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    The Thieves Guild

    Joining the Thieves Guild

    You have to find out about the Thieves Guild first. The easiest way is to look at one of the wantedposted throughout the Imperial City. You can then ask one of the beggars about the Gray Fox to learnabout the Guild. If you are caught and jailed for stealing at any point you should receive a note from

    the Gray Fox explaining the Guild's existence. Either way you just have to go to the poor district in theWaterfront Area and find Armand Christophe at midnight behind one of the buildings. He'll be holding atorch. Ask about the Gray Fox and then ask to join the Guild.

    May the Best Thief Win

    You may have noticed two other thieves with you. You'll have to beat them to the target. This will be atrue race against Methredhel. Amusei won't even be a factor. Make sure you have a few lockpicks.Armand will sell them to you if you don't. Then you have to talk to a beggar quickly. One usually sleepsby the meeting point. Ask them where to find Amantius Allectus' house. You can take two routes. It'spossible to go through the sewers and come up into his basement but you'll really have to run. Justoutrun Methredhel to his house and quickly pick the lock on the desk by the door. The diary is inside.Take it back to Armand the next night to win the challenge.

    Note: The easier way is actually to just wait and try the alternative.

    If You Fail

    If you fail you have a second chance. Steal the diary back from Methredhel. This is really easy. Waituntil midday and break into her house in the waterfront. Steal it from the chest in her room. Take it toArmand that night.

    If You Fail Again

    There is a third alternative. If you fail both times he'll tell you to get a sword from Rohssan. Get abeggar to reveal that she runs the shop in the market district called "A Fighting Chance." Wait until itsdark and then pick the door to her shop. Steal anything you want and then pick the lock upstairs.Sneak through her bedroom to steal her special sword from the chest. Take it back to Armand. You're

    now a member Note: Progression in the thieves guild is based off of how much you steal and thenfence. Your first fence is Ongar in Bruma. He'll usually be at the local bar or his home. He'll have acompass marker if you select "Independent Thievery" as your quest. The easiest way is to just stealfrom a home that you raid in a mission. If you kill the owner as part of a mission there isn't anyone toreport you. Castles are also good places to rob.

    Untaxing the Poor

    Talk to Armand after you've fenced 50 gold worth. You've been asked to steal the tax records fromHieronymus Lex. Talk to the beggars to learn that he has his own office in the South Watch Tower.There are doors to it through the Temple district and through the Arboretum. There isn't a set way torob it since there isn't a perfect time when the guards aren't eating in the bottom level. If you do it atnight they'll all probably be asleep, but there are several times in the day when the sleeping quartersare just empty. Head into the lobby and use the wait option to pass one hour segments until its clear.Remember to remove any of your heavy armor. When no one's looking use your stealth to climb up

    the ladder to the first barracks. If you want you can try and steal some legion armor too. Go up theladder that's right next to the one you just came up. Use stealth again to pick the lock and break intoHieronymus Lex's office. Note: If you are ever stopped you will just have to leave or the guards willarrest you for trespassing. Wait a few minutes to let things settle down. Once in his office, pick the lockon his desk to steal the records and the 53 gold. Give the records back to Armand to finish the missionand receive an advancement.

    The Elven Maiden

    Once you fence 100 gold worth of items you can get this new mission from Armand. He will tell you tosteal the bust made of the Countess of Cheydinhal. Travel to the city and ask a few beggars about it.The bust is in the Chapel's undercroft by her tomb. Go into the Chapel basement and start sneaking.The undercroft is shaped like a cross. The bust will be in the left wing. Wait until the guard walks intothe right wing and quickly sneak into the left wing and steal the bust. Hide in the corner of the wing tonot be spotted by the guard. Once she turns around you can head out the door. Things aren't good in

    the waterfront though. Hieronymus Lex has raided the Waterfront to arrest Armand. Wait around for afew minutes to have Methredhel come and find you. She will explain that the whole mission was doneto draw out an informant. Your job is to frame them for the theft. Wait until the guards aren't looking

