today we are learning to: understand how flow charts are used to design games add events to our...

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Today we are learning to: • Understand how flow charts are used to design games • Add events to our objects to control stuff in our game – (Using the user guide numbers 7 to11) Learning Objectives

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Events & Actions make games work Double click an object then click the Add Event button then drag an action the action area. This makes a certain action happen when a certain event occurs it’s like a sensor sensing an input and setting up an output! This is adding control to our game! Event Action Set up action properties

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Page 1: Today we are learning to: Understand how flow charts are used to design games Add events to our objects to control stuff in our game – (Using the user

Today we are learning to:• Understand how flow charts are used to design games

• Add events to our objects to control stuff in our game – (Using the user guide numbers 7 to11)

Learning Objectives

Page 2: Today we are learning to: Understand how flow charts are used to design games Add events to our objects to control stuff in our game – (Using the user

Events & Actions make games workEvent Actions

Clown Created at beginning of game 1. Start moving in a random direction

Clown collides or hits against wall 1. Bounce of wall

2. Play the bounce sound

Click mouse on the clown 1. Add 10 pints to the score

2. Play the click sound

3. Jump to a random location

4. Move faster in a random direction

Page 3: Today we are learning to: Understand how flow charts are used to design games Add events to our objects to control stuff in our game – (Using the user

Events & Actions make games work

Double click an object then click the Add Event button then drag an action the action area. This makes a certain action happen when a certain event occurs it’s like a sensor sensing an input and setting up an output! This is adding control to our game!

Event Action

Set up action properties