the shrine of vivisa 10

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The Shrine of Vivisa Level 10 General Dungeon Walls Hewn Stone (Climb DC 25) Dungeon Floor Smooth Stone Temperature Very Hot (creatures must succeed on a Fortitude saving throw each hour (DC 15, +1 per previous check) or take 1d4 points of non-lethal damage; creatures wearing heavy clothing or any type of armor take a -4 penalty on their saves; a creature that takes any non-lethal damage from heat exposure suffers from heatstroke and is fatigued)

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d&d 3.5 The Shrine of Vivisa 10

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Page 1: The Shrine of Vivisa 10

The Shrine of Vivisa

Level 10

General Dungeon Walls Hewn Stone (Climb DC 25)

Dungeon Floor Smooth Stone

Temperature Very Hot (creatures must succeed on a Fortitude saving throw each hour(DC 15, +1 per previous check) or take 1d4 points of non-lethal damage;creatures wearing heavy clothing or any type of armor take a -4 penalty ontheir saves; a creature that takes any non-lethal damage from heatexposure suffers from heatstroke and is fatigued)

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Illumination Average (shadowy in corridors, lamps or torches in most rooms)

WanderingMonsters

1 2 x Aboleth, tracking the party

2 8 x Cloaker, consumed by disease and madness

3 5 x Greater Shadow, wielding bizarre eldritch powers

4 7 x Wraith, wielding bizarre eldritch powers

5 16 x Ogre, returning to their lair with plunder

6 5 x Drider, bloodied and fleeing a more powerful enemy

Room #1 Monster 2 x Aboleth

Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17

Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will

Treasure: 4000 sp; Amber (120 gp), Blue Sapphire (1200 gp), Citrine (50 gp),Hematite (9 gp), Moonstone (30 gp), Star Rose Quartz (70 gp), VioletGarnet (400 gp), Zircon (20 gp); hoard total 2299 gp

Room #2 Room Features A well lies in the south-west corner of the room, A crater has been blastedinto the floor in the north side of the room

Monster 1 x Clay Golem

Clay golem: CR 10; Large construct; HD 11d10+30; hp 90; Init -1; Spd 20 ft.(4 squares); AC 22 (-1 size, -1 dex, +14 natural), touch 8, flat-footed 22;Base Atk +8; Grp +19; Atk +14 melee (2d10+7 plus cursed wound, slam);Full Atk +14 melee (2d10+7 plus cursed wound, 2 slams); Space/Reach 10ft./10 ft.; SA Berserk, cursed wound; SQ Construct traits, damage reduction10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity tomagic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 25, Dex 9,Con -, Int -, Wis 11, Cha 1

Skills and Feats: -; -

Room #3 Room Features The walls have been engraved with geometric patterns, Several pieces ofbroken glass are scattered throughout the room

Room #4 Monster 4 x Drider

Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16

Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)

Treasure: 3400 gp; Citrine (70 gp), Emerald (700 gp), Fire Opal (700 gp),Jasper (80 gp), Rhodochrosite (12 gp); Potion of Resist Fire (10) (300 gp),Ring of Minor Acid Resistance (12000 gp); hoard total 17262 gp

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Ring of Minor Acid Resistance (12000 gp); hoard total 17262 gp

Room #5 Room Features A narrow ledge runs along the walls, A crater has been blasted into thefloor in the west side of the room

Room #6 Room Features The floor is covered in square tiles, alternating white and black, Someonehas scrawled "Glivada fell here, her luck ran out before her arrows" indraconic script on the south wall

Room #7 Room Features Various torture devices are scattered throughout the room, A pile of brokenglass lies in the south-east corner of the room

Room #8 Room Features Spirals of black stones cover the floor, An acrid odor fills the west side ofthe room

Room #9 Monster 5 x Aboleth

Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17

Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will

Treasure: Bloodstone (30 gp), Canary Diamond (5000 gp), Malachite (9 gp),Peridot (30 gp), Rose Quartz (80 gp), Silver Pearl (130 gp); Arcane Scroll(Summon Swarm (150 gp)) (total 150 gp), Halfspear (Medium) (+1 weapon)(design provides clue to function) (2301 gp), Potion of Cure Light Wounds(50 gp), Wand of Cure Moderate Wounds (21 of 50 charges) (1890 gp);hoard total 9670 gp

Room #10 Hidden Treasure Hidden (Search DC 30) Locked Simple Wooden Chest (Open Lock DC 30,break DC 15; hard 5, 10 hp)

10000 sp; Bolt of Platinum Cloth set with Tourmaline (4000 gp), Crystal Ball(1700 gp), Dragonscale Hunter's Cap (800 gp), Leather Boots with BrassBuckles (130 gp); hoard total 7630 gp

Room #11 Room Features The north and east walls have been engraved with incoherent labyrinths,Someone has scrawled "Horki fell here, didn't see it coming" on the eastwall