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    now meet one of the only incorruptible guards in the game. He'll refuse your bribe to see Theranis. Younow have a few options. You can just break into the jail. You can get arrested. Or you can get a job.The best way is probably to just get a job. Ask the jailor about it. The Count's assistant is looking for aslop drudge for the prisoners. You can find him in the castle hall except for his walks in the citybetween 9 AM and noon. Tell him you'll be his slop drudge. Walk back to the jailor and tell him thatyou need to pass out the slop.He'll open the door and let you in. Theranis isn't here though. The oneleft is Larthjar the Laggard. I will tell you to go ahead and wit until it's about 11 PM to move on. Talk toLarthjar and offer to free him. He'll then explain that Theranis and an Argonian were dragged away by

    "The Pale Lady". The Argonian fought and left a blood trail. Follow the blood trail and you'll see that itends at the end of the hall. Pull the conspicuous looking silver candlestick on the wall to open a secretpassageway. Follow the tunnel until you reach a secret door to the Castle. Save here just in case. Theoccasional guard walks through here. Just follow the arrow and go into the wine cellar to your right.Feel free to steal all the valuable wine down here. Go over to the right side and activate a candlestickby the right barrel. This open a door in the middle barrel. Go down the short tunnel until you see thePale Lady. She is a vampire and will attack you on sight. Feel free to try a sneak attack with a bow. Killher and loot the cell key off of her body. Theranis is lying dead by the cell. Search him to realize thathe doesn't have the book. Talk to your good pal Amusei in the cell. He'll agree to tell you all about thebook if you break him out. Let him loose and led him out of the castle. Note: You now have a bountyof 500 gold. Save here. I took an absurd route during the day to get out. It led through the secret areasin back including a hidden throne room while being chased by the Count himself. The best way is thesimplest though. Walk out of the barrel and sneak through the hallway. If it is night then the guardsshould be scattered. Tip: The bounty should only apply if the guards actually catch you. If they arechasing you, you can outrun them and get Amusei out. This drops the bounty and they won't haveanything to charge you with. You can also just resist arrest and run out of the Castle. Once Amusei is

    gone you can just pay the 500 gold fine and get your stuff back.

    Walk into the dining room and head out the door to the right that leads into the main hall. Just walkdown the isle and leave through the front door. You're now in the Castle Courtyard. Just run out themain gate and run across the bridge. Once you're across you'll get a message that you've escaped.This will drop the bounty on your head. Amusei will tell you that the book is hidden in the bushesbehind Nerastarel's house. Travel to the city and head to the houses on the right. The arrow will pointright to it. It's just laying on the ground by a well. Pick it up and take it back to S'krivva. Accept your400 gold reward. Go ahead and cure yourself of Porphyric Hemophilia if you have it.

    Taking Care of Lex

    It's time to "take care of" Lex. Don't get too excited. We're just giving him a transfer to Anvil. It'sactually a promotion. Talk to S'krivva once you've fenced 500 gold worth of goods. Have about 500

    gold with you as well. You'll need it later. This is a complicated theft. You first need to steal the listfrom Dairihill's office. She's been hiding it from the Countess so she could convince her to hire arelative as a bodyguard. Talk to the beggars about it and they'll point you to the castle blacksmithOrrin. Follow the arrow to find him in the smith shop or the dining hall. He'll ask you to follow him. Itseems he's a fellow thief. He will open a secret passage in the basement. If you talk to him he'll giveyou the times when Dairihill isn't there. She eats dinner with the Countess from 8 to 11 PM and staysin the hall for greeting in the morning. I suggest you wait until 9 PM and go through the passage. Saveand wait for the guards in the hall to be away on their patrol route. Walk straight ahead and pick thelock on Dairihill's office door. Break into her desk and steal the note. Just backtrack and leave. Findanother beggar and ask where a good forger is. They'll tell you about a forger in the abandoned housein Anvil. Just follow the arrow to the abandoned house. It is located by the Mages Guild building. Headupstairs to find a stranger. If he's not there just wait a bit. He'll agree to forge the list for 500 gold.There isn't another way. Just pay him. S'krivva will reimburse you at the end. Wait 24 hours and he'llhave the new list done. You now need it sealed. Travel to the Imperial City prison. Wait until night andbreak into the Legion Commander's office. The office is across from the main entrance to the prison,on the outside circle of buildings. This is the same desk you'll put the fingers in if you did the Dark

    Brotherhood quest. Note: This area seems bugged. He doesn't always leave. Just pick the lock whenno one's looking. If he's not there just activate the seal. It's laying on the desk. If he is there, just resistarrest, use the seal, yield to the commander, pay your fine, steal stuff back from the evidence chest.Now you can just head into the main hall with the list.Talk to the commander and tell her you're themessenger. Hand her the list and she'll pick Lex. For extra fun talk to Dairihill to receive a 20 gold tipand some empty threats. Talk to Lex now. ollow the arrow to catch him while he's on patrol or just findhim in the South Watchtower or The Bloated Float. He'll accept the transfer begrudgingly and admitdefeat to the Gray Fox. Report back to S'krivva for a 1000 gold reward.

