thoughts, and offer a way to connect post-interview.
Introduction
Introduce yourself and your partner. Explain what you are doing.
Specific Questions
• Get the person talking and sharing stories.
• Tell me about a time when . . .
• What’s the best/worst . . .?
Kickoff
Shift the focus from yourself to the person you’re interviewing.
Plan to establish rapport.
Prompts to Get Unstuck
• Why?
• Really?
• And why was that?
• Can you say more about . . .?
Tool 8
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
A Day in the Life Of . . .
Shadowing is a way to gain new and detailed insights about your user’s world. After shadowing for a day, you won’t have to guess what their experience is like;
you will have firsthand information.
Observation notes
Tool 9
Who will you be shadowing?
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Story Share-and-Capture
Tool 10
Headline: Headline:
Headline: Headline:
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Empathy Map
Think and Feel?
Hear?See?
Say and Do?
Pains Gains
Tool 11
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Personas
Tool 12
Description/Role:
Goals/Motivations:
Description/Role:
Goals/Motivations:
Description/Role:
Goals/Motivations:
Description/Role:
Goals/Motivations:
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Putting It All Together
Design Challenge
What problem are you trying to solve? Why?
What new insights do you have? How do they affect your original design challenge?
What did you learn from observations?
What did you learn from interviews?
Tool 13
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
POV Statement Template
Who is your end user?
What are they trying to do? (NEEDS)
How do they want to feel? (INSIGHTS/MEANING)
Tool 14
Who are you designing for? (USER)
What do they need to do? (USER’S NEEDS)needs to
How do they want to feel? (INSIGHT)in a way that makes them feel
Who are you designing for? (USER)
What do they need to do? (USER’S NEEDS)needs to
How do they want to feel? (INSIGHT)in a way that makes them feel
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Tool 15
How might we
for
in order to
(Action)
(What)
(User)
(What change?)
HMW Question Template
Once you have a well-defined POV statement, you can use it as the basis for specific questions starting with “How might we . . .?” or “In what ways might we . . .?”
HMW questions should be broad enough for a wide range of solutions but narrow enough so that specific solutions can be created for them. Be sure to review the observations gathered during the empathize stage of the design thinking process.
HMW questions move us into ideation. It’s time to get creative and play a little!
Try creating several HMW questions:
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Warm-Up: 30 Circles
Tool 16
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Idea Generator
What’s the opposite?
Take it to the extreme. Split the idea into two.
Add one element. Subtract one element.
Combine with another idea.Idea #1
What’s the opposite?
Take it to the extreme. Split the idea into two.
Add one element. Subtract one element.
Combine with another idea.Idea #2
What’s the opposite?
Take it to the extreme. Split the idea into two.
Add one element. Subtract one element.
Combine with another idea.Idea #3
Tool 17
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Idea Evaluation Matrix
Tool 18
Scoring
1 = Low
2 = Medium
3 = High
Or
+ or –
Ideas to Evaluate Solv
es th
e P
robl
em:
Doe
s it
mee
t u
ser
nee
ds?
Inno
vati
ve:
Is it
dif
feen
t or
bet
ter?
Doa
ble:
Is it
pra
ctic
al, g
iven
con
stra
ints
?
Cos
t/B
enef
it:
Doe
s th
e be
nef
it o
utw
eigh
th
e co
st?
Add
you
r ow
n q
ues
tion
her
e!
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Brainstorm Blueprint
Objective and Process
What topics are you brainstorming around? How will decisions be made?
It’s a Wrap!
How will you document the brainstorming session? What follow-up will participants need?
Prompts for Flair
How will you spark creativity when people get stale?
Tools to Narrow
What process or tools will you use to help the group winnow ideas?
Who?
Create an invite list.
When?
Set date and time (minimum 60 minutes)
Where?
Indicate room and supplies. Set a creative stage.
Tool 19
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Tool 20
Prototype Sketch Sheet
Who is your user?
What is their need/problem?
What is your solution? How does it solve the user’s problem?
Remember: Prototypes are relevant, rapid, and rough. Sketch your prototype below.
Now go build to learn!
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Prototype Log
Prototype #1 Description
Feedback Received
Changes Made
Prototype #2 Description
Feedback Received
Changes Made
Prototype #3 Description
Feedback Received
Changes Made
Tool 21
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
60-Second Story
Quickly capture your learning by creating a storyboard. Provide one image and one headline for each of the following questions:
• Who did we meet with?
• What did we learn? (Pain point turned into an opportunity)
• What was our POV statement?
• What was/were our big idea(s)?
• What feedback did we receive?
• What is the impact (or possible next step)?
Tool 22
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Prototype Feedback Sheet
Use an “I like . . . I wish . . . What if . . .?” structure to frame feedback in a constructive manner.
I like . . . statements encourage the user to share positives about the prototype.
I wish . . . statements encourage the user to share ideas that might change the prototype to better address concerns or issues.
What if . . .? statements create space to express new suggestions that might not have a direct link to the prototype.
Tool 23
I like . . . I wish . . . What if . . .?
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Feedback Capture Grid
A-has
New insight or positive comments
Questions
Those you were asked or those you generated
Oh Nos
Things you missed or negative comments
Ideas/Next Steps
Based on feedback received
Tool 24
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.
Implementation Action Plan
Solution and Long-Term Goal
What’s the state of your problem now?
What is the long-term change you hope to see as a result of your solution?
Specific Action #1
Who? When? Resources?
Specific Action #2
Who? When? Resources?
Specific Action #3
Who? When? Resources?
Tool 25
From Design Thinking in Play by Alyssa Gallagher and Kami Thordarson. © 2020 ASCD.