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The Temple of Elemental Evil Circle of Eight Modpack 7.4.0 / 7.4.0 NC Temple of Elemental Evil:™ A Classic Greyhawk Adventure© Temple of Elemental Evil Developed by Troika Games LLC. Temple of Elemental Evil:™ A Classic Greyhawk Adventure© 2003 Atari Interactive, Inc. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D, Baldur’s Gate, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Atari Interactive under license. All rights reserved. Windows and Windows 95/98/2000 are registered trademarks of Microsoft Corporation. Manufactured and marketed by Atari Interactive, Inc., New York, NY. All other trademarks are the property of their respective owners.

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Page 1: The Temple of Elemental Evilspidersrpgworld.com/mystuff/Toee/pdf/7.4.0NC.pdf · The Temple of Elemental Evil ... Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons

The Temple of Elemental Evil

Circle of Eight Modpack 7.4.0 / 7.4.0 NC

Temple of Elemental Evil:™ A Classic Greyhawk Adventure©Temple of Elemental Evil Developed by Troika Games LLC.Temple of Elemental Evil:™ A Classic Greyhawk Adventure© 2003 Atari Interactive, Inc. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D, Baldur’s Gate, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Atari Interactive under license. All rights reserved.Windows and Windows 95/98/2000 are registered trademarks of Microsoft Corporation.Manufactured and marketed by Atari Interactive, Inc., New York, NY. All other trademarks are the property of their respective owners.

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Table of Contents

Circle of Eight Modpack 7.4.0 / 7.4.0 NC . . . . 1Table of Contents . . . . . . . . . . . . . . . . . . 2Legal Notice: . . . . . . . . . . . . . . . . . . . . . 3System Requirements . . . . . . . . . . . . . . . . 3System Requirements for Co8 Modpack . . . . . . 4Installation Instructions . . . . . . . . . . . . . . 4

Step 1: Install Atari Patch 1 4Step 2: Install Atari Patch 2 4Step 3: Do not Install Atari Patch 3 4Step 4: Install Circle of Eight Modpack 7 4 0 4Notes about Temple of Elemental Evil Front End X 5

Gameplay Notes . . . . . . . . . . . . . . . . . . . 6Revision History . . . . . . . . . . . . . . . . . . . 6Fixes & Modifications . . . . . . . . . . . . . . . . 7

Co8 Mod 7.0.0 & revisions . . . . . . . . . . . . . . 7Co8 Mod 6.0.0 & revisions . . . . . . . . . . . . . 12Co8 Mod 5.9.0 & revisions . . . . . . . . . . . . . 16Co8 Mod 5.8.0 & revisions . . . . . . . . . . . . . 21Co8 Mod 5.7.0 & revisions . . . . . . . . . . . . . 22Co8 Mod 5.6.0 . . . . . . . . . . . . . . . . . . . . . . 23

Co8 Mod 5.5.0 . . . . . . . . . . . . . . . . . . . . . . 25Co8 Mod 5.0.0 . . . . . . . . . . . . . . . . . . . . . . 30Co8 Mod 4.0.0 & revisions . . . . . . . . . . . . . 31Co8 Mod 3.0.0 & Revisions . . . . . . . . . . . . . 34Co8 Mod 2.0.0 . . . . . . . . . . . . . . . . . . . . . . 37Co8 Mod 1.0.0 & Revisions . . . . . . . . . . . . . 37

New Items & Content . . . . . . . . . . . . . . . . 39Co8 Mod 7.0.0 & revisions . . . . . . . . . . . . . 39Co8 Mod 6.0.0 & revisions . . . . . . . . . . . . . 39Co8 Mod 5.9.0 & revisions . . . . . . . . . . . . . 39Co8 Mod 5.8.0 . . . . . . . . . . . . . . . . . . . . . . 40Co8 Mod 5.7.0 & revisions . . . . . . . . . . . . . 40Co8 Mod 5.6.0 . . . . . . . . . . . . . . . . . . . . . . 40Co8 Mod 5.5.0 . . . . . . . . . . . . . . . . . . . . . . 40Co8 Mod 5.0.0 . . . . . . . . . . . . . . . . . . . . . . 42Co8 Mod 4.0.0 & revisions . . . . . . . . . . . . . 43Co8 Mod 3.0.0 & revisions . . . . . . . . . . . . . 47Co8 Mod 2.0.0 . . . . . . . . . . . . . . . . . . . . . . 47Co8 Mod 1.0.0 & revisions . . . . . . . . . . . . . 47

Co8 Custom Tools Used . . . . . . . . . . . . . . 48Links . . . . . . . . . . . . . . . . . . . . . . . . 48

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Legal Notice:Copyright (c) 2003-2012, Circle of Eight. All rights reserved.By installing the Circle of Eight Mod Pack, you agree not to hold the Circle of Eight, contributors to the Circle of Eight Mod Pack or any affiliated persons responsible for loss of data or dysfunctional hardware.Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other ma-terials provided with the distribution.

3. The name of the group/authors may not be used to endorse or promote products derived from this software without specific prior written permis-sion.

This software is provided “AS IS” and any express or implied warranties, including, but not lim-ited to, the implied warranties of merchantability and fitness for a particular purpose are dis-claimed. In no event shall the COPYRIGHT OWNER or CONTRIBUTORS be liable for any direct, indirect, incidental, special exemplary or consequental damages (including, but not lim-ited to, procurment of substitute goods or services; loss of use, data, or profits; or business in-terruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.

System RequirementsMinimum System Requirements

yy Operating System: Windows 98/ME/2000/XP /Vista/7yy Processor: Pentium® III 700 MHzyy Memory: 128 MByy Hard Disk Space: 1200 MB Freeyy CD-ROM Drive: 4xyy Video: 16 MB Windows 98/ME/2000/XP-compatible 3D video cardyy Sound: Windows 98/2000/ME/XP compliant soundcardyy DirectX: DirectX® version 9.0 (included) or higheryy Peripherals: Keyboard, Mouse

Recommended System Requirementsyy Operating System: Windows 98/ME/2000/XP /Vista/7yy Processor: Pentium® 4 1.7 GHz or higheryy Memory: 256 MByy Hard Disk Space: 1200 MB Freeyy CD-ROM Drive: 10x speedyy Video: 64 MB Windows 98/Me/2000/XP-compatible 3D video cardyy Sound: Windows 98/2000/ME/XP DirectX® certified sound cardyy DirectX: DirectX® version 9.0 (included) or higher

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yy Peripherals: Keyboard, Mouse

System Requirements for Co8 ModpackThe Circle of Eight front end utility, TFE-X, requires Microsoft Net Framework version 2.0 or higher to run. Most modern systems already have this installed. To check if it’s installed on your system, go to Control Panel > Add or Remove Programs / Programs and Features and look for Microsoft .NET Framework 2.0. Versions 2.0 and above are compatable.The Circle of Eight Modpack is compatible with all retail versions of ToEE, including the boxed, jewel case, Anthology, and Good Old Games download versions.

Installation InstructionsStep 1: Install Atari Patch 1Atari’s ToEE patch 2 includes all the fixes from patch 1, but there have been reports from people who experienced problems when they skipped patch 1. Therefore, we recommend installing it first, just to be on the safe side. It is available here or here.

Step 2: Install Atari Patch 2After installing patch 1, install patch 2. It is available here or here.

Step 3: Do not Install Atari Patch 3You should not install Atari’s patch 3, since it’s not compatible with this mod. The only ad-ditional feature patch 3 contains anyway is a fix for the infamous DirectX 9.0c looting bug. But this particular issue is also addressed by the Co8 modpack. If you have installed patch 3 already and want to get rid of it, re-install patch 2 on top of it.

Step 4: Install Circle of Eight Modpack 7.4.0Double click the Circle of Eight Modpack Setup utility to begin installation. When prompted to choose an installation location, make sure to select the location where your game is installed. The default location is C:/Program Files/Atari/Temple of Elemental Evil, and most boxed and jewel case games will have been installed to this location by default.The Good Old Games version of ToEE will have been installed to C:/Program Files/GOG.com/Temple of Elemental Evil by default. If you are using the Good Old Games version of the game, you must manually select this directory.If you have installed ToEE to a custom location, regardless of which version of the game you are using, you must manually select that directory to install the Circle of Eight modpack to.Follow all on-screen promps. After the modpack has been deployed, the Circle of Eight Front End Utility (TFE-X) will automatically launch.If this is a new installation, TFE-X will perform the necessary operations to convert your installa-tion for use with the Circle of Eight Modpack. Be patient; this can take some time. When TFE-X is finished, it will report the status to you in a popup window. If you haven’t seen this popup notification window, the conversion is not complete. Do not Ctrl-Alt-Del out of the TFE-X application. Wait for the popup window. Next, select Circle of Eight Modpack 7.4.0 from the TFE-X menu and click ‘activate.’ This can also take some time. Wait for the popup window to tell you that the mdule activation is complete. Do not Ctrl-Alt-Del out of the

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TFE-X application. After the module has been activated, you may customize various options through the TFE-X application and launch the game.If this is an existing installation to which you are simply adding the Circle of Eight Modpack, simply select the Circle of Eight Modpack from the TFE-X menu and click ‘activate.’ This can also take some time. Wait for the popup window to tell you that the mdule activation is complete. Do not Ctrl-Alt-Del out of the TFE-X application. After the module has been activated, you may customize various options through the TFE-X application and launch the game.

notes about temple of elemental evil front enD XThe Circle of Eight Modpack comes bundled with Temple of Elemental Evil Front-End X (TFE-X), a utility used to launch modules safely and start the game with custom options.View the TFE-X-Readme.TXT in the <game>/docs_Co8 7.4.0 docs directory for more info.When you launch TFE-X, you’ll be able to choose between the original game version or the Circle of Eight Modpack (as well as any other modules you may have installed). Note that you must select the Circle of Eight module in TFE-X in order to play the modded version of ToEE!The use of TFE-X is now mandatory, but it’s operation is not destructive to your installation.TFE-X integrates a variety of patches, like the ToEE PC Count Patcher and Humble NPCs, as well as a button which allows you to disable/enable the intro movies. You can also set modern sup-ported widescreen resolutions for the game via the dropdown Options menu.

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Gameplay Notesimportant:

You must have Auto Save on Map Changes set to Off.

Go to Main Menu > Options > Game Options > Preferences and uncheck the appropri-ate box to do this, if it is not already unchecked. Note that Auto Save on Map Changes is set to off by default.Auto Save on Map Changes skips the first heartbeat script. This is an essential scripting step for many functions. Many of the fixes and additions absolutely need this first heartbeat script. We have tried to work around this as much as possible, but unfortunately the first heartbeat is a necessity. So, if you re-load from an auto-save you will miss out on some events. This is true for both Circle of Eight scripts and some scripts designed by Troika. In addition, when you re-load from an auto-save, the heartbeat event is occasionally disabled for certain scripts. We find no pattern to this, but some scripts simply do not run properly when loading from an auto-save. You should manually save your game before changing maps. This will solve the problem and will give you plenty of saves to return to in case of disaster.

important:You must start a new game with the Circle of Eight Modpack.

Old saved games will not work with the Circle of Eight Modpack. The game will report that these saves are corrupt and will not let you load them. You may use beginning characters you have already created, but not saved games.Notes about the level cap:The maximum level you could reach in the original game was the 10th level. With the Circle of Eight Modpack, the default level cap is set to 20 (you cannot go any higher!). If you want to lower the level cap just select the Max Level drop down menu option and enter any value from 1 to 20 in the corresponding field.

Revision Historyyy Circle of Eight Modpacks 7.0.0 and 7.0.0 NC, released December 20, 2011

(revisions: 7.1.0, 7.2.0, 7.3.0, 7.4.0) yy Circle of Eight Modpacks 6.0.0 and 6.0.0 NC, released December 28, 2010

(revisions: 6.0.1, 6.1.0)yy Circle of Eight Modpacks 5.9.0 and 5.9.0 NC, released August, 29, 2010

(revisions: 5.9.1, 5.9.2, 5.9.3)yy Circle of Eight Modpacks 5.8.0 and 5.8.0 NC, released April 25, 2010

(revision: 5.8.1)yy Circle of Eight Modpack 5.7.0, released December 27, 2009 (revisions: 5.7.1, 5.7.2)yy Circle of Eight Modpack 5.6.0, released August 30, 2009yy Circle of Eight Modpack 5.5.0, released November 25, 2008yy Circle of Eight Modpack 5.0.0, released July 10, 2006

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yy Circle of Eight Modpack 4.0.0, released November 2, 2005 (revision: 4.0.1)yy Circle of Eight Modpack 3.0.0, released June 2, 2004 (revisions: 3.0.1, 3.0.2, 3.0.3, 3.0.4)yy Circle of Eight Modpack 2.0.0, released November 12, 2003yy Circle of Eight Modpack 1.0.0, released October 2, 2003 (revisions: 1.1.0, 1.2.0, 1.3.0)

Fixes & ModificationsCo8 Mod 7.0.0 & revisions

– Overhauled pregenerated characters so their hairstyles and colors match their portraits, so that strongmen are strong enough to wear heavy armor, and so that facemen are competent in social skills.

– Fixed pregenerated iconic characters Mialee and Tordek’s incorrect portraits. – Removed giant PC pregenerated character because it mysteriously stopped working. – Fixed halberd and masterwork halberd long descriptions so they’re not listed as reach weap-

ons. – Reassigned many script IDs to promote organization. – Added ability to locate extraplanar chest if you leave it on a map and don’t take it with you. – Fixed exploit where you could rest indefinitely on second floor of inns when you only paid for

24 hours. – Fixed targeting problem with spell Good Hope. – Reduced volume of spell sound effects for multi-target spells by limiting playback to single in-

stance rather than once for each target: Cone of Cold, Confusion, Consecrate, Deep Slumber, Desecrate, Flame Strike, Holy Smite, Ice Storm, Mind Fog, Prismatic Spray, Scare, Sleep, Sleet Storm, Spike Growth, Spike Stones.

– Removed Acid Fog spell, as it is apparently an irrevocably illegal spell due to being spell num-ber 000.

– Fixed bug where Wonnilon, Jaer, and Wicked would cause problems with NPC interventions upon entering combat.

– Lowered CR on greater temple bugbear (proto 14174) and greater temple bugbear leader (proto 14346) by 2.

– Fixed rare bug in Hommlet joinable NPCs’ dying scripts that could cause Butcher of Hom-mlet rep.

– Changed dragon meshes and added custom sound effects. – Improved firepit on random encounter scrub road. – Added unique critter sounds for bearded devils. – Fixed duration of Giant Vermin spell. – Fixed AI exploit where Spiritual Weapon could be abused by making enemies not target them. – Fixed bug with Summon Monster spells initiative. – Bulletproofed reward encounter scheduling. – Updated Co8 section of in-game Help. – Fixed Jaroo heartbeat script that caused his cloak to flap and gameplay to stutter in the Grove. – Mobbed in Amii and removed unnecessary associated scripting from various NPCs. – Made it so that Amii doesn’t die immediately if you botch her quest through indifferent dialog

with Jaroo. – Recreated all Hommlet Exterior generic citizens. – Fixed bug with Jaroo spell permanancy fix. – Made it so Brother Smyth detects giant head in anyone’s inventory, not just speaker’s. – Made it so Pishella can destroy golden skull while she’s in the party.