    Turning a Blind Eye

    You will need 600 gold in fenced goods for this one. Wait until Methredhel comes and finds you. If youreally want to move forward you can wait in the Imperial City. She can find you faster here. Meet withthe Gray Fox in Bruma at Helvius Cecia's house. It's on the left side of town past the Inn. Go inside.Head downstairs to find the Gray Fox sitting in a chair. He'll ask that you carry out a special mission for

    him. It seems that he has a special plan in the works and needs some items for it. You need to stealthe Savilla's Stone from the Temple of the Ancestor Moths. Note: The blood price is not in effect. Youcan kill all of the guardians inside if you want. The temple is way northeast of Bruma.

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    It's a long walk. Go ahead and get started. Talk to Brother Holger once you reach the temple. He's theonly monk who will really talk to you about the stone. Get his disposition as high as you can and startasking about the stone and the catacombs. Eventually you can ask him to take you to them. Followhim up the path and into the tomb. You are now in a dungeon level. You can kill any of the blind monksfrom this point onward. If you want you can sneak past them, but you will not get anything for yourtroubles. They are really easy to kill too. Most don't even wield swords. There are a few ways to getthere. You can go straight through the rooms if you want. If you stick to the tunnels and keep movingforward you will reach the stone. Head through the door ahead of you and then take the path to the

    right. Keep moving until you come to a point where you can take another path to the right. This shouldlead you to a door to the Cavern Catacombs. In this next area just move forward and then take thepath to the right.

    Note:There are two paths and both will take you to the end. Tip: There's a good bit of nice loot in thecaverns. Feel free to explore and loot.

    You will come to a door. Open the door and move through the room. You should see a door that takesyou to the Caverns of the Moth. You will probably run into some wraiths by this point. Just be alert andready to fight. There will be a trap right as you enter. This whole area is well trapped so be careful. Thedamage to your health isn't too bad, but it will add up. Follow the path and take the left path when itsplits up. You will come to another room. You can go through it for a shortcut. Just watch out for themonks. Keep an eye out for more pressure traps and keep moving forward. Leave the room and thenkeep going forward. Ignore the other paths and just keep going straight when it splits up again. Jumpover a tripwire ahead of you and try to avoid the log trap. Once you're past that just keep moving until

    the fork in the path. Take the right one and go through the door to enter the Shrine of the Moth. Moveup to a big room with a monk and a defense spire. Kill the monk and avoid the magic spells of thespire. Savilla Stone's is right there on the little stone table in front of the spire. Grab it and run. Youcan backtrack or run past the spire. There is a cave to the northeast that has an interesting chest witha note about the Gray Fox's Cowl. There is also a ladder that takes you right out of the cave. Travelback to Bruma and visit the Gray Fox. He's still be in Cecia's house. Hand over Savilla's Stone for yourreward of 500 gold.

