third imperium issue 9
TRANSCRIPT
THE SECURITY LEAK FANZINE Discover the sroJRIT':{ LEAK fanzine - this incredible new
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Greetings to the Headers of the Third Imperium A specte: offer- has been arranged for these of 'doU W ~I O are now reedi ng the let est issue of Hie D"ljrd Imperj um It is ml~ pleasure t.o inform you tnet STAR6ATTLE~; (Mainl i ne) is avai lable for- U"i8 Imperial price of $7 .00 .. t ex zx
postage included . This or tsr is good onl y to members of the Imperturn Act now Ace, trus orrer will vapot-ize upon Ole completion or" the 2nd month or" U"le yeijr 198a.
STARB r'lTTLES (i1.3;nlin.,.) is ';0 in t ",rm~d i .a t ", l~ v"? 19·jnll' of ta ctic..:tl ::: p.aCE' c ':'rnb~ + . I~ '1 unique ship ,j "'f ;gn (c ompr ised of h",:{ '!s lik" tho? I)n.,. sho 'lfn) ;;: wh at m ·~k"'$ th.,. (:('mb·at arid d~magi?3 i lc\l::;.ahJn most t"" .alish:: of " n l~ 9am.? I~>?t on thi? same subjJ?(:t m .at~E'r' :30 .act M \ " .'
·j on't lE' ~. thir t:14 .00 't 3 1JJo~ siip b'l ~ our han,j$. Pll?3s,? m31,,,, check o r m(ln""J order Olj t t.o FIJtIJr", Comb.at SimlJhtiNlS -3nl'j Hnd to :
Future Comt'dt Si mulet io ns P. 0 Bo x 9 143'· Anat1elifl, CA 92i3 12-9143
INOTES FROM THE CAPITALI Happ y Birtr,day! Wint issue "9, rnt r« Imper ium is celebrating its second an" i ve r s ar-y ' 7. I. has r,o\·/ pub I i shed continuously for two years, each issue on schedule: longer than any other Traveller fanzine ! We've gone through a lot of changes in circulation and staff, but we have maintained the same high calibre of content and production we started with, and intend to do so far into the fut ur e .
Wi th the publication of ~e9a7ra
veller, Travelle~ has changed dramat i c a l l y , and 7.1. will endeavour to change along with it. Last issue contained two articles for MegaTraveller (the adventure and Traveller's Hardwa r e ) , and this issue is mostl y MegaTr-aveller. By next issue, the transition will be complete.
To conform with this content sh ift, we will be changing our Starsh ip Deckplans feature into a Traveller Craft column. Each issue we will pr ese nt two to four vehicles, occa
s l ona ll j wi t h dec k : l ~ n s. Su bmi s s i ons to t h i s c o l umn s r e ~e l c ome ( b u t p lease in cl ude a c op ; ~ f y o u r 1 e 5 i ~ n
c a I c u 1a t i 0 1',S ) •I
1 h i s i 5s ue, we al s~ hav e part e ne of a ne w s er i es e n c omp u te rs in Meg a Tr-avel i ;. r • a nd a r: -? ~'I ad 'J €H ' t u r-€: ~ _'
Du ncan Tor ra nce. P l us , we ha ve a Sp E
c ial fea t u re a dapti n ~ pr~ vious - .1. articles to the L :?" j Me g aT'-av el l e r' rules.
A final L ~ ~ c r t u n a ~ ~ no t e: : ~~ ~ ~ .
Ha.mTfrE:- '" has l:,ee ~-i c ar.c e l i e d . =_5 ~_ '; ,=" r·: ;'\· /
starsh ip r u : e s make i t ~lmo5t i ~=c 5
sible to convert to M e~~T~ avell er. If J OU are interested in the ·c l s s s i c T r av e 1 1e r" '. '? r 5 i G n , ! fr t u 5 L' r, c ", j ~ 3 f; d if l'l e ,~ ... t e 'I:: ~," 3 h res : ':li" :3e , H '::- i-r i 1 I Pr-e s e- r: tit. a:; a ISe r i e 5 i n j • ! . Ar:y s ub s c r i be r s ~ j r ; ~ have ? ! r~ a d j pa id fa r a =:ap;' rna)' :' e oue s t a r'ef un a c r ha'J ';' t wo issues ad de d to t ~eir s ub sc r ipti o n.
'Til ne x t ti me '
-~i kE- J ? :::I : ;:o n.
\
Edi ta r'
Tr-ave 11 er- ' 5 Har dwar-e •..••••.••••••••••••..••.••.••••• 4 Solomani Cruiser ~ 6 Nor-a t a Subsector .....••......................... ..... 8 Fe s t.ure Adventu re: After the Fact. •.•.... .. •...•.... 10 Compu t e r s Part 1 ....•••.••.. .......•..•..... ........ 1 4 MegaTravelle r Adaptations ..........•.. .... .... ... ... 17 Second Ye a r Article Index 18 T r-a veller-' s Ad v ice • . . •• . • •. . .••. . .. . . . • .. •. • . . .. . .• . 19 Inside Equ ipment: Autopist o l 1?
STAfF: Kike Jack~Jn, David ~. Hew. Co~tributors: Du~can Torrance. Dedi[ate~ to Caleroa Carrol.
P Cr! i:~5 of thi s la941inf are tiKeft fr~1 literiils publis~ed ~~ snv i~d D is~st Group F~bl icat i oft5t and 3t~ ~:p ]r 1 3~t i?a] b, t ~ e ~es~ec ~ i v! gto~ps . :ata !~r15 art used . it~ th~ p!rlissioa 01 GDW. TRAVELLER is a re,istertd traJelark of SDW.
Th ir; hp!r iul is }ub iished quartH ly b:r Kile ladson. Send 5ublim ons , letters, a ~d ads to Xo . 512, 4676 reMst. , 'l.ncouver , EC 'Iel : ;6. Ra tes: S2.50 single :001, 59 .CO ! mr subm ipti o:l lC anahl, '2.00 single c~ P1, S7.50 1 :m.r satm ip tion (U.S.!
t
ITRAVELLER'S HARDWARE I DISGUISE KIT
Throughout the ages, people have wanted to disguise themselves, whether for drama, fun, or criminal activities. To this end, the disguise kit is produc~d: available anywhere, it allows an individual to change his or her appearance at will.
The TL 7 Disguise Kit costs Crl000 and weighs 5 kg. It is carried in an 8L case, and contains a variety of materials. The most of important of these is makeup: foam rubber to change the user's facial structure llarger nose, higher cheekbones, etc.), and various colourings to make these features look real. It also includes wigs, coloured contact lenses, dyes for changing skin colour, and a mirror, along with water-soluble glue and other application materials.
Disguises made with the TL 7 Disguise Kit I'lill last no longer than 24 hours, after which they will begin to literall y fall apart. They cannot be slept in, and will not survive exposure to water. A TL 7 disguise will also not stand up to close scrutiny: if an yone is close to the disguised individual for more than 10 minutes, roll the following Task:
To di scover that an individual is disguised:
Dif icl.llt, Disguise, Int, instant (unc e rt a i n ) •
Referee: The disguised player rolls for the other half of the task, rather than the referee, using his or her own DM's.
Each time a person uses the disguise kit, some of the makeup and materials ar-e used up, and must be replaced. For th is reason, each use of the kit costs Cr5- 30.