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– Tweaked pathfinding on Hommlet exterior map. – Made it so Corl doesn’t come back to Black Jay’s field after you throw him out. – Fixed some dialog and map inconsistencies with Mickey. – Tweaked Lareth scripting for when he stays in his room after joining combat if players stay in

the hall. – Made the Nulb Rannos Davl fat like the Hommlet Rannos Davl. – Fixed dialog bug where you could ask Mona about Serena without knowing anything about

her. – Fixed bug that was making Nulb revenge encounter fail. – Made it so that Dala does not run off permanently after pickpocketing you if combat starts,

while still avoiding combat. – Bulletproofed Nulb Mickey’s dialog conditions. – Mobbed in electrical trap and control boxes on Temple level 4 and added TZGY scarab as

method to defeat them. – Fixed temple faction problem that sometimes caused Oohlgrist to go KOS. – Fixed blocking tiles problem on Temple deserted farm map. – Fixed bug where Scorrp would repeat dialog during combat. – Made it so that Brother Smyth gives you Orc Season quest if Kenter Nevets is dead, or if he

becomes dead. (NC modpack only). – Tweaked MOTA’s heartbeat script so he appears more reliably. (NC modpack only). – Changed Mother’s mesh to modified version of old crone rather than Zuggtmoy and changed

portrait. (NC modpack only). – Added Season of the Witch quest as culmination to Moathouse Respawn. (NC modpack

only). – Fixed bug where Gnarley witch wouldn’t give you ring of resonance if you came back a second

time and bought it from her. (NC modpack only). – Fixed bug where making the second payment on your mortgage on the castle in Verbobonc

on time didn’t stop you from becoming delinquent. (NC modpack only). – Further bullet-proofed Wilfrick report dialog node. (NC modpack only). – Made it so that Wilfrick does not still go to the warehouse if you reveal Darlia’s assassination

quest to him. (NC modpack only). – Fixed bug where Castle of the Lords was not safe for rest even if ghost conditions hadn’t been

met. (NC modpack only). – Fixed heartbeat bug with castle ghosts that caused them to make noises even if they weren’t

supposed to be there. (NC modpack only). – Added a one day delay to get access to Darlia by paying. (NC modpack only). – Changed method of reporting Hextorite job done to Canon Ramses to avoid incorrect var

count and fixed object name reference error. (NC modpack only). – Added scoutpoints to Hextorite patrol in Temple. (NC modpack only). – Fixed bug where buying your way out of a Verbobonc execution would make it so that the

Slavers would not appear if they had been scheduled to, and that Wilfrick would think you had murdered the Dyvers rescuers. (NC modpack only).

– Tweaked Wilfrick dialog re: drow and white dragon. (NC modpack only). – Made it so you can’t report on Drow situation to Wilfrick over and over. (NC modpack only). – Fixed bug where Wilfrick acted like he never met you at home. (NC modpack only). – Tweaked Prince Zook dialog re: drow being dealt with and defeated. (NC modpack only). – Fixed Shillelagh spell damage description. – Re-disabled bug where credit movies would play on Hommlet worldmap transitions.

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– Removed great mace as it is not RAW. – Adjusted Necklace of Adaptation description so that it accurately reflects that the necklace

works only once, and only against the spell Cloudkill. – Removed masterwork great cleaver from shops and replaced with regular cleaver. – Updated zombies, skeletal hillgiants, and undead wizards’ start combat scripts so they at-

tempt to break free and don’t target spiritual weapons. – Added failsafe for extraplanar chest disappearance and recall. – Positioned clerics in Church of St. Cuthbert so that Calmert sees if they are attacked and joins

battle. – Tweaked Calmert and Terjon enter combat scripting so that each appears nearer to the sum-

moner when entering combat. – Added option to get masterwork leather items from Jakk Borton/Bing without doing other

Hommlet Fedex quests. – Made it so that Kenter Nevets won’t mention Kobort, Turuko, or Elmo in request for rumors

if they are dead. – Made it so that Burne won’t say he’s going to talk to Rannos and Gremag about labor camp

sabotage if they are dead or have run off. – Made it so that Burne will offer to tell puzzles anytime after Moathouse is cleared. – Made Armario not flee combat so as to avoid him not running off properly if attacked for

Gremag. – Made it so you can’t confront Otello about stealing unless you have heard of it from Filliken. – Made it so Black Jay won’t offer Dead Sheep quest until/unless you give him his wife’s ring. – Expanded options for getting magic shortsword from Gremag. – Made it so that killing Rannos or Gremag singly gives you the Purveyor of Swift Justice repu-

tation. – Fixed bug with Fruella’s dying script and the Butcher of Hommlet reputation. – Fixed bug where you couldn’t tell Burne about Rannos and Gremag Nulb ambush after it hap-

pened. – Switched Black Jay’s wife’s ring to the Moathouse Tower spider for evil parties. – Fixed bug where Elmo would appear in the cellar of the Welcome Wench. – Added quests for contacting Brother Smyth’s various NC contacts that tell you who they are

and where they can be found (NC modpack only). – Made it so that Lareth won’t object if you take his diary while undetected. – Added two day delay for Preston Wetz to tell you about thugs looking for you in Nulb if he just

sold you the house. – Removed Summon Monster IV from Rannos and Gremag enchantress’ spell list so she doesn’t

summon monsters who get targeted by her party. – Updated Dala’s theft and flight routines. – Bulletproofed Tolub so he can’t shout challenges in tavern if he’s dead, unconscious, or prone. – Fixed bug that allowed you to show Lodriss Skole’s gem even if he hadn’t given it to you, and

to tell her you’d accepted the quest and been paid even if you hadn’t. – Fixed bug where you could use diplomacy or gather information with Preston Wetz over and

over to find out about his sore tooth repeatedly. – Fixed bug where you could ask Tolub about Bertram after losing in the brawl and complete

Betram’s quest even if you hadn’t accepted it. – Fixed bug where Riana would reappear in both Snake Pit and Mona’s store if she had been in

party and disbanded. – Removed Hextorites from ogre cave exterior map.

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– Fixed issues with Alrrem re: Oohlgrist and the ogre cave ogres. – Fixed bug with Bassanio hostility re: the Oohlgrist quest. – Removed fog of war from Temple exterior maps, increased map limts, added portal between

tower and ruined house maps, and tweaked sectoring. – Fixed bug where old crone would remain after Zuggtmoy banishment if stealing gem horde

(NC modpack only). – Made Lord Hungous and Lord Krunch attempt to break free from Web spells (NC modpack

only). – Upgraded Lord Hungous’ armor to Barbarian Armor +1 (NC modpack only). – Tweaked pathnodes on part of the Hickory Branch map (NC modpack only). – Made it so that resting at Hickory Branch will trigger regroup and cave blockage as if you had

left the area (NC modpack only). – Added ‘Orc Obliterator’ reputation for clearing Hickory Branch (NC modpack only). – Fixed bug where crystal oozes weren’t appearing in Moathouse Respawn (NC modpack only). – Fixed bug where castle ghosts would sometimes not appear (NC modpack only). – Fixed flag mixup with Darlia and the Gremlich (NC modpack only). – Fixed bug where Victor’s weapons shop wasn’t refreshing (NC modpack only). – Made it so that Tarah will not kill Mordenkainen’s Swords instead of party members in her

preamble (NC modpack only). – Fixed bug with Paladin atonement in Verbobonc (NC modpack only). – Reverted young white dragons to Ice Lizard model (NC modpack only). – Fixed speaking and globals issues with Lady Asherah and Demons & Demigods quest (NC

modpack only). – Added scheduling system routine to Bandits, Scarlet Brotherhood, Gremlich, and Sports en-

counters for increased reliability (NC modpack only). – Tweaked Sports encounters (NC modpack only). – Gave Gremlich subdual immunity (NC modpack only). – Bulletproofed Asherah and Verbobonc Cuthbert, Iuz, and balor scripting (NC modpack

only). – Toughened up Verbobonc balors considerably (NC modpack only). – Added Lady Asherah’s Estate to Verbobonc signpost (NC modpack only). – Fixed bug where Hextor old man would attack players (NC modpack only). – Gave WotGS Hextorites different faction so as to avoid mixups with reputations gained

against Verbobonc Hextorites (NC modpack only). – Fixed bug where Ariakas would stop talking after two days (NC modpack only). – Bulletproofed King Battlehammer’s heartbeat so he can’t stand up after combat ends and he

dies (NC modpack only). – Fixed bug where Fireforge would remain active in the Welcome Wench after saying he was

leaving for Verbobonc (NC modpack only). – Included new version of TFE-X-Linux that fixes common issue with inconsistent character

case in file names. – Normalized out of combat movement rate between all races. – Fixed wepaon property type proto errors with Silver Sword of Chaos and various other cus-

tom protos. – Removed pathnodes from Hommlet exerior as test measure to enhance performance and

relieve jerkstop. – Fixed bug where game would end upon entering Hommlet tower if you had already destroyed

the orb and Zuggtmoy was dead or banished (NC modpack only).

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– Fixed bug where Rannos and/or Gremag’s ghost would reappear in the traders’ shop after they ran off.

– Made it so that Pishella won’t join party if you witheld information from Burne and Rufus, and that Ostler will charge you more for a room.

– Removed paladin falling from drinking contest. – Removed pathnodes from Nulb exerior as test measure to enhance performance. – Removed Hextorites from the Ogre Cave exterior map. – Removed pathnodes from Verbobonc exterior as test measure to enhance performance (NC

modpack only). – Upgraded textures and overhauled layout of Verbobonc exterior map (NC modpack only). – Resolved faction differences between miltant hextorites and bearded devils (NC modpack

only). – Fixed bug where Fireforge would not appear in the Welcome Wench (NC modpack only). – Comprehensive lag fix implemented: significantly reduces or eliminates lag in the Air, Earth,

and Fire Nodes and in Temple levels two and four. – Disabled descriptive “empty/not empty” hover-text for containers. – Adjusted jump points in Moathouse Dungeon (near Lubash) and in Broken Tower (from Es-

cape Tunnel below) to avoid parties being separated in different rooms upon arrival. – Changed Lantern Archon attacks from melee to ranged touch (per RAW) casting Searing

Light. – Reduced value of summoned shillelagh to 5 CP (same as quarterstaff) so as to avoid selling

exploit. – Bulletproofed drinking contest routine so that Paladins don’t fall. – Corrected some exotic armor prices and stats. – Updated Moon-Ivy armor as follows: removed spell casting ability and charisma bonus from

regular variety; added Poison-Ivy, Explosive Spores, and Pheromones varieties per the Arms and Equipment Guide. Reduced availability of all varieties so that they are rare.

– Reduced CR for Drow, WotGS dwarves, and both Hextor factions to slow leveling (NC mod-pack only).

– Removed many mobs added in Co8 v5.5 from Hommlet exerior as test measure to enhance performance and relieve jerkstop.

– Bulletproofed runoff routine for gnome and elf captives in Moathouse. – Fixed pathnode-related Nulb exterior crash bug. – Made Romag and Hartsch appear in creatures killed log. – Removed Kella’s spell resistance as per the module. – Merged Welkwood Bog exterior maps (NC modpack only). – Fixed bug where Hickory Branch blockage would not appear after leaving area and coming

back (NC modpack only). – Upgraded many Verbobonc interior maps to be consistent with the upgraded exterior (NC

modpack only). – Upgraded Darlia and the Verbobonc Scarlet Brotherhood cousins and nephews (NC mod-

pack only). – Upgraded gnome tunnels spiders (NC modpack only). – Upgraded Verbobonc dragons from adult to old and from young to juvenile (NC modpack

only). – Fixed Shopmap resting bug. – Fixed Shopmap missing clothing chests. – Fixed numerous NPCs and monsters being missing that arose as a result of renumbering

maps.

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– Fixed numerous portal destination and standpoint errors that arose as a result of renumber-ing maps.

– Fixed various rest condition location errors that arose as a result of renumbering maps. – Fixed Cloak of Elvenkind competence bonus description. – Restored pathnodes for Hommlet and Nulb exterior maps. – Fixed bug where Pishella would still consult Burne re: recruitment even if he wasn’t there. – Restored pathnodes for Verbobonc exterior map (NC modpack only). – Fixed bug where Merchant Row map art would disappear at night (NC modpack only). – Cleaned up Verbobonc day and night City Hall map art (NC modpack only). – Bulletproofed routine for Narwell guards to destroy magic rings upon dying (NC modpack

only). – Tweaked Orrengaard’s dialog file (NC modpack only). – Added feats for Ariakas and removed his spell resistance per RAW (NC modpack only).

Co8 Mod 6.0.0 & revisions – Added modpack version number to Circle of Eight section in Help file. – Fixed bug where only first instruction was being applied for reputations with multiple effects. – Added following missing Hommlet NPCs deaths to cause Butcher of Hommlet rep: Brau-

meister, Moneychanger’s guards, Paida in Hommlet (after rescue), Yvy, Cavanaugh the beg-gar.

– Did quality check to ensure that all Hommletians count toward (if they are killed) and re-spond to Butcher of Hommlet rep.

– Made Butcher of Hommlet reputation trigger auto-attack only from Burne’s Badgers. – Made all generic villagers/citizens take no combat actions and flee combat. – Made it so the following NPCs disband and attack you if you try to kill a generic citizen/vil-

lager while they’re in the party: Elmo, Paida, Otis, Meleny, Y’dey, Murfles, Thrommel, Taki, Burne, Morgan, Pishella, Rufus, Spugnoir, Holly, Ronald.

– Fixed bug where Meleny’s death added to ‘NPCs who died while in party’ counter even if she wasn’t in the party when/if she died.

– Added dying script to Cavanaugh the beggar so that he adds to ‘NPCs who died while in party’ counter if he dies while in party.

– Added Cavanaugh the beggar, Otello the beggar, and Erliter the beggar to Hommlet villager faction.

– Overhauled Otello’s scripting to improve all his routines. – Added separate faction for Wat, Dala, Pearl, Rentsch, and his guards in the Waterside Hostel

so all the Nulb villagers don’t join in fight. – Made it so Dala and Pearl don’t fight and run off if fight starts in Waterside Hostel. – Added unique faction for Hommlet miller and company (including his animals) so they de-

fend one another. – Added unique faction for Jaroo and his bear so his bear is not considered a Hommlet villager. – Added unique faction for Hommlet herdsman and company (including his animals) so they

defend one another. – Added unique faction for Hommlet labor camp so they defend one another. – Added unique faction for Hommlet woodcutter and company (including his animals) so they

defend one another. – Increased map limits for all remaining maps that could have issues with widescreen displays. – Added help.tab spell entries for Extraplanar Chest, Gentle Repose, Horrid Wilting, Mass

Hold Monster, Miracle, Polar Ray, Power Word Kill, Power Word Stun, Ray of Clumsiness, Warp Wood, Weird.

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– Corrected value of Silver Banded Mail +3. – Fixed damage listing for masterwork great cleaver in its long description. – Removed extra pair of gloves from assassin’s inventory. – Added a long description for Antonio’s Mace. – Made undead immune to Hezrou Stench, per 3.5 rules. – Removed DO NOT USE arrows and bullets (illegal protos) from second floor of Mother

Screng’s Herb Shop, first floor of Inn of the Welcome Wench, Meleny’s House, the weaver’s house, and Fruella’s house.