    Arrow of Extrication

    You will need to have fenced 700 gold worth of items to start this one. Just wait in any city for awhile.Amusei will run up and give you the next meeting place. He'll find you faster if you wait in the ImperialWaterfront. He's waiting for you in Chorrol at Malintus Ancrus's house. Just follow the arrow and goinside. Talkto the Gray Fox starts this new mission. You need to steal an arrow from you a wizard,simple? No. Travel to Bravil and ask the beggars about Fathis Aren. They should tell you that he has animpenetrable fortress outside of town. You can only get to it through a secret passage in the castle.Travel to the castle and walk inside. Head up the stairs and wait. There will be two guards at the doorfor a lot of day. They will usually take a break by about 2 PM. Use the chance to break in. Pick the lockand enter the hallway. There is another patrolling guard in this hallway so find cover quick. Move left abit and then forward. Fathis Aren's room is right there. Pick the lock and enter the room. Shut the doorto ensure the guards don't see you. Search both the chests and loot the room.The arrow isn't here.Look at the conspicuous pillars across from the door. Pull the one to the right and you'll open thesecret portal to his Grotto. Enter the door. This is one big dungeon with plenty of Daedra, Dremora,and hostile conjurers. Head straight ahead and unlock the gate. There is a pool ahead of you. Jumpinto the pool. Swim down just a little bit and swim through the hole in the wall to the left. This will takeyou past a locked door that you don't have the key for. Note: If you head down far you'll eventuallyend up fighting the game's Giant Slaughterfish. This isn't really a tough fight, but you may not want tomess with it now. Keep swimming through the tunnel until you reach sme steps to your left. Climb outof the water and open the gate to the right. Keep walking down this new path and turn left when youcan. You will be able to just stick to this path until you reach a door that takes you to the Wizard'sLair.In the Lair you will run into a few more conjurers. They shouldn't be tougher than any mage you'vefaced so far. Walk through and make a right to enter a large room. Kill any enemies and then moveforward to the next until you see a set of stairs. These will lead to Fathis Aren's Tower. Save now.

    Important: If you are a member of the Mages Guild, you cannot kill Fathis Aren. He is apparently amember in good standing with them. You will have to get a whole bunch of vampire dust and daedrahearts to buy your way back in. Just don't kill him.

    Head out into the courtyard and start killing the leveled Daedra around the area. Try to avoid Fathis ifyou can. Carve out a path to the stairs up and go up to the next level. Keep fighting and go up to thethird. If you see Fathis just run and ignore him. Follow the arrow and to a little room. Open the chest tothe right and grab the Arrow of Extrication (actually just the arrowhead). Run out of the castle. If Fathisis alive he won't chase you for long. Just run away and swim for a bit to lose them all. Once you are inthe clear you can fast travel back to Chorrol and talk to the Gray Fox again. He'll give you 500 goldand thank you. Fathis Ules in the Imperial City is now an available fence with a huge bankroll. I reallydoubt you're stealing for money at this point in the game though.

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    Boots of Springheel JakYou'll need to have fenced 800 gold worth of items for this one to start. Waitfor awhile and Amusei will track you down. He'll tell you to meet up with the Gray Fox in Cheydinhal atGanrendel's house. Follow the arrow and enter the house. Talking to the Gray Fox will net you the nextmission. He needs the special Boots of Springheel Jak. You will need to find his grave, as the rumorsare that he was buried in them. Your only clue is to talk to Jakben in the Imperial City. This noble is hisonly known descendant. Ask a beggar and they'll point you to his house in the Talos Plaza District. Youwill need to break in during the day. Jakben heads out at night and you'll be better served if he's athome. His servant will probably be in the front room. He'll just cower in utter fear of you. Just move

    quickly and don't taunt him or he may call the guards. Follow the arrow to find Jakben in the house.He's usually in his room on the second floor. Talk to him and ask about Springheel Jak. He's buried inthe Catacombs below the house. A frightened Jakben will hand you the key. Head down to thebasement and look for the wooden door that leads to the Catacombs. There are a good number ofvampires down here. Just fight your way through them. Go straight for a bit and through the doorahead. Take a turn to the left and then take the branch to the right. You'll have to unlock the door toenter Jak's crypt.

    Tip: The vampires are well spread out and carry a lot of good loot. You should probably explore thesmall area and pillage to your heart's content.

    Loot Jak's coffin and you'll just find his diary. If you read it you'll learn that Springheel Jak was avampire who never died. He merely changed his name. Jakben is Springheel Jak. When you arefinished reading it he should appear at the crypt entrance to challenge you. If he doesn't just wait for abit until he interrupts. Kill him and loot his body for the boots. Go pray at a temple. You probably have

    Porphyric Hemophilia. Head back to the Gray Fox in Cheydinhal and give him the boots.

    The Ultimate Heist

    This is the last real mission. It is a long mission. You will probably need about 40-60 minutes to beat it.

    Tip: There is a lot of fighting with undead and vampires. Bring a lot of cure diseases potions, repairhammers, lockpicks, and healing potions. You will also need a bow.

    You will have to have fenced 1,000 gold to receive the messenger through the usual waiting game.