Room #12 Monster 2 x Troll

Troll: CR 5; Large giant; HD 6d8+36; hp 63; Init +2; Spd 30 ft. (6 squares);AC 16 (-1 size, +2 dex, +5 natural), touch 11, flat-footed 14; Base Atk +4;Grp +14; Atk +9 melee (1d6+6, claw); Full Atk +9 melee (1d6+6, 2 claws)and +4 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQDarkvision 90 ft., low-light vision, regeneration 5, scent; AL CE; SV Fort+11, Ref +4, Will +3; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6

Skills and Feats: Listen +5, Spot +6; Alertness, Iron Will, Track

Treasure: 600 gp; hoard total 600 gp

Room #13 Monster 3 x Aboleth

Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,

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10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17

Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will

Treasure: 20000 sp; Aquamarine (300 gp), Deep Blue Spinel (200 gp), Jet(120 gp), Jet (130 gp), Jet (140 gp), Red-brown Spinel (100 gp), Rock Crystal(60 gp); Arcane Scroll (Disguise Self (25 gp)) (total 25 gp), Arcane Scroll(Reduce Person (25 gp), Calm Emotions (200 gp), Summon Swarm (150 gp))(total 375 gp), Potion of Pass without Trace (50 gp); hoard total 3500 gp

Room #14 Empty

Room #15 Room Features A tapestry of ancient mythology hangs from the south wall, Someone hasscrawled "Six steps forward, seven steps back" on the west wall

Room #16 Room Features A magical mirror on the south wall speaks riddles and cryptic prophecies,Skeletons hang from chains and manacles against the north wall

Room #17 Room Features Someone has scrawled "Don't sleep" on the north wall, A rotting satchellies in the north side of the room

Room #18 Empty

Room #19 Room Features A stair ascends to a wooden platform in the center of the room, A set ofdemonic war masks hangs on the east wall

Monster 1 x Fire Giant

Fire giant: CR 10; Large giant (fire); HD 15d8+75; hp 142; Init -1; Spd 30 ft.in half-plate armor (6 squares); base speed 40 ft.; AC 23 (-1 size, -1 dex, +8natural, +7 half-plate armor), touch 8, flat-footed 23; Base Atk +11; Grp+25; Atk +20 melee (3d6+15, greatsword) or +20 melee (1d4+10, slam) or+10 ranged (2d6+10 plus 2d6 fire, rock); Full Atk +20 /+15/+10 melee(3d6+15, greatsword) or +20 melee (1d4+10, 2 slams) or +10 ranged (2d6+10plus 2d6 fire, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQImmunity to fire, low-light vision, rock catching, vulnerability to cold; ALLE; SV Fort +14, Ref +4, Will +9; Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha11

Skills and Feats: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Power Attack

Treasure: 180 pp; Arcane Scroll (Alarm (25 gp)) (total 25 gp), Potion of CureLight Wounds (50 gp); hoard total 1875 gp

Room #20 Room Features A well lies in the west side of the room, A sulphurous odor fills the room

Monster 3 x Hill Giant

Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7

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Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)

Treasure: 1500 gp; Black Pearl (600 gp); Arcane Scroll (Detect Thoughts(150 gp), False Life (150 gp), Resist Energy (150 gp)) (total 450 gp); hoardtotal 2550 gp

Room #21 Empty

Room #22 Empty

Room #23 Room Features A narrow shaft descends from the room into a magical cyst below, A groupof monstrous faces have been carved into the east wall

Room #24 Monster 3 x Drider

Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16

Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)

Treasure: 2800 gp; Arcane Scroll (Ray of Frost (12 gp 5 sp), Grease (25 gp),Acid Arrow (150 gp)) (total 187 gp 5 sp), Dwarven Waraxe (Medium) (+1weapon) (2330 gp), Greataxe (Medium) (+1 weapon, Defending) (8320 gp),Potion of Cat's Grace (300 gp), Potion of Cure Light Wounds (50 gp), Potionof Darkvision (300 gp), Wand of Eagle's Splendor (33 of 50 charges)(Opposite effect or target curse) (2970 gp); hoard total 17257 gp 5 sp

Room #25 Room Features A ladder ascends to a catwalk hanging between the north and south walls,A pile of rotten rope lies in the north-east corner of the room

Monster 5 x Black Pudding (ooze)

Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1

Skills and Feats: Climb +11; -

Room #26 Monster 17 x Wight

Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15

Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight

Room #27 Empty

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Room #28 Room Features A balcony hangs from the east wall, Someone has scrawled "black, jade,ruby, ruby, ruby" on the south wall

Room #29 Monster 1 x Colossal Monstrous Centipede (vermin)

Colossal monstrous centipede: CR 9; Colossal vermin; HD 24d8+24; hp 132;Init +1; Spd 40 ft. (8 squares), climb 40 ft.; AC 20 (-8 size, +2 dex, +16natural), touch 4, flat-footed 18; Base Atk +18; Grp +42; Atk +18 melee(4d6+12 plus poison, bite); Full Atk +18 melee (4d6+12 plus poison, bite);Space/Reach 30 ft./20 ft.; SA Poison; SQ Darkvision 60 ft., vermin traits; ALN; SV Fort +15, Ref +9, Will +8; Str 27, Dex 13, Con 12, Int -, Wis 10, Cha2

