they call it surfing for a reason

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April, 2008 1 They call it “surfing” for a reason: Identifying mobile Internet needs through PC deprivation. Rachel Hinman [email protected] Mirjana Spasojevic mirjana . spasojevic@nokia .com Pekka Isomursu pekka . isomursu@nokia .com

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In the spring of 2007, I co-lead a project that explored Internet access on mobile devices. At that time, uptake for mobile Internet content in the U.S. was dismally low. Recruiting participants that engaged with the mobile Internet for more than a few minutes once or twice a week proved extremely challenging. In order to collect the type of data needed to inform the design process and improve the user experience, we designed a PC Internet deprivation research study. Eight lucky participants used only their mobile phone to access the Internet for four days.I co-wrote this case-study about the project with Mirjana Spasojevic of the Nokia Research Lab in Palo Alto and Pekka Isomursu of Nokia Design and presented it recently at CHI in Florence, Italy. The case study describes details of the research methodology as well as design insights and implications for development of mobile applications and services.A lot has changed in the year since this study; the release of the iPhone in June of 2007 and Google’s Android platform in November 2007 were watershed moments for the mobile Internet – improving the experience and opening up opportunities for usage that simply didn’t exist before.Despite these advances, I still believe most Internet experiences on mobile devices are broken and compromised, overburdened by interaction models and metaphors from the PC that simply don’t work on small devices. Yet so much of how we understand the Internet – and computing – is based on the PC legacy.What has been exciting me most about mobile these days is that exact challenge… figuring out what metaphors and models to keep and what to leave behind as we try to prism Internet content through a myriad of devices.

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Page 1: They Call it Surfing for a Reason

April, 2008 1

They call it “surfing” for a reason:Identifying mobile Internet needs through PC deprivation.

Rachel Hinman [email protected] Spasojevic [email protected] Isomursu [email protected]

Page 2: They Call it Surfing for a Reason

April, 2008 2

1. Why we used deprivation as a methodology

2. Two design implications derived from research findings- Design for partial attention and interruption- People want information, not URLs

Page 3: They Call it Surfing for a Reason

April, 2008 3

Deprivation as a methodology

A lot has changed in a year….

Android Release:November 5, 2007

iPhone ReleaseJune 29, 2007

Page 4: They Call it Surfing for a Reason

April, 2008 4

Deprivation as a methodology

Spring 2007, few people were using the mobile web…

Source: Forrester’s Consumer Technographics, Q4, 2006

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April, 2008 5

Deprivation as a methodology

There were, and continue to be many barriers to use

Obstacles to mobile internet use:- phone’s interface makes it difficult to enter URL- text input through keys- network speed/latency- network reception- small screen size- perception of cost (perceived value)- lack of cost transparency- sites are not optimized for mobile phones

Carriers are the set-pointFew people stray from the walled garden of thecarrier deck. What’s outside of it is hard to get toget to and not always worth the effort.

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April, 2008 6

Deprivation as a methodology

Mobile internet… meet your competition

73% of all American homes have in-home internet accessSource: Pew Internet: Internet Penetration and Impact. April 26, 2006

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April, 2008 7

Low engagement

Page 8: They Call it Surfing for a Reason

April, 2008 8

How do we ensure engagement?

Page 9: They Call it Surfing for a Reason

April, 2008 9

Deprivation as a methodology

Inspiration from a PC deprivation study

http://webevents.broadcast.com/yahoo/disconnected/index.html

Page 10: They Call it Surfing for a Reason

April, 2008 10

Deprivation as a methodology

Eight users, four days, nothing but a mobile phone forInternet access …

The goal of our study was to identify theneeds of the Mobile Internet users in the U.S.in order to improve the mobile internetexperience.

• 8 individuals (US - San Francisco)• 4 days of PC internet deprivation

Data Collection• 1-hour contextual interview before the study• 2-hour contextual interview after the study• Online diary tool (Revelation)• PC Internet vouchers

Data Analysis• Narrative analysis• Affinity clustering

N-series phones: four N80 and four N93.Both types of phones were equipped with aT9 keypad, Bluetooth and Wi-Fi networkcapability, 3 megapixel camera, 176x144pixel resolution color screen and Internetbrowsing functions and capabilities.

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April, 2008 11

Implication One:

Design for partial attentionand interruption

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April, 2008 12

Emerging Insight

User’s mobile internet expectations and requirements aredifferent than on a PC

“They call it surfing for a reason..” - Gabriella

While most users communicated that internetaccess on their mobile device was a usefulfeature, they expressed fundamental differencesin the experiences.

