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The University of Texas at Austin School of Design and Creative Technologies UNDERGRADUATE PROGRAMS

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Page 1: The University of Texas at Austin School of Design and ... · now and in the future, bringing together a number of programs—celebrated practice-based studios and undergraduate and

The University of Texas at Austin School of Design and Creative Technologies UNDERGRADUATE PROGRAMS

Page 2: The University of Texas at Austin School of Design and ... · now and in the future, bringing together a number of programs—celebrated practice-based studios and undergraduate and

UTUTUT

We’re shaping the next

generation of innovators

and leaders in business,

entertainment, non-profit,

government and the arts.

1

School Of Design and Creative Technologies

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We educate students for

creative professions needed

now and in the future,

bringing together a number

of programs—celebrated

practice-based studios and

undergraduate and graduate

degrees—activating various

initiatives and partnerships.

Undergraduate Degrees

Bachelor of Science (B.S.)

in Arts and Entertainment

Technologies

Bachelor of Fine Arts (B.F.A.)

in Design

Bachelor of Arts (B.A.)

in Design

We teach design, design thinking, and creative

technologies that equip our students to deliver

artistic and thoughtful content in Graphic Design,

Digital Visualization, UI/UX, Game Design, 3D

Design, Music and Sound, and Projection, Lighting

and Interactivity (PLAI).

Our goal is to shape the next generation of crea-

tives to be innovators and leaders in business,

entertainment, non-profit, government and the

arts. SDCT offers a unique, responsive curriculum

where design, content creation, and entrepre-

neurship are prioritized. Course work is shaped

by multiple disciplines, allowing students to

study a broad range of creative subjects within

their degree plan.

We collaborate with artistic, non-profit, corpo-

rate, and government partners to offer courses

where students work on real-world projects

and make potential internship and employ-

ment connections.

2

The University of Texas at Austin

3

School Of Design and Creative Technologies

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U.S.

NEWS &

WORLD

REPORT

5

School Of Design and Creative Technologies

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TACOS

Veracruz

Tyson's Tacos

Tacodeli

Torchy's Tacos

COFFEE

Figure 8 Purveryors

Houndstooth

Caffe Medici

Texas Coffee Traders

Thunderbird Coffee

SUPPLIES

Jerry's Art-o-rama

University Co-op

Asel Art

Austin Creative Reuse

VENUES

Cactus Cafe

Mohawk

Stubb's

The Hole in the Wall

Hotel Vegas

Our Favorites

Located in the center of Austin, a

hub for creative jobs in the aptly-

named Silicon Hills, we leverage the

creative and technology ecosystems

to give our students hands-

on experiences with real-world

scenarios in their classes, internships

and co-curricular activities.

With our year-round sunshine,

spring-fed waters of Barton Springs

Pool, shady Greenbelt trails, world-

famous live music scene, booming

job market, and strong sense of

community, Austin offers a wonderful

quality of life, making it an excellent

place to live and learn.

AUSTIN, TEXAS

6

The University of Texas at Austin

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School Of Design and Creative Technologies

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Design & Social

Environment

Creative

Coding

Principles

of Animation

Design

Theories

& Methods

TypographyThinking

Through

Sketching

Here are some of

the courses we offer

through

AET, Design & CID

UI / UX

Introduction to

Digital Drawing

Writing for

Interactive

Games

Prototyping

Physical Space

Objects

& Spaces

Interactive

Lighting

Environments

Furniture

Experiments

Brand

Storytelling

History

of Design

Audio

Coding

3D Modeling

and Texturing

Foundations of

Music Technology

Generative

Protoyping

Live Audio

Mixing

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GG

GG

»

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AEEEETTTArts and Entertainment Technologies

(AET) is the first Bachelor of Science

degree offered by the The University

of Texas at Austin College of Fine

Arts. In this interdisciplinary major,

creative expression merges with

technological innovation.

AET foundational courses deliver coding

fundamentals, an introduction to a

wide range of production software, and

a colloquium series of guest speakers.

Students have the opportunity to study

across Game Design, Digital Visualization,

Music and Sound and Projection, Lighting

and Interactivity (PLAI).