Skills and Feats: Climb +16, Hide -7, Spot +4; -

Room #30 Monster 5 x Doppelganger

Doppelganger: CR 3; Medium monstrous humanoid (shapechanger); HD4d8+4; hp 22; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural),touch 11, flat-footed 14; Base Atk +4; Grp +5; Atk +5 melee (1d6+1, slam);Full Atk +5 melee (1d6+1, slam); Space/Reach 5 ft./5 ft.; SA Detectthoughts; SQ Change shape, immunity to sleep and charm effects; AL N; SVFort +4, Ref +5, Will +6; Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13

Skills and Feats: Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting),Intimidate +3, Listen +6, Sense Motive +6, Spot +6; Dodge, Great Fortitude

Treasure: 120 pp; Arcane Scroll (Open/Close (12 gp 5 sp), Cause Fear (25gp), Acid Arrow (150 gp)) (total 187 gp 5 sp), Divine Scroll (Magic Weapon(25 gp)) (total 25 gp), Elixir of Hiding (250 gp) (design provides clue tofunction); hoard total 1662 gp 5 sp

Room #31 Room Features A ladder ascends to a catwalk hanging between the east and west walls,The floor is covered in perfect hexagonal tiles

Monster 2 x Greater Shadow

Greater shadow: CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init+2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporealtouch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporealtraits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7;Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness,Dodge, Mobility, Spring Attack

Room #32 Room Features A simple fireplace sits against the east wall, The sound of rushing waterfills the room

Trap Large Electrified Floortile: CR 10; magic device; location trigger; no reset;electric shock (12d6 electricity damage, DC 14 Reflex save for halfdamage); multiple targets (all targets in a 20 ft. sqare); Search DC 28;Disable Device DC 24

Room #33 Room Features A set of demonic war masks hangs on the west wall, Several pieces ofspoiled meat are scattered throughout the room

Monster 1 x Drider and 8 x Medium Monstrous Spider (vermin)

Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis

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17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16

Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)

Medium monstrous spider: CR 1; Medium vermin; HD 2d8+2; hp 11; Init +3;Spd 30 ft. (6 squares), climb 20 ft.; AC 14 (+3 dex, +1 natural), touch 13,flat-footed 11; Base Atk +1; Grp +1; Atk +4 melee (1d6 plus poison, bite);Full Atk +4 melee (1d6 plus poison, bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N;SV Fort +4, Ref +3, Will +0; Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +7*, Jump +0*, Spot +4*; Weapon Finesse

Treasure: 400 sp; hoard total 40 gp

Room #34 Room Features Someone has scrawled "In the Year of Souls, the Dominion of Candles shalltriumph" on the west wall, A rusted chisel lies in the north-east corner ofthe room

Monster 4 x Hill Giant

Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7

Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)

Treasure: 260 pp; hoard total 2600 gp

Room #35 Room Features A tile labyrinth covers the floor, A pile of broken glass lies in the south-west corner of the room

Monster 5 x Black Pudding (ooze)

Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1

Skills and Feats: Climb +11; -

Room #36 Room Features Various torture devices are scattered throughout the room, The sound ofdripping water can be faintly heard near the west wall

Monster 4 x Drider

Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16

Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)

Treasure: 4200 gp; Aquamarine (400 gp), Blue Quartz (10 gp), SmokyQuartz (50 gp); Heavy Wooden Shield (Medium) (+1 shield) (1157 gp),Sovereign Glue (2400 gp), Wand of Invisibility (7 of 50 charges) (design

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Sovereign Glue (2400 gp), Wand of Invisibility (7 of 50 charges) (designprovides clue to function) (630 gp); hoard total 8847 gp

Room #37 Empty

Room #38 Room Features Spirals of green stones cover the floor, A sour odor fills the room

Room #39 Room Features Spirals of gray stones cover the floor, The floor is covered with fungus

Room #40 Empty

Room #41 Room Features Lit candles are scattered across the floor, Rusting iron spikes line the northand south walls

Monster 5 x Wight

Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15

Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight

Room #42 Trap Wail of the Banshee Trap: CR 10; magic device; proximity trigger (alarm);automatic reset; spell effect (Wail of the Banshee, 17th level wizard, DC23 Fort save negates); multiple targets (up to 17 creatures); Search DC 34;Disable Device DC 34

Room #43 Room Features A shallow pit lies in the south-east corner of the room, A grinding noisefills the room

Room #44 Monster 9 x Troglodyte and 5 x Monitor Lizard (animal)

Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10

Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)

Treasure: 250 gp; hoard total 250 gp

Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2

Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude

Room #45 Room Features A circle of tall stones stands in the north-west corner of the room, Aciddrips from the ceiling in the west side of the room

Monster 2 x Flesh Golem

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Flesh golem: CR 7; Large construct; HD 9d10+30; hp 79; Init -1; Spd 30 ft.(6 squares); AC 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18;Base Atk +6; Grp +15; Atk +10 melee (2d8+5, slam); Full Atk +10 melee(2d8+5, 2 slams); Space/Reach 10 ft./10 ft.; SA Berserk; SQ Construct traits,damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con -, Int -,Wis 11, Cha 1