– Added ‘bardic instrument’ reference to Perform skill breakdown in character sheet. – Updated Entangle spell description to include indoor limitations. – Fixed Zaxis’ spell count. – Fixed bugs where Lareth would sometimes not surrender and his sergeant in the corridor

would not run off if he did surrender in modified Lareth/Moathouse scenario. – Fixed bug where Grurz the bugbear chieftain was unarmed. – Removed rocks from hill giant’s inventory in Hedrack’s group so that he doesn’t attack for

subdual damage in melee after he runs out of rocks. – Added all new content expansion areas to random encounter tables so they generate appro-

priate random encounter monsters for each area (NC modpack only). – Added new Verbobonc maps to pass time only list so you don’t get random encounters in

them (NC modpack only). – Fixed bug where the Master of the Arena wouldn’t appear in Arena of Heroes (NC modpack

only). – Made guest book in Spruce Goose Inn in Verbobonc useable (NC modpack only). – Fixed bug where many Verbobonc citizens gave Butcher of Hommlet rep upon being killed

(NC modpack only). – Improved operation of Verbobonc killer reputations, arrests, incarceration, and sentencing

(NC modpack only). – Fixed bug where you couldn’t complete Monster Mash quest (NC modpack only). – Fixed bug where you could tell Canon Ramses you killed the Hextor Priest in Verbobonc

when you hadn’t (NC modpack only). – Fixed bug where you couldn’t report completion of Monster Mash quest to Canon Ramses

(NC modpack only). – Fixed bug where Fear of Ghosts quest items didn’t get removed from inventory (NC modpack

only). – Made some cosmetic improvements to the Verbobonc Exterior map (NC modpack only). – Fixed bug with continuing Lareth fight after he offers to surrender. – Fixed bug where charmed members of Lareth’s troops could wake up fellow troops. – Parsed Lareth villain speech audio. – Added generic item inventory icon for Lareth’s dresser. – Fixed bug where Turuko and Kobort would auto-join parties during combat if the other was

charmed. – Fixed bug where Kobort would restart his dialog during combat in the Moathouse Ambush. – Fixed bug where story state 5 wasn’t being set by Alrrem or Romag if you were recruited. Also

added bulletproofing to set same in dialog if temples are on alert. – Fixed bug where it was still impossible to report Monster Mash quest as completed to Canon

Ramses (NC modpack only). – Fixed bug where Darlia wouldn’t initiate sequence of Wilfrick assassination if you thought

about it and came back (NC modpack only).

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– Added an option to opt out of informing Wilfrick about the assassination order after report-ing on the drow and added an option to inform him separately through normal dialog (NC modpack only).

– Added Circle of Death spell description to Help.tab. – Removed scroll of Summon Swarm from Bazaar of the Bizarre in Verbobonc. Also removed

it from spell lists and help.tab. – Fixed shift-click long description bug with traders’ shortsword. – Fixed magic black breastplates +1 being pre-identified. – Tweaked generic citizens’ runoff scripts. – Fixed bug where generic citizens wouldn’t flee combat. – Added assistants for Burne, Otis, and Mother Screng to handle their bartering. – Added resurrection scripting for all NPCs with death scripting so as to avoid other NPCs act-

ing like NPCs are dead if they’ve been resurrected. – Made good/lawful NPCs in party disband and attack party if party attacks generally good/

innocent NPCs. – Made good/lawful NPCs in party disband and refuse to rejoin if party attacks innocent farm

animals. – Made Rod of the Viper (a quarterstaff) a large two-handed weapon. – Made Rod of the Python a large two handed weapon, per its long description. – Reduced Robe of Eyes spot and search to 10 from 15, per the SRD, and removed the -4 penalty

to fortitude. – Changed name of Lareth’s Staff of Striking to Lareth’s Club of Striking, as it is a club. – Changed name of the Rod of Smiting to Mace of Smiting, as it is a light mace. – Added long descriptions for bardic instruments, red forge plate, and axiomatic warhammer

+2. – Fixed scarab of protection being pre-identified. – Fixed script bugs in Pintark, Tuelk, Deggum, Kella, Brunk, Scorpp, and Darley’s dialog files

that weren’t properly calling for race: halforc and race: halfelf. – Fixed proto errors for half orcs Tubal, Smigmal Redhand, Brunk, thug leader, and hired thug

that gave them wrong monster category subtype: half_orc instead of subtype: orc and human. – Added Scroll of Acid Fog proto. – Made it so that Assassin, Thrommel reward, Countess Tilahi reward, and Sargen reward ran-

dom ncounters don’t occur on Scrub Road map with campfire. – Fixed installation utility bug that appended an extra ‘Temple of Elemental Evil’ onto any sec-

ondarily selected installation directory. – Removed non-essential mobs from Hommlet exterior whose scripts were sometimes mal-

functioning. – Removed DO NOT USE bullets from Welcome Wench first floor and traders’ store. – Removed Furnok’s open diary related dialog. – Made Burne’s magical gear and valuables non-transferable (Less Humble NPCs). – Fixed bug where Valden wouldn’t give out spiked wooden shields like he says he will. – Reduced likelihood of Calmert having holy maces +1 and silver light maces in stock to 10%. – Reordered Hommlet signpost and added three destinations: blacksmith, tailor, and woodcut-

ter. – Restored original DCs, lock status, and trap status of chests on Moathouse maps. – Moved Moathouse Dungeon ghouls’ chest contents from chest to ghouls’ nest at back of

crypt, per the module. – Moved Moathouse Dungeon crayfish loot contents from chest to edge of pool, per the mod-

ule.

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– Removed scroll of Raise Dead from Moathouse Interior. – Reduced loot of Moathouse Interior fine chest, per the module. – Restored Lareth’s diary to unlocked condition. – Removed Lareth purchase equipment dialog. – Fixed bug where the slaughtered caravan map graphics were not displayed. – Made it so that Tolub uses a weapon in any battle outside of Eye of the Tiger brawl quest. – Tweaked Dala and Pearl’s runoff scripts. – Made Otis’ valuables non-transferable (Less Humble NPCs). – Made Otis take his gems and jewelry from his anvil when he joins so you can’t loot it while

he’s in the party. – Added alignment to NPC Ed. – Gave NPC Ted 10 hit points like Ed and Ed instead of 1. – Made it so that Morgan runs off permanently upon disbanding from party (will not reappear

in Temple cell). – Changed Earth Temple Lieutenant’s AI type so he doesn’t just defend. – Added dialog for generic temple prisoners to leave after being rescued. – Made Smigmal Redhand’s proto race: halforc instead of human, as she’s supposed to be. – Restored original Scather and Fragarach models. – Overhauled Scorpp: removed Wonnilon’s crossbow and bolts and Wonnilon’s scroll and hill

giant rocks from Scorpp’s inventory so he only uses hill giant spiked club in combat; made dialog proactive so Scorpp speaks when you enter his room; made pet worg non-hostile when Scorpp stops combat to surrender and/or join.

– Made it so that Taki runs off permanently upon disbanding from party (will not reappear in Air Node).

– Gave Mother Monster Plant and Monster Untripable properties (NC modpack only). – Added Scroll of Acid Fog to Ariel’s inventory in Bazaar of the Bizarre (NC modpack only). – Expanded Canon Ramses’ dialog to include Hextor neighbor discussion, Monster Mash quest,

and castle ghost consultation (NC modpack only). – Expanded Maurice the banker’s dialog to include castle ghost inquiry (NC modpack only). – Fixed bug that may have interfered with time limit to do Removing Wilfrick quest (NC mod-

pack only). – Added paladin falling in Verbobonc for killing: Gregor, Victor, Jylee, Maurice, Elysia, Lord Vis-

count Wilfrick, Lydia, Jenna, Nybble, Gleem, Chanda, Ariel, Canon Ramses, Prince Zook IV, Verbobonc and Narwell guards, gnome guards, Captain Abiram, Captain Absalom, Captain Achan, Bella, jewel merchant, attorney, Pelor clerics, Verbobonc and Narwell mages, Verbo-bonc citizens, Canon Thaddeus, Bathsheba, Samson, and Goliath (NC modpack only).

– Fixed bug with Hextor priest and cleric portraits (NC modpack only). – Made it so that the fugitives will only stay in your party for five days (NC modpack only). – Reworked Narwell and Wilfrick escort ring inventories (NC modpack only). – Stopped all Narwell and Wilfrick escort gaurds’ deaths from counting toward Constable Killer

reputation (NC modpack only). – Added bedrest flag to Jylee’s Inn upper floor and floors one and two of the Verbobonc castle

(NC modpack only). – Fixed bug with clearing murderer reputations in Verbobonc (NC modpack only). – Made the Verbobonc overseers and guardian barbarians (NC modpack only). – Made the Verbobonc overseers and guardian spawn if you attack Wilfrick at home or at work

(NC modpack only). – Consolidated some non-essential Verbobonc interior maps (NC modpack only).

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– Made some cosmetic improvements to Verbobonc exterior map and eliminated some non-essential buildings (NC modpack only).

Co8 Mod 5.9.0 & revisions – Added Reactive Temple mod (Air, Water, and Fire Temples), which causes these temples to

reposition their troops and allies defensively in a centralized location within their respective temple areas if they are threatened.

– Fixed Burne dialog reference to Pishella at night. – Fixed misassigned portraits for lacedons and ghasts. – Added monsters and Co8 entries to main help menu. – Added long descriptions for Heroes Feast, Finger of Death, Disintegrate, Scorching Ray, and

Mordenkainen’s Sword. – Added short descriptions for Miracle and Mass Heal. – Updated descriptions for Eyebite, Disintegrate, Mordenkainen’s Sword, Summon Monster

I and II (all monsters), Summon Monster III (Fiendish Large Viper), Summon Monster IV (Fiendish Huge Viper, Fiendish Large Monstrous Spider), Summon Monster VI (Fiendish Huge Monstrous Spider), Summon Monster VIII (Fiendish Gargantuan Monstrous Spider), and Summon Monster IX (Bebilith, Fiendish Colossal Monstrous Spider).

– Fixed Hell Hound breath weapon damage and save stats. – Expanded animal companion help.tab entry. – Added all available animal companion help.tab entries: bears (polar, brown, panda, black +

celestial variants), jackal, wolf, attack dog, giant lizard, chicken, and dire rat. – Added hell hound, dire bear, dire bat, dire wolf, yeth hound, constrictor snake, huge constric-

tor snake, and celestial / fiendish variants to help.tab, and updated relevant summon spells. – Created expanded entries for Nature’s Ally VI-IX in help.tab. – Added links to Summon Monster spell entries for monsters that were added. – Fixed spawn rotation on numerous Moathouse Dungeon monsters for Moathouse Respawn

(NC modpack only). – Added generic Hommlet villagers to Hommlet faction. – Expanded map limits for random encounter maps. – Fixed item wear flags for boxing gloves, masterwork spiked gauntlets, and spiked gauntlets. – Fixed skills for Ghoul (proto 14128) and Huge Viper. – Fixed Iuz’s claw attack bonus. – Fixed NPC flags for Fire Toad and Lareth (proto 14618). – Fixed hair for Laborer Foreman, Ogavick, Verbobonc Jenna, and Verbobonc Elysia. – Fixed object size for Fiendish Colossal Monstrous Spider. – Added Dire Boar, Fiendish Boar, Fiendish Dire Boar, Hound Archon, Huge Viper, Large Viper,

Medium Viper, and Small Viper to help.tab. – Added stat attributes to some static protos for stability. – Fixed some formatting in inventory.mes. – Removed several corrupt and unused mobile objects from various maps. – Fixed scripting code errors in Burne and Terjon dialogs. – Fixed code in Scintilling Sphere script. – Cleaned up Mona, Ophelia, Jenelda, Riana, Fuga, Homa, Charlotte, Mary, and Serena dialogs. – Tripled number of bullets available in shops. – Fixed portrait color for giant crayfish. – Removed troll on Temple Level 4 near fungi that had faction issues and probably wasn’t meant

to be there. – Fixed jackal missing temple faction on Level 3.

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– Increased map limits on temple maps. – Removed bolo and masterwork bolo from shops (overpowered). – Fixed Gnarley Forest witch bartering (NC modpack only). – Beefed up drow in Moathouse Respawn (NC modpack only). – Fixed bug where Terjon was charging 10 times the proper rate for atonement for level 11 – 20

paladins. – Fixed Welkwood Bog crash-on-save bug (NC modpack only). – Updated map names. – Rebuilt signposts (may possibly fix jerkstop). – Fixed bug with plate gloves having wrong mesh and wrong item slot that made it look like you

weren’t wearing gloves. – Fixed bugs where numerous magic items were pre-identified. – Added dialog to Lord Hungous at Hickory Branch (NC modpack only). – Tweaked orc shaman and witch AI in Hickory Branch cave (NC modpack only). – Tweaked enemy positioning in Hickory Branch cave (NC modpack only). – Fixed CR in all drow that was granting double XP (NC modpack only). – Silenced generic spawners on Moathouse Exterior and Moathouse Dungeon maps. – Bulletproofed Preston Wetz dialog that may have caused crash when he talked to you about

“men looking for you” in Nulb. – Added tip to Brother Smyth dialog to help avoid confusion about what to do regarding Arena

of Heroes new content or when to do it (NC modpack only). – Fixed bug where Brother Smyth’s chest would spawn before you had satisfied all the require-

ments to proceed to that NC chapter, which allowed you to advance the new content to the Moathouse Respawn stage without getting Hickory Branch first (NC modpack only).

– Increased map limits on a few maps where high resolution ‘screen-shake’ or ‘screen-jerk’ was observed.

– Fixed Captain Renton dialog so you can’t inquire about Captain Asaph if Kwerd already told you about him (NC modpack only).

– Made Captain Asaph’s inventory non-transferrable (NC modpack only). – Restocked Mathel’s chest with the proper treasure (NC modpack only). – Changed all Welkwood Bog maps to ‘sleep-dangerous’ (yellow tent) instead of ‘sleep-pass-

time-only’ (clock) (NC modpack only). – Overhauled Hickory Branch ogre shaman caster AI and spell selection (NC modpack only). – Prebuffed Hickory Branch orc cave casters (NC modpack only). – Removed corrupt mobs near center of Hickory Branch map that could cause save game cor-

ruption (NC modpack only). – Fixed bug where Hungous thought you left Hickory Branch when you didn’t and where the

cave blockage would appear even though you hadn’t left (NC modpack only). – Fixed silver sword of chaos long description proficiency mislabeling (NC modpack only). – Gave Hungous the correct key for the chest in his cave (NC modpack only). – Fixed magic missile damage for undead casters in Arena of Heroes (NC modpack only). – Made it so you can’t sneak up on the Master of the Arena (NC modpack only). – Made it so the Master of the Arena will disappear if you attack him (NC modpack only). – Mobbed in the Arena of Heroes owlbear and hill giant encounters and gave them waypoints

so they approach you (NC modpack only). – Overhauled Moathouse Respawn dungeon witch’s caster AI and spell selection (NC modpack

only). – Overhauled Gnarley Forest drow caster AI and spell selection (NC modpack only).

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– Beefed up Gnarley Forest drow (leader L12, others L8) (NC modpack only). – Beefed up Verbobonc drow (matriarch L14, others L10) (NC modpack only). – Overhauled Verbobonc drow spell selection and caster AI (much tougher!) (NC modpack

only). – Fixed Verbobonc map transfer error from dragon young map to spawning spiders map (NC

modpack only). – Fixed repeatable Wilfrick dialog that allowed you to get mutiple Verbobonc Watch uniforms

(NC modpack only). – Fixed Verbobonc drow rogue inventory CTD (NC modpack only). – Fixed dialog bug where Captain Achan would offer you fugitive jobs if you had accepted the

‘Removing Wilfrick’ quest rather than the ‘Frozen Assets’ quest (NC modpack only). – Fixed dialog bug where Wilfrick would comment on white dragon when you told him you

killed Darlia (NC modpack only). – Fixed Verbobonc drow rogue AI (NC modpack only). – Reworked/simplified Verbobonc surveillance scenario (NC modpack only). – Fixed bug where Verbobonc guards wouldn’t confront you if you had killer reps or killed Wil-

frick or Prince Zook IV (NC modpack only). – Made Verbobonc castle ‘sleep-safe’ (green tent) (NC modpack only). – Fixed bug where Captain Achan charged you for finding the fugitives instead of paying you

(NC modpack only). – Fixed the Verbobonc white dragon’s fear DC (NC modpack only). – Fixed bug where Wilfrick’s sword was mislabeled as ‘Ronald’ (NC modpack only). – Added Verbobonc guard dialog shortcut from Wilfrick’s City Hall chambers to exterior map

by signpost (NC modpack only). – Added an outcome for the Elysia bribery storyline in Verbobonc (NC modpack only). – Fixed Wilfrick on/off variable/flag mixup (NC modpack only). – Bulletproofed Verbobonc fugitives’ quests in their dialogs (NC modpack only). – Fixed bug where you could erroneously be given ‘Removing Wilfrick’ quest from Darlia and

subsequently tell Wilfrick about it (NC modpack only). – Fixed bugs in Captain Achan’s fugitives reward dialog (NC modpack only). – Removed clipping data from dragon young map in Verbobonc that showed firepit outline (NC

modpack only). – Made it so that you can’t loot Verbobonc fugitives’ inventories while they’re in the party (NC

modpack only). – Fixed bug where Scarlet Brotherhood would not attack you in Maroon Moon if you killed

Darlia (they still won’t attack on first floor – somebody’s got to run the restaurant) (NC mod-pack only).

