this is the scene i created using 3dsmax 8, vray advanced

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...This is the scene I created using 3DTotal.com’s Total Texture CD for texturing. The software used includes: 3dsmax 8, Vray Advanced, Greenworks Xfrog and Adobe Photoshop CS2. I will try to concentrate on the main aspects of creating the scene so I hope you are quite familiar with the above software....

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...This is the scene I created using

3DTotal.com’s Total Texture CD for

texturing. The software used includes:

3dsmax 8, Vray Advanced, Greenworks

Xfrog and Adobe Photoshop CS2.

I will try to concentrate on the main

aspects of creating the scene so I hope

you are quite familiar with the above

software....

page 102 Roof Gardenissue010 june 2006www.3dcreativemag.com

This is the scene I created using 3DTotal.com’s

Total Texture CD for texturing. The software

used includes: 3dsmax 8, Vray Advanced,

Greenworks Xfrog and Adobe Photoshop CS2.

I will try to concentrate on the main aspects

of creating the scene so I hope you are quite

familiar with the above software.

My intention was to create a natural looking

late evening scene using HDRI lighting method

with photometric lights.

ModellingAll modelling was done by polygons (image 1).

Trees I created in Xfrog. Here are the screen

shots (image 2 and 3):

Later I imported them into 3dsmax and created

Vray proxies. Doing so, I avoided all the

problems with not having enough memory

during rendering.

Roof Garden by Lukasz Szeflinski

making

of

page 103 Roof Gardenissue010 june 2006www.3dcreativemag.com

making of

Texturing

I don’t like to complicate things when I don’t

have to, so the textures I used come straight

from the 3DTotal.com Total Texture Cd’s

without much post processing in Photoshop

(just some minor level or colour adjustments).

The only exception is the carpet inside the

glass house because I created a black border

around it in order to prevent it from flying when

using Vray displacement. Here are the textures

I used for this project (image 4).

RenderingThe lighting is based on HDRI, there is no

direct light. This is how I set up HDRI in my

scene (image 5). In project for fixture lights I

used photometric data. Lights inside the glass

house are standard photometric (image 6).

page 104 Roof Gardenissue010 june 2006www.3dcreativemag.com

making of

For outside fixtures I created my own IES light

with this program: www.tom-schuelke.com/

pies.exe. Here is a screen shot from the one I

created (image 7). And in 3dsmax it looked like

this (image 8).

Here’s the final rendering screen (image 9)

As you can see, the final rendering took 242

hours. Basically it’s because of a lot of trees in

the scene.

page 105 Roof Gardenissue010 june 2006www.3dcreativemag.com

making of

CompositionFirst I painted a background sky in Photoshop

(image 10).

I also painted some small amounts of dirt in

two places.

Before (image 11).

After (image 12).

Before (image 13).

After (image 14).

Another minor change was fixing tilling.

Before (image 15).

After (image 16).

page 106 Roof Gardenissue010 june 2006www.3dcreativemag.com

making of

And the final scene:

On this project I spent about 2 weeks for

modelling (I was doing it in my spare time after

work) and it took another month of tweaking

materials and rendering.

I highly recommend the Total Textures

collection to everyone who’s looking for the

best quality textures.

I hope this overview was helpful to you. If

you have any further questions please don’t

hesitate to contact me via my website.

Making Of By :

Lukasz [email protected]

www.lukx.com