At TL 13, a new disguise kit becomes available. It costs Cr2000, we i ghs 3kg, and has a volume ot 5L. It contains everything the TL 7 kit does, e xc~pt that skin dyes, contact lenses, and wigs are replaced by cell dyes, small pills which chemically alter the pigmentation of an individual's cells. The change lasts for 2-12 weeKs, minus 1 for every 5 Endurance points the user has. It can
also be removed by cell c l e a ns e r pi l l s , av a i l ab l e in the kit. Cell dyes are i nc l ude d fer s kin, e ye, and hair' c o l our.
The TL 13 k i t also contains equipment to straighten or curl hair, and longer-lasting versions of the TL 7 makeup. Age pi 115, vlhich tighten or relax the skin, giving the appearance of being older or younger, are included too. All vlill last for as long as cell dye, and are unaffected by water, chemicals, and any other form of abuse. Detection of a TL 13 disguise is rolled for in the same manner as for TL 7, but it is now a formidable task, and the watcher must be close to the disguised individual for 24 hours .
Replaceme nt makeup for the TL 13 disguise kit is much more rarely needed, but is also considerabl y more expensive: Crl0-60.
Disguising oneself takes 15 to 90 minutes. A task is given for it on page 33 of the MegaTraveller Players' Manua I.
A disguise kit has many applications and limitations. Most easily, it can make one person look like another of the same age and sex. Age can also be changed to a certain extent: the user can appear to be any number of years older than he or she actually is, and up to ten years you nge r (though never you nge r than pubertyl.
Sex can be changed, but only superficially. The disguise here will be based primarily on clothing, padding, etc., and will not work with anything less than full body covering.
Finall y , a person may disguise himself as a humanoid alien of similar size. Such a disgui~e will cost Crl00-600, is a difficult task even with a disgu ise kit, and wi l l have a time i nc r-ernen t, of 10 minutes. It vr i Ll never las t more than 12 hours, is sup er-F i c i a l ( 1 ike changing se x), and will be d i s c ove r e d immediatel y by anyone of the pretended race. Anyone who has _ha d frequent dealings with the race wi ll have the discovery task reduced to routine. Common sense must be used he re when deciding what can and cannot be dane: a human could not disguise himself 3S a K'kree no mat
t~ r how hard he t ried. A f i na l no t e on disgu ise: at
TL 19, ~ dvanced bioeng ineering is deve l oped . allowing living organisms t o be direc t ly manipulated into varian t life forms. Us ing a two-week treat ment, an individual could be pe rmanentl y changed into any sentient lifef orm, and be totall y indistingu i sh ab l e from an) other of the same rac e . Ce ll dye created by Duncan Torrance.
AL TERNA TE POWER PACKS
~erM e ~ a Tr av e l l e r lists vari ous p o..pac ks f o r lasers , bu t onl y i n bacl<pac k si ze . Other sizes a l s o e x ist, howev er ! offering different number-s of S1-io t S .
fei p n --------------POMrr Pack---- ----- -~ei 9 h t Shots Cost Carr ied u
Llim PistDH 2,0 50 1500 Oil bi Ck 9 1.0 20 1500 Oil be It 10 0.5 8 1500 Al'oud llfist 12
la ~ H Cerbiw8 3.0 50 10110 011 bict 8 1.5 20 1000 Oft be It 10 US 8 1000 Arou/lc IIl' ist 12
Lam ~ifl e- 9 4.0 100 1500 On back 9 2.0 40 1500 (1ft baCk 10 LO 15 1500 On belt 12
Laser Pistol-13 l.0 ZOO 3500 On beIt 13 0.5 75 3500 Around 1I1' ist 14 0.2 20 4000 an gun 15
~ .a se r CarbinH3 1.5 200 3000 Oil beltl back 13 Q.75 ~ 3000 On llr ist 14 C.4 20 3500 On gu ll 15
l aw R:flH3 2.0 200 3~OO Oft back 13 1.0 75 3500 On b~ lt 14 0,5 20 3500 ~rDuAd IIr i st 15
At TL 15, f usion po wer pac ks with ne a r - i n f i n i t e shots (as for plasma a nd f u s i o n gu ns) become avail~ble.
The .~ 1 i'le i gh t u i c e as mu ch as standard ta: ~ - c ar r i e d power pac ks, a nd cost l e O t i mES as muc h. Su c h packs r-e qui re re fue:ling a nd ma i nt enan c e e ver y 243 6 hc u rs , dep e fl di ng on f r<e qu e nc )' o f U S e- 1
POWE RED EXOSKELETO NS
Or i g in a l ly de vel op ed to al lo w the cr ipp l e d to move , t h~ powe r ed e ~ o
skelet on i s now u s ed in a ny s it ua t io n wher e a temporary strength i n cr e~5 e
i~ req ui r e d , s uc h 2 5 car go loa d i nq or c omba t , o? t c. i,.jh e rl c orn b i (.eo \-1) t h com b 2, t ar rr. 0 u r, i t f 0 nr:5 b .:' t t l e d r·Eo :: s .
A pQwer e d e ~ = 5~ el e ton i ~ s i mp l ) a ser vo - p owe r ed f rame s t rapped to an i nd i v i du a l ' s bod ) . It amp lif ie s a i l movemen t s , e f f e ctive l y dOU b l i ng s tre ng t h an d g i v i ng u n l i mi t e d endur a nce (e x:ept in de t e r min i ng determination l . I t i s p o we r ~ d by a bac kmounted fu el ce l l wit ~ en ough en e r gy f or twelve ho u rs, a nd can be worn o ve r all a r mo u r ~ xcep t combat armour , b eo.t t l e d r e '= 5 , 63r1d v ace 5 II i t.5 • TL 12 . vc l u me : 2L . t-JE i'3ht: 1 0 \ ~ '3' Cr·5 0 000 .
A he a v i e r v e ~ s i o n , whi ch t r ip les stre n g t ~ , is alse a vailab le . It is t h ic ke r and b ul k i e r', an d i nc l ude s heav y -du t y cl aws a nd a 2 4 -hc ur powe r pac k. TL 13 . Vo lume: 4L . l.Jei ·3ht : 20 L'3 . Cr·80 COO .
\;
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Ma gnus Abel is atte ~; tin ; : 2 ~e v it al~
i ze ~is rRA V~LL~ct fan2i~e. 3uos c ~ i ce r s
wi s hi n g to c c~ ti~ue s ~: ou : d se ~ ~ ~ r oo f
o f sub s c ri p~ ions to r ~ ~ ~ . Abel .
ISOLOMANI CRUISERI The Solomani Cruiser is a large escort spacecraft used for piracy suppression, border patrols, convoy protection, and minor naval actions b)' the Solomani Confederation. of the most common Solomani ve s s el s , e ven occasionally tered i n Imperium-held areas So l oma ni Rim.
A ver s a t i l e ship, the
It is one military
encounof the
Solomani Cru iser has high jump capability, a l arge computer, and eight spare staterooms (often occupied by ship's troops). It carries two cutters with two modules each; all ships carry two open modules, with the other two tailored to the ship's intended mission (usually one ATV module and one we a po ns module Idescribed in Advent u re 7: Broadsword)}. Some vers ions of the cru iser have replaced two of the sh ip 's laser turrets with parti cle accelerator barbettes.
SOIOlifti Ct(is!r SR-A644452-000000-40100 M(r~. 1000 toa5. Bitbri!s bwillg 8 2 Cr,,:22.