– Beefed up Slavers (L16 sorceress/4 fighter, L20 fighter, L18 fighter, L18 rogue, L18 cleric, L20 rogue, L18 barbarian), tweaked caster AI, and prebuffed them (NC modpack only).

– Fixed ogre on Temple level 4 who was not set to KOS. – Fixed bug where Senshock would not appear in Verbobonc after fleeing the Temple. (NC

modpack only). – Made Corporal Holly’s inventory non-transferable while she’s in party (NC modpack only). – Returned south-center passage icon to level 2 of Temple leading up to level 1, removed bronze

door, and resectored area so you can pass through freely. – Fixed Armario masterwork delivery. – Tweaked Thrommel Scather delivery scenario to good-aligned PCs. – Fixed and standardized barter inventory refreshing for all merchants.

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– Fixed tile blocking issue on Temple Entrance map. – Fixed locations where it is registered that Otis has been to temple with you. – Removed extra longspears from skeleton guards at Emridy Meadows. – Bulletproofed scripting in Skole goons encounter so you don’t have to revisit Boatmens Tav-

ern for it to fire. – Removed last of undead amulets from Emridy Meadows zombies. – Faded edges of Moathouse Exterior map that became exposed due to expanding map limts. – Lowered escaped Lareth reward payout amount. – Removed DO NOT USE arrow from Water Node. – Removed DO NOT USE bullets from Moathouse Dungeon. – Fixed dialog bug where Kelno wouldn’t take you to the Greater Temple. – Simplified area descriptions in saved games. – Mobbed in Moathouse Ambush. – Hopefully re-bulletproofed Noblig so he doesn’t reappear at Hickory Branch entrance any-

more (NC modpack only). – Fixed heartbeat bug where Hungous would sometimes stop combat and do his speech again

(NC modpack only). – Changed Hickory Branch orc archers to use five foot step, not rage, and carry only shortbows

(NC modpack only). – Mobbed in Moathouse Respawn (NC modpack only). – Upped constitution of Moathouse Respawn witch (NC modpack only). – Fixed various flag and scripting issues with Senshock in Verbobonc (NC modpack only). – Bulletproofed Verbobonc banker’s dialog so he can’t offer to sell you castle a second time (NC

modpack only). – Bulletproofed the Verbobonc fugitives’ disband and attack routines (NC modpack only). – Beefed up Wilfrick entourage mildly and added two archers (NC modpack only). – Changed Wilfrick’s dialog so you can talk to him about assassination topics during the day at

city hall (NC modpack only). – Bulletproffed Wilfrick’s dialog further to stop him mentioning assassination job if you haven’t

got it, avoid loops, and nullify it if Darlia is dead (NC modpack only). – Fixed bug where selling Lareth’s items didn’t trigger assassin. – Fixed bug where Boatmen’s Tavern would not repopulate after Lodriss and co. were sent out-

side to deal with Skole. – Overhauled Lareth and troops battle scenario and made them reactive. – Tweaked Lareth’s prebuffing. – Updated Lareth’s spell selection to include Dispel Magic and Obscuring Mist. – Improved Lareth’s guards’ AI to allow them to wake each other up if they’re asleep. – Fixed miss chance for partial and total concealment for Obscuring Mist and Fog Cloud. – Fixed bug with spells Holy Word and Blasphemy killing foes that they shouldn’t and not

awarding XP for kills. – Fixed miss chance percentage for Obscuring Mist and Fog Cloud. – Entangle spell made to work only in outdoor maps that have any significant plant growth, as

per rules. – Added utility script to cycle through entire party to look for open inventory slot. – Modified Kelno and Bugbear Chief dialogue and scripting to accomodate regroup scenarios. – Updated various testing/scripting aids. – Added Bearded Devil, Bralani, Chain Devil, Djinni, Janni, Lantern Archon, and Shadow Mas-

tiff to Help file. Summon Monster I-VI monster descriptions are now complete, except for elementals.

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– Added Help file spell entries for Acid Fog, Blasphemy, Delayed Blast Fireball, Mass Hold Person, Holy Sword, Insanity, Power Word: Blind, Tenser’s Transformation, and Undeath to Death.

– Linked paladins to all their level 3 and 4 spells in Help file. – Fixed typos in death knell and haste spell descriptions and precise shot feat description. – Fixed price of repeating light crossbow and masterwork repeating light crossbow. – Fixed orc prisoners giving you wrong townmap flags for location of stairs up and down on

Temple Level 1. – Removed DO NOT USE bullets (illegal protos) from Temple Level 2, Temple Tower, Water-

side Hostel first floor, and Boatmen’s Tavern. – Added spell description for Acid Fog. – Corrected values of Helm of Midnight, Robes of Midnight, Senshock’s Robes, Masterwork

Great Cleaver, Masterwork Heavy Saber, kama, masterwork kama, and Hedrack’s armor and shield.

– Corrected values of Shields +1 to +5 and changed names to reflect whether they’re wooden or steel.

– Fixed Ophelia dialog inconsistency regarding Jenelda/Riana quest. – Fixed bug where Feldrin combat would not always stop properly when he starts dialog to sur-

render. – Less Humble NPCs implemented for Furnok, Fruella, and Serena. – Added long description for Antonio’s mace and lamia figurine. – Added generic ToEE inventory icon for items that don’t have an icon. – Fixed the following magic items being pre-identified: Rod of Smiting, Staff of Striking, Robes

of Midnight, Helm of Midnight, Hedrack’s boots, gloves, and helmet, silver breastplate +1, Staff of Fire, Staff of Frost, all elven chain, all headbands of intellect, and wakizashi +1.

– Fixed value and stats for kukri, masterwork kukri, and kukri +2. – Fixed values of green, blue, and purple elven chain and flagged them as magical. – Fixed damage listing in long description for bastard sword +1 and short sword +2. – Fixed damage properties of Unholy Orc Double Axe +1. – Removed extra bracers from Senshock’s inventory in the Temple. – Added memorized domain spells for Ashrem. – Fixed long description damage listing for Hedrack’s Greathammer and changed name to

‘Greathammer.’ – Fixed long description damage listing for Moradin’s Soul Hammer. – Removed aura of courage feat from will-o’-wisps. – Fixed long description for Scarab of Proof Against Poison. – Made Mathel’s personal inventory unavailable for looting later (NC modpack only). – Increased Mathel’s hit dice (NC modpack only). – Made sneaking without detection possible again for Hickory Branch speaking NPCs (NC

modpack only). – Fixed bug where Arena of Heroes Master would not award prize if talker’s inventory was full

(NC modpack only). – Added additional dialog to Brother Smyth to direct players to read the Book of Heroes before

moving on with new content (NC modpack only). – Fixed Gnarley drow not having lootable armor (NC modpack only). – Removed redundant Drow boots and gloves (NC modpack only). – Lowered death counter in Moathouse Lareth and bugbear areas so that respawns fire reliably

(NC modpack only).

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– Made it so that respawn critters don’t appear the moment conditions are satisfied (NC mod-pack only).

– Eliminated Gnarley Forest map travel loophole (NC modpack only). – Added park locations to the Verbobonc signpost (NC modpack only). – Fixed bug where there was sometimes no non-violent dialog option with Senshock in Verbo-

bonc (NC modpack only). – Fixed bug where Lydia would mention Jenna’s absence while she was not absent (NC mod-

pack only). – Bulletproofed Verbobonc attorney further so he won’t appear in Watch Post lower floor if you

aren’t in jail (NC modpack only). – Changed Darlia and Lerrick dialogs to look for party spot skill level instead of speaker’s (NC

modpack only). – Fixed bug where Darlia wouldn’t take diamond from Dwarven jeweler from you (NC mod-

pack only). – Boosted levels of Scarlet Brotherhood and Hextorites (NC modpack only). – Reworked assassination scenario at Welkwood Bog for Hextorite service (NC modpack only). – Fixed bug where killing Verbobonc guards at Welkwood Bog gave you Constable Killer rep

(NC modpack only). – Fixed bug where Verbobonc guard corpses at Welkwood Bog would disappear (NC modpack

only). – Fixed magic missile damage for Welkwood Bog assassination mage casters (NC modpack

only). – Made it so that Prince Zook will give you the key to the gnome tunnels if Nybble isn’t around

(NC modpack only). – Added an extra possibility for Zook to mention talking to Lerrick, which can lead to recruit-

ing Corporal Holly (NC modpack only). – Added an extra line of dialog to Captain Achan for if you already have all the fugitive info (NC

modpack only). – Added contingency scripting for bringing fugitives in unconscious (NC modpack only). – Updated/tweaked Slavers scenario with more dynamic scripting (NC modpack only). – Fixed bug in Tarah’s dialog for LE and CN parties (NC modpack only). – Upgraded Slavers’ weaponry (NC modpack only). – Fixed bug where Slavers would not initiate dialog if party leader was sneaking (NC modpack

only). – Added a dialog out for avoiding Slavers’ lengthy dialog and related character deaths (NC mod-

pack only).Co8 Mod 5.8.0 & revisions

– Fixed bug in Brother Smyth’s dialog that prevented some alignment’s from getting the giant’s head quest.

– Fixed blue circles of death (NPC leaves party but does not disband) for Sargen, Jaer, and Zaxis. – Moved Mona, Serena, and gay Betram to new locations in Nulb. – Updated grammar in diety.mes. – Fixed code problems in Brother Smyth’s dialog file. – Altered Riana’s disband dialog so she doesn’t offer to join again. – Added scholar’s kit to Burne and Pishella’s inventory. – Fixed blasphemy spell so that it works on neutral characters. – Fixed scythe long description. – Fixed Ah Fong’s inventory respawn bug.

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– Fixed quest code errors in Black Jay’s dialog that allowed asking about wife’s ring from the onset.

– Refixed greater weapon focus/specialization text levelup bug again. – Stopped Troika credit movie from playing during intra-town world map travel.

Co8 Mod 5.7.0 & revisions – Less Humble NPCs implemented for Elmo, Zert, Kobort, Ronald, Otis, Thrommel, and Zaxis.

This will make them refuse to give up some of their equipment – the stuff that makes sense. – Reduced experience point percentage modifier to 60% to compensate for increased level gain

due to protos overhaul and related modifications. – Overhauled Ivy’s dialog file. – Overhauled spell control files. – Fixed Enlarge spell lingering oversized weapon bug. – Tweaked Ronald’s reactions. – Overhauled cabinetmaker’s dialog. – Restored original Jayfie dialog and Agent Revealed Quest. – Restored original Corl dialog and Black Jay’s Dead Sheep quest. – Fixed Hezrou Stench. – Fixed Greater Weapon Focus/Specialization feat bug. – Fixed Shopmap crash bug. – Fixed charging crossbow men bug in many instances. – Fixed dagger-switching bug in many instances. – Fixed unarmed Moathouse bugbears bug. – Restored Temple level 2 jump point from circular shaft to original location. – Fixed unaligned zombies in Temple level 1 bug. – Fixed cabinetmaker’s nighttime standpoint. – Fixed Tolub brawl bug. – Fixed masterwork inventory re-spawn bugs for Brother Smyth, Armario, and Bing. – Fixed Emridy Meadows scenery-related giant and projectile bugs by removing the added

scenery objects. – Made Furnok’s Ring of Invisibility identified. – Fixed broken Alrrem dialog. – Removed all NPC dialog flags from Hommletians. – Restored Mona’s dialog to previous condition. – Fixed labor camp passage of time crash bug. – Removed some lights and animations from Hommlet exterior map to reduce system demands

and possibly reduce chances of jerkstop. – Restored Corl’s vanilla standpoints. – Reactivated hemlock in Black Jay’s field. – Removed Tales of the Wild Coast teasers from Nulb and Welkwood Bog. – Restored original teamster dialog. – Removed modded Corl info from badger dialog. – Removed modded Corl-related rumor. – Removed TotWC-related Wat dialog. – Fixed Mickey faction bug in Waterside Hostel in Nulb. – Disabled the Woodcutter’s rewards. – Tweaked Sniper AI. – Fixed Default AI for using 5 foot step. – Fixed merchant prisoners on temple levels 1 & 2.

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– Fixed Delayed Blast Fireball duration. – Tweaked Smigmal/Falrinth encounter(s). – Fixed Moathouse stirge bug. – Fixed Burne dialog and audio bugs. – Reverted Greater Weapon Focus/Specialization feat bug fix. – Fixed Bing healing dialog bug. – Removed extra portraits from BG portrait pack. – Fixed Burne dialog errors that allowed him to give you the location of Nulb before you cleared

the Moathouse. – Fixed Jakk Borton’s lack of acknowledgement of Bing’s healing. – Reverted Burne’s join conditions to not include Zuggtmoy story state. – Put wayward troll in correct location on Temple level 3.

Co8 Mod 5.6.0 – Optimized all game maps by including all game-related files in module (full override of all sec-

tor, sector visibility blocking, clipping, fog, path node, global lighting, gmesh, hsd, and mobile object files) and sector-sorting and re-saving all maps in toto. This is the new model for all future releases. This will hopefully correct the fatal memory sector leak bug in and around Hommlet and Nulb that arose with Co8 5.5.0 and crippled game performance.

– Disabled Hickory Branch, Verbobonc, the Moathouse Respawn, and the Orc Cave prequel in preparation for Tales of the Wild Coast release.

– Reduced treasure in many instances and removed overpowered items. – Added graphical and audio enhancements to Emridy Meadows maps. – Added some scenery objects to Nulb maps. – Updated Welkwood Bog maps graphics. – Updated Hickory Branch map graphics. – Updated slaughtered caravan map graphics. – Updated shop map graphics. – Replaced washed-out version of Nulb night map. – Completely rewrote Jayfie character and overhauled Agent Revealed quest. – Overhauled Black Jay’s Dead Sheep quest. – Fixed Jayfie/Labor Camp/Agent Revealed quest bug. – Fixed incorrect Worldmap travel bug when learning of Welkwood Bog from Captain Renton. – Fixed bug where gnoll leader in Hickory Branch had Moathouse gnoll dialog. – Fixed bug where party members could get stuck in wall in Hickory Branch crypt. – Fixed stackable items CTD bug most often seen in the shop map. – Fixed Ariel’s bartering in Verbobonc. – Fixed bug with travel via dialog with Lareth to Temple locations. – Fixed bug where Paida acted like she was in Hommlet if an NPC cast Dispel Magic on her. – Fixed bug that caused Paida and Murraya to go hostile if NPCs entered their chambers. – Fixed Hextor cleric in Verbobonc’s dialog. – Fixed bug where broken tower exterior map was still Worldmap accessible and had wrong

Worldmap paths. – Fixed stackable items bug with kobolds at Hickory Branch. – Fixed bug where you couldn’t confront traders with the assassin’s note. – Fixed assassin leader’s dialog in Verbobonc. – Fixed Meleny’s day/night standpoints. – Fixed bug where Prince Thrommel would not reliably go away when dismissed from the party. – Fixed Brother Smyth masterwork items barter bug.

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– Fixed bug where area description boxes would sometimes act as invisible NPCs and display float lines during combat.