Skills and Feats: -; -

Room #46 Monster 8 x Basilisk

Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11

Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude

Trap Poisoned Spiked Pit Trap: CR 10; mechanical; location trigger; manualreset; hidden lock bypass (Search DC 25, Open Lock DC 30); DC 20 Reflexsave avoids; 50 ft. deep (5d6, fall); multiple targets (first target in each oftwo adjacent 5 ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per targetfor 1d4+5 plus poison each); poison (purple worm poison [injury, Fort DC24, 1d6 Str/2d6 Str]); Search DC 16; Disable Device DC 25

Hidden Treasure Hidden (Search DC 20) Trapped and Unlocked Strong Wooden Chest (hard5, 20 hp)

Contact Poison: CR 12; mechanical; touch trigger, no reset; contact poison(nitharit [contact, Fort DC 13, 0/3d6 Con]); Search DC 28; Disable DeviceDC 24

160 pp; Bolt of Gold Cloth set with Amber (3000 gp), Gold Circlet inlaidwith Platinum (1700 gp), Leather Boots (10 gp), Leather Bracers (80 gp),Platinum Cloth Coat set with Pink Pearl (2000 gp), Rabbit Fur Sash (150 gp);Arcane Scroll (Cat's Grace (150 gp), Owl's Wisdom (150 gp)) (total 300 gp),Potion of Endure Elements (50 gp), Sustaining Spoon (5400 gp), Wand ofEnlarge Person (22 of 50 charges) (330 gp); hoard total 14620 gp

Room #47 Room Features Spirals of yellow stones cover the floor, A sundered club lies in the south-west corner of the room

Room #48 Monster 4 x Hill Giant

Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7

Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)

Treasure: 2000 gp; Azurite (10 gp), Chrysoprase (50 gp), Eye Agate (12 gp),Golden Pearl (110 gp), Moonstone (80 gp), Moss Agate (10 gp), Sardonyx(20 gp), Turquoise (9 gp), Violet Garnet (600 gp), White Pearl (90 gp); Staffof Abjuration (32 of 50 charges) (41600 gp); hoard total 44591 gp

Room #49 Empty

Room #50 Empty

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Room #51 Monster 17 x Wight

Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15

Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight

Room #52 Room Features A wooden platform hangs over a deep pit in the west side of the room, Aniron chandelier hangs from the ceiling in the north-west corner of the room

Room #53 Empty

Room #54 Room Features A toppled statue lies in the north-east corner of the room, Someone hasscrawled "You are already dead" in orcish runes on the north wall

Monster 1 x Clay Golem

Clay golem: CR 10; Large construct; HD 11d10+30; hp 90; Init -1; Spd 20 ft.(4 squares); AC 22 (-1 size, -1 dex, +14 natural), touch 8, flat-footed 22;Base Atk +8; Grp +19; Atk +14 melee (2d10+7 plus cursed wound, slam);Full Atk +14 melee (2d10+7 plus cursed wound, 2 slams); Space/Reach 10ft./10 ft.; SA Berserk, cursed wound; SQ Construct traits, damage reduction10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity tomagic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 25, Dex 9,Con -, Int -, Wis 11, Cha 1

Skills and Feats: -; -

Room #55 Room Features Someone has scrawled a baleful symbol on the west wall, A pile of bentcopper coins lies in the south side of the room

Room #56 Room Features The north and west walls are covered with sword cuts, Several wax blobsare scattered throughout the room

Room #57 Room Features A narrow shaft descends from the room into the next dungeon level down, Afountain of water sits against the east wall

Room #58 Trap Animated Net Trap: CR 11; mechanical; location trigger; manual reset; Atk+16 ranged (grappled, Escape Artist DC 26 to escape); multiple targets (alltargets in a 10 ft. square area); Search DC 24; Disable Device DC 24

Hidden Treasure Hidden (Search DC 25) Locked Good Wooden Chest (Open Lock DC 20,break DC 18; hard 5, 15 hp)

1400 gp; Amber (70 gp), Black Opal (1300 gp), Black Star Sapphire (800gp), Deep Blue Spinel (800 gp), Golden Pearl (130 gp), Pink Diamond (4000gp), Pink Pearl (80 gp), Rock Crystal (40 gp); Divine Scroll (Divine Favor(25 gp), Produce Flame (25 gp), Protection from Chaos/Evil/Good/Law (25gp)) (total 75 gp), Potion of Cure Light Wounds (50 gp); hoard total 8745 gp

Room #59 Trap Forcecage and Summon Monster VII Trap: CR 10; magic device; proximitytrigger (alarm); automatic reset; multiple traps (one forcecage trap and onesummon monster VII trap); spell effect (Forcecage, 13th level wizard); spelleffect (Summon Monster VII, 13th level wizard, hamatula); Search DC 32;Disable Device DC 32

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Room #60 Room Features A tapestry of vile acts hangs from the east wall, Skeletons hang fromchains and manacles against the west wall