Jatt~rips 8 2 Tl:14. Passeftgers:O. Low:O. Cifgn:45. Fael:440. EP:40. Agility:1. Troops:a.
STATISTICS
Tonnage : 1000 tons. 14 OOOm3 •
Crevr: 22 crew. 8 troops. Dimensions: 43.5m L x 58.5m W x
12m H. Acceleration:4-G constant. Jump: 4. Power p I an t : 4. 40 EP. Agiii t y 1. Engineering: Two Transstar B591 fu
sion power plants driving one Boeing Mark II-E Thruster manoeuvre drive and two Douglas-one Hy pe r t hr u s t jump drives.
Grav i Li c e : l-G floor field, standa r d inertial compensato rs.
El ~ ct ron ics : laszlo Elect ronics model i5 computer .
Armamen t : E i gh t t riple laser turrets~ remotel y controlled tram bridge. Two particle acceler ator barbe t tes.
Ca pac It y: 45 tons c a r go. Veh i c l e s : Tw o 50- ton c utters wi th
t wo modules e ac h .
- ~)
DECK PLAN LOCATIONS
1 . Br·idge. S t a t i o ns for p i l o t , na v i gator, and eight gunners.
2. Computer, Upper level. 3. Galley. 4. s i c« Bay . 5. Common Area. Hatch down to Mus
tering Area. 6. Jump Drive, Lower Le vel. Hatc h up
to Engineering. 7. Manoeuvre Dri ve. 8. Power Plant. 9. Airlock.
10. Ship's Locker. 11. Fue 1 • 12. Fuel Scoops. 13. Engineering. Stations for si x
engineers. Hatch down to Jump Drive, Lower Le vel.
14. Jump Dri ve, Upper Le ve l , 15. Avionics. 16. Computer, Lower Level. 17.-47. Staterooms. 48. Mustering Area. Troops and Creloj
meet and organize he re. Hatch up to Common Area. Hatch d0101n to Access corr- idol".
49. Cargo Hold . 50. Cutter One. 5 1. Cut tel" TIoj0 •
52. Access Corridor. Hatch up to Muster ing Area . Hatc hes down to barbettes.
53. Spare Cutter Modules. 54. Particle Acce lerator Barbette.
Access through Access Corrido r.
Bac k Issues
tt1 , so Id au t ~2 r~prints a vailable #3 s o Id au t ~4 •••. •••.•••••••••••.•••.••. so 1d aut #5 s o ld aut #6 ........ •..•..... ... s t i I l av a i l ab l e It 7 . . . . . . . . . . . . . . . . . . . . s tI l 1 a \I a I I ao 1e t+8 s t i 11 avai lable
Deck Plan Symbols
I R IS V ALV E \'IANUA L H AT CH
~ t tl' V ald H atch *-<
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o Floo . Floo, G o Bo." Floo r In<! 0..,1>..0 0
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I NORA'A SUBSECTOR I
Nora'a was t he last subsecto r i n the Tr Ojan Re a c h t o b e c o l o n i zed. It wa s fir s t sett led b y t he Asla n in the earl y 500 '5, the Flor iani movi ng in a ce n t u r y l a t er . The tw o ferces met in 1022, and during fort y y e a r s o f wa r , t he AsIan =ap t u red t he worl d s no w kn o wn as Aft ye and Iryao. Since then, ther e have bee n seve r al m ~ncr border c las hes and frequent Asian r ai d s in t o the F ler i an leag ue .
Durin g th e Rebel l io n , the No r a ' a s ubsecte r i s a major ba t t leg ro u nd , WI th t he Fl o r i a n i f i g h tin g a hol din g act io n aga i nst t he AsI an Aerl a k h t . F r om 1 1 18 t o 11 2!) , Dalfi, Va d a d a , Ta nar-, a nd lafk i n fall, bu t fr'om t he n o n t he As l ar. gai n no mor e groun d . Al i rar of t he Gl o ri ou s Emp i re ~s t a ke n i n l ate 111 8.
Al IRAR (0805 ) is par t of t he Glo rious Empi re, wh i c h b r o ke off f r om the Hi e r a te i n 650 . l i k ? al l Emp i re wo r l d s , i t has a s ign if i c a nt human p opu l a t ion a nd a mi l i ta r ) go ve r nment.
EAWA TRYE (0 107 ) was or i g inally colonized when a la rge merc hant crashlanded, st rand ing two hundred AsIan. Only half survived, but those few were able to form a st ro ng, healthy colony despite the planet 's corrosive atmosphere and fluid hydrog raphic5.
KHTYEK T (0405) is the majo r AsIan mineral produce r in the Tr Oj a n Re a c h . Cho ck - fu ll o f he a vy metals, it has one of the largest d e p osi t s of lanthanum ~ ver
d i s cove red . VADADA (05 0 3 ) is ene of t he Florian League's t wo maj o r in du s tri al c en t r e s ,
a nd it s lar gest starship prod uce r. EAHAW (0 8 0 3 ) i s a mil itar y tra in ing and muste r ing f a c i l i t y for t he Ahroal' i f
cl an . wit h no pe r Mane nt populat ion.
Af t ~/e 0 10 2 A8603M3-D Non - industrial. Deser t wor l d. low popu la t i o n. G A h a i k he a 0106 B4224K3-9 R Agricultural. Rich . G Ea.v,a t rv e 010 7 B8B57K6-C R Fluid hydrograph ics. G T)' e a'i h 0109 B5488M9 -E G Ol au h 0110 BI018L8-E Non-agr i cu I t ur a l , Ice -capped. G Da If i 0202 C750345-9 Desert world. Poor . Non-indust. l ow pop u la t i o n. Kh t e i a t l o i Ir 0203 B2234J6 -C R Non- ind ustr ial. Poor. G Ewo i f t o i I 0204 B5466K6-A No n - in du s tr i a l . Agricultural. H'a 0 20 7 D65 74 K9-6 Non- industrial. G Hr e a h r ya 0209 B333AH9 -D Non-agr icultural . Poor. G No r-a ' a 0 30 1 A485645 -9 F Agricultural. Non-indus tr-ial. Rich. I rv ao 0302 A5588K8-E R Suiaoi r 030 8 B6513G7-E Non-industr ial. Poor. Low population. G Hkah a 0309 B8976K6-A Agricultural . Non-industrial. G Kht 'j e k t 0405 B2006J5-8 R Vacu um world. Non-indust rial . Non-agr lc ul t ur a l. G Oso to ti al 0406 E5508N7-C Poor. Desert world . G Aow a i h 0409 B5866K7-C R Agri c ultu ral. Non - ind ustri al. Ric h. G f<h i 04 10 B98 75N8 -C U G Vad a-d a 0 5 03 A410944-F F Non - agri c u l t u r a l. Ind us t r i a l. De s ert \'Io r-ld . G
E I i hf o i r l 050 5 A1532K6 - D R Non- ind ust ri a l . Low pop u la t i o n. Poor. G F t a l e 1 r- 1 0508 B6 3 0 3 J A- 6 De s e rt wo rl d. l ow pop u l ation . No n- i nd u st . ?oor .G Oi h/ <:- t l ' he 0509 B7'? 9 7H5 - E G SOll f t e a 0 5 10 A2517K4 -D R Poor . G Sei ' ea.l 0 6 0 8 B5 10 8M6-A Non - ag r i c u l tu ra l. De s ert world . G T a n ar 070 2 C7 8 7640 - 9 Ri ch . Ag r·i c u lt u r al . No n -ind ustri al . l a f I.< i ( I 0 7 0 4 C7 7 A84 6 - 9 Wa t e r \.,a rid . G
WO i I re avrau 0 707 BI 0 0 8N5-E R Va c u um world. Non- agr ic u l t ur al. G
UoO 0 7 0 9 C6A24 l 6- 8 T Non-ind ust r ial. G E a h a l'l 0 803 B523 0 0 0 - 0 Ba r r e n 1'10 r' I d . G R
Ya e a l-Ia ok h 080 4 B1307l B- E T De s e rt wor ld. Non- a g r icu l t u r a l. Poe r . A l i r-ar 0805 A3 5 5 5 6A-C F Agr' i e ll I t u ra I . No n - i n du s t r-I a. I , G Ehae a l i r 080 9 B6 3 65H B- 9 l'lon - i ndu s t r·i a l . G
ef 1 (l ~. 6 13 b r l l i on . T n ~ No ra 'a 5ubs@ct or c ont a i n s 32 worl ds wi th a pop u lat i on lev el i s F , a t IJ adad a .
