the von neumann model – chapter 4
DESCRIPTION
The von Neumann Model – Chapter 4. COMP 2620. The LC-3 as a von Neumann Machine. The LC-3 as a von Neumann Machine. Note the two kinds of arrowheads in the diagram: Filled in – control signals for the processing of data elements - PowerPoint PPT PresentationTRANSCRIPT
The von Neumann Model – Chapter 4
COMP 2620Dr. James Money
COMP 2620
1
The LC-3 as a von Neumann Machine
The LC-3 as a von Neumann Machine
Note the two kinds of arrowheads in the diagram:– Filled in – control signals for the processing of data
elements– Not Filled in – denotes data elements and the flow of data
along the path
The ALU has two input data elements and one output
The ALUK line controls the operation performed by the ALU
The LC-3 as a von Neumann Machine
Note the lines with the slash through them and the number next to it
This indicates the number of bits transmitted along the data and/or control path
Same notation applies to both data and control paths
Memory
Memory contains the storage elements along with the MAR for addressing the memory elements
The MDR holds the contents of a memory location to/from storage
MAR is 16 bits, so the address space is 216
The MDR is 16 bits indicating each memory location is 16 bits
Input/Output
There are two:– Keyboard– Monitor
For the keyboard, there are two registers:– KBDR – keyboard data register which has the
ASCII code if the keys struck– KBSR – keyboard status register for status about
the keys struck
Input/Output
The monitor has also two registers:– DDR – ASCII code of the character to be
displayed on the screen– DSR – the associated status information for the
character to be printed on the screen
We will talk more about these in detail in Chapter 8
Processing Unit
This consists of the – ALU – arithmetic and logic unit– Eight registers
R0,R1,…,R7 Use to store temporary values Also used as operands for operations
Processing Unit
The ALU only has three operations:– Addition– Bitwise AND– Bitwise NOT
We will have to spend some time implementing the other functions to achieve full assembly language
Control Unit
This contains the parts to control flow of the program executing
It contains the finite state machine, which directs all activity
Processing is carried out step-by-step and not clock cycle by clock cycle
There is the CLK input to the finite state machine which specifies how long each clock cycle lasts
Control Unit
The Instruction Register (IR) is input to finite state machine and has the current instruction
This is input to the finite state machine since it determines what activities must be carried out
The Program Counter (PC) keeps track of the next instruction to be executed
Control Unit
Note all the outputs from the finite state machine are controls
These control processing in various parts of the computer
For example, the ALUK of 2 bits controls which operation is performed by the ALU
Another is the GateALU which controls whether the output of the ALU is provided to the processor during the current clock cycle.
Instruction Processing
The most basic unit of processing is the instruction
There are two parts:– Opcode – what the instruction does– Operands – the parameters to the opcode, for
example Registers Constants
Instruction Processing
Each instruction is 16 bits, or one word on the LC-3
The bits are numbered left to right from [15] to [0].
Bits [15:12] contain the opcode There are at most 24 = 16 opcodes Bits [11:0] are operands
Instruction Cycle
Each instruction is handled in a systematic way through a sequence of steps call the instruction cycle
Each step is called a phase There are six phases to the cycle
Instruction Cycle
The six phases of the instruction cycle are:– Fetch– Decode– Evaluate Address– Fetch Operands– Execute– Store Result
FETCH
Fetch obtains the next instruction from memory and loads it into the IR of the control unit
We first use the PC to find the address of the next instruction
FETCH
The FETCH stage takes multiple steps:– MAR is loaded with the value of PC and
increment the PC– Memory is interrogated which results in the
instruction being placed in the MDR– The IR is loaded with the contents of the MDR
Note the PC must be incremented at the same time
FETCH
Note that the first step takes 1 machine cycle The second one can take multiple machine
cycles Step 3 takes on machine cycle
DECODE
This step looks at the highest 4 bits to determine what to do
A 4-to-16 decoder decides which of the 16 opcodes is to be processed
Input is IR[15:12] The output line is the one that corresponds to
the opcode
EVALUATE ADDRESS
This phase reads the memory address needed to process the instruction
An example is the LDR– Causes a value stored in memory to be loaded
into a register– The memory location is in the form base+offset– This final memory location is being evaluated at
this step
FETCH OPERANDS
This phase obtains the source operands For the LDR example, the MAR is loaded
with the address of the EVALUATE ADDRESS phase and reading memory with data in the MDR
For ADD, this would be obtaining the values for the source operands
Execute
In this phase, the instruction is actually executed
For ADD, this is the step of performing the addition in the ALU
STORE RESULT
The last phase is to write the result to the correct location
This may involve writing to memory or registers
Instruction Cycle
Once STORE RESULT is done, the control unit starts again with a new machine instruction
It begins with FETCH and repeats The PC already has the location of the next
instruction to execute Continues until processing order breaks
Example: LC-3 ADD Instruction
LC-3 has 16-bit instructions.– Each instruction has a four-bit opcode, bits [15:12].
LC-3 has eight registers (R0-R7) for temporary storage.– Sources and destination of ADD are registers.
“Add the contents of R2 to the contents of R6,and store the result in R6.”
Example: LC-3 LDR Instruction
Load instruction -- reads data from memory Base + offset mode:
– add offset to base register -- result is memory address– load from memory address into destination register
“Add the value 6 to the contents of R3 to form amemory address. Load the contents of that memory location to R2.”