Room #61 Empty

Room #62 Monster 5 x Dire Bear

Dire bear: CR 7; Large animal; HD 12d8+51; hp 105; Init +1; Spd 40 ft. (8squares); AC 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16; BaseAtk +9; Grp +23; Atk +19 melee (2d4+10, claw); Full Atk +19 melee(2d4+10, 2 claws) and +13 melee (2d8+5, bite); Space/Reach 10 ft./5 ft.; SAImproved grab; SQ Low-light vision, scent; AL N; SV Fort +12, Ref +9, Will+9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10

Skills and Feats: Listen +10, Spot +10, Swim +13; Alertness, Endurance,Run, Toughness, Weapon Focus (claw)

Room #63 Room Features A magical shrine in the south side of the room heals all wounds ofwhomever offers a prayer to a god of strength (but only once), Someone hasscrawled "The Golden Scepter is lost" in dwarvish runes on the east wall

Monster 4 x Cloaker

Cloaker: CR 5; Large aberration; HD 6d8+18; hp 45; Init +7; Spd 10 ft. (2squares), fly 40 ft. (average); AC 19 (-1 size, +3 dex, +7 natural), touch 12,flat-footed 16; Base Atk +4; Grp +13; Atk +8 melee (1d6+5, tail slap); FullAtk +8 melee (1d6+5, tail slap) and +3 melee (1d4+2, bite); Space/Reach 10ft./10 ft. (5 ft. with bite); SA Moan, engulf; SQ Darkvision 60 ft., shadowshift; AL CN; SV Fort +5, Ref +5, Will +7; Str 21, Dex 16, Con 17, Int 14,Wis 15, Cha 15

Skills and Feats: Hide +8, Listen +13, Move Silently +12, Spot +13;Alertness, Combat Reflexes, Improved Initiative

Treasure: Oil of Magic Weapon (50 gp), Wand of Magic Missile (1st) (28 of50 charges) (design provides clue to function) (420 gp); hoard total 470 gp

Room #64 Room Features The room has a high domed ceiling, A faded and torn tapestry hangs fromthe south wall

Room #65 Room Features Someone has scrawled "The Ruby Lions looted this place" on the north wall,A warped spear lies in the center of the room

Monster 6 x Wraith

Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15

Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative

Room #66 Room Features Skeletons hang from chains and manacles against the south wall, Severalpieces of torn paper are scattered throughout the room

Room #67 Room Features Someone has scrawled "There is no way out" on the west wall, A putridodor fills the south side of the room

Monster 13 x Troglodyte and 6 x Monitor Lizard (animal)

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Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10

Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)

Treasure: 60 pp; Amber (90 gp), Eye Agate (12 gp); hoard total 702 gp

Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2

Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude

Room #68 Empty

Room #69 Room Features Numerous pillars line the walls, Someone has scrawled "This paladin isdead" on the east wall

Monster 4 x Wraith

Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15

Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative

Room #70 Room Features A faded and torn tapestry hangs from the north wall, A bent key lies in thewest side of the room

Room #71 Room Features Mysterious levers and mechanisms cover the north and south walls, Adagger hilt lies in the north side of the room

Room #72 Room Features A large demonic idol with ruby eyes sits in the south side of the room, Thesouth and west walls are covered with slime

Monster 5 x Succubus (demon)

Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26

Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,

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Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive

Treasure: 1900 gp; Bloodstone (70 gp), Blue Star Sapphire (1100 gp),Chalcedony (60 gp), Citrine (40 gp), Obsidian (9 gp), Onyx (70 gp), PinkDiamond (2000 gp), Rock Crystal (50 gp), Smoky Quartz (80 gp); hoard total5379 gp

Room #73 Room Features Someone has scrawled "Mind the gap" on the west wall, A putrid odor fillsthe south side of the room

Room #74 Empty

Room #75 Empty

Room #76 Room Features Various torture devices are scattered throughout the room, Knocking can befaintly heard near the west wall

Room #77 Room Features A wooden ladder rests against the west wall, Someone has scrawled acrude drawing of a succubus on the east wall

Monster 3 x Black Pudding (ooze)

Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1

Skills and Feats: Climb +11; -

Room #78 Room Features A narrow shaft falls into the room from above, A rusted gauntlet lies in thenorth side of the room

Monster 5 x Flesh Golem

Flesh golem: CR 7; Large construct; HD 9d10+30; hp 79; Init -1; Spd 30 ft.(6 squares); AC 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18;Base Atk +6; Grp +15; Atk +10 melee (2d8+5, slam); Full Atk +10 melee(2d8+5, 2 slams); Space/Reach 10 ft./10 ft.; SA Berserk; SQ Construct traits,damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con -, Int -,Wis 11, Cha 1

Skills and Feats: -; -

Room #79 Room Features A chute descends from the room into a midden chamber below, Someonehas scrawled "Lightning comes before thunder" in draconic script on thesouth wall

Room #80 Monster 4 x Black Pudding (ooze)

Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1

Skills and Feats: Climb +11; -

Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,

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Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,break DC 15; hard 5, 10 hp)

1300 gp; hoard total 1300 gp

Room #81 Room Features Several square holes are cut into the ceiling and floor, The floor is coveredin perfect hexagonal tiles