Th e h I g hest pe pu l a t i on is A, at Hr eahrya ; the h i ges t t e ch - v
edate r pre sen t o :;0 water present
Asteroid belt
'It' Imperial naval base • Imperial scout base • Sc out way station A Research station t1 Foreign naval base
Foreign military base
T::i:A V2L Zm:ES
Amber zone
?'e d zone
PO?\JLATIOh
Secundus under one billion ?:::::::i-:L: S over one billion
starport type
RANIB
YGGDRAS IL
:r m :> ~
-<o
gas giant
worl d t ype
base s
x-boat route
world name
travel z.one code
A: Een ori al 3: Egy r n ,.. v : Pax Rulin D: Gaz'..l l i n =..: y g g:irasi l F: Dpre s 'J : Si ~ c a l
.. : Tobi a
__ _ _ ..
! : Nor-a I a
J : Gcertel K: Tl aio....ah a L : 1: : ." 0 :
The 30"d er l ac c ?ani '0 Si lraaihe ;:~ e a' a s
----l
FEATURE ADVENTURE· AFTER THE FACT
by Duncan Torrance
ED I TOR' S NOTE: This issue, we are ben d in g several policies to present th is e xc iti ng adventure by Duncan Torrance. It is set, not in this i s sue ' s s ubsector, but i n the Tob ia subsector (7.l • .. 5). It i s also set pr ior to the Rebellion, around 1114. Finall y, most of the starsh ips included i n the ad venture have not yet been co nve rted to ~esaT~avelle~; all other asp~cts of the adenture conform t o the neH rules.
THE MISSION
W hil~ si tt ing at the Wildeman (Tob ia 0 4 0 9 B201674-C> highport bar , the charac ters are approached by a robust- looki ng fellow Hho introduces himself as - Var n Alficad (B4 9 AA8 l , a loca l ma nage r for SuSAG, LIC. He expla i ns that a crisis has arisen for t he megacorporation , and some anonymous a dv en tu r e r s are needed to solve it.
Two days ago, the Constellation, a SuSAG-owned stellar-class subsidized liner (descr ibed in Adventure 13: S isnal 6K ) used by the corporation's top brass was h ijacked r ight under th e noses of both SuSAG and star-port s.ecur t t v t it jumped before any ships could in t e r c e p t . The entire incident is an embarrassment to both the corporat i o n and the local port authorit y, a n d has be~n hushed u p .
The liner was carrying several VI P ' s : Va r n ' s br other Sten (C99754), Se li na DiSpaziano (487A89), and Dr-; Gwen dol yn La t a (586CB6> . Selina is t he daugh t er o f the SuSAG s ubsector man ager, an d has been travel li ng a bou t th e a r e a v i s i t i ng va r ious compa ny in s t a l l a t i o ns . Dr . Lato i s one of SuSAG's t o p s c ien t i sts , c u rr en t l y in ~ol ve d i n a n i mp o r t a n t r e s e arch p r og r am on Pan dora. Sh e was on he r w ? ~ to Tob i a wi th th ree d rums of a new dru g r e qu ir i ng further evalua t i o n.
If Dr . La t a a nd the new d rug fall into t h~ wr ong han ds, e ithe r corpora t e o r t. *rr-or ist , t he effect cou ld be de vast at in g . Va rn wil l say no mo r e a bout the d rug , but off ers th e g roup
Cr300 0 0 0 for t he resc ue a nd safe r e tu r n of t he Co n s t e l l a tio n a nd all aboard, with t he highes t priori t y bei ng Dr . La te e.nd t he dr-ug . If t he characte r s accept, Var n and t wo secur it y pe rso nne l wi l I accompan y t hem to s uperv ise t he mission.
THE SEARCH
A searc h o f c ompu t e r records, ne~'ls
reports, and discussio ns with port authorit y staff will turn u p the tollowing information:
1) Varon Al f i c ad' s b rot her Sten disappeared tH O y e a r s ago on a scout mission to the Islands cluster IRe f t Sector-l, bu t he myster i ou s I y reappeared t wo we ek s ago on Wi ldeman with Varn. I f Va r n is as ked about th is, he wil l e xp la i n t hat i t is actua l l y an ex-mar i ne name d Zac k Tasigi playing h is b rot he r. Tas i gi was hired on to protect Dr. La t a , and was aboard the Co n s t e ll a t ion when it wa s h ij a c ked .
~ 1 ~\ I ~\ '
~ ~::rtt;:;~ -~
1:l
2) Sel ina DiSpaziano is currently run ning awa y trom an arranged marriage be t ween her and the son of th e su bs e c tcr Du ke . Sh e ha s gone t hr oug h seve r a l s u i t o r s in th e last two ye a r s , a nd was seei ng a r ogui sh ma n to r s e ve r a l mon t hs befor e t he mar r i a g e wa s arr a nge d. Hi S na me I S Ande r Sell a d i n , an d he i s r umou r e d to hav e t i e s \.ol i t h t he T'ro j e n Her-de , a loc al pir a t e ba nd.
3 J Four lar ge crates from Iil gan were loaded onto the Co ns t e l l a ti on at Wi l de ma n th r e e hours be fo re t he hij a c king , wi t h t he au t ho r i z a t ion o f Lad ;! Sel i na . One ca r go hand ment i ons t hat t he y we r e quit e large a nd c old , an d r emi nded him o f l ow berths.
The onl y cl ue that Varn has about th e hij ac ke r s i s a disposable lighter f rom Ene r i 's S t a r po r t Bar & Gr ill on ! i 19an (Tobi a 0309 C467787-81, found in t he Cons t e l l a t i on' s docking bay bef o r e takeoff. If the party goes to I ilgan, the bar is easy to find. Regulars and staff are ver y helpful, and menti on that two pirates, well-known members of the "Trojan Horde," were
asking quest ions about a scout named J ac k Colberg nine days ago. Two days later, Colberg was found dead in his hotel room, shot with a high-powered laser. His scout/courier was stolen four hours before he was found by hote l staff. One patron wi 11 mention th a t he heard both of t he pirates di s cu s si ng a h i jac king and the prof its t hey would make from it.
I f the players choose to investi gate Colberg 's r oom, they will find tha t i t ha s been searched, cl~aned,
a nd ret u rned to service . However, a caref ul s e a r c h will reveal a crumpled page f rom a scout service notebook h idden i n the r core t s heat vent. The pa ge descri be s the location of a r og ue p lanet i n he x 0308 of the subs e c t or, an d t he di s c ov e ry of a h idden pi rate bas.:=- .