– Fixed bug where standard longbow was not set up for farshot. – Fixed Robes of Midnight description to match stats. – Fixed bug where Senshock would not always flee during combat. – Fixed bug where Nybble wouldn’t unlock the drow tunnel door in Verbobonc. – Fixed bug where Air Temple troops northwest of Kelno would go hostile regardless of your

allegiance. – Fixed Serena and Riana’s standpoints so that they don’t return to the Snakepit after leaving

your party. – Fixed bug where True Seeing and Dispel Magic had no effect on Prince Thrommel. – Fixed bug where Elmo would speak and display float lines when dead. – Fixed bug where Alrrem and Ashrem would not acknowledge each other. – Fixed bug where Taki and Ashrem would not acknowledge each other. – Fixed bug where players couldn’t pursue Romag quests per Wat and Rentsch as well as Triple

Cross quest. – Updated map limits on many maps to accommodate wide screen monitors. – Adjusted numerous NPC inventories to reflect their portrait appearances. – Adjusted and redistributed sound track assignments once again. – Retouched several Co8-added monster portraits. – Updated rumors. – Updated area descriptions. – Updated Black Jay’s ring recovery locations. – Added some factions. – Added ambient daylight effects to some outdoor maps. – Added some AI strategies. – Augmented voice audio for Meleny, Fruella, Serena, Smigmal Redhand, Senshock, Kella, Ser-

ena, Pishella, and Kent. (Not new recordings) – Updated game area descriptions. – Revised long descriptions for items so they are easier to read. – Removed Lareth-related drow quests. – Removed drow and kobold encounters in Deklo Grove. – Removed previous Welkwood Bog sound track. – Removed the substandard Ronald’s dad, Kella as hill giant, and Falrinth voice sets. – Removed various substandard custom sound effects. – Redid timed rewards for Sargen, Thrommel, and Tillahi so they will be more reliable. – Redid masterwork inventory re-spawns for Brother Smyth, Bing, and the cabinet maker. – Overhauled Smigmal Redhand and Falrinth scenarios on temple level 3. Be warned – these

are significantly more difficult now! – Expanded dialog for the Nulb whores. – Updated various dialog files in minor ways. – Fixed bug where Burne would give you the location of Nulb before you cleared the Moat-

house. – Eliminated some cases of dialog loop redundancy for Hommlet NPCs. – Made Valden stay at home at night after Paida’s return. – Turned generic peasant laborer dialog into laborer foreman dialog and silenced laborers. – Expanded dialog for Wat in Nulb. – Moved Mona into a shop of her own after you solve her financial woes.

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– Redid all generic villager mobiles in Hommlet and their way points and day/night standpoints and eliminated spawns.

– Moved Mickey into the Waterside Hostel during his nights in Nulb. – .mobbed in Mary’s farm animals and eliminated spawns. – .mobbed in Alrrems’s treasure chest and eliminated spawn. – Replaced shadows with black bears in random encounters. – Fixed bug where Acid Splash did cold damage on criticals. – Made Ronald leave party if you attack Terjon and Calmert.

Co8 Mod 5.5.0 – NPCs using potions now provoke attacks of opportunity. – Fixed druid spontaneous summoning for spell levels 6-9. – Fixed cleric spontaneous summoning for spell levels 6-9. – Brought > level 10 rogue feat-taking to RAW. – Fixed crash when accessing the party pool in game (logs in inns) with a party with more PCs

than 5. – Fixed not getting bonus spells for enhancement items like headband of intellect. – Fixed all spells cast counting towards cast spells of sorcerers/bards. – Fixed level 3 and 4 spells of the class spell lists of rangers and paladins not being added to

known spells. – Rangers can now take new favored enemies at levels 15 and 20. – Fixed no break free attempt for AI controlled NPCs on entanglement. – Increased the range of random encounter maps by 1, so that the caravan encounter can be

correctly handled as a random encounter. – Fixed damage type of icy burst and shocking burst. – Crafting spell resistance on armors now actually produces armors that provide spell resis-

tance 13. – Fixed bug that prevented the application of fear save bonuses, e.g. those provided by Bless,

Aid, Inspire Courage or Halfling racial bonus. – Fixed the non-proficient penalty suffered when using the war axe two-handed with Martial

Weapons All proficiency but without the EWP. – Fixed medium armor proficiency providing heavy armor proficiency as well. – Fixed the Inspire Courage bardic music ability. Bonuses provided now scale correctly with

bard level. – Fixed the immunity of dwarves to entangle and web effects. – Fixed moving at 5 speed when overburdened and entangled/webbed for all critters. – Added calls to functions load and save in module _co8init to the internal save and load rou-

tines. This allows the use of the Co8PersistentData class as a scripting sided Co8-savegame. – Fixed that the portrait UI at character creation only displayed a part of the portraits listed in

portraits.mes. – Reputation #19 now causes paladins to become fallen paladins. – The spell Discern Lies now provides a +30 bonus on sense motive checks. – Brought spell Righteous Might to RAW. Bonuses to STR and CON are lowered to 4 and 2,

respectively. Bonus type of AC is changed so that it no longer stacks with amulets of natural armor. DR was changed from 5 fixed to scaling per caster level.

– Added the possibility to add up to 6 new travel locations to the game (but without clickable icons on the map; you can access them over the known locations list on the worldmap screen).

– Fixed the misalignment of buttons in the Worldmap GUI when using non-standard resolu-tions.

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– Fixed traps so that they don’t re-arm and only go off once. – Fixed errors in various dialogue files. – Fixed typos in various .mes and .py files. – Fixed problem with Livonya’s revenge encounter occurring too early for low level parties. – Fixed the earlier multiple juggernauts fix. – Added timed destroy treatment to sad and heroic merchants’ run-off scripts. – Fixed Burne, Raimol, Zert, Otis, Tuelk, and Wicked’s voice files so they won’t give bad infor-

mation regarding the (modded) orc/ogre cave. – Changed it so that Lubash, the gnoll leader from the Moathouse, and the tower sentinel seek

out the party leader to talk to by first choice, then any other party member. If they talk to any other party member, the player can choose to bring the party leader forward to speak if he/she is within 40 feet of the selected party member.

– Added evil assassination quests to the logbook. – Fixed merchant inventories for Burne, the Hommlet tailor, the Hommlet leather worker, Bing,

the Hommlet cabinetmaker, Skole, Ah Fong, and the owner of the Bazaar of the Bizarre in Verbobonc so that their inventories refresh.

– Changed dialogue and added new dialogue for the cabinetmaker. – Brother Smyth’s inventory will now refresh 24 hours after you complete the ‘Masterwork

Weapons’ quest, and his masterwork weapons will thus become available to you at that time. – Terjon will now grant atonement to paladins over level 10. – Made change to Inflict Light Wounds, Mass. – Changed the cutlass (also rusty and masterwork versions) to be considered a short sword.

Altered Bertram’s feats accordingly. – Fixed problem with stacked jewelry being reduced to quantity of 1 after being put into extra-

planar chest. – Changed appearance of kobold sergeant. – Dispel Magic and Dispel Magic, Greater now use abjuration casting particles (were using

evocation). – Phantasmal Killer now uses illusion casting particles (was using necromancy). – Silence spell now allows save to negate if cast directly on a creature. – Warp Wood (new spell) now correctly checks the actual size of an object when counting

against the spell’s power. Also allows you to unwarp a warped melee weapon if you target the item while it is on the ground. No longer affects shields.

– Web now uses conjuration casting particles (was using enchantment). – Weird now uses illusion casting particles (was using necromancy). – Numerous typo corrections in spell names and descriptions. – Implemented the monk class ability Abundant Step. – Fixed monk unarmed damage at level 20. – Added descriptions for monk class feats & abilities. – Re-worked Hezrou Stench. – Updated in-game help to reflect the higher level spells which are now available. – Fixed poison saving throw bonuses on traps. – Fixed the minotaur statue on level 2 of the temple so that it pre-buffs with stoneskin. – Assigned spell sounds to many new spells. – Fixed scrolls that were uncopyable. – Fixed bug where combat initiated immediately upon entering the Water Temple. – Made Verbobonc and Hickory Branch accessible via the world map (includes world map

paths).

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– Reworked avoidability of random encounters to depend on randomly rolled Listen, Spot, and Survival checks for both the party and the enemies.

– Fixed the AI routine for the drow fighters in Verbobonc who stood around. – Charm spells will now recognise charm morale bonuses on the saving throw. – The Guardian Hezrou will now always choose to summon another Hezrou. – The Hezrou stench will no longer affect elementals, mainly for the benefit of the water el-

emental buddies the guardian has. – Fixed typo that caused Chaos Hammer sound not to fire. – Corrected typo in black studded leather (new armor) file name that was causing CTDs when

consoled in. – Fixed typos in the game quest log. – Fixed issue of there being no feats are available for improving attack, damage, and criticals

range with the kukri. – Activated repeating crossbows in the game and added the necessary EWP feats. – Wonnilon’s crossbow and Iolo’s Joy were converted to repeating crossbows. – The PC_Start.py file was altered so anyone starting with repeater or kukri feats will get one

when entering the game, as with other EWPs and MWPs. – Jinnerth the tailor has had his dialog altered so that he will now reward the party with a mas-

terwork repeater if they do his ‘militia’ quest (and don’t stick him with the bill for uniforms for everyone).

– The goblins in the weavers loft have been totally converted to halflings (except the models). – Lila’s .dlg file should now display within the requisite box. – Added combat voices to zombies. – Added masterwork sling to Bing’s inventory upon respawn, and reduced the chances of ev-

erything spawning to 80% as per the norm. – Stopped Alrrem contradicting the existence of the Cave Lair as used by the orcs. – Fixed some area effect spell sounds playing at extremely high volume. – Reactivated the following feats: Exotic Weapon Proficiency (Hand Crossbow); Greater Weap-

on Focus (Light Flail); Greater Weapon Focus (Trident); Greater Weapon Focus (Halberd); Improved Critical (Light Flail); Improved Critical (Trident); Improved Critical (Halberd); Im-proved Shield Bash; Martial Weapon Proficiency (Light Flail); Martial Weapon Proficiency (Trident); Martial Weapon Proficiency (Halberd); Weapon Focus (Light Flail); Weapon Focus (Trident); Weapon Focus (Halberd); Weapon Specialization (Light Flail); Weapon Specializa-tion (Trident); Weapon Specialization (Halberd); Greater Weapon Focus (Spiked Gauntlet); Improved Critical (Spiked Gauntlet); Weapon Focus (Spiked Gauntlet); Weapon Special-ization (Spiked Gauntlet); Weapon Focus (Hand Crossbow); Weapon Specialization (Hand Crossbow); Improved Critical (Hand Crossbow); Greater Weapon Focus (Hand Crossbow); Exotic Weapon Proficiency (Orc Double Axe); Greater Weapon Focus (Orc Double Axe); Im-proved Critical (Orc Double Axe); Weapon Focus (Orc Double Axe); Weapon Specialization (Orc Double Axe).

– Made the necessary changes in protos.tab so that the flail, halberd and trident now respond according to their proper weapon type.

– Changed repeating hand crossbow to straight hand crossbow. – Replaced models and icons for some pre-existing and new weapons. – Fixed the problem of not being able to turn in Sammy to Otis after he offers to give up Otis’

stash. – Made rooms available from the Welcome Wench at the outset without having to get involved

in Furnok’s cheating if you don’t want to.

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– Re-sorted sectors for every secret-door related map in the game where they differed from original stock sector files.

– Restored Murraya’s dialogue. – Fixed the trap on Jaroo’s chest so that it actually fires and gives the correct XP for setting it off. – Made it so that familiars will be removed from your party if they die and are still dead after 24

hours have passed. – Fixed the masterwork repeating crossbow obtainable in Hommlet so it functions properly. – Made reliable long interval time events through a new method for the woodcutter, Tillahi,

Thrommel, and Sargen’s scripts. – Added NPC factions for black dragons. – Corrected black dragon whelp AI strategy (was showing red dragon). – Fixed bugs found in long_description.mes. – Added new descriptions to long_description.mes. – Fixed stats for leather scale armor. – Activated dormant feats for the kama and siangham. – Fixed typo that prevented frogs from croaking on the Moathouse exterior map. – Fixed the Moathouse ambush encounter so that it won’t trigger if Lareth is in the party. – Made the (modded) drow note delivery scenario from the Deklo grove into a proper quest for

evil parties. – Fixed an error in Lareth’s dialogue to make the drow note quest complete properly. – Changed Ray of Clumsiness from Necromancy to Transmutation. – Fixed Chill Metal spell. – Fixed erroneous description and long description for jian. – Added long description entries for Cujo’s new weapons. – Fixed graphical artifacts when dropping shell armor and other items. – Made trident one-handed. – Gave all undead a 1 intelligence score to avoid paralysis when resting. – Enabled new weapons feats. – Fixed Verbobonc grammar errors. – Repriced flametongue, frostbrand, and wand of identify. – Made Greater Magic Fang a 3rd level ranger spell. – Fixed some missing entries in meshes.mes. – Modified dialogue options to get past electrical trap on temple level 4 and added additional

methods. – Spellchecked all dialogue files in Co8 5.0.0. – Fixed a global variable for Terjon. – Modified Lareth’s sergeant and lieutenant to allow potential for non-violent resolutions. – Added a timer for Bing. – Re-textured lamellar armor. – Fixed weapon description for halberd. – Fixed samurai armor bug. – Fixed dialogue error for innkeeper’s wife. – Removed the zombie signpost from Nulb and added a regular signpost. – Fixed Tolub’s ‘Eye of the Tiger’ script for when he thinks you’re cheating. – Added options to Skole/Lodriss dialogue so she doesn’t attck you if you save her. – Fixed Zaxis so anyone can talk to him about his sister. – Expanded the Moathouse combat music so that it ends and loops properly. – Fixed Terjon’s ability to cast Neutralize Poison.

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– Retooled text for Hommlet and Nulb signposts. – Fixed some Terjon and Calmert voice audio errors. – Fixed some Gremag dialogue errors where he always acted like he’d never met you before. – Fixed some Rannos Davl dialogue errors. – Expanded interaction with Kenter Nevets. – Fixed description for Black Jay’s ring. – Toned down Turuko’s Moathouse Ambush rhetoric. – Changed Bestow Curse from transmutation to necromancy. – Fixed Spugnoir’s combat dialogue. – Fixed Ostler Gundigoot’s dialogue so you can use your free room immediately. – Fixed Otis so he is not antagonistic toward neutral parties. – Fixed the bug with Falrinth and the elemental power gems. – Fixed various inconsistencies with the Feldrin and Brunk encounter. – Overhauled ToEE’s background musical structure so that previously unheard music is used,

music is deployed more evenly across the game for all areas, and area ambience is appropriate. – Made all the elemental chief clerics in the temple knowledgeable about the fates of the others. – Fixed Romag’s kill-the-snake-quest. – Overhauled the Hommlet aspect of the Rannos and Gremag revenge scenario. – Enabled pursuing the courier, labor camp spy, and assassin plot lines concurrently. – Fixed the bug where Rannos and Gremag didn’t properly flee Hommlet when confronted. – Streamlined Burne, Rannos, and Gremag’s dialogue files. – Fixed passage of time issues with Burne and the orb. – Tuned up the Rannos and Gremag courier dialogue tree. – Fixed the signpost portrait in Nulb and changed a teleport coordinate. – Changed the 3rd level spell Suggestion to Dominate Monster. It was overpowered. – Fixed an error in Calmert’s dialogue. – Fixed an error in Terjon’s dialogue. – Fixed an error in the peasant laborer dialogue. – Fixed errors in Belsornig’s dialogue. – Fixed an error in Mona’s dialogue. – Added the Zuggtomy story hook to Whitman’s dialogue for players that set him free. – Fixed an error with Burne not bartering. – Fixed Nalorrem being mute. – Made Wonnilon’s hideout area safe for resting. – Cleaned up leatherworker’s family tree dialogue. – Restored the big hair for females. – Fixed an error where the normal breastplate was not displayed properly for humans. – Fixed some errors in PC to NPC generic dialogue. – Fixed errors in Thrommel’s reward-knight’s dialogue. – Fixed a .dll bug with Windows 98 and added weapon proficiencies for the new monk weap-

ons. Also added farshot feat and removed various non-functioning feats. – Added and fixed stats for ranged weapons. – Made all drow armors masterwork. – Added masterwork monk weapons. – Fixed Murfles’ death throws. – Fixed Moathouse Ambush scenario to occur at any of 3 different locations, finalized condi-

tions, and made it so you can’t leave the Moathouse after killing Lareth, come back, and still get ambushed.

