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THE PERSPECTIVE GAME: AN EPISTEMIC GAME FOR CIVIC ENGAGEMENT

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Page 1: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

THE PERSPECTIVE GAME: AN EPISTEMIC GAME FOR CIVIC ENGAGEMENT

Page 2: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Hello!

I AM SHERRY JONESGame Design and Psychology Subject Matter Expert at Rocky Mountain College of Art & Design | Philosophy, Rhetoric, and Game Studies Instructor.

Find me on Twitter @autnesSee Slides http://bit.ly/epistemicgame

Page 3: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

WHAT DO WE KNOW FROM GAME RESEARCH?

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Page 4: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Modern video games instantiate and demonstrate many key principles that psychologists, educators, and neuroscientists believe enhance learning and brain plasticity. This, in turn, has led some scientists to consider the possibility that video game play may produce not just improvements in the ability to play the games but may, in fact, result in more fundamental changes in the way players see the world and process information.

(Eichenbaum et. al., 2014, American Journal of Play)

GAMING AND COGNITION

Page 5: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Based on a study of 53 children (31 were girls), ages 3-6, Dr. Barnett suggests that the “children have higher object control skills because they are playing interactive games that may help to develop these types of skills (for example, the under hand roll through playing the bowling game on the Wii). Playing interactive electronic games may also help eye-hand coordination.”

(O’Garretty, 2012, Deakin Univ. and Univ. of Wollongong)

GAMING AND MOTOR SKILLS

Page 6: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Frequent gamers “are better able to overcome interference in perceptual learning. This resistance to interference suggests that video game playing not only enhances the amplitude and speed of perceptual learning but also leads to faster and/or more robust stabilization of perceptual learning.”

(Berard et. al., 2015, PLOS One)

GAMING AND LEARNING

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BIG CONCEPTGames can be good for both the body and the mind!

Page 8: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

The U.S. Department of Education recognizes the proven power of digital games for learning and is committed to fostering the broader adoption of high quality games in schools and informal learning settings.

(Office of Ed. Tech., 2015)

Page 9: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

WHAT IS AN EPISTEMIC GAME?2

Page 10: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

EPISTEMIC GAMES: A DEFINITION

Epistemic Games, Applied Games, and Serious Games all refer to games designed for learning specific concepts, principles, or theories.

Whereas the word “serious” makes games appear work like, and “applied” renders games as conceptual proofs, “epistemic” emphasizes the ways games can “frame” our way of knowing.

Page 11: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

GOOD EPISTEMIC GAME DESIGN

Page 12: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Richard Culatta, Director of the Office of Ed. Tech., emphasizes: "If you're building and designing games for learning you have to connect and work with teachers and with school leaders to make sure you are building games that are meeting the needs."

(Crecente, 2015, Polygon)

Page 13: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

KEYS TO EPISTEMIC GAME DESIGN (EGD) BY SHERRY JONES

An Epistemic Game is not a textbook.

EGD presents a series of visualized problems, with a cohesive narrative, that entice the learner to solve them.

EGD challenges the learner to think in different or new ways to solve the game.

EGD enables the learner to arrive at understanding based on own thoughts/actions.

EGD incorporates both pedagogical goals and game design principles.

EGD creates games that are “challengingly fun,” and serve as learning scaffolds.

Page 14: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

MORE KEYS TO EPISTEMIC GAME DESIGN (EGD) BY SHERRY JONES

EGD reenacts the logical reasoning of a concept, a principle, or an entire theory in level design.

Ex. Mario as Sisyphus completes a level and enters the castle, only to find the same level on repeat.

EGD uses narrative design to create storyworlds that simulate fantasy based analogical situations.

EGD enables player acceptance, immersion, and flow state.

EGD considers age, accessibility, user experience, and psychology of the intended learner.

Ex. Aesthetics (colors, typography, skeuomorphism; Technology (web, mobile, console)...

Page 15: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

AN EPISTEMIC GAME:THE PERSPECTIVE GAME BY GETTHEISSUES (GTI)

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GOOD EPISTEMIC GAME DESIGN

Page 17: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

I’m Maxim, your guide!

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The Perspective Game (TPG) is an epistemic, massively multiplayer online role-playing card game (MMORPCG) that engages players in civic conversations about real world events.

Page 19: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

The Perspective Game (TPG) Gameplay is Simple!

Second - The Guild evaluates and picks the best card cluster.

Last - The Guild enters the best card cluster in the guild tournaments.

First - The Guild builds card clusters that present arguments about a real issue.

Page 20: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Let’s take a tour of TPG!

Page 21: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

MaximWelcome, Player! You have entered the incubation space, a mysterious place located in the fourth dimension that only you and your guild members can access.

Page 22: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

MaximFor many moons, I have visited this magical place, conjuring, deliberating, and evaluating some of the world’s most complex ideas with my fellow GTI peers.

Page 23: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

MaximIn the Incubation Space, you and your guild will be able to build a perspective that answers the call of the quest.

Page 24: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

AporiaHmmm, this sure is a strange place, Maxim and Player. We seem to be floating in the middle of the universe. How is this possible? Strange indeed.

