titor’s equilibrium
DESCRIPTION
Titor’s Equilibrium. Presented by Alessandro Rigazzi Gioacchino Noris Marino Alge. The Team. Very close-knit group, we already worked together for other classes Members and roles: Marino: programming Chino: graphics Riga: gameplay. Game Overview. First person “shooter” - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/1.jpg)
Titor’s Equilibrium
Presented by Alessandro RigazziGioacchino Noris
Marino Alge
![Page 2: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/2.jpg)
The Team
• Very close-knit group, we already worked together for other classes
• Members and roles:– Marino: programming– Chino: graphics– Riga: gameplay
![Page 3: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/3.jpg)
Game Overview
• First person “shooter”
• Based on rigid body simulation
• Focused on many 2-players modes with different goals
![Page 4: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/4.jpg)
The Setting
• Based on the story of John Titor
• Hi tech VR-like arena inside an old IBM 5100 computer
![Page 5: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/5.jpg)
The Gameplay
• Players can interact with the environment (arena, spheres, boxes, …)- through powers (like jedi powers) - creating new objects- setting joints between objects
• Characters have two possible states- ghost- linked to an object
![Page 6: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/6.jpg)
Powers and Effects
![Page 7: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/7.jpg)
The Physics
• Based on the physical engine we already developed: Chuck Box
• Most of the work will be to port it from C++ to C#
• Demo!
![Page 8: Titor’s Equilibrium](https://reader036.vdocuments.mx/reader036/viewer/2022062500/56814f89550346895dbd423f/html5/thumbnails/8.jpg)
Current Status
• Marino: working on the project structure
• Chino: defining the graphics engine structure
• Riga: designing levels and game modes