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– Fixed the skeleton key issue that sometimes rendered the electricity trap on temple level 4 unsolvable and allowed you to open every chest in the game.

– Set Ah Fong’s inventory to re-spawn properly after 24 hours and adds the new monk weapons and masterwork versions to his stock.

– Fixed incorrectly modeled monk weapons. – Tweaked Belsornig and his minions’ AI and spell selection. – Fixed Merrolan and Nalorrem’s number of spells. – Fixed various long descriptions. – Overhauled the ToEE world map. – Updated save game area descriptions. – Standardized colors across the schools of magic for scrolls, potions, and wands. – Updated the ground art for the Gnarley Woods map. – Fixed some errors with world map locations. – Fixed some conflicts with the drow in Gnarley Woods. – Added missing feats for Wonnilon. – Updated various proto stats and descriptions and long descriptions. – Removed the option to level up NPCs like PCs. (This is still available as an optional add-on.) – Removed access to the tutorial to allow proper function of the new area descriptions. The

tutorial is still accessible in the unmodded game. – Fixed a map limits issue with the Lawful Good vignette map that caused screen shudder in

wide screen monitors. – Updated portraits for many NPCs in the game and made certain that none are doubled. – Updated clothing and armor for many NPCs in the game so that they match their portraits. – Overhauled dialogues for Brother Smyth, Captain Renton, the woodcutter, and Kent. – Edited down some of Kent’s voice audio. – Fixed an error in Thrommel’s dialogue that prevented him from leaving the party on the

proper maps.Co8 Mod 5.0.0

– Kalshane’s proto fixes: corrects protos.tab file to conform (as best possible given the limita-tions of the game engine) to the 3.5e D&D rule set. This is a sweeping change, encompassing almost every creature in the game.

– Reworked/fixed spells: Animal Growth, Bear’s Endurance, Break Enchantment, Control Plants, Cure Moderate Wounds, Cure Serious Wounds, Death Ward, Discern Lies, Disin-tegrate, Dispel Chaos, Dispel Evil, Dispel Magic, Finger of Death, Freedom of Movement, Greater Magic Fang, Greater Magic Weapon, Mass Cure Light Wounds, Holy Sword, Magic Circle against Chaos, Magic Circle against Evil, Neutralize Poison, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease, Repel Vermin, Restoration, Summon Nature’s Ally III, Summon Nature’s Ally IV, Tree Shape, Quench, Heal.

– Assigned spell sounds to many silent spells. – Paida will no longer return to the Temple after you rescue her. – Burne and Otis now will have their original shop inventories again after you have removed

them from the party instead of just selling things out of their personal inventory. You will have to wait until they get back to their original position before they will barter.

– Random encounters have been tweaked. Expect them to get even tougher the higher level you are.

– The summoned creature limit has been increased from 5 to 10. – Hedrack/Iuz/Cuthbert/High Priest/Senshock fix: this should fix the dialog issues with that

battle and the problem of Iuz reanimating fallen party members as zombies. It should also fix

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the problem of Hedrack not recognizing the correct high priest who took you to meet him. The problem with combat initiating before dialog starts has been fixed, and now all dialogs should function as intended. This fix also fixes combat starting immediately upon entering Senshock’s chamber.

– NPCs will no longer go hostile when removed from the party because of accidental friendly fire or helpful spells cast upon them while in the party.

– Vrock Spores and Hezrou Stench have been reworked. – Various faction fixes have been implemented so that enemies get along with each other now

and fight the party rather than each other. – Fixed the problem of not being able to give directions to Countess Tillahi when you should be

able to. – Removed the goblin from Hommlet and placed Black Jay’s ring elsewhere, depending on the

party alignment. – Masterwork items are now available in Brother Smyth’s shop screen, rather than through dia-

log. Masterwork leather items have been moved to Jak Borton’s shop, and are available after you heal Bing.

– Characters will no longer lose XP when Jaroo removes spell permanency. – Fixed many typos and grammatical errors in dialogue files, and matched dialog text with voice

files. – Made Pishella (Burne’s assistant) a recruitable NPC.

Co8 Mod 4.0.0 & revisions – Drifter’s Humble NPCs Mod (optional): allows for complete player control of NPC inventories. – Drifter’s Max Hit Point Patch (optional): offers options to always get max hit points at level-

up, have critters get max hit points, and show hit points for NPCs. – dulcaoin’s PC Count Patcher: a nifty utility that allows you to play with up to eight PCs. – Fixed the SP2/DirectX9c issues with looting that Official Patch 3 was supposed to fix, without

the added bugs. – Level dependent spell maximums installed. – Fast Movement should scale up to level 20 for monks, and Monk and Barbarian Fast Move-

ments should stack. – The memorization list had those nifty meta-magic colored ball thingies so you can tell if

you really maximized that fireball or not. Won’t show up on your spell casting radial menu though.

– Resurrecting level one characters with constitution boosts should now correctly subtract two constitution points.

– Skill Focus feats now display correctly. – Widen Spell now boosts spell level by three instead of one. – Spell DCs are now correctly calculated – using a higher level slot will no longer boost the DC

of the spell, normally. If Heighten Spell is used, the level of the slot will be used, then any non-Heighten Spell meta-magic feats will be deleted, and the remaining spell level will be used.

– Replacing a higher level spell slot that has been used to hold a lower level spell with a spell of the correct level no longer requires closing and reopening the spell memorization interface.

– Sorcerers and Bards can now use higher level spell slots to cast lower level spells. – The ntdll.dll bug was sort of bashed out of existence. – Bardic spells may no longer use the silent spell feat. – Metamagic feats should now be stackable (except Still Spell, Silent Spell, Maximize Spell and

Quicken Spell). – Widen Spell should now work.

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– Extend Spell should now work correctly. – Craft Staff and Forge Ring feats now working. – Grank’s bandits in the Water Node should no longer cause a CTD. – Potion of Super Heroism should now work. – Craft Magical Arms and Armor now correctly sets the XP cost for crafting an already magical

weapon. – Craft Magical Arms and Armor now correctly recognizes magical shields as valid targets.

For some odd reason, ‘Shield Enhancement Bonus’ wasn’t a valid type of effect for CMA&A before.

– Chain Lightning, True Seeing, and whatever the other sixth level spell is are now correctly indicated as being sixth level spells during the add spells dialogue when leveling up.

– Sorcerer’s (and probably Bard’s) spell selection screens should no longer be screwy looking when gaining level 6+ spells.

– Can now actually use level 6+ spell slots for the correct level when choosing spells on level up. – Level 6+ spells should now show up on the radial menu. – Paladin Smite Evil should now be usable the appropriate number of times per day at levels ten

and higher. – Paladin Remove Disease should now be usable the appropriate number of times per week at

levels 10+. – Nature Sense should now actually work. – Spells memorized using the specialist spell slots should now stay there. – Long spear has been added to the list of simple weapons, and removed from the list of mar-

tial weapons. The MWP (long spear) feat has been disabled. Also added long spear to SWP (rogue) and SWP (bard).

– Fixed Greater Spell Focus. GSF and SF were using the same function. – Spells memorized using specialist slots should now be correctly debited. – A character with multiple Spell Focus or Greater Spell Focus feats should now have the cor-

rect +DCs. – Modified Spiritual Weapon so that it’s BAB is equivalent to the caster’s BAB. – Fixed bug with calculating hit point bonuses from constitution (incorrectly read value of hit

die). – Fixed 22+ wands that weren’t working properly. – Wand of Command will now always issue Command: Fall. – Wand of Remove Blindness/Deafness will now always remove deafness. – Wand of Lesser Restoration now cures a random ability. – Wand of Restoration now cures a random ability. – Straightened Scather. – Straightened Fragarach. – Fixed multiple spells that had errors in their scripts. – Spiritual Weapon now has hit points (25 + 6 x spell caster level). When the weapon is de-

stroyed it will stop fighting. Spiritual Weapon is still immune to magic attacks. (Spiritual Weapon was a broken spell because NPCs would attack it in melee combat. NPCs would do nothing but attack the Spiritual Weapon for several rounds. Thus you could use Spiritual Weapon to win any battle with melee NPCs.)

– Sleet Storm now does cold damage to those wearing metal armor. Sleet Storm also causes a reflex save. Failure causes you to slip on the ice. Spell graphics have been changed. (Sleet Storm was a broken spell. It would cause NPCs and PCs to get endless AoOs when a prone character would stand. Invisibility plus any AoO other than moving through a threatened

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space causes a huge bug. This spell was a disaster.) – Mordenkainen’s Faithful Hound now has hit points (25 + 6 x spell caster level). When the

hound is destroyed it will stop fighting. It is still immune to magic attacks. (Mordenkainen’s Faithful Hound was a broken spell because NPCs would attack it in melee combat. NPCs would do nothing but attack the hound for several rounds. Thus you could use it to win any battle with melee NPCs.)

– Made 3rd and 4th level paladin and ranger spells castable through a rather dodgy method. This also involved implementing the paladin Holy Sword spell.

– Door re-added to the brothel. – Fixed dozens of spells so that enemy NPCs could cast them. – Fixed several reputations that would not trigger. – Fixed multiple errors in protos.tab file. – Fixed multiple errors in dialogs. – Fixed problem of two-weapon fighting NPCs not using two weapons in combat. – Completed coding on evil quests that was never finished or implemented. – Fixed the “What’s Eating the Supreme Commander?” quest. – Fixed the “Burne’s Puzzles” quest. – Fixed the “Mona’s Crystal Ball” quest (lots of work done!). – Fixed the “Porky’s Revenge” quest (lots of work done!). – Fixed Wicked (back in game). – Fixed Feldrin (back in game). – Fixed Romag’s diary. – Fixed problems with Jenelda’s dialog. – Fixed problems with Serena’s dialog. – Fixed problems with Riana’s dialog. – Fixed many problems with the Snake Pit. – Fixed scripts for Zert, Turuko, and Kobort. – Fixed blue villager garb. – Fixed bard’s spells per day, druid’s armor proficiency, monster constitution bonuses, and AC

penalties for low dexterity. – Fixed two broken random encounter maps. Now one of eight maps is randomly chosen for

each random encounter. Previously, only two or three of the eight maps were used. – Implemented monster HD changes. – Fixed temple level 1 gnolls getting damage reduction. – Fixed Moathouse gnolls getting damage reduction. – Fixed skeletons getting AoOs while using crossbows. – Bodaks now have a Death Gaze attack. – Gorgons now have a Petrifying Breath attack (of sorts). – Basilisks now have a Petrifying Gaze attack (of sorts). – Summoned demons will no longer summon additional demons. – Major adjustments to Guardian Balor, Guardian Vrock, Guardian Glabrezu, and Guardian

Hezrou. – Hezrou now has stench effect. – Hezrou Stench has been adjusted to make encounter more playable. – Mass Cure Light Wounds now works as per 3.5 rules. – Mass Inflict Light Wounds now works as per 3.5 rules. – Changed Fruella’s feat from Weapon Focus: Battle axe to Weapon Focus: Hand Axe to reflect

her starting with a masterwork cleaver (weapon type hand axe).

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– Changed some content to add realism. – Created special dialog option for Jaroo to solve spell permanency problem. Ask about rein-

carnation to access. – Fixed some of the broken NPC sounds. – Summoned skeletons with crossbows will now have many more bolts. – Repaired broken traps. – Changed experience system for setting off/disarming traps (no experience): the only way to

gain experience from traps is to disarm them. – Adjusted hit dice size of some creatures that were simply too easy. – Adjusted many skill check requirements. – Female long hair (all colours, all races) no longer has that stupid bump at the back. If you

don’t want it changed, delete folder ‘data/art/meshes/hair’ after install. – Wizard hat is now black. If you don’t want it black, delete folder ‘data/art/meshes/helms’ after

install. – Ochre villager garb now features a black skirt. – Fixed masterwork armor bonus being added to skill checks. – Gnoll caravan attack map fix: a ‘travel agent’ has been added to take you off that map if you

get stuck. – Fixed the second Earth Temple quest (Letter Delivery) so that if Rentsch is dead you can cor-

rectly report it. – Fixed bug associated with Brother Smyth and viewing his inventory through dialogue. – Rufus should now leave the party if you ask him to. – Fixed the issue of Smigmal Redhand disappearing and then later attacking while untargetable. – Terjon should now acknowledge that the Moathouse has been cleared after you’ve cleared it. – Low intelligence responses fixed in Lareth’s dialogue file. – Low intelligence responses fixed in Rannos and Gremag’s dialogue files. – Elmo will now sober up (stop staggering and talking foolishly) if you ask him to. – Fixed some bugs with Lareth’s spiders. – Put kids back into TOEE with dialog.

Co8 Mod 3.0.0 & Revisions – duggelz’s level uncapper: PCs may now level up past 10th. – Shin’s looting fix: NPCs will now only loot gems and jewelry, for the most part. – NPCs now level up as if they were PCs. – Halflings should now get the +4 hide modifier due to small size. – Skill Focus (Perform), Skill Focus (Survival), Skill Focus (Tumble), and Skill Focus (Use De-

vice) should work and give +3 modifiers to the appropriate skill. – You should no longer be able to take Power Attack at creation if you have a strength of 12 (or

any other strength dependent skill). – You should no longer be able to take Quick Draw at creation if you do not have a BAB of +1. – Greater Flurry (well, the improved version of Flurry of Blows at level 11) should now work. – Ki Strike should now add the adamantium damage type at level 16. – Open hand damage for large sized monks should be correctly calculated. – Unarmed damage for non-monk enlarged medium sized creatures should now be 1d4. (May

have been 1d3 before. Not sure.) – Monk and barbarian Fast Movement bonuses split. Monk Fast Movement bonus is treated as

an enhancement bonus (as per PHB 3.5), and thus does not stack with Haste or Expeditious Retreat. Barbarian Fast Movement is treated as an unnamed bonus, and thus stacks with Expeditious Retreat. Haste does not work correctly with it yet.

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– Abundant Step feat name added. (Doesn’t do anything) – Quivering Palm feat name added. (Doesn’t do anything) – Empty Body feat name added. (Doesn’t do anything) – Perfect Self feat name added. (Doesn’t do anything) – Base intelligence now used for calculating skill points. – Odd bug with regard to raising intelligence on level up – would occasionally not give you

an extra skill point even if you should’ve gotten one, but required that you had previously selected another stat as your attribute to be raised, and then selected intelligence. Should be fixed.

– Half point skill ranks should now display correctly in the level-up dialog. – Class skills of cleric domains are now properly treated as actual class skills when leveling up

cleric. – Class skills of cleric domains are now always correctly treated as class skills for the purposes

of calculating the maximum rank possible, even when not leveling up cleric. – Can now increase the rank of non-class skills of the class being leveled up to the maximum

rank possible if the skill is a class skill of another of your classes. – Barbarians now retain their +10 movement while wearing medium armor. – Barbarians no longer maintain their +10 movement while heavily encumbered. – Monk special abilities (Flurry of Blows, Monk AC bonuses, and Fast Movement) no longer

apply while monks are medium or heavily encumbered. – Monk/Barbarians (all two of them) will still get their +10 movement even while wearing ar-

mor. I think. I didn’t actually have a Monk/Barbarian to test this out with. – Stunning Fist now has (monk_level) + (non_monk_levels / 4) charges per, well... rest period,

probably. Used to be (level) number of charges. – Selecting an attribute to improve during level-up will now clear your feat selection choices.

This was done as the simplest way to avoid invalid feat selections. (i.e., raise your strength to 13, pick power attack, and then raise some other attribute.)

– You can no longer raise skills if you have negative skill points. (Okay, it didn’t happen that often, and it wouldn’t actually let you finish leveling up if you did have negative skill points, but it was still a bug.)

