titor’s equilibrium

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Titor’s Equilibrium Presented by Alessandro Rigazzi Gioacchino Noris Marino Alge

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Titor’s Equilibrium. Presented by Alessandro Rigazzi Gioacchino Noris Marino Alge. The Team. Very close-knit group, we already worked together for other classes Members and roles: Marino: programming Chino: graphics Riga: gameplay. Game Overview. First person “shooter” - PowerPoint PPT Presentation

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Page 1: Titor’s Equilibrium

Titor’s Equilibrium

Presented by Alessandro RigazziGioacchino Noris

Marino Alge

Page 2: Titor’s Equilibrium

The Team

• Very close-knit group, we already worked together for other classes

• Members and roles:– Marino: programming– Chino: graphics– Riga: gameplay

Page 3: Titor’s Equilibrium

Game Overview

• First person “shooter”

• Based on rigid body simulation

• Focused on many 2-players modes with different goals

Page 4: Titor’s Equilibrium

The Setting

• Based on the story of John Titor

• Hi tech VR-like arena inside an old IBM 5100 computer

Page 5: Titor’s Equilibrium

The Gameplay

• Players can interact with the environment (arena, spheres, boxes, …)- through powers (like jedi powers) - creating new objects- setting joints between objects

• Characters have two possible states- ghost- linked to an object

Page 6: Titor’s Equilibrium

Powers and Effects

Page 7: Titor’s Equilibrium

The Physics

• Based on the physical engine we already developed: Chuck Box

• Most of the work will be to port it from C++ to C#

• Demo!

Page 8: Titor’s Equilibrium

Current Status

• Marino: working on the project structure

• Chino: defining the graphics engine structure

• Riga: designing levels and game modes