In addition to completing the university’s

core curriculum, students will also

complete a secondary field of study in

a complementary area, such as a minor

in Business, Elements of Computing,

Integrated Design or Studio Art.

Graduates of AET will be prepared to

create digital content, lead production

teams and develop new applications of

technology in the evolving entertain-

ment industry.

B.S. ARTS AND ENTERTAINMENT TECHNOLOGIES

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School Of Design and Creative Technologies

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Game Design

Game Design courses focus on level design,

prototyping, technical art, and produc-

tion for video games. Many students in

this program elect to complement their

studies with the Elements of Computing

Certificate awarded by Computer Science.

Students graduate ready to design, develop

and provide leadership for the growing

gaming industry.

Potential job opportunities

Level designer, technical artist,

game producer

Projection, Lighting, and Interactivity (PLAI)

PLAI converges lighting, projection, digital

media, gaming technology and interac-

tive systems to enable new performances

and allow students to develop and design

digital live experiences. PLAI equips stu-

dents to utilize digital imagery, lighting,

projection and creative coding to create

engaging, immersive, and interactive live

environments. Common applications are

found across a broad spectrum that in-

cludes themed entertainment, promo-

tional events, e-sports, electronic dance

music, music concerts and architec-

ture of public spaces. Students will learn

methods for entertaining and commu-

nicating with audiences through estab-

lished and emerging techniques such as

3D projection mapping, motion tracking,

generative imagery and interactive enter-

tainment control systems.

Potential job opportunities

Lighting programmer, media programmer,

interactivity designer, lighting designer,

media designer, interactive systems dev-

eloper, 3D mapping specialist developer,

art director

AET Secondary Area of Study

All Arts and Entertainment Technologies majors

are required to fulfill a secondary area of study

to complement their degree plan. Several min-

ors and certificate programs have been identi-

fied to help you determine the best fit.

Some recommended options include:

Minor in Elements of Computing

Computer Science

Minor in Business

McCombs School of Business

Minor in HCI/UX Design

School of Information

Minor in Studio Art

Department of Art and Art History

Minor in Arts Management

and Administration

Fine Arts

Minor in Visual Media

Moody College of Communication

Digital Visualization

Digital Visualization courses provide a

pathway for students pursuing careers as

visual content providers for commercial

art pursuits such as motion graphics and

2D/3D digital art. Through foundational

courses in imaging and visualization, digi-

tal drawing and 3D modeling, students are

introduced to industry-standard software

like Adobe Creative Cloud and Autodesk

Entertment Suite. Students are encour-

aged to collaborate with students in all

the other AET emphases and in other

creative disciplines across the College of

Fine Arts and beyond.

Potential job opportunities

Digital 2D & 3D artist,

motion graphics artist.

Music and Sound

Music and Sound courses explore the hard-

ware, software and creative practices of

computer-generated music and sound

design. An overview of processing, syn-

thesis and sampling prepares students to

utilize virtual instruments, MIDI and Logic

Pro to create their own sound for film,

games, advertising and live events. Addi-

tional courses are also offered in popu-

lar music styles, commercial music and

music programming.

Potential job opportunities

Sound designer for theatre, film or games;

A&R representative, film music composer,

game music composer, sound/live sound

engineer, songwriter-performer, comm-

ercial and brand music composer

FACULTY AREAS OF EXPERTISE

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The University of Texas at Austin

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AET Student Spotlightwith Alex Iveroth

Alex is currently working towards completing his

degree within AET, focusing on Game Design. He

just finished an internship at Blizzard after taking

the 1st Place prize for Environment Art in Blizzard's

2018 Student Art Contest.

Currently, he freelances as a 3D Artist and works as

a Teaching Assistant with Game Art classes at UT.

As a 3D Environment Artist in the gaming industry,

Alex creates a range of assets used to populate

in-game environments.

How did UT prepare you for the gaming industry?

I had several professors encourage me to keep

working outside of my classwork, which really

forced me into a habit of self-discipline. This helped

me in the work environment, because I went in with

a “let’s get work done, but not gonna overdo it to

the point where I hurt myself” attitude.

Any advice for incoming students?