THE ROGUE PLANET
If t he p l ayers j ump to he x 0 308~ they will f ind t hemselves in t he middle of empt y space, 5 AU (750 million kml from the r ogu e planet. It is a dead r-oc k , 1120 km i n diameter', that I-.as rI pped away f r om i ts s tar several mi l l i on years ago an d i s no w wandering ac r oss s pace.
Th@ rogue p lan e t i s di ffi c u l t to
fin d , as it r e c eives no elect r omagne tic r3diation tram a s tar. I t can be de tect e d b j EMS wit h a Fo r midable sensor task, o r b y De ns i t omete r with a Rou U n@ t a s k . Ther-e i s a ta int EM emi s s i on l eve l (ma sk ed 2000MW powe r plantl de tectab le with neu t r i no sen sor-s .
THE HI DEOUT
In a crater near t he planet's north pole is the mai n base of the Tr Oj a n Horde. From space, it appea r5 oril y as a smal l neu t ri no and I R source. From close up, i t appea rs as a 1af'ge I and ing f iel d and a gurl t ovre r . Se veral ships are scattered about: two Joll y Roge r c lass pirate corsairs (T , l . #41, a mod ified X- bo a t tender (Supplenent 7 ~ Traders and Gunboats l , a c hameleon - class commerc e raider (Adv en ture Cl ass Sn ips Volune II, Jac k Colber g ' s scout / courier, an d the Constel lat io n. A large hydr ogen t ank (1000 t ons l is set in t o the crater
1'1a 1 1 • Most of t he pirate base has been
bu r ied or i s unde r gr ound . It was set up seven ye a r s ago by Andor Sellad in afte r he found out about the rogue planet from an old scout (later found dead in an i ndus t r i a l trash compac t cr ) . I t \<.a5 originall y set up to exploit a l arge lanthanum depos it, but two ye ar s ago, when the deposit began to run ou t, Sellad in started to assembl e t he T~oj an Hord e and prey on sh ipp ing .
The in teri or of the base is pres sur ized a nd comfortab le, with gr ay plates i n most locati ons. There are alarm sw itches in mos t areas, and many rooms have emergenc y e xplosive hatches (des ignated on the map by ac c e s s panel s ymbols).
HIDEOUT LOCAT I ONS
1 . Cargo Ai r l oc k . 6m ceil i ng . 2. Main Sto rage Ar ea. 9m ceili ng .
Ther e ar e no gr av plates in thi s a r ea. Vari ou s crat es a r e scatt e r e d he re, c on t a ining f ood, s par e parts, a nd sma ll chun ks of l anthan um.
~ . Veh ic l e Ai rlock / Storage /Maintenan ce . Two pressurized a ir /raf ts a nd man y too 13 are present.
'4 . Turre t To\" e r Bas e. The tower i s 18m h i gh with a ladde r going u p t o th e two tr i pl e l as er t urrets
- ;, 1
at the top. They can be con bedroom. Andor and Sel ina curtrolled from there or remotely rentl y r es i de here. from the Control Centre. A small 10. Galley. access hatch allows entry into 11. Barracks Rooms. Each has bunks
5. the EVA
tower Ready
from outside. Roo~. This room holds
and well
lockers for six as a fresher.
people, as
25 vacc suits of variou9 sizes and designs, as well as various pieces of equipment and several
12. Control Centre. All e i r l ccks , lighting, gravity, power, and the turrets are controlled from here.
crates of RAM grenades. This area also contains the 6. 7 .
8.
Personnel Airlock. Exercise Room. Can be converted into a sick-bay in emergencies. Ma in Hall/Comnon Area. This room has two Ieve 1Sf 1inked by four staircases, and is filled with
base's model/2 computer, sensors, and life support equ ipment. There is a weapons rack an one wall. The base's 2000MW fusion power plant is buried 10m below this area.
var ~ous trees and. plants. 13. Drug Storage Area. Various pieces 9. Andor Selladin's Suite. This area of lab equipment are be ing set up
has two levels, linked by a along one wall. staircase. The lower level 19 a comfortable living area, while the upper level i~ a luxurious
14. Mining Centre. Contains mining equipment and storage bins. 6m ceiling.
:
THE HIDEOUT
:.
f uel tanks
~ ,~- . ...
:ield
• •
landi n G ,
L I W" . · ~· ""
t he hideo u t ~ V , . I • • •
o 5m squares
- 12
..
15. Holding Area. Twenty cells line the walls, currently holding 11 prisoners, inclu~in9 Varnts -brother.
16. Mine5. Several kilometres of lunnels criss-cross the side of the crater, and link with the base here.
17. VIP Stateroom. Comfortable quarters +01" four. Dr. Lata is currently imprisoned here.
18. The Hideout Bar. A complete bar and nightclub for the entertainment of the pirates.
19. Catwalk. 3m above the flOOr of the main hall.
A TALE OF TWO HIJACKINGS
Over a month before the hijacking of the Constellation, Varn Alficad was passed up for promotion for the fourth time in a row. For days, he considered various revenge schemes, and they all congealed when he stumbled across a report on Dr. Lato's d iscover y. Two days later, he met lack Tasigi, I-lho bore an amazing resemblance to Va r n ' s l os t brother. He h ired h im, ' and the two set ciut to hi
jack the Constellat ion while Dr . Lata was aboard. lack had all the sk ills necessar y to operate the ves~el, and was able to get SuSAG clearance by posing as Varn's brother. lack was booked to travel on the Constellation; at Wildeman, he would let Varn aboard and the two would travel to Theev (Sindal 0506), where Lato's drug could be mass-produced and sold on the black market.
MeanWhile, Selina DiSpaziano, wishing to avoid her upcoming marriage, planned to run away with Andor Selladin. She had him and two thugs smuggledabaard theConsteUdtian in low berths; when she later revived them, the four took over the ship. The fact that Dr. Lato was aboard was an added bonus for Selina, although it was actually Andorts main motivation for th. hijacking.
Varn then hired the players to get the Constellation, and Dr. Lato, back. When the players complete ~issjon, Varn, Zack, and the guards will attempt to kill them resume their plan, taking Dr. and the drug to Theev.
the two and
Lato
THE DRUG
Dr. Lata and her research staff created a chemical injection, designated AXZ, also called the 'zombie drug.' It affects the mind, rendering the victim more suscept ible to suggestion. If an individual is drugged, use the following task:
To avoid AXZ effects: (Difficulty), Int, End, instant. Referee: Difficulty is based on dos
age size. Mishap damage is applied to Intelligence. Success reduces the dose effect by one level (2OmL acts as lOmL, etc. ). Exceptional success (2+) eliminates all effects.
A 10mL dose ofAXZ will result i n hallucinations for 10 hours. Avoiding the ef fects is a simple task. Mishap damage is automaticall y one po int.
A 20mL dose renders the victim susceptible to commands. Roll Intelligence or lower on two dice to avoid following any given command. Effect lasts for 2D hours. Avoiding the effects is a r ou t i ne task. Mishap damage is ID. Co nt i nued on pag e 18
- '1 3
ICOMPUTERS PART 11 C cm put e~ s a re a n in t e gr al pa r t o f T ~a vel ler: t hey serve to in f o r m and con t r·0 l, a nd t he ski I I t o use them i s common in MegaTraveller. Yet what happened to the rules for them in the game ? Th is series of art icles deals wi th these r ules, some old, from other publications, and others new. All are adj usted to MegaTraveller.