– Power Attack will only apply the attack penalties if you are wielding a non-light weapon, or your primary attack is unarmed. T heoretically, if monks are ever capable of doing unarmed strikes even while armed, Power Attack should more or less always be on, but they’re not, so it’s not. Now to fix damage.

– Power Attack should apply a x1 damage bonus to unarmed attacks and one-handed weapons when either an off-hand weapon is used or a shield is used. Light weapons get no damage bonus, and any other case gets a x2 damage bonus.

– Weapon Focus, Weapon Finesse, and other skills that rely upon a weapon proficiency will now recognize new weapon proficiencies you pick up when you multi-class into another class.

– Rapid Reload and any other feats (are there any?) that rely upon having a crossbow proficiency are now selectable when you multi-class into any other class than a druid. Druid/fighters rejoice!

– Haste now provides an enhancement bonus of min (30, target’s base speed) to movement. This means that it will not stack with Monk’s Fast Movement, but will stack with Barbarian’s Fast Movement. Furthermore, it will no longer cap movement at 2 x base speed. Note that it’s the barbarian’s base speed unmodified by Fast Movement that’s used. Hasted dwarven barbarians move at 50.

– You can now use a higher level spell slot to memorize a spell. Go 20+ magic missiles!

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– The left side of the spell book should now go up to spell level nine. Not that there are any level nine spells for you to know. Heck, I don’t think there’s even a Chain Lightning scroll.

– Level 5 meta-magic feats will no longer be added to the end of the list (down by level 9 spells). – Deleting meta-magiced spells should no longer be as screwy. (The old code only overwrote it

with the last spell on the spell book list – this should actually delete it.) – Meta-magic effects can now raise a spell to level 9. – Strength domain added to St. Cuthbert, as per manual. – Resurrection XP penalties should now work up to level 20. – Fixed Rik Linkin’s dialogue so that he doesn’t mention Filliken’s problem unless you ask him

about the barn. If you haven’t heard about the barn yet, Rik won’t mention it either. – Corrected number of charges for Wand of Fear. – Added OIF NO NPC PICKUP to Bracers +5 and misc wands. – Restored original tutorial weapons and deleted Spugnoir’s extra feats. – Masterwork Maul weapon type changed from great club to war hammer. – Chill Touch now correctly displayed as Necromancy. – Fixed Greater Command in the cleric spell memorization area not having any short text de-

scribing what it does. – Fixed duration for Ice Storm. – Fixed duration for Guidance. – Fixed duration for Silence. – Corrected Goodberry (will now expire after use). – Corrected Daze (which previously checked for size instead of hit dice as criteria). – Corrected Produce Flame. It will now cap maximum bonus damage at +5. – Shout damage corrected to 5d6. – Corrected duration of Protection from Good/Evil/Law/Chaos spells. – Corrected hyperlink for Cure Light Wounds, Mass. Also it is now correctly tagged as conju-

ration. – Added Animal Growth and Rage as scribable spells. Dispel Water should also be scribable. – Corrected Craft Rod showing up in radial menu as Forge Arms & Armor. – Fixed enhancement bonus of Holy Long sword. – Fixed misc. issues with item weight/price/magical flags. [9 items] – Fixed issues with non-copyable spells [10 spells], unscribable scrolls [3 scrolls], scrolls with no

spell prerequisites [1 scroll], and uncraftable wands [1 wand]. – Partial fix for Javelin of Lightning. – Partial fix for Potions of Eagle’s Splendor and Heroism. – Fixed problem where blue elven chain was not given as reward for Tillahi’s rescue. – Corrected corrupted help.tab. – Restored large wooden shields to proper equipment slot. – Corrected short text error for Greater Magic Fang. – Corrected the natural armor of ogres. – Corrected many creature immunities, including elementals being vulnerable to sneak attack,

skeletons and zombies having no immunity to Tasha’s HL, skeletons and elementals being af-fected by Cloudkill poison, Stinking Cloud, etc. The will o’ the wisps’ spell immunity has also been given a close approximation. Also various mind-affecting spells should now encounter proper immunity when cast on elementals/oozes/undead.

– Hefty changes in start_equipment.mes to better reflect PHB settings. – Changed all javelins to one-handed wielding. – Fixed Monks not being proficient in halfling sianghams.

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– Enabled Scather, Fragarach and katanas to be used one-handed with proper proficiency (cor-rected weapon size).

– Amended damage for Scather and Fragarach. – Corrected crossbow size for Wonnilon’s repeating crossbow and masterwork light crossbow. – Masterwork guisarme corrected (was previously almost a masterwork battleaxe). – Amulet of Natural Armor +3 is now craftable as per 3.5e rules. – Changed all previously coded Monster Juggernaut to Monster Plant to restore sensitivity to

elemental damage, added Monster Plant to skeleton gnolls for spell resistance purposes. – Restored masterwork light crossbow and masterwork heavy crossbow as 2-handed weapons. – Changed Scorpp’s stats to reflect 3.5e SRD better and to prevent parties hiring Scorpp from

being overpowered. – Changed Scorpp so he uses his club instead of his crossbow in combat. – Made AI improvements. – Pouch of bullets added to Brother Smyth’s and Otis’s store inventories. – Black Jay’s items identified. – Amended Protection from Law to item_creation.mes. – Gloves of Giant Strength substituted with Belts of Giant Strength.

Co8 Mod 2.0.0 – Toshi’s Katana Mod v1.0 – Summary of changes: damage adjusted to 1d10 /19-20x2; damage

used is v3.5 standard as per the DMG; katana now uses Exotic Weapon Proficiency to mirror rules listed in 3.5 DMG; one handed or two-handed wielding style available; mod test up to 6th level – enchantment and customization of the katana with craft skills appears to remain unchanged and is working as intended. Katana rules description: the katana damage has been adjusted to the damage and critical range values listed in the 3.5 DMG. Exotic Weapon Profi-ciency: Bastard Sword is now required for the katana to be wielded normally. Bastard sword proficiency was used as it was the closest approximation to the katana sword in the available list of proficiencies.

– Mona’s Orb quest fixed. – Brothel dialogue/Mona quest fixes: stops Mickey from running off, more points in Mona’s

dialog to go into brothel, and no teleport after using services. – Burning Hands is now an evocation spell (as opposed to transmutation previously). – Item crafting: spells which require Fox’s Cunning now function as they should. – The blacksmith now has a 75% chance of selling a full helm and a katana. – Sorcerers now start with red clothes as opposed to green. There’s nowhere in the game where

you can purchase it and it looks better than the other two. This will be changed when some-one figures out how to implement it into the tailor’s store inventory.

– Items renamed: pirate hat is now called a biscorne; Asian hat is now called a coolie hat. – Fogless towns: this modification makes it so that all the exterior and interior areas in the

towns of Hommlet and Nulb are removed of the incredibly annoying ‘fog of war’ effect. You will notice an improvement in your frame rate and performance in the aforementioned areas. Combat areas are still the same for a variety of reasons, a couple of them being to retain the elements of surprise and adventure. It’s just no fun knowing exactly where to expect combat situations.

Co8 Mod 1.0.0 & Revisions – Fixed damage problems with Flame Strike (Now correctly does 1d6 x Spell Caster Level [1/2

Fire and 1/2 Divine Damage]). – Chill touch no longer has unlimited number of uses.

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– Burne no longer gets summon monster V at 4th level. – Improved chances of ‘permanency’ bug not occurring with touch based spells. – Improved chances of ‘permanency’ bug not occurring with Silence, Web, Soften Earth &

Stone and Spiked Growth spells. – Cure/Inflict line of spells was incorrectly calculating values. Was adding the caster level to the

die size (i.e. level 5 cleric uses 1d13). Now correctly rolls and adds caster level. – All cleric domains but Air are fixed. (Air is bugged majorly.) – All known (to us) scroll bugs have been addressed (bugs preventing scribing, scribing at the

wrong level, or not doing what was advertised (Fox’s Cunning != aid :)). (Except Hold Portal. Don’t ask us about Hold Portal, ask Troika. We can’t fix it.)

– All Hold Portal scrolls magically transformed into Grease. All references to Hold Portal re-moved for clarity’s sake.

– Read Magic will identify potions and scrolls. – Numerous problems resolved with wands (including the 10 lb. wand bug, can’t craft it, and

wrong spell bugs). – All magic items that were previously un-craftable should now be craftable. (Bands of Intel-

ligence, etc.). – Chainmail Boots and Gloves no longer are considered “medium” armor, and therefore will not

slow you down while wearing them. – Cloaks of Resistance +2 and +3 now correctly give +2 and +3 bonuses to saves. – Masterwork armor/shields apply proper 3.5 skill check penalties. – Pre-existing armor/shields apply proper 3.5 skill check penalties. – Crafted +1 armor/shields apply proper 3.5 skill check penalties. – Masterwork/magic weapons should finesse now — keyword: should. Either that or no weap-

on will finesse. – Masterwork items are now “purchasable” from the blacksmith. – Dust of Disappearance is now worth 3.5 DMG value rather then 0 Gold. – All potions work now. – New/modified items For “Craft Misc. Magic” (using standard 3.5 edition statistics): Bracers of

Armor +1, +2, +4, Cloak of Arachnidia, Circlet of Blasting, Minor. – Wand of Magic Missiles has been broken up into Wand of MM (2), (3) and (5). You have to

be level 3, 5, and 9 to make them, respectively. – Detailed feat hover descriptions have been added. – In-game Help files updated to reflect fixing of cleric domains (except Air). – NPC’s demand an equal share of gold and no more, despite what their dialogs will say. Fur-

thermore, you can exchange equipment with them as well. They will not give up their money, though. The follower looting does not affect any followers already in the party.

– Re-enablement of the “brothel” map, NPCs, quests, and companions. (The brothel was re-moved in the late stages of game development.)

– New dialog choices have been added into Mona’s conversation tree.

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New Items & ContentCo8 Mod 7.0.0 & revisions

– Added five missing iconic pregenerated characters: Aramil, Eberk, Gimble, Kerwyn, and Naull.

– Added stone giants. – Added following quests to Verbobonc: Ratting Out The Hextorites, Snitching On The Scarlet

Brotherhood, Narcing On The Scarlet Brotherhood, The Rabbit Hole, The Gremlich, Lords and Ladies, Demons and Demigods. (NC modpack only).

– Added following reputations to Verbobonc: Hextor Rat, Scarlet Brotherhood Snitch, Scarlet Brotherhood Narc, Scarlet Brotherhood Whistle-Blower, Hextor Whore, Savior of Hommlet, Hommlet Deserter, Disfunctional, Uptight, Consort of Lady Asherah, Associate of Lady Ash-erah, Slayer of Iuz, Slayer of St. Cuthbert, Slayer of Alzoll, Hommlet Destroyer. (NC modpack only).

– Added repercussions for having above reputations. (NC modpack only). – Added methods of discussing and reporting Scarlet Brotherhood and Hextorites to various

NPCs. (NC modpack only). – Added options for getting location of Slavers. (NC modpack only). – Added redesigned Verbobonc castle interiors and an additional floor. (NC modpack only). – Added Rabbit Hole map and Uncle Orrengaard III NPC. (NC modpack only). – Added method for getting stats on NPCs, as well as answers to other common questions. (NC

modpack only). – Added Lady Asherah. (NC modpack only). – Added Verbobonc Cave Exit worldmap location. (NC modpack only). – Added War of the Golden Skull major expansion. (NC modpack only). – Added Hommlet Quarry worldmap location. (NC modpack only). – Added information about undead to Spugnoir’s dialog. – Added paladin falling for refusing to tell Burne or Rufus who sabotaged castle orders. – Added paladin falling for taking bribes from Rannos and Gremag. – Added NPC Lhizeas to Verbobonc (NC modpack only). – Added Circlet of Discernment (functions like Discern Lies spell). – Added scrolls for all remaining custom high level spells. – Added Verbobonc Drainage Tunnels, ‘What Lies Beneath’ quest, three new NPCs, and three

new reputations (NC modpack only).Co8 Mod 6.0.0 & revisions

– Added 21 new interior maps to Verbobonc. – Added a guest book to the first floor of the Verbobonc Castle

Co8 Mod 5.9.0 & revisions – Added updated version of Verbobonc mod (NC modpack only). – Added Arena of Heroes mod (NC modpack only). – Added custom portrait for skeleton priest. – Added bedspring/headboard sound effects to game-fades with whores. – Added new portrait for phase spider. – Added custom portrait for Mother (NC modpack only). – Added separate portrait for flamebrothers. – Added masterwork flail. – Added new derivative portraits of balor, glabrezu, hezrou, and vrock for non-guardian ver-

sions.

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– Added 12 new interior maps to Verbobonc (NC modpack only). – Added additional derivative portraits for Drow (NC modpack only). – Added six more reputations in Verbobonc (NC modpack only). – Added ‘Fear Of Ghosts’ quest/plot to Castle of the Lords in Verbobonc (NC modpack only). – Added ‘Monster Mash’ Pelor quest and scenario in Verbobonc (NC modpack only). – Added new ‘Eliminating Wilfrick’ quest and scenario in Verbobonc (NC modpack only). – Added conclusion to Lerrik scenario in Verbobonc (NC modpack only).

Co8 Mod 5.8.0 – Added Welkwood Bog mod (NC modpack only). – Added updated version of Hickory Branch mod (NC modpack only). – Added updated version of Moathouse Respawn mod (NC modpack only).

Co8 Mod 5.7.0 & revisions – Added spells Acid Fog and Gentle Repose. – Added flasks of oil, spyglasses, healing kits, scholars kits, eyeglasses, smokesticks, acid, dis-

tilled acid, purified acid, eruptive acid, antitoxins, and lockslip grease. – Added white, black, red, and blue wizard robes (new style). – Added white, black, and red mystic garb. – Added gold plumed helm. – Added white, brown, blue, ice, and fire wizard hats.

Co8 Mod 5.6.0 – Added inventory icon for black full plate armor. – Added several new NPC portraits. – Added numerous sound effects for traps and spawns and other things. – Added Mona’s store map to Nulb. – Added TotWC teasers in Welkwood Bog and Nulb.

Co8 Mod 5.5.0 – Krunch’s ‘Hickory Branch’ Mod, overhauled by Gaear: orcs, orcs, and more orcs. Other mon-

sters too. – Added townmap for Hickory Branch. – Added signposts to Hommlet and Nulb for directions and easy travel throughout town. – Added spell Inflict Moderate Wounds, Mass. – Added spell Inflict Serious Wounds, Mass. – Added spell Inflict Critical Wounds, Mass. – Added spell Blasphemy: daze, weakness, paralysis, or death to non-evil creatures. Banishes

outsiders. – Added spell Circle of Death: annihilates low hit die monsters in a radius around the caster! – Added spell Heroes’ Feast: 12 hours of attack bonus, immunity to poison, fear resistance, and

temp hit points. Cures disease. – Added spell Hold Monster, Mass: attempts to paralyze monsters in a radius. – Added spell Hold Person, Mass: attempts to paralyze people in a radius. – Added spell Holy Word: deafness, blindness, paralysis, or death to non-good creatures. Ban-

ishes outsiders. – Added spell Horrid Wilting: 1d6/level damage (max. 25d6) in a phenomenal 60’ radius area. – Added spell Insanity: causes a target to become permanently confused. – Added spell Polar Ray: cold beam ranged touch attack inflicts up to 25d6 damage, no save! – Added spell Power Word Blind: blinds creature with less than 200 hp. – Added spell Power Word Kill: kills creature with less than 100 hp.

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– Added spell Power Word Stun: stuns creature with less than 150 hp. – Added spell Undeath to Death: destroys low-level undead in a radius around the caster. – Added spell Warp Wood: destroys wooden missile weapons, unlocks wooden doors and con-

tainers. Warps wooden melee weapons. Can also be used to unwarp a melee weapon that is unattended (on the ground).