Learn to be comfortable with being uncomfort-

able. What I mean is; change is going to happen,

and that’s okay. The industry is a volatile place, but

if you know how to adapt and assess the situation,

you’ll save yourself from a lot of hard times.

Learn to be comfortable with being

uncomfortable... change is going to

happen, and that's ok.

2LF

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The University of Texas at Austin

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SThe Department of Design equips

students with a rich, multi-faceted

educational experience that poises

graduates for careers in design and

professions with a design component

or strategic focus.

B.A. AND B.F.A. IN DESIGN

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School Of Design and Creative Technologies

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The Design B.F.A. (Bachelor of Fine Arts) is a

pre-professional degree program encompassing

typography, image creation/manipulation, inter-

action design and 3D design that is intended to

prepare students for the field of design.

B.F.A. students take approximately two-thirds of

their undergraduate courses in design and rel-

ated course work and culminate their studies

by completing one or more paid professional

internships.

Additionally, B.F.A. students undertake a substan-

tial capstone design project and present their work

in an annual public exhibition.

By choosing from a wide range of pre-approved sup-

portive courses in fields across the university, B.F.A.

students acquire not only the visual discernment

and technical skills necessary to gain employ-

ment or admission to graduate school, but also the

capacity for research, critical thinking, writing and

speaking that enables them to rise to positions of

creative leadership as designers, art directors, pro-

ject managers, executives and entrepreneurs.

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Interaction Design

Course work in Interaction Design explores

the dialogue between products, people, and

contexts (physical, cultural, historical), dev-

eloping a sensitivity toward how designed

artifacts will affect human communication

and understanding. Classes utilize a range

of contemporary tools and methodologies,

from creative coding to the objects in the

built environment.

Potential job opportunities

Interaction Designer (IxD), User Experience

(UX) Designer, User Interface (UI) Designer,

Web Designer, Content Strategist, Creative

Director, Creative Technologist, Exhibition

Designer, Service Designer

Graphic Design

Course work in Graphic Design prepares

students for roles as engaged visual

communicators, creating critical work

utilizing type and image. Course work

focuses on type, image-making, branding

and identity, and research in individual

and team-based projects. Students

learn the principles of design, theo-

ries and strategies for problem solv-

ing, design history, as well as technical

acumen of contemporary and historical

tools and software.

Potential job opportunities

Branding and Identity, Package Design,

Art Direction, Environmental Graphics,

Publication Design, Interaction Design,

Motion Graphics, Web Design

3D Design

Course work in 3D Design is human-cen-

tered, focusing on a design process that

encourages creativity and craftsmanship

while emphasizing research and prob-

lem seeking. The course work provides

students with the skills necessary to

carry projects from initial concept to

completion of working prototypes.

Potential job opportunities

Consumer Product Design, Package

Design, Toy Design, Furniture and Light-

ing Design, Exhibition Design, Model

Making, Surface Modeling, Entrepreneur,

Inventor, Trend Researcher/Forecaster

The Design B.A. (Bachelor of Arts) is a rich and

rigorous exploration of design as a field intended

for students who prefer the flexibility and breadth

of a liberal arts degree to the more studio-inten-

sive, pre-professional B.F.A. degree.

B.A. students acquire a solid foundation in design

techniques, aesthetics, research methods, history

and theory, while maintaining the freedom to ex-

plore additional disciplines across the university.

The B.A. degree’s flexibility makes it a particularly

good choice for external or internal transfers or stu-

dents who want to add a simultaneous major.

B.A. students enroll side-by-side with B.F.A. stude-

nts in rigorous introductory design studio courses;

in their final two years of study, B.A. students take

fewer upper-division studio courses.

We offer two degree programs in Design: the B.F.A. which requires more upper division studio courses, or the B.A. which allows for more flexibility of study beyond Design.

FACULTY AREAS OF EXPERTISE

2F

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The University of Texas at Austin

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“What I really value about my education at

UT was the more conceptual approach

to a traditional curriculum... I was able to

fully explore the potential of my creativity.

Design Alumna Spotlightwith Lauren Dickens

Since receiving her Design B.F.A. in 2011, Lauren's

work has been lauded nationally while influencing

the visual landscape of Austin, Texas, and beyond.