There are three basic ,t y pe s of computer: robot brains, ma inframes, and personal computers. Robot brains, the smallest and in many ways the most complex, are dealt with in Boox 8, Robots. Unlike other computers, however, they pursue indep~ndent
thought and action, and are able to learn. This versatility makes them very powerfUl, but also too unstable for use as standard computers.
Mainframes are the type of computer used on starships and in large offices. A large central unit is placed i n one area, with several terminals (c o n t r o l panels) scattered throughout the working sh ip/office. Large , heavy, and expensive, mainframes are the only type of computer listed in MegaTraveller.
Personal computers are the most familiar form in the late 20th century - - a small, independent termi nal and central processing unit. They are usuall y not as powerful as a mainframe, but have the benef its of being smaller, cheaper, and quite portable. The hand computer is a higher TL per sonal computer.
Personal Computers
Model Weight in kg by TL Equ i v. Cost 7 8 9 10 11 12 13
0 Cr 800 4 2 1 . 4 1 CriOOO 4 2 1 .4 2 Cr2000 4 2 1 .4 3 Cr3000 4 2 1 • 4 4 Cr 40 0 0 4 2 1
We ight: as s hown. Power: 0 .0001kW weight. Pr ice: If TL 7 , x 2. TL 14+, x 0.5. Volume: weight x 3.
14
.4
x If
From TL 7 to 8, all computers (both personal and mainfram'e) ' - u'se floppy diskettes for programs. TL 7 d isks can hold about 60 000 words, or 6 70 disks to one space of computer programs, while TL 8 disks ho ld about 1
mi ll ion words , or 40 disks to a c ompuler space. Disks weigh 50g and cost Cr5.
From TL 9 to 12, computers use optical storage diskettes (similar to laser disks ). Optical disks can hold some 40 million words, or one space of computer programs. Opt ical d isks weigh 50g and cost Cr10.
From TL l~ up, computers use holocrystals. Ho locrystals can hold some 400 million words, or ten spaces of computer programs. They weigh 50g and cost Cr50.
Disks are usually only used for minor programs, such as games or accounting files. Regardless of how : much free space they have, holocrystals usuall y car ry only one program. In vehicle ma inframes, programs are often held in ROM storage, requiring no disk or crystal.
A variet y of peripherals is a vai l able for computers. Personal computer peripherals are usually extra, but mainframes automatically have t hem, subject to TL.
Batte r y : For 0 . 4 k g personal compu ters on l y. A rechargeable batter y prov i ding one month of power . TL 9. 50g. Cr150 .
Large Scree n: A l a r g e plast ic screen wh ic h folds i nto t he t op of the computer'. Allows use of diagrams, maps, and images. For u s e with map box func tions. TL 11. Cr500 . 200g.
Modem: A d ev i c e allowing commun i cations with other computers through telephone l i ne s . TL 7 . Cr200 . 0 . 5 I< g .
- 14
Optical Reader: An optical device that scans and m@morizes text, illustrations, and other hardcopy. It can be used to analyze and compare images, condense text, check handwriting, etc. Tl a. CrSOO. 1kg.
Printer: A paper printer providing hardcopy. Tl 6. Cr300. 3kg. A colour laser printer becomes available at TL a. Cr300. 0.5kg.
Radio: A device allowing communications with other computers by radio. TL 9. 100g. (30km range.) Cr250. Rules dealing with computer communication appear in Traveller's Digest No.8. Available in larger sizes and ranges for vehicle computers (statistics as in craft design).
Vader: A voice control unit allowing vocal command of the computer and transcription if linked to a printer. Tl 10. CriOOO. O.Skg.
The standard hand comput@r is a TL 11 model ll personal computer, with radio, battery, and large screen.
SOFTWARE
The main strength of a computer is its software, which determines what it can or cannot do. The number of programs a computer can use is expressed in this table:
Computer Memory
Memory in: Model CPU Storage
o 1
Ilbis 2
2/bis 3 4 5 6 7 8 9
1 2 2 4 4 o 3 6 6 o 5 9 8 15
12 25 15 35 20 50 30 70 40 90
Bis computers have no internal storage. They can only use disks/crystals. CPU refers to the number of programs the central processing unit
- 15
can run at once; storage is the number of additional programs which will fit in memor~, without requiring a d t sk zc r-v s t s t ,
All computers can do mathematical calculations, stare informatian, and play games. Such programs generally take 60 000-20 000 000 words. As a general ~ule of thumb, assume 2 000 000 words per model number of computer (with model/O having 1000 000). Such programs are relatively cheap and have little effect on the game (unless the players lose the disk that had the kidnapper's phone number on it!).
The programs below are descr ibed accord ing to memory space, cost, and function. (Cost includes cost of disk/crystal.)
Artillery: Usually used only with hand computers. Calculates ballistics and firing data bas@d on firer and target positions, weather, etc. Decreases indirect fire difficulty by one level when used with all indirect fire weapons except grenade launchers. Can be used with up to 5 firing units as long as they can communicate with the computer operator. Cr1000, 0.2 spaces.
Battle Management: Similar in function to the battle computer, when linked with a large screen and map program, this program organizes tactics and troops on a battlefield. All units must be equipped with rad ios. As long as radios are operat ing (not j amme d ) , tactical points pool is multi plied by 1.5. Units without operating radios can only use unmodified tact ical points pool. Cr5000, 1 space.
Bug: Determines if a computer termi na l is being monitored, and gives an alarm. When used with Intrus ion program, detects presence of a defense program. Often illegal.- Cr5000 , 0.2 spaces.
Cop y: Used to cop y other programs. Such programs vary in quality depending on cost and Tl. Often i l l e g a l . - Cr500-3000, 0.2 spaces.
Defense: Used to protect computers
from unauthorized entry, by either radio/modem or a linked terminal. Always kept in storage, not on disk/crystal, and ready to automatically cut in at any time. Quality varies depending on cost and TL. Many include feedback efects, often lethal.* Cri000-50 000, 0.5 spaces .
Diagnostic: Checks for malfunctions in the computer and all systems is connected to. Lowers difficulty of diagnostic tasks by one level. Cr3000, 1 space.
Environmental: Used only on vehicles. Manages life support, grav plates, drives, power plant, and other systems on vehicles. It is mandatory for all computer-equipped vehicles. Cr5000, 1 space.
Ferret: Seeks out desired information in a system. Usually used with intrusion program. Often illegal.* Cr2000, 0.2 spaces.
Fire Control: Usually used only with vehicle computers. Allows computer fire control of any direct fire or starship weapons. In vehicles, treat FC TL as one higher. In starships, this program is necessary to fire weapons. Cr3000, 0.5 spaces.
Imperial Second Survey Data: Also available via radio link with other mainframes. Complete UWP data on all worlds within the Imper i urn, and many beyond. Cri000, 0.5 spaces.
Information files: Files of information on machinery, techniques, operations, books, etc. Cost varies depending on size and complexity. Also available via radio link to other mainframes. Cr500, 1 space each.
Intrusion: Used to break into other computer files without passwords, either by radio/modem or at a linked terminal. euality varies depending on cost and TL. -Of ten -- -i 11 ega 1 .... CrI000-50 000, 0.5 spaces .
