the unbearable likeness of web design
TRANSCRIPT
@sarahsemark triggersandsparks.com/talks/likeness
why why why
blastfrom the past
tables…inside tables…inside tables…inside tables
rescue!CSS to the
look goodthe web starts to
look goodthe web starts to
(sort of)
whereare we now?
It’s easy to build a website that looks good…
great…but it’s hardto build a website that looks
designer developer
continuum
this is me!
designer developer
continuum
constraintsare holding us back
current tastes are
important
but they are also
fickle
UI conventions are
not a trend
be an ally to
accessibility
design is about
communication
are you trying to say?what
don’t be a
sheepBaa.
okay then,let’s get real.
textureisn’t the enemy
GET
typographycreative WITH
not very businessy
breakout of the box
makes things more interestingmovement
beyondlook
“Literatureshould not disappear up its own…
Vonnegut (paraphrased a smidge)
experiment!go forth and
thank you
@sarahsemark triggersandsparks.com/talks/likeness
• Geocities screenshots: oneterabyteofkilobyteage.tumblr.com
• internet archives: waybackmachine.org
• artist by my name is mud from the Noun Project
• sheep by gira Park from the Noun Project
• packaging design from lovelypackage.com
• lettering work by Tobias Saul, tobiassaul.de
• fashion editorials by Annie Leibovitz for Vogue US
• film titles via artofthetitle.com
• interiors by Gypsy Yaya via apartmenttherapy.com
• museum photos by Ben Askins and mendhak via Flickr, CC BY-SA 2.0
• Romeo & Juliet and Othello covers by Manuja Waldia for Penguin
• Bloomberg Business Week layouts by Braulio Amado