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Thriller Project Portfolio By Aiden Sutch

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Page 1: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Thriller Project PortfolioBy Aiden Sutch

Page 2: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Mood Board

Page 3: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

ResearchThrillers seems to be a very general genre when it comes to video games because thrillers do what most games

set out to do in the first place, which is to make the consumer excited. Games often do this because what is

more exciting than being apart of the story you are experiencing. Thrillers often have a good mix of suspense,

action, high stakes and some down time that not only allows the player to catch their breath, but it also makes

the high action moments stand out more. GTA V is a great example of this, every mission is full of bullet and

explosion filled excitement that is sure to have anyone entertained, but between those high action missions, the

player has plenty of time to do anything they want and explore the island of San Andreas in anyway they want.

They can create their own havoc, or just drive around. There are also a few missions within the story that

require you to do just that. But there are other aspects too like the decision you have to make near the end on

what character you want to kill off, as well as many high stakes missions with intense police chases. The Last of

Us is another good example that uses all of these traits to better the story. There are plenty of high tension

moments when fighting zombies, but there are some slow moments like the beautiful giraffe scene. There are

also points of high tension like when you first encounter clickers, and high stakes like the finale.

Page 4: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

NarrativeMy level will be based off of the emotion of fear, and I plan to have the player feel this emotion by using the

helplessness of not being able to control yourself in zero gravity, and the fear of helplessly floating off into

space. I want to link this the helplessness of being trapped and slaved on this ship. This is because it is hard to

teach someone a lesson on something, or trying to show your own experience if they haven’t experienced it

themselves. So the easiest way to show this would be by giving that person a similar emotion. This will be the

way that the stalker shows off the terrible experience he and many others had inside of this ship.

Page 5: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Level Designs(p1)Original

Sound Light

Page 6: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Level Blockout(p4)These are two screenshots of the start and end of my level. There are some assets

implemented, but for the most part the walls are in the original blockout form.

Page 7: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Key pickup(p5)This pick up script for is really simple but it gets the job done.

The keys were supposed to simply unlock certain doors, but

there are only two doors, and only one of them is mandatory

to continue the game. The third key was they key that would

allow the character to complete the level. The bottom of the

script has a variable change when the character enters the

key’s trigger. Then in the update, once the conditions are true,

the key is destroyed, a sound is played and the unlockable

variable turned true to be referenced in another script to

unlock the door. The destruction of the key is delayed a

second, because the key was being destroyed before the noise

was played which stopped the noise from playing.

Page 8: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Level amendments(p7)

The zero gravity mechanic that I planned was too far out of my

reach in terms of coding, but I was able to change this to just

gravity change. This ended up being better in terms of

gameplay because it allowed for more varied level design.

Because of these coding limitations, I had to get rid of the outer

ship part in the middle of my level, because it didn’t really fit

into the level. Not only that The platforming had to be less

linear and more complicated as the player had more freedom

with their movement than originally intended.

Page 9: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Player feedback(p9)The feedback I heard the most was that my level was too easy, and that it wasn’t

exactly clear where they needed to go. To fix this I implemented lighting that would

lead the player towards were they needed to go. And to make the game just a little

harder I adjusted some of the variables so that the mechanics got more in the way of

Page 10: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Doors(p10 + p11)

These are two different doors in my level. One of

which is locked and can only be opened with the key.

The locking is controlled by the bottom left

screenshot. The the top right is what controls the

doors. They were opened by the door being moved

upwards by 4 units compared to their original start

position with a transform position command

Page 12: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

Bug reports

These are some of the most common

errors I got when coding my level. The

first is a simple error when you forget to

put a ‘;’ after a function, and the second is

an error that happens when you don’t set

up your assets and the code correctly. The

last error was one that caused a lot of

grief. This happens when you try to

reference variables from other codes

incorrectly.

Page 13: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

UI Designs

Page 14: Thriller Project Portfolio€¦ · Thriller Project Portfolio By Aiden Sutch. Mood Board. Research Thrillers seems to be a very general genre when it comes to video games because

UI designs