She's often found speaking about her work and

life at conferences, including AIGA Minnesota

Design Camp, Crop Con in Baton Rouge, First

Round Austin by Under Consideration, and Good-

type x SXSW, just to name a few.

She currently runs her own Austin-based prac-

tice, Lauren Dickens Studioworks, working with a

wide range of clients and collaborating with some

talented locals.

Her focus is brand identity development, includ-

ing everything from strategy, logo creation, brand

extension, and packaging. Through that practice,

she employs custom typography, illustration, and

copywriting to complete projects.

Lauren's personal work studies the nuance of

universal human experience and distilling complex

ideas into small, memorable vignettes.

How did UT prepare you to be a designer?

What I really value about my education at UT was

the more conceptual approach to a traditional

curriculum. Through a multi-disciplinary program,

I was able to fully explore the potential of my

creativity. I still push concept and process heavily

in my work, and I attribute that to my training

at a critical point in my development. I am also

forever indebted to the Rob Roy Kelly Wood Type

Collection for sparking my love of letterforms and

working with typography in a physical way.

Any advice for incoming students?

Don't worry about where you're going or what job

you want to land while you're in school. Focus on

your work and the problem at hand. Follow your

intuition. Let yourself come through the work —

don't capitalize on trends just because they look

cool or because everyone else is doing it that way.

Hard work and dedication will outweigh talent

every time, so don't get discouraged if you don't

pick something up right way. Use your unique life

experiences and interests to create more robust

work. Be a nice person, but have strong convic-

tions. Be open to the world around you.

@Zt

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The Foundry

The Foundry is a joint venture between the

College of Fine Arts and the University Libraries,

and is open to all students, faculty, and staff at

the university. The Foundry houses laser cutters,

programmable sewing machines, a textile printer,

3D printers, soldering irons, and a host of other

fabrication equipment.

Computer Lab

The lab houses Apple computers equipped

with Adobe Creative Cloud, Rhino, and other

design software. Students also have access to

large-format scanners and printers. During the

lab’s posted hours of operation, lab proctors

can provide color printing services and check

out digital cameras, DV cameras, projectors,

recorders, and other equipment.

Design Lab

Students enrolled in the Design program receive

key code access to the Design Lab’s produc-

tion/publication facilities and equipment. The

lab’s facilities include a photography studio for

shooting photographs and videos of two- and

three-dimensional objects, a fully-equipped

chemical darkroom, a silkscreen production area,

a polymer plate-making machine, bookbinding

equipment, a spray booth, and a letterpress/

relief publication studio.

FabLab

The Digital Fabrication Lab houses multiple 3D

scanners and printers, a vinyl cutter, two laser

cutters, a Shopbot flat-bed CNC router, and a

CNC milling machine. 3D modeling software such

as Rhino 3D and Geomagic Studio is available

for use in the lab. Students are required to com-

plete mandatory safety training prior to using

equipment in this facility.

Our facilities range from flexible teaching

spaces to computer labs to makerspaces

to recording studios.

Additionally, our device library includes

digital cameras and camcorders, drawing

tablets, headphones, LCD projectors,

digital voice recorders, LittleBits Synth

Kits, Arduinos, Raspberry Pis, electronic

sensors, and Oculus Rifts.

FACILITIES AND FACULTY

The Rob Roy Kelly American

Wood Type Collection (The

RRK) is a holding of

over 150 typefaces from

the 1800s, and is housed

within the Design Lab.

>>

Bridging Disciplines

Program (BDP)

The Bridging Disciplines Programs (BDPs) at The

University of Texas at Austin allow undergraduates

to develop a secondary area of specialization

that complements their major. To earn a BDP

certificate, students must complete 19 credit

hours combining interdisciplinary course work

with hands-on research, internship, or creative

experiences.