– Added spell Eyebite. – Added spell Mass Charm Monster. – Added Monk’s Belt. – Added Robes of Midnight. – Added Helm of Midnight. – Added black brigand-style masterwork leather armor. – Added rolling pin. – Added sickle (now looks like a sickle). – Added ‘Shadowblade’ (type: rapier). – Added thyrshadi (type: greatsword). – Added shashka (type: rapier). – Added ‘Sky’ (type: rapier). – Added ‘Sea’ (type: rapier). – Added ‘Dante’s Saber’ (type: bastard sword). – Added two handed axe (type: great axe). – Added black studded leather armor. – Added two long coats. – Added phase spider skin. – Added lamellar armor. – Added new inventory icon for dragon plate armor. – Added fur armor. – Added bark armor. – Added leather scale armor. – Added bondleaf armor. – Added moon-ivy armor. – Added dwarven stone armor. – Added jian. – Added naginata. – Added monk spade. – Added rake. – Added shovel. – Added war fan. – Added tonfa. – Added dao. – Added butterfly sword. – Added katar. – Added shell armor. – Added a blue robe, 3 fancy hats, 2 new cloaks, a new heavy armor type (plus masterwork), and

2 new helmets. – Added orc double axe. – Added inventory icons for gladiator and marauder armor. – Added a new hat and a new skin for hellhounds. – Added new hats and robes to the tailor’s shop in Hommlet.

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– Added patchwork bandit armor. – Added a few new sounds for monsters and various effects. – Added a few new voice audio lines for Gremag and shortened some of his longer lines. – Added a new quest from Burne to investigate Rannos and Gremag’s assassination attempt.

Added two new reputations related to same. – Added a variety of new voice audio for Burne. – Added the ring of resonance, ring of force shield, and ring of chameleon power. – Added 30 new PC voice sets from Neverwinter Nights and Icewind Dale. – Added a new brick and mortar shop map to replace the merchant caravan model. Reined

in uber-items and made greater numbers of normal items avaialble. Also added several new clothing items and various inventory icons to represent them.

– Added area description pop-up boxes for various world map locations. – Added 48 new custom PC portraits. – Added six new ground maps for the upcoming Welkwood Bog mod. – Added numerous generic citizens in Hommlet to increase the perceived population and ac-

tivity of the village. Assigned day/night standpoints and way points for same so that they do different things at different times.

– Added varying daylight color tones to outdoor maps that didn’t have them before, including the parapet level of Burne and Rufus’ tower, the Moathouse exit tunnel, Welkwood Woods, Hickory Branch, the Temple deserted farm, the ogre cave exterior, the colosseum, Verbobonc, Gnarley Forest, Welkwood Bog, Welkwood Island, and Welkwood Ruins.

Co8 Mod 5.0.0 – Allyx’s ‘Verbobonc’ Mod: adds parts of the city of Verbobonc to ToEE. Adds six new quests,

five new traders, six new monsters, and a new NPC race (sort of ). Also features intrigue, plot twists, a few surprises here and there, and a shopkeeper who is extremely difficult to gain ac-cess to (but is well worth the effort).

– Shiningted’s ‘Moathouse Respawn’ Mod: new inhabitants will now move into the Moathouse after you clear it the first time.

– Added new joinable NPC, Ronald the Cleric, by Endarire and Shiningted. Tons of new stuff related to this new NPC, mainly dealing with interactions with other NPCs and game situa-tions.

– Added new encounter with Zert, Turuko, and Kobort with new voiced lines. – Added new quest for 2nd to 4th level characters involving orcs in a cave. – Added Shopmap ‘greeter’ who explains what to do there and defends the traders if you attack

them. – Added new ‘encampment’ random encounter map. – Added voices for many of the unvoiced NPCs in the game, including Gremag, Clarisse, Black

Jay, Rannos Davl, Kenter Nevets, Kent, Valden, Frank the Balor, Barkinar, Deggum, the Gnoll Leader from the Moathouse, Falrinth, Jade Empress, Pishella, and Kella.

– Added Co8 tagline in the opening Game Menu that tells you what mod version number you’re playing.

– Added new outdoor map for the Gnarley Forest. – Added spells Summon Monster VI – IX. – Added spells Summon Nature’s Ally VI – IX. – Added spell Analyze Dweomer and scroll. – Added spell Delayed Blast Fireball and scroll. – Added spell Mass Heal and scroll. – Added spell Mordenkainen’s Sword and scroll.

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– Added spell Prismatic Spray and scroll. – Added spell Tenser’s Transformation and scroll. – Added spell Weird and scroll. – Added spell Mass Bear’s Endurance and scroll. – Added spell Mass Bull’s Strength and scroll. – Added spell Mass Cat’s Grace and scroll. – Added spell Mass Eagle’s Splendor and scroll. – Added spell Mass Fox’s Cunning and scroll. – Added spell Mass Owl’s Wisdom and scroll. – Added spell Mass Cure Moderate Wounds and scroll. – Added spell Mass Cure Serious Wounds and scroll. – Added spell Mass Cure Critical Wounds and scroll. – Added spell Extraplanar Chest and scroll. It is a substitute for a Bag of Holding, which has

proven to be difficult to implement in the game. – Added new spell sounds for many new and old spells. – Added new creatures for Summon Monster VI – IX spells. Some of the new creatures have

new armor, weapons and meshes. – Added new creatures for Summon Nature’s Ally VI – IX spells. Some of the new creatures

have new armor, weapons and meshes. – Added kobolds. – Added dire bear. – Added dire boar. – Added fiendish boar. – Added fiendish dire boar. – Added wild boar. – Added cleaver. – Added boxing gloves. – Added spiked gauntlets. – Added masterwork spiked gauntlets. – Added masterwork trident. – Added masterwork halberd. – Added Cloak of Elvenkind. – Added bone armor (new mesh). – Added Cloak of Arachnida (new mesh). – Added Robe of Eyes (new mesh). – Added fine chainmail. – Added masterwork fine chainmail. – Added golden chainmail.

Co8 Mod 4.0.0 & revisions – Shiningted’s ‘Playful NPCs’ Mod: adds many more interactions (with dialogs and voice) be-

tween NPCs. – Shiningted’s ‘Desperate Housewives’ Mod (optional install): adds many new quests with a

tongue in cheek feel. A pleasant aside from the main campaign, it provides some combat for first level characters.

– Re-wrote entire enemy AI with additional scripting (80+ new AI scripts). – Created a system for enemy NPCs to attempt to break free. – Created a system for enemy NPCs to use scrolls and wands. – Created a new system for determining distance in random encounters.

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– Created a system for NPC spell casters to pre-buff with spells. – Added new traps. – Created new trap types. – Created special dialog option for NPC inventory manipulation. – Added more uses for Pick Lock, Disarm Trap, and Survival. – Added many, many new uses for Intimidate, Sense Motive, Bluff, Diplomacy, and Gather In-

formation. – Added Shop Map: changes starting map to a ‘reproduction’ caravan map with 3 traders, re-

moves all starting equipment (except weapons that feats were spent on and simple clothing) and changes starting money to a random amount of gold based on what they should have in the PHB and some ‘pocket money.’ After you have talked to all three traders and bought your starting equipment, talk to the armor trader again and tell him you are ready to begin adventuring. He will send you to the appropriate opening vignette for your party’s alignment. Install options: ‘No Clothing’ starts your party with no clothing whatsoever; ‘No Weapons’ starts your party with no weapons whatsoever.

– Added spell Scorching Ray. – Added spell Greater Heroism. – Added spell descriptions for Scorching Ray and Greater Heroism. – Added magic and masterwork bardic instruments. – Added new skin for adamantium breastplate. – Added new skin for dragonhide plate. – Added Rod of the Python (summons a python). – Added Rod of the Viper (summons a poisonous snake). – Added composite longbow (Str 12). – Added composite longbow (Str 16). – Added composite shortbow (Str 12). – Added composite shortbow (Str 14). – Added masterwork composite longbow (Str 12). – Added masterwork composite longbow (Str 14). – Added masterwork composite longbow (Str 16). – Added masterwork composite shortbow (Str 12). – Added masterwork composite shortbow (Str 14). – Added Staff of Size Alteration. – Added Staff of Charming. – Added Staff of Frost. – Added Staff of the Woodlands. – Added Staff of Healing. – Added Rod of Alertness. – Added Rod of Negation. – Added Rod of Thunder and Lightning. – Added Staff of Elemental Control (air). – Added Staff of Elemental Control (earth). – Added Staff of Elemental Control (fire). – Added Staff of Elemental Control (water). – Added Staff of Boccob. – Added ‘Sahandrian.’ – Added ‘Jenevier.’ – Added ‘Agony.’

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– Added ‘Travelers Friend.’ – Added ‘Arumdina.’ – Added ‘Blood Spear.’ – Added ‘Justice Bringer.’ – Added ‘Pain’s Memory.’ – Added ‘Kelmar.’ – Added ‘Soulhammer.’ – Added ‘Life Cutter.’ – Added ‘Stormstouch.’ – Added ‘Swiftstrike.’ – Added ‘Sunsceptre.’ – Added Mace of St. Cuthbert. – Added ‘Afterthought.’ – Added ‘Discretion.’ – Added ‘Hornblade.’ – Added wakizashi. – Added masterwork wakizashi. – Added composite longbow (Str 18). – Added masterwork composite Longbow (Str 18). – Added Robe of the Archmagi (white). – Added Robe of the Archmagi (grey). – Added Robe of the Archmagi (black). – Added Cape of the Mountebank. – Added Druid’s Vestments. – Added Cloak of Resistance +4. – Added Cloak of Resistance +5. – Added Cloak of Displacement, Minor. – Added Cloak of Displacement, Major. – Added Robe of Eyes. – Added Robe of Blending. – Added Helm of Brilliance. – Added Scroll of Scorching Ray. – Added Scroll of Disintegrate. – Added Wand of Magic Missiles (1). – Added Wand of Magic Missiles (4). – Added Wand of Scorching Ray (1). – Added Wand of Scorching Ray (2). – Added Wand of Scorching Ray (3). – Added Wand of Reincarnation. – Added Wand of Animate Dead. – Added Wand of Good Hope. – Added Wand of Negative Energy Protection. – Added Wand of Fireball (7th level caster). – Added Wand of Fireball (9th level caster). – Added Wand of Fireball (10th level caster). – Added Wand of Lightning Bolt (7th level caster). – Added Wand of Lightning Bolt (9th level caster). – Added Wand of Lightning Bolt (10th level caster).

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– Added Ring of Protection +4. – Added Ring of Protection +5. – Added Ring of Chameleon Power. – Added Ring of Electricity Resistance, Minor. – Added Ring of Sonic Resistance, Minor. – Added Ring of Cold Resistance, Minor. – Added Ring of Acid Resistance, Minor. – Added Ring of Fire Resistance, Major. – Added Ring of Electricity Resistance, Major. – Added Ring of Sonic Resistance, Major. – Added Ring of Cold Resistance, Major. – Added Ring of Acid Resistance, Major. – Added Ring of Warmth. – Added Ring of Blinking. – Added Brooch of Shielding. – Added Chime of Interruption. – Added Circlet of Blasting, Major. – Added Cloak of the Manta Ray. – Added Dust of Appearance. – Added Eyes of Doom. – Added Pearly White Ioun Stone. – Added Prayer Beads of Blessing. – Added Prayer Beads of Healing. – Added Pipe of Pain. – Added Pipe of Haunting. – Added Scarab of Protection. – Added Mandolin of Charming. – Added White Dragon, Mature Adult. – Added Smyth & Westrealm .50 (console only). – Added double greataxe (type: greataxe). – Added large axe (type: greataxe). – Added great mace (type: morningstar). – Added no dachi (type: bastardsword). – Added single greataxe (type: greataxe). – Added Sword of Cahoem (type: longsword). – Added tetsubo (type: greatclub). – Added flail (one handed version of heavy flail). – Added ‘Darkblade’ (type: greatsword). – Added Hatori Hanzo Steel (type: katana, bastardsword, console only). – Added military fork (ranseur). – Added halberd (guisarme). – Added trident (ranseur). – Added gladiator armour. – Added black dress. – Added corset. – Added marauder armour. – Added white robe. – Added Boots of Teleportation.

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– Added Cloak of Invisibility. – Added magic Celtic tattoos. – Added royal armour. – Added masterwork gladiator armour. – Added masterwork marauder armour. – Added red robe. – Added Celtic tattoos. – Added black robe. – Added brown robe. – Added green robe. – Added black halfplate. – Added rusty Egyptian longsword (doesn’t look rusty in your hand). – Added spell Disintegrate. – Added spell Finger of Death. – Added spell Miracle. – Added spell Ray of Clumsiness. – Added new sub-plots. – Added the ‘Masterwork Items’ quest. – Added the ‘A Cure for Amii’ quest. – Added new dialogs. – Added new encounters. – Added new items. – Added new creatures. – Added a new merchant (very hard to gain access to). – Added summonable familiars. – Added mithral buckler.

Co8 Mod 3.0.0 & revisions – Added ‘Burne’s Puzzles’ quest. – Added feat Diamond Body (Copy of Venom Immunity). – Added feat Diamond Soul (Modded version of Spell Resistance).

Co8 Mod 2.0.0 – Added new graphics for ioun stones.

Co8 Mod 1.0.0 & revisions – Added Cloak of Arachnidia (+2 Save vs. Spider Poison, Immunity to Web, 1x Day Web). – Added Circlet of Blasting, Minor (1x Searing Light (3d8 vs. Normal, 6d6 vs. Undead). – Added Hands of Fire ((5/-) Fire Resistance, 1x day Burning Hands). – Added Hands of Ice ((5/-) Ice Resistance, 1x day Chill Touch). – Added Hands of Electricity ((5/-) Elec Resistance, 1x Day Shocking Grasp). – Added Hands of Life (+1 Will Save, 1x day Cure Light Wounds). – Added Hands of Death (+1 Fort Save, 1x day Inflict Light Wounds). – Added Ioun Stones (When will developers learn? All games are better with Ioun Stones.):

Dusty Rose, +1 Deflection Bonus; Pale Blue, +2 enhancement to Strength; Scarlet and Blue, +2 intelligence; Incandescent Blue, +2 Wisdom; Deep Red, +2 Dexterity; Pink, +2 Constitu-tion; Pink and Green, +2 Charisma.

– Added Bag of Tricks (Randomly produces a 3-5 HD forest animal to fight for the user for 10 minutes 1x day).

– Added White Rod, Minor (+1 Light Mace: 25 charges of Cure Light Wounds, Protection from

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Evil, Remove Fear, Good only). – Added White Rod (+2 Light Mace: 25 charges of Cure Serious Wounds, Magic Circle vs. Evil,

Searing Light, Good only). – Added Gray Rod, Minor (+1 Club: 25 charges of Summon Natures Ally I, Goodberries, Ob-

scuring Mist, Neutral Only). – Added Gray Rod (+2 Club: 25 charges of Summon Natures Ally III, Sleet Storm, Neutralize

Poison, Neutral Only). – Added Black Rod, Minor (+1 Light Mace: 25 charges of Inflict Light Wounds, Protection from

Good, Cause Fear, Evil only). – Added Black Rod (+2 Light Mace: 25 charges of Inflict Serious Wounds, Magic Circle vs

Good, Animate Dead, Evil Only). – Added Staff of the Transmuter (+2 Quarterstaff: 50 charges of all the “buff” spells). – Added Staff of Defense (+1 Quarterstaff: +2 Shield Bonus, 50 charges of Mage Armor, Shield,

Mirror Image, Protection from Arrows, Fog Cloud).

Co8 Custom Tools Used – Agetian’s ToEE Editor Utilities – Agetian’s ToEE World Builder – Phalzyr’s Proto Editor v2.4.3 – Zane’s ToEExtract v1.05.

Links – Circle of Eight Forum – Sorcerer’s Place – Atari Community Forum – ModDB