Room #82 Monster 4 x Minotaur

Minotaur: CR 4; Large monstrous humanoid; HD 6d8+12; hp 39; Init +0; Spd30 ft. (6 squares); AC 14 (-1 size, +5 natural), touch 9, flat-footed 14; BaseAtk +6; Grp +14; Atk +9 melee (3d6+6/x3, greataxe) or +9 melee (1d8+4,gore); Full Atk +9 /+4 melee (3d6+6/x3, greataxe) and +4 melee (1d8+2,gore); Space/Reach 10 ft./10 ft.; SA Powerful charge 4d6+6; SQ Darkvision60 ft., natural cunning, scent; AL CE; SV Fort +6, Ref +5, Will +5; Str 19,Dex 10, Con 15, Int 7, Wis 10, Cha 8

Skills and Feats: Intimidate +2, Listen +7, Search +2, Spot +7; GreatFortitude, Power Attack, Track

Treasure: 700 gp; hoard total 700 gp

Room #83 Empty

Room #84 Room Features The scent of urine fills the north-west corner of the room, Several corrodediron spikes are scattered throughout the room

Monster 4 x Dire Bear

Dire bear: CR 7; Large animal; HD 12d8+51; hp 105; Init +1; Spd 40 ft. (8squares); AC 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16; BaseAtk +9; Grp +23; Atk +19 melee (2d4+10, claw); Full Atk +19 melee(2d4+10, 2 claws) and +13 melee (2d8+5, bite); Space/Reach 10 ft./5 ft.; SAImproved grab; SQ Low-light vision, scent; AL N; SV Fort +12, Ref +9, Will+9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10

Skills and Feats: Listen +10, Spot +10, Swim +13; Alertness, Endurance,Run, Toughness, Weapon Focus (claw)

Room #85 Room Features The room has a high domed ceiling, A torn backpack lies in the south-westcorner of the room

Monster 8 x Troglodyte and 6 x Monitor Lizard (animal)

Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10

Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)

Treasure: 100 gp; Arcane Scroll (Read Magic (12 gp 5 sp), Darkvision (150gp), Shatter (150 gp)) (total 312 gp 5 sp); hoard total 412 gp 5 sp

Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2

Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude

Room #86 Trap Earthquake Trap: CR 8; magic device; proximity trigger (alarm); automaticreset; spell effect (Earthquake, 13th level cleric, 65 ft. radius, DC 15 or 20Reflex save, depending on terrain); Search DC 32; Disable Device DC 32

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Reflex save, depending on terrain); Search DC 32; Disable Device DC 32

Hidden Treasure Hidden (Search DC 25) Locked Simple Wooden Chest (Open Lock DC 30,break DC 15; hard 5, 10 hp)

14000 sp; Lapis Lazuli (6 gp), Obsidian (13 gp), Onyx (40 gp); hoard total1459 gp

Room #87 Room Features A forge and anvil sit in the west side of the room, A ruined chain shirt liesin the center of the room

Trap Poisoned Guillotine Blade: CR 11; mechanical; location trigger; manualreset; Atk +16 melee (11d6/19-20 plus poison); poison (purple worm poison[injury, Fort DC 24, 1d6 Str/2d6 Str]); Search DC 26; Disable Device DC 26

Room #88 Room Features A faded and torn tapestry hangs from the north wall, Someone has scrawled"The red dragon is not a dragon" in orcish runes on the north wall

Monster 14 x Troglodyte and 6 x Monitor Lizard (animal)

Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10

Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)

Treasure: 70 pp; hoard total 700 gp

Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2

Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude

Room #89 Room Features Someone has scrawled "The cleric will betray you" on the west wall, Aruined gauntlet lies in the north side of the room

Room #90 Empty

Room #91 Monster 4 x Wraith

Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15

Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative

Room #92 Room Features A sour odor fills the room, Several pieces of blood-soaked clothing arescattered throughout the room

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Monster 2 x Black Pudding (ooze)

Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1

Skills and Feats: Climb +11; -

Room #93 Room Features The floor is covered in square tiles, alternating white and black, A ring ofkeys lies in the north-west corner of the room

Room #94 Room Features The floor is covered in perfect hexagonal tiles, Unintelligible whisperingfills the room

Room #95 Room Features A stone dais sits in the south-west corner of the room, The floor is coveredwith broken glass

Room #96 Room Features Several iron cages are scattered throughout the room, Someone hasscrawled "Iquers fell here" on the north wall

Room #97 Monster 1 x Fire Giant

Fire giant: CR 10; Large giant (fire); HD 15d8+75; hp 142; Init -1; Spd 30 ft.in half-plate armor (6 squares); base speed 40 ft.; AC 23 (-1 size, -1 dex, +8natural, +7 half-plate armor), touch 8, flat-footed 23; Base Atk +11; Grp+25; Atk +20 melee (3d6+15, greatsword) or +20 melee (1d4+10, slam) or+10 ranged (2d6+10 plus 2d6 fire, rock); Full Atk +20 /+15/+10 melee(3d6+15, greatsword) or +20 melee (1d4+10, 2 slams) or +10 ranged (2d6+10plus 2d6 fire, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQImmunity to fire, low-light vision, rock catching, vulnerability to cold; ALLE; SV Fort +14, Ref +4, Will +9; Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha11