    Follow the arrow to talk to the Gray Fox in Othrelo's house in the Elven Gardens District of the ImperialCity. This is a multiphase mission. You first have to activate the Glass of Time. It is located in the

    basement of the Palace. Enter the Elder Council Chambers through the Green Emperor Way. Pick thelock on the basement door. You can now be arrested for trespassing. The room has one small circularcenter room with a hallway wrapped around it. The guard should just be starting his small patrol whenyou start. He walks through the center room and then crosses out to walk the hallway. You can sneakpast him by moving from pillar to pillar if he's in the center or cut through the center if he's on theoutside. Just sneak to the end of the hallway and activate the Glass of Time. You'll receive a newmessage confirming that the Old Way is now open. Sneak out using the same technique. If you'recaught just pay the small fine. Head to the Imperial City Arboretum and follow the arrow until you finda sewer grate leading to the South East Tunnel. Drop down and fight your way through the first room.There shouldn't be anything tougher than goblins or rats for the first part. Unlock the gate and thenhead down the stairs. Fight some more little monsters and then activate the crank in the room. Thisopens a door to the northeast that you can travel through. Kill some more little monsters and thenjump into the water. Move ahead and eventually reach an area with a door that leads to Below theBloodworks.

    Note: Do not touch any cranks I don't tell you to touch. You can make your quest much more difficultif you randomly use them.

    You will now be fighting vampires. Head to the right and clear out the enemies blocking your path. Gonorth and follow the path until you come into a vampire torture room. The gate at the end of the roomshould be open. You should be in a room with some bridges and water. Cross the bridge and gothrough to another room and turn another crank. Keep following the path until you reach some stairs.Go down the stairs and then turn to head north through a tunnel. Keep moving and cross the water.There will be another crank to turn to the east. You can use it to raise the water gates that areblocking the nearby tunnel. Go through this tunnel and unlock the gate at the end of the next room.Drop down through the marked manhole so you can enter the Palace Sewers. Move across the bridgeahead of you. Kill all the enemies in your path. Walk down the stairs at the end of the bridge. Gothrough the tunnel visible to the northwest of the stairs. Move through another gate. Cross some waterand open a door that's blocking your way to the northeast tunnel. Move around the water and thenunlock the gate to the southeast. You can now cross the water and reach the Strange Door to the OldWay. Prepare to face a lot of zombies and wraiths.

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    Tip: Watch your health. Dread zombies can give you a condition called Astral Vapors. This keeps yourmagicka from regenerating. It can really mess up your healing abilities in a fight. Manage your curedisease potions to last you until the end of the Old Way.

    Go down the stairs and follow the path until you reach a hole in the wall. Follow this tunnel until youreach a new hole that leads out into a bigger hall. Fall through and follow the new path until you findan exit to the Lost Catacombs. Get ready to fight a lot of undead.

    Tip: If you are overwhelmed feel free to just run past the enemies. You'll reach an area at the end thatis perfect for hit-and-run tactics.

    There isn't much to be said about this area. Just keep moving forward through the long big tunnel. Youwill eventually reach a big stone room with two high railings. Put on the Boots of Springheel Jak tojump up to either side. Use this opportunity to kill off any stragglers that are harassing you. Jump upand hit the blocks on both sides. This will probably activate two magicka spires to the sides that willfire at you. Dodge their spells and drop down to reach the Hall of Epochs through the newly openeddoors. Clear out the area and look around. There should be some Welkynd Stones. Grab one and holdonto them for the main quest. There are two movable walls that are near the area you have to standon to shoot through the keyhole pillar. Walk to the southern wall on the top level. There will be a gatethat is locked. Pick the lock and head inside. Press the push block and jump down to the lower level.There is a new passage that leads to another part of the Hall of Epochs. Go through it. Head straightand turn left as you enter a large room. Work through the room and head to the right. You will move