Jump: Used onl y on starships. Controls the process of jump. Given cost and spaces are per jump number. Cr5000, 0.5 spaces.
Launch: Necessary for the firing of
missiles . Controls launch, course, and detonation. Cr3000, 0.5 space.
Library Data: Also available via radio link to other mainframes. Contains a complete encyclopedia of the Imperium. Cr2000, 1 space.
Map: Holds complete map and survey data of up to 100 worlds, down to 5m resolution. Can be programmed from orbit with an EMS array (take 1 hour per UWP size digit). Often used with fire control and battle management programs. Cr500, 1 space.
Navigate: Used only on space vehicles. Calculates courses for interplanetry travel. Decr~as
es task difficulty of interplanetary travel by one level. Cr3000, 1 space.
Security: Usually used only on mainframes. Allows the computer to monitor various sensors and set otf an alarm if certain conditions are met. Can also be instructed to loc~ doors, release gas, etc. Similar to DCS in Customized Starships (T.l. "7) and Anti-hijack program in Traveller. Cr5000, 1 space.
Starsh ip Identification: Also available via radio link with other mainframes. Contains complete statistics and identification data for over 2000 starship designs from in and around the Imperium. Includes common alien ship designs. Cr2000, 1 space.
Virus: Programs designed to spread throughout a computer system for various purposes, including tagging, changing, or erasing programs, tying up or c r a s h i ng s ystems, etc. Often illegal.· Cr500-50 000, 0.05 spaces.
~Rules for the use of these programs will be presented in Part 2.
Next issue, we will discuss programming and hacking, and in Part 3, we will deal with exotic aspects ot computing .
- '16
IMegaTraveller Adaptations I Wit h ~egaTrave'ler's pUblication, T~aveller has been subjected to a huge amount of change. Many vehicles~
weapons, and articles that have previously been published no longer work under the new rules. To this end, we now begin an irregular series of articles presenting MegaTraveller vers ions of all the old Traveller things we know and love. We begin this issue with old articles from Third ImperiU1J.
SHI£LJS IT.l. III
All sai.lds '1C!pt the Repllsor Iflt ire c1rri!~ 01 01• .,•• Two-hlle.d *!ipOIS llitg. blid.s, rifl.s, .tc.1 CiiDot b. ,514 ,ita a sii.ld, .XCtpt by rt~uci.g tk. sii.le's i1lO1r Vila. by t iIId 9iviftg a -2 DII to hit .m ti. *!ipOI. 4ll siieids lm!pt r.~ulsor bfltl Dlly t.f.ld ti. beittr's frolt lid r.qatr. i str'lgt. of St to as. prop.rly. lot""ist, rt4lt. itIOir Villi by 2.1 ArlOur vall!! il par.ltiP5ts Itt a9iitst iild-t.-liftd "upon ally. All il squt. brui.t! it. agiitsl 1i5ftS IlIly.
SKALl SHIElD·O: ArOl.d 100••• sii.le. Givt5 i.eitiolil frOftt arlOUr value of 131 2. 3ig. Cr20. 4l.
lARGE SHIElD-O: Alar9f rtetaB9Ilar 1OO'.a sii.ld. 6iv'5 addiliolal frolt araoar vill. of (41 2. 5\9. Cr3S. St.
SMAll SHIELD-I. ArOl,d ..til sii.I.. 6ivI' Id'itiOiII frOftt arlelr Viii. of 151 2. Sig. CrSO. 4L.
COllAPSIBlE SHIELl-7: Attllspirt.t pli!tic sai.ff, collapsible. Slv" a"itiolal froat irlDlt ,all. of 161 3 {OJ. 2kg. Cr 100. 8l 12 .," cDIIip5HI.
REFLEC SHIELI-9: ArOlld rtfltc sai.I'. 6ivt! ad'itioaal fratt atIOIr val,. of IS) 2 r6J. 21,. CrlOO. 4l.
REPIlSOR 88..T-16: A9"iY .aellle lid .icr~roct5SlU'. Rl!p.ls ill objKh of 500g Of ItSS lovial) It 'llm! ,.ubr tUI 1001/5. &iv!! admlltul 1t1lOll!' vain af tu 15 rOl (5 V5. pllSll aa' flSiol ~15). 10t9. Crl50 000. 15l.
STm F1lAII (1.1, III
Chrlical fOil Ihic~, 'pOI coatact lilh 0IY9'I, ~ird.ft5 to fori plast~l (taies Ol! liaut.l . Tilt coatails .toU9~ fOal for 1~.
E.ari cabic Ittr. hiS 1I allou Vilu of 30, ill is ~w9H ia the SlI. laa••r as a square Iftr. Df buiI4i.,. Tl 13. St. lig. CrlSC .
CAMOUFLA9E COYEJ 11.1. 12)
Afabric CDY.r placed oy.r vehicles whicb cfeates a holographic il iqt ilitatia, the surrol.dia95. Acts as elettroaa9n.lic Ilsking 5ySt •• lit~ r.sp.ct to ,..triaD s,lsors. DetPetio, by EKS is a Forlidabl. task. Has!o effect oa Xass D.tectors lad HAS eqa ipl.ftt. Statisti cs'belowarf for each square Iftr.. Tl14. n, Zig. Cr 200.
BUlLVHIP: 500g. TL 2. Cr50. IL. CAlTROP: AIltal spit. used to dilig. tir.s or ft.t of pursuers.
Does dilag. dirpctly to 10COlOtioi of wh••I.i v.iicles. Hu ftO .Hect Oft oUet vehiclu. 100g. TL I. Cr2. O.IL.
CATTlEPRa»: Al.tr.-(oD9 pol. d.liv.riD9 el.ctric SiOC1S, up to 10 per bltt.ry. 750g. Tl S. Cr75. 2l .
CHAIKSAIl: 800~. TL 6. Cr5OO. SL tARTGUI: USIS spriftgs to firl !IIII Iftil dafts, tipp.i . it~
poisol or traaq. 3009. TL 5. Cr15O. O.7l. Ragiliae: Z5Oq. Cr15.
GAROTTE: Cor~ Isre for strlaglilg. p.ftttfatiol is igaortf. Joes al! filiqf poiatlroaJ~ ulI.ss victil lii.s a iisarl OJPOatlt tiSt. No efftct OD iftiividulIs Iflrilg ViCC Slits, clllbit anollr, or battlr drm . 1009. n I. Cr5. O.IL
UlTRA-YIRE GAROTTE: Garottt ladt of wire only a few anlecules thick. Extrt.!ly sharp. DotS ' ..age by (ltt ilg throat, rlther thaa 5trlagliag. Cil be uspd a9iiftst arlOlr,i cp. ~oa'its. 509. TL 13. Cr350. O.ll.
RACE: Aauvy cllb .m I ball Dr §pHts at tie ..c. 3000<;. TL I. Cr 100. LSI..
iOCKET PISTOl: Fir!! I liDiiturp II ~01iD9 liss ilr at til target. If the lissil! liss!5, it COltS atOIli for wp to tic aiditionl passts. 85~. TL 14. CrI200. ll. RICjlziae: ~. Cr3000.
