the siege of corioles character development

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The Siege of Corioles Alan Grace

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Page 1: The Siege of Corioles Character Development

The Siege of Corioles

Alan Grace

Page 2: The Siege of Corioles Character Development

BASED ON SHAKESPEARES CORIOLANUS

Page 3: The Siege of Corioles Character Development

Alpha Game & Plot

General Marcius

Volscians Rome

Corioles

Page 4: The Siege of Corioles Character Development

Main Character

General Marcius (Coriolanus)

Page 5: The Siege of Corioles Character Development

Character Traits

- Great Roman General- Fearless leader- Strong and powerful- Courageous fighter- Excellent swordsman

Page 6: The Siege of Corioles Character Development

Character Movement

Basic Movement of side scrolling platformer

Alpha version movement

- Left and Right - Jump

Conflict

- Attack with sword

Final version possibly shield attacks from enemies

Page 7: The Siege of Corioles Character Development

Character Sprites

Page 8: The Siege of Corioles Character Development

Character vs Ai Enemy

- Main character to be bigger than standard enemy

- Player must feel they are in control of strong and powerful type of character

- Appear to be stronger and more powerful than AI aswell as possible upgrades to increase strength and attacks

Page 9: The Siege of Corioles Character Development

Character & Music/Sound

- Powerful theme/background music- Gladiator Soundtrack – Hans Zimmer- Brings tension to the game and makes feel

powerful

- Big battles and boss fights - Tension caused by the music and sounds

- Player feels in control of a powerful character - Sounds when kill enemy or boss

Page 10: The Siege of Corioles Character Development

The Siege of Corioles

Alan Grace