Page 25: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

PlayerHello, Maxim and Aporia . . . (scanning the perimeter) . . . . . . (analyzing) . . . Upon first scan, I locate a game board in the center of this Incubation Space. Interesting . . .

Page 26: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

AporiaWhoa, Player. You’re right! A massive game board IS in this space. I also see a Quest Card hovering in mid air. Do you guys see it? It seems to contain some writing. What does it say, now? What is this place? What does this all mean???

Page 27: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

MaximSheesh, calm down, Aporia! Stop making the Player feel nervous. The Quest Card states an issue that the Guild wants to explore in the magical Incubation Space. The issue can be biohacking, surveillance, or the paleo diet. Any issue can become a quest!

Page 28: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

DESIGN◦ Rigorous rhetoric

theories inform design.◦ Unique player roles as

rhetorical figures.◦ Intriguing game

characters.◦ Any issue can initiate a

quest.◦ Fun 2-D graphics with

3-D environments.◦ Guilds and guild rules

are set by players.◦ Guild vs. Guild

gameplay”.◦ Instant-saved

gameplay history for reputation building.

FEATURES OF THE PERSPECTIVE GAME

TOOLS◦ Stream playthrough to

Youtube and Twitch. ◦ Internal wiki system.◦ Live backchannel.◦ Internal email system.◦ Personal Library for in-

game research.◦ Virtual guild rooms for

strategizing.◦ Article discovery

assistant.◦ Claim/Counterclaim

discovery assistant. ◦ Moderation to

minimize abuse.◦ Access to experts in

given fields.

Page 29: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

EDUCATIONAL THEORIES IN THE PERSPECTIVE GAME

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RHETORIC THEORIES◦ Aristotelian, Toulmin,

and Rogerian Rhetoric Theories inform TPG design.

◦ Each TPG card essentially represents a single component of the poetics/grammar of argumentation.

◦ By playing cards, the players learn empathic listening skills and the logic of argumentation.

FEATURES OF THE PERSPECTIVE GAME

CIVIC ENGAGEMENT◦ TPG offers a platform

for learning about real world issues.

◦ Guilds choose an interested issue as the focus and motivator for civic engagement.

◦ Example issues:▫ STEM vs. STEAM

education.▫ The Ethics of

Biohacking.▫ Epigenetics and

body politics.

Page 31: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

THE PERSPECTIVE GAME DESIGN: AN IN-DEPTH LOOK

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Page 32: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Design of The Perspective Game (TPG)Game Board and 13 Cards

Page 33: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Design of The Perspective GameGame Board Interface

Page 34: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

CARD DESIGN◦ The Main Claim Card Is

wielded by the player role, The Initiator.

◦ The card states a claim of value, fact, policy, or causality about a real world issue (stated in the Quest Card).

◦ The card states a reason for supporting that claim.

THE INITIATOR & THE MAIN CLAIM CARD

Page 35: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

CARD DESIGN◦ The Concession Card

Is wielded by the player role, The Conceder.

◦ The card offers a concession to an assumption or claim stated in “counterclaim” card.

◦ The card addresses the perspective of the Counter (who wields the counterclaim card).

THE CONCEDER & THE CONCESSION CARD

Page 36: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

CARD DESIGN◦ The Rebuttal Card Is

wielded by the player role, The Refuter.

◦ The card opposes the “counterclaim” card.

◦ The card refutes an assumption or claim in the opponent’s card.

◦ The card offers support for the rebuttal with evidence.

THE REFUTER & THE REBUTTAL CARD

Page 37: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Design of a Single Card Cluster in Play inThe Perspective Game

Page 38: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Design of Multiple Card Clusters in Play inThe Perspective Game

Page 39: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Design of the GTI Software Architecture by Jeff Segor

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DESIGN OF WEB AND SOFTWARE SECURITY

our office

◦ TPG users are required to confirm their ID using two factor authentication method (using web and mobile devices).

◦ Two factor authentication, one of the highest forms of security, prevents hackers from accessing user’s info.

Page 41: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

PRICING

SUBSCRIPTION SERVICE (MONTH

VS. YEAR)

FREE TO PLAY MODEL

PREMIUM SERVICE

*Premium Service offers users more features, such as the ability to join concurrent guilds, livestream to Youtube and Twitch, and design customizable avatars.

Page 42: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

MEET THE GTI TEAM!

Martin RadleyBusiness Operations & Virtual Economy Development.

Sherry JonesGame Architecture Design, Narrative Design & Education Research.

Jeff SegorBackend Architecture Engineering & Game Development.

Palani MuraganMobile & Responsive Web Development.

Stephen GetterGraphic Design & Game Development.

Page 43: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

UPCOMING PROTOTYPE RELEASE IN EARLY 2016!

◦ Gain first access to The Perspective Game! Contact us to become game testers!

Page 44: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

Thanks!

ANY QUESTIONS?Twitter @autnes

Email [email protected]

Website http://about.me/sherryjones

Slides http://bit.ly/epistemicgame

Page 45: "The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jones (MSCD) (Oct. 23, 2015)

CREDITS

Special thanks to all the people who made and released these awesome resources for free:

◦ Presentation template by SlidesCarnival◦ Photographs by Unsplash