SHURllEN: JapaD~e throwics Stl!'. 1509. TL 3. erlO. a.ll. lASER: firM a ditt aHiCk( to a SI cabl!, taH ~.I ims if
tlpctric shod. Ditt is thl ml.d bid il. Battery is gooi for 10 siOt5. Ca. br u~ aDce every tIC roulds. 3009. n 6. Crloo. e.s;
Pul lIu. Dalger Jiffialty rds Att" DIg Riagt Spic. Siglltur, R.coil As
.------------------- --~~---------_._-----------------------._---hllilhip - 2 1 slott - aad-to-Iui tiltrDP 3 1 clos. .... tilt Ifjl. JO ~ 11 siDrt - iitHo-iui Chil5<lll -l 8 3 saart . huHo-lud 1lirtglla IS 1/2 J'tHi.. low 10lf bi,i9l' 6lrotb Ultruirt
-- 20
I".. closr clou
- luHo-IUd - iaal-to-Iui
llice 3 3 s~t . allHo-liIIi R. Pistol 3 10/ 4 v.]olg 1.5 big' ttiill riflt' Shriiu - I 1 slott tar. hstt 10 4/ 2 short Ioat Itlll hui9l1
'Ut caaiDsilIl vsrs II of p,trocbl icils, ani caD OpPl'ite for ~our . Tiies ID rouftis to start.
2Tkis is tbe norsal dali9' I. vt l. COibat Yfrs iafts do 2 poilts. ~ T\i5 is the dillqt of t~. dart itself. Po isons act accord ilg to
Tranq Rounds rules ift P1a1,rs' Maauil. 4Dilaqt per ~ouftd.
'Dali9f ~quals attackfr 's stre.gti divided by 2. ~ersoa lust roll a tlSt to avoid runlilq over /steppilg al:
Routi I! , Del, (ytliel. ski 11 J, ·IOYe~.t ~, 1 tOlbit roud labsohltel.
'Weipol is a pistol, but fires as rifl ••
I
~
12nd YEAR ARTICLE INDEX I This inde'X lists all articles trom Article I s su e Page the second ye ar of Th ird Imperium Flamethrower 8 7 (i ssues ":5-8) • Used with issue *5'5 Florian league 8 4 Fil"st Year Article Index, it can Florian Merchant 8 8 ease finding any 7. I. article. Florian Starships 8 18
Hiver Embassy Ship 7 6 Article Issue Page Holosuit 7 16
Imperial Government 8 16 ACl"id , Home of the Blotches 6 10 Imper-ial Navy Un i forms 7 15 Adventure: Fun with Blotches 6 12 Inside Equipment: 7 19 Adventure: The Gabriel 7 10 Disintegrator
Project. Inside Equipment: Map Box 5 19 Adventure: Mindburst 8 12 Inside Equipment: Stateroom 6 18 Adventure: SS-12b 5 11 Inside Equipment: Tl 15 8 21 Blotch Communicator 6 9 Vacc Suit Blotch Exp loration Cruiser 6 14 lightn i ng Rod 6 9 Blotch Translator 6 9 Personalities of the 7 4 Blotch Vacc Suit 6 9 Rebellion Blotches 6 6 Prefab St.arport. 7 16
Combat. Spray Gun 8 7 Rocket Pistol 5 10 ~
Custom izl!'d Starships 7 17 Sound Dampl!'r 5 10 Cyborgs, Part 2 5 4 Shalth Systems :5 15 Cyborgs, Part. :3 6 4 SUbsector: Dpres 7 8 Droyne Coyns 8 Subsedor: Tobia 5 8 Droyne Cruiser :5 6 SUb!upctor: Yg.gdrasi 1 8 10 Electrocarbine 6 9 Traveller Chronology 6 First Year Article Index 5 18 Unexplored Space :5 16
Cont i nued fr~m page 13 .._..
A 30ml ~ -
dose results in total mind con t ro l. The v i cti m will do everything he i s told, and will do nothing without orders. The effect lasts 1D days, and avoiding it is a difficult task. Mishap damage is 2D.
A SOml dose results in permanent mind cont r o l , with no chance of recover y. Avo iding the effect is a iormi dab l e task. Mishap damage i s 3D.
Dr. l at o i s appa l led with what she has created . Gi ven a chance, shl!' wil l dest roy t he AXZ drums whi ch con
tain 100l of the substancl!' -- and all her notes. I f t he drugs disappear, however , SuSAG secur ity wil l attempt to tr ac k down the playe rs as probab l e cu.l p r it s •
Ad Rates
Advert ising rates per i s sue : $4 .00 business card s ize; $6. 00 fo r " 1/4 page; ~10. 00 for 1/2 pag e l $20.00 full page.
- 18
:
TRAVELLER'S ADVICE THI S ISSUE
\.IE'D li KE TO ThKE A 8REAK FROM A{)\}lC£ ~D SHOW SOME PIC1URES FROM ouR CHRISTMAS VACAT10"S O~
crATE . ..
g
HERE W£ At/€" ~£P~ IIJ R:::R O~ )'SS~T" . •.
INSIDE EQUIPMENT: AUTOPISTOL 9mm AUTOPI STOL CROSS-SECTION - SLIDE PULLED BACK
Pin
Standard Shell
Sear Pi n
Sight
Mainspring Hous i ng ;'!a i nspr i ng Ca p Ha i ns pring Re t aine r
Hou s ing Fin
NEXT ISSUE
~--Hammer
7Z22l~-~~L_ Hammer Pi n ~~-----Grip Safety
strut Pin
Firing Pin Spr i ng
Firing
Magazine Follower
Extractor
Magazine Base
Magazi ne
Trigger Magazine
Catch
Ma gazi ne Tube--~~~~~~~
Sight Barrel Bushing
OPERATION : After the magazine i s inserted Feature Adventure - Vendetta the slide i s pulled back, loading the first Goertel Subsector cartri dge. Firin g the Aut opi s to l pushes the Customized Weaponss l ide bac k, loading t he next r ound through rec oil. In or der to fire, t he safe t y loc k Plus: Computers Part II, the ( no t shown in cross-section ) ~ust be off, Glorious Empire, and a pull-out mapall owing the slide to move . The gr i p safe t y of Charted Space~ On sale in June mus t be s que ezed f or t he t ri gge r to move . -- don't miss it l
- 19
ESTT YBOXSE
/ . .r.
No. 1 IN TRAVELLER LI TERATU RE!
---:- - --
WE STeCK THE FOLLOWING LI NES OF FIGURES: 11al Partha Citadel RAFM Hi ni f igs Xa r tian ~etal s
Asga rd Gr enadi er Fr ei -korps Stone Mountain He roics and : os Skytrex GHQ Naismi th Dar k Horse er r the ',~al':'
WE SPECIALIZE IN ROLE PLAY I ~G GA~ES l
BOARDGAHES AND LEAD FI GURES . • .
ESPECIALLY LEAD FI GURES!
We s tock all the la t es t TRAVELLER supplements at reasonab le price s ! We a lso have bac k issues of J our nal and hard to ge t TRA VEL~~ fi gs .
I F YOU ~ EE D SOMETHING JUST ASK:
HOB"'IES Ave .
{ nc ou v e r B. c . C na da
60"' ; 73L - ,933 Don't leave JOur homewo rld
without it :
I :;OvJ OoN SALE :I FOR TRA VELLE11 : l-le ga Tra'leller FOR 2300 : St a r c r ui s e r I ?layer' s ga nua l Shi ps of t he Fre nch Ar m
~ OMI NG SeON : 101 lehicles ! he Auror a 30ur=eb ook II ?ra ve l e r' s D~ges tL,- - - - - - - - - - - - - - - - - - - - - - - - -J