    through another area with a high level ghost guarding a push block at the end of the hallway. Kill theghost and push the block. Head back to the part with the movable walls. The walls and the gratesblocking the pressure plate have been lowered. 2 high level undead were released in the process. Killthem and then take up a position on the bridge by the inactive magicka spires. Stand on the pressureplate to have the keyhole pillar turn around and reveal a hole. SAVE YOUR GAME! You only have oneshot. The arrow is bugged and may not work if you retrieve it. Reload if you miss. Get out your bow. Ifyou didn't bring one like I told you, you can probably find one on a dead skeleton. Load the Arrow ofExtrication into the bow. Aim the shot by putting the crosshair a bit above the eyes of the statue.Adjust your shot as necessary until you make it. Head over to the new passage. The two guards havecome to life so kill them. Pay attention to the alert to go into stealth mode. The reason is that this doorleads into the Palace Guard Barracks and there will be sleeping guards in the room regardless of thetime. Go through the door. Save. Go through the door at the end and enter the hallway. There is onepatrolling palace guard in the hallway. Sneak behind him and duck into the recesses in the wall whenhe stops to turn around. Keep doing this until he turns around at the end. Slip behind him and gothrough the door that leads to The Elder Scrolls Library. There is another guard patrolling this hallway.Use the same trick to move along until you get to the door that leads to the Elder Scrolls Library. It will

    be in the wall to the left about halfway down the hall. Pick the lock and move through into the library.You can stop sneaking for now.

    There is a mini-hall here. Pick the lock to the actual library and head inside. Calmly walk down the bigstaircase. If you run they will be suspicious. Sit down in the chair and wait for a monk to bring thescroll to you. Activate the scroll to pick it up. You now just have to escape. Save. You will need tocalmly leave the library. The monks weren't suspicious of me but other people haven't been as lucky.Backtrack to the top and exit. Get into the main hallway and start moving forward. You can't leave theway you got in. Keep an eye on the patrolling guard and move up the hallway until you reach the doorto the Moth Priests' Quarters. This area has a patrolling guard and a bunch of Moth Priests walkingthrough it. Use the same trick with the indentations to avoid the guard and the monks. The monks canstill hear you so be careful. Make sure you don't bump into them. Move up the hallway until you reachthe door to the Imperial Battlemages' Quarters. Sneak behind the patrolling guard and break into theBattlesmages Quarters. The door is on the left wall halfway through. Save first to be sure. There shouldjust be one mage here. That mage will walk between the two rooms here. There are two doors at theback wall. Move along the right wall and loot the potions and soul gems in the display cases if youwant. Wait by the right door until the mage opens the door to the left. As she opens it, open the doorin front of you and sneak inside. You are now in the bedroom area. Head toward the fireplace. Saveagain. You need a high acrobatics or high health to survive. Take a moment and get to full health.Activate the grate and chose to take a leap of faith. If you are good enough you'll survive the fall. Ifyou die you just need to put on the Boots of Springheel Jak. The fall will break the boots though. Atleast try to see if you can survive, since the boots are pretty nice. The rest of this mission is easy.You're back in the sewer. Backtrack and find the entrance to the Palace Sewers. Backtrack further tomake it to the Bloodworks. Follow the quest arrow and east through the new gate and up a new path.Keep going until you reach a door to the Market District Sewers. Drop into the water and move over tothe other side. Turn the wheel to open the door to the right. Go through this tunnel and take the exitinto the basement of The Best Defense. They shouldn't say anything about you leaving the basement.NPCs only get mad if they see you break into a restricted area. Go back to the Elven Gardens Districtand head to Othrelos' house. Talk to the Gray Fox and give him the scroll. You aren't done yet. He'llgive you a ring and ask you to take it to the Countess in Anvil. Head to the castle and give her the ring.Tell her its from a stranger. Just watch the cinematic play out and learn the truth.

    Guildmaster

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    You are now able to become the Gray Fox. That's really the only thing you'll get out of it. The newGuild Hall isn't very interesting. You should go into your new bedroom once and take some coolThieves Guild souvenirs for your home. That's about all you can do for the Guild. The real bonus is theCowl of the Gray Fox. Putting on the Cowl will make you the Gray Fox. You are actually separatebeings. It also gives a nice boost to Sneak and Strength with a strong Feather spell. When you are theGray Fox you will always have a bounty that is equivalent to 500 gold minus the amount that your realpersona has. Any crimes you commit as the Gray Fox will only count towards his bounty. You can kill awhole town and then take off the Cowl in front of the guards. Just yield to them and you won't have

    any bounty. It is at least handy to play around with. If the guards attack you while wearing it, thethieves and usually the beggars will run to your defense. This is a cool way to start a war in theWaterfront District. Save first though.