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April, 2008 13

Emerging Insight

Form factor, environmental factors and visual cues of thePC internet experience facilitate exploration…

Form and Environmental factorsof the PC experience:- usually seated (stationary)- controlled environment- large screen- keyboard and mouse

Typical visual cues of the PCexperience:- layers are visually represented- visual representations of paths andoptions are apparent at all times

A large screen with easy-to-use inputdevices in a controlled environmentencourages multi-tasking andexploration.}Exploration

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April, 2008 14

Emerging Insight

Form factors, environmental factors and visual cues of themobile internet experience facilitate predictability…

Predictability

Form and Environmental factorsof the mobile experience:- standing, walking, seated…- highly variable environment- small screen- limited input

Typical visual cues of the mobileexperience:- options are not always apparent- open application consumes screen- one view at a time

A small screen with limited inputin a highly variable environmentrequires focus and attention.}

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April, 2008 15

Emerging Insight

Accessing the internet on a PC is like scuba diving;accessing the internet on a mobile phone is like snorkeling

Deep Dives- The “action” is inside the screen- Can be immersive- Invites exploration and discovery- Multi-tasking is easier than on a mobile device

Skimming the Surface- Attention is divided - dipping in and dipping out- Difficult to get totally immersed- Often highly task or goal directed, you often knowwhat you will find.

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April, 2008 16

Implication

Design for partial attention and interruption

Design with interruption in mindUnderstand the limitations of content consumption on amobile device. Users can be interrupted at any time by thephysical environment, a text message from a friend or animportant call.

Design for “skimming the surface”Valuable mobile experiences are not immersive, they respectthe variability of the mobile environment. Map content to thevariability of the mobile environment and deliver it inappropriate forms that are predictable.

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April, 2008 17

Implication Two:

People want information,not URLs

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April, 2008 18

Emerging Insight

The page metaphor is a brittle organizing principleon mobile devices

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April, 2008 19

Emerging Insight

Remember the mix tape?

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April, 2008 20

Emerging Insight

Music consumption and delivery use to bea complex system…

Music Labels

Before iTunes, the delivery of music content was a complex systemthat didn’t reflect what people value most about music… a song.

Organizing Principle = Album

Portable CDPlayers

Record Stores

Music Artists

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April, 2008 21

Emerging Insight

Apple provided a flexible organizing principle for music

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April, 2008 22

Emerging Insight

Apple reframed the organizing principle to align with howpeople think about music

Music LabelsOrganizing Principle = Song

Portable CD Players Apple iPod

Record StoresApple iTunes Store

Music Artists

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April, 2008 23

Emerging Insight

When people access the web, the organizing principle isweb pages, or web sites -- but they really want theinformation

Maps

Organizing Principle =Web Page

Music

News

Messages

Photos & VideoInformation

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April, 2008 24

Emerging Insight

When people access the web, the organizing principle isweb pages, or web sites -- but they really want theinformation

Maps

Organizing Principle =Web Page

Music

News

Messages

Photos & VideoInformation

A web pageis like an album

A piece of informationis like a song

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April, 2008 25

Implication Two

People want information, not URLs

Boulders to Pebbles: Privilege XML over HTMLThe promise of information convergence depends on liberating datafrom current forms and the ability to prism internet data throughvarious devices. The data is the building block, not the format it isheld in.

Focus on the presentation layerThe browser metaphor and web pages are strongly tied to thecurrent PC internet experience. Creating a new presentation layerfor information through interfaces like widgets and RSS present anopportunity to define a new way of interacting with internet contentthrough a mobile device.

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April, 2008 26

Deprivation as a methodology - Was it a good idea?[+] Ensured engagement for 7 of the 8 users[+] Delivered visceral stories about what was wrong with the interaction model[+] Delivered better insight on desired content and format preferences.

[-] VERY Labor intensive

Further Study- What are other instances when deprivation is an appropriate methodology?- What metaphors and mental models from the PC experience need to be redefined for themobile experience?

Conclusions and Further Study

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April, 2008 27

Thank You

Nokia:

Pekka Isomursu [email protected]

Mirjana Spasojevic [email protected]

Nokia

Adaptive Path:

Alexa Andrezejewski [email protected]

Sebastian Heycke [email protected]

Kim Lenox [email protected]

Dan Saffer [email protected]

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April, 2008 28

Questions?