the rise and fa … well just the rise of machinima sept. 8th history of machinima

21
The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Upload: rosalyn-robinson

Post on 27-Dec-2015

229 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

The Rise and Fa … well just the Rise of Machinima Sept. 8th

History of Machinima

Page 2: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

The Beginning

• Doom (id soft) 1994 – demo feature

– Captured in-game element movement – not actual video frames– good for showing other people strategy

and to show off

Page 3: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

The Beginning

• Quake 1 (id soft) 1996 – demo feature. – True 3D game– greater camera control and quality

shots – demos hosted on websites

Page 4: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Let their be Quake

•Quake Play Demos Spread•Demos got more elaborate

–Larger audiences –Narratives start to form

•“Diary of a camper” –First Quake movie–By Rangers

Page 5: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Editing Quake

•LMPC format–By Uwe Girlich, a PhD in Germany–Turned quake demos into text files

•Keygrip–Nonlinear editing tool for Quake demos

Page 6: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

The Second Quake

• Quake 2 (id soft) 97-98– Allowed player made content to be added– But no third party software to help make

movies

Page 7: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

New Camera Techniques

• Keygrip 2– New feature called Recamming

• The Strange Company– First Quake movie with self-made

assets– “Eschaton: Nightfall” (1999).

• Other Movies followed.– “Father Frags Best” – “Apartment Huntin’”

Page 8: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Another Quake?

• Now Quake 3 … buuuuut no new demo features.– Id soft needed to protect its Network

Code– This made it hard for Quake movie

makers

• With that Quake movies started to fade.

Page 9: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

DemoScene

•A Demo–“non-interactive audio-visual presentations, which are run real-time on a computer”

- Wikipedia

•“Gift” by Potion

Page 10: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Machinima.com

• Machinima.com started in 2000– Hugh Hancock, strange company– Anthony Bailey, Quake done Quick– “Machine” and “Cinema” =

Machinema = Machinima.

• Quad God – First Quake 3 film– Released first on Machinima.com

Page 11: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

What Else Happened in ‘00

• Foutainhead Ent. Lead – Katherine Anna Kang, director of business

development at id Soft

• Other games used for Machinimas– Unreal Engine– Half-life– Rune

• Roger Ebert column – In Yahoo! Internet life about Machinima – “extraordinary”

• ILL Clan’s “Hardly Workin’”

Page 12: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

2001

• ILL Clan wins awards • Showtime Networks Alternative Media Festival

(2001)

• Machinima Articles and Press– A.I. used machinima for preproduction

• Epic Games– Makers of Unreal Engine – Annouced Matinee, a tool specifically

for machinima creation

Page 13: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Machinima.org

•Machinima.org–Started in 2002 at GDC–First Machinima Film Festival Aug. 2002, Quakecon

•But the films were once again fading.

Page 14: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Machinima goes main stream

• “In the Waiting Line In” - Zero 7– first Machinima music video – appeared on MTV 2003

• ILL Clan preforms live machinima– At Florida Film Festival.

Page 15: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

New tools

• New Games– Dark Ages of Camelot– Bafflefield 1942– Halo

• Amateurs gain production tools– Fraps– Access to Final Cut, Premiere

Page 16: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

RvB

• Red vs Blue – Starts in 2003/2004– Easier to deliver online content– Quickly gains a lot of viewers

Page 17: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

New Engines

• Year of the Great Games– Unreal 2004– Doom 3– Half-Life 2– World of Warcraft

Page 18: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Last year

• The Codex released– Made with Halo– Split into episodes

• God of War Machinima Promo– Heavy.com and Sony release Pimp my

Weapon • The Spartan Life premieres• Georgia Tech has students make

machinimas• PC game The Movies released

Page 19: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

This Year

• Empire at war is released – cinematic camera feature

• Georgia Tech Machinima Group starts

• More Large Machinimas Released– Bloodspell (Strange Company)– Potentior (Nick Werner, Stanford)

Page 20: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

More Machinima

• Guards• My Trip to Liberty City• Pachinima• PANICS• The Journey• Purple vs Pink• American Baby in Iraq• Flying Mounts

Page 21: The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima

Project 1

• Critique Machinima• Turn in on the Class server• Due on the 21st