Skills and Feats: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Power Attack

Treasure: 1400 gp; Moss Agate (10 gp), Violet Garnet (400 gp); ArcaneScroll (Charm Person (25 gp), Protection from Chaos/Evil/Good/Law (25 gp),Flame Arrow (375 gp)) (total 425 gp), Potion of Cure Light Wounds (50 gp),Vacuous Grimoire (6000 gp); hoard total 8285 gp

Room #98 Room Features A wooden platform hangs over a deep pit in the north side of the room, Thesound of drums can be heard in the west side of the room

Room #99 Room Features A magical mural on the west wall can be used as a portal to any knownlocation within the dungeon, Someone has scrawled "It's a trap" on the eastwall

Room #100 Monster 3 x Flesh Golem

Flesh golem: CR 7; Large construct; HD 9d10+30; hp 79; Init -1; Spd 30 ft.(6 squares); AC 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18;Base Atk +6; Grp +15; Atk +10 melee (2d8+5, slam); Full Atk +10 melee(2d8+5, 2 slams); Space/Reach 10 ft./10 ft.; SA Berserk; SQ Construct traits,damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con -, Int -,Wis 11, Cha 1

Skills and Feats: -; -

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Room #101 Monster 4 x Spectre

Spectre: CR 7; Medium undead (incorporeal); HD 7d12; hp 45; Init +7; Spd40 ft. (8 squares), fly 80 ft. (perfect); AC 15 (+3 dex, +2 deflection), touch15, flat-footed 13; Base Atk +3; Grp -; Atk +6 melee (1d8 plus energy drain,incorporeal touch); Full Atk +6 melee (1d8 plus energy drain, incorporealtouch); Space/Reach 5 ft./5 ft.; SA Energy drain, create spawn; SQDarkvision 60 ft., incorporeal traits, +2 turn resistance, sunlightpowerlessness, undead traits, unnatural aura; AL LE; SV Fort +2, Ref +5,Will +7; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15

Skills and Feats: Hide +13, Intimidate +12, Knowledge (religion) +12,Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Improved Initiative

Room #102 Room Features Numerous pillars line the north and west walls, A rusted gauntlet lies in thesouth side of the room

Monster 1 x Frost Giant

Frost giant: CR 9; Large giant (cold); HD 14d8+70; hp 133; Init -1; Spd 40ft. (8 squares); AC 21 (-1 size, -1 dex, +9 natural, +4 chain shirt), touch 8,flat-footed 21; Base Atk +10; Grp +23; Atk +18 melee (3d6+13/x3, greataxe)or +18 melee (1d4+9, slam) or +9 ranged (2d6+9, rock); Full Atk +18 /+13melee (3d6+13/x3, huge greataxe) or +18 melee (1d4+9, 2 slams) or +9ranged (2d6+9, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQImmunity to cold, low-light vision, rock catching, vulnerability to fire; ALCE; SV Fort +14, Ref +3, Will +6; Str 29, Dex 9, Con 21, Int 10, Wis 14,Cha 11

Skills and Feats: Climb +13, Craft (any one) +6, Intimidate +6, Jump +17,Spot +12; Cleave, Great Cleave, Improved Overrun, Improved Sunder,Power Attack

Treasure: 900 gp; Arcane Scroll (Unseen Servant (25 gp), Spider Climb (150gp)) (total 175 gp); hoard total 1075 gp

Trap Forcecage and Summon Monster VII Trap: CR 10; magic device; proximitytrigger (alarm); automatic reset; multiple traps (one forcecage trap and onesummon monster VII trap); spell effect (Forcecage, 13th level wizard); spelleffect (Summon Monster VII, 13th level wizard, hamatula); Search DC 32;Disable Device DC 32

Room #103 Room Features Spirals of black stones cover the floor, Someone has scrawled "Sharpen thyspear and ready thy shield" on the south wall

Monster 14 x Rust Monster

Rust monster: CR 3; Medium aberration; HD 5d8+5; hp 27; Init +3; Spd 40ft. (8 squares); AC 18 (+3 dex, +5 natural), touch 13, flat-footed 15; BaseAtk +3; Grp +3; Atk +3 melee (rust, antennae touch); Full Atk +3 melee(rust, antennae touch) and -2 melee (1d3, bite); Space/Reach 5 ft./5 ft.; SARust; SQ Darkvision, scent; AL N; SV Fort +2, Ref +4, Will +5; Str 10, Dex17, Con 13, Int 2, Wis 13, Cha 8

Skills and Feats: Listen +7, Spot +7; Alertness, Track

Room #104 Monster 5 x Succubus (demon)

Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26

Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise

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Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive

Treasure: 2500 gp; Brass Choker (600 gp), Brass Cloth Choker (70 gp),Dragonscale Choker inlaid with Electrum (1200 gp), Feathered Talisman (20gp), Iron Coffer (130 gp), Rabbit Fur Pouch (100 gp); Potion of Barkskin (+2)(300 gp), Wand of Mirror Image (39 of 50 charges) (3510 gp); hoard total8430 gp

Room #105 Monster 3 x Succubus (demon)

Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26

Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive

Treasure: 17000 sp; Citrine (40 gp), Jasper (40 gp), Obsidian (9 gp),Turquoise (9 gp); Potion of Cure Light Wounds (50 gp); hoard total 1848 gp

Room #106 Room Features A magical pool in the center of the room grants beauty to whomeversacrifices a gemstone (but only once), A stone dais sits in the north-westcorner of the room

Room #107 Room Features Someone has scrawled "It's a trap" on the north wall, A pile of spoiled meatlies in the north-west corner of the room

Room #108 Empty

Room #109 Room Features Burning torches in iron sconces line the east and west walls, The sound ofrushing water can be heard in the north-west corner of the room

Monster 7 x Derro

Derro: CR 3; Small monstrous humanoid; HD 3d8+3; hp 16; Init +6; Spd 20ft. (4 squares); AC 19 (+1 size, +2 dex, +2 natural, +3 studded leatherarmor, +1 buckler), touch 13, flat-footed 17; Base Atk +3; Grp -1; Atk +4melee (1d4/19-20, short sword) or +6 ranged (1d6/19-20 plus poison,repeating light crossbow); Full Atk +4 melee (1d4/19-20, short sword) or +6ranged (1d6/19-20 plus poison, repeating light crossbow); Space/Reach 5ft./5 ft.; SA Poison use, spell-like abilities, sneak attack +1d6; SQMadness, spell resistance 15 vulnerability to sunlight; AL CE; SV Fort +2,Ref +5, Will +6; Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16*

Skills and Feats: Bluff +5, Hide +10, Listen +1, Move Silently +8; Blind-Fight, Improved Initiative

Treasure: 1000 gp; Eye Agate (14 gp), Rock Crystal (30 gp); hoard total1044 gp

Room #110 Trap Prismatic Spray Trap: CR 8; magic device; proximity trigger (alarm);automatic reset; spell effect (Prismatic Spray, 13th level wizard, DC 20Reflex, Fort, or Will save, depending on effect); Search DC 32; DisableDevice DC 32

Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 25, break DC 28;

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Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 25, break DC 28;hard 10, 60 hp)

1800 gp; Azurite (11 gp); hoard total 1811 gp

Room #111 Empty

Room #112 Room Features A wooden ladder rests against the north wall, A metallic odor fills the room

Room #113 Monster 4 x Phasm

Phasm: CR 7; Medium aberration (shapechanger); HD 15d8+30; hp 97; Init+6; Spd 30 ft. (6 squares); AC 17 (+2 dex, +5 natural), touch 12, flat-footed15; Base Atk +11; Grp +12; Atk +12 melee (1d3+1, slam); Full Atk +12melee (1d3+1, slam); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form,amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft.; AL CN;SV Fort +11, Ref +11, Will +11; Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha14

Skills and Feats: Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12,Disguise +20 (+22 acting)*, Intimidate +4, Knowledge (any one) +18, Listen+12, Spot +12, Survival +8; Alertness, Blind-Fight, Combat Reflexes, Dodge,Improved Initiative, Mobility

Treasure: 190 pp; Aquamarine (200 gp), Chalcedony (40 gp); Potion of CureLight Wounds (50 gp); hoard total 2190 gp

Room #114 Room Features An iron sarcophagus sits in the east side of the room, Several pieces ofrotten fruit are scattered throughout the room

Room #115 Room Features The floor is covered in perfect hexagonal tiles, A circle of tall stonesstands in the east side of the room

Monster 8 x Rust Monster

Rust monster: CR 3; Medium aberration; HD 5d8+5; hp 27; Init +3; Spd 40ft. (8 squares); AC 18 (+3 dex, +5 natural), touch 13, flat-footed 15; BaseAtk +3; Grp +3; Atk +3 melee (rust, antennae touch); Full Atk +3 melee(rust, antennae touch) and -2 melee (1d3, bite); Space/Reach 5 ft./5 ft.; SARust; SQ Darkvision, scent; AL N; SV Fort +2, Ref +4, Will +5; Str 10, Dex17, Con 13, Int 2, Wis 13, Cha 8

Skills and Feats: Listen +7, Spot +7; Alertness, Track

Room #116 Room Features A toppled statue lies in the south-east corner of the room, A rusted chainshirt lies in the south-west corner of the room

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Monster 8 x Basilisk

Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11

Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude

Trap Magic Missle Turret: CR 11; magic device; visual trigger (arcane eye);duration 4 rounds; no reset; magic missile (8d6 force damage); never miss;Search DC 26; Disable Device DC 26

Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,break DC 15; hard 5, 10 hp)

1200 gp; Black Star Sapphire (800 gp), Blue Quartz (9 gp), Blue Quartz (16gp), Emerald (600 gp), Lapis Lazuli (12 gp), Onyx (60 gp); Arcane Scroll(Detect Magic (12 gp 5 sp)) (total 12 gp 5 sp); hoard total 2709 gp 5 sp

Room #117 Empty

Room #118 Empty

Room #119 Room Features A toppled statue lies in the south side of the room, A pile of empty flaskslies in the south side of the room

Monster 8 x Basilisk

Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11

Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude

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