Some certificates that may complement a degree

in SDCT include:

» Innovation, Creativity &

Entrepreneurship

» Media, Culture & Identities

» Social Entrepreneurship

& Non-profits

» Design Strategies

Center for Integrated Design (CID)

Founded in 2016, the Center for Integrated Design

amplifies student learning experiences by teaching

design across all disciplines at the University of

Texas at Austin. The Center connects students

through collaborative, project-based courses not

offered anywhere else on the 40 Acres. Courses

like Introduction to Design Thinking, Sketching

for Thinking and Communications, and Intro to

Prototyping are available to all undergraduate

students, regardless of major. By applying design

strategies to real-world challenges, students

practice creative problem solving methodologies

before entering the workplace.

UT Professors and esteemed members of Austin’s

rich design community make up the Center

for Integrated Design’s growing faculty and

course offerings. The Center teaches courses

in conjunction with design studios like Frog

Design, argodesign, and IBM to offer students

the hands-on studio experience with real-world

learning opportunities.

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COLLABORATIONS AND PARTNERSHIPS

SDCT encourages course work

across campus, leading to active

relationships with the School of

Architecture, Art & Art History,

School of Engineering, Computer

Science, School of Information,

and Dell Medical School.

Arts and Entertainment

Technologies offers a number of

Minors and Certificate programs

detailed on Page 15.

Off-campus, the School of Design and Creative Technologies

collaborates with top creative firms, design studios and

entertainment companies, providing UT students with new

opportunities across the country.

Our industry partners

Accenture | Alienware | ARGO | AT&T | Campus Computer Store |

Double A | d3 | Epson | Facebook | frog | Gensler | High End

Systems, an ETC company | Hypergiant | IBM | McKinsey |

Precision Camera & Video | R/GA | Salesforce | Southwest

Airlines | Sweetwater | USAA | Wacom | Walt Disney Imagineering

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The University of Texas at Austin

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Before You Apply to AET

No additional portfolio or audition is required

for admission, but optional portfolios may be

submitted that show examples of student work

in animation, gaming, video, digital art or music.

We recommend that you submit a resume

highlighting your involvement in the visual and

performing arts, technology-related hobbies

or student organizations and other experiences

that have informed your interest in the arts

and entertainment technologies.

Before You Apply to Design

All applicants to the Design program must submit

a portfolio. Your portfolio is an opportunity to

show us your ideas, creativity, technical skills and

what makes you unique. Submit 5-8 projects or

works in any medium or discipline. These should

be projects that you have made yourself using the

tools of art, design, engineering or another way

of working. A few guidelines:

» At least one portfolio project must be

analog, meaning: made by hand, not soft-

ware-supported in any way.

» We strongly recommend at least one

observational drawing (and this could count

as your analog submission if you are only

submitting one).

» We recommend a maximum of

one photography-based work.

» We recommend a maximum of one group

project (and if you do choose to submit

a group project, please explicitly specify

your role in the project using the Slide-

Room text boxes.)

Tuition and Costs

The University of Texas at Austin not only offers an

outstanding education, but it is considered one of

the best values in higher education among public

universities. The affordability of an education at

The University of Texas at Austin, including a full

explanation of tuition and other costs of atten-

dance, is detailed on UT’s Admissions website.

Learn more:

admissions.utexas.edu

Laptop Requirement

The Department of Design requires all incom-

ing students to have a laptop computer and a

subscription to Adobe Creative Cloud. Classroom

instruction, course assignments and research

during and outside of class hours will require the

use of a personal computer.

Learn More:

designcreativetech.utexas.edu/laptop-require-

ment-design-students/

Scholarships

A limited number of merit-based scholarships

are awarded each year to incoming freshmen

and transfer students based on the quality

of their portfolio and application materials.

Students do not need to apply for these

scholarships; all applicants are automatically

considered for these awards.

Schedule a Visit

We invite you to attend an information session,

tour the facilities, observe a class or schedule

a one-on-one appointment.

Plan your visit:

designcreativetech.utexas.edu

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School Of Design and Creative Technologies

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2301 Trinity St.

Austin, Texas 78712

512.471.1655

Facebook / Instagram / Twitter:

@utsdct

designcreativetech.utexas.edu

School of Design andCreative TechnologiesCollege of Fine Arts

Designed by SDCT Design

faculty using Aperçu by

Colophon Foundry and

TwoBit+TwoPlus by MuirMcNeil

on FSC Certified paper.