the ninth age empire of sonnstahl 0 11 1
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Fantasy Battles
The9thAge
Empire of SonnstahlArmy Rules
Version 0.11.1 Beta
Special Rules
Armoury
Magical Items
Quick Reference
Sheet
Change Log
Lords
Heroes
Core
Special
Rare
Mounts
Fantasy Battles: The 9th Age is a community-made miniatures wargame.
All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.
http://www.the-ninth-age.com/ -
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Special Rules
BlessingsCharacters with this rule have Hatredand grantsthis bonusto anyunit they join. Thecharacter maycast three different
type of Bound Spells (Power Level 3) with the keyword Augment. These Bound Spellsautomatically targetthe caster's
unit and last one turn.
Volunds Blessing Target unit may Reroll failed rolls to wound in close combat.
Sunnas Blessing Target unit gains Flaming Attacks. Any enemy unit in base contact with the target
takes D6 Strength 4 Flaming Attacks hits.
Ullors Blessing Target unit gain a Ward Save (5+) against Close Combat attacks.
Zealot
A character with this special rule may join units of Flagellants and gains Unbreakable while it remains in the unit.
Parent Units And Support UnitsCertain units in this Army Book are designated as either Parent Units or Support Units. Support Units are considered
Insignificant to Parent Units and may perform Supporting Actions.
Supporting ActionsWhenever a Parent Unit isthe target ofa charge, orsuccessfullydeclare a charge, a Support Unitwithin6 ofthe Parent
Unit may perform one of the following actions:
1. The Support Unit may Stand and Shoot asif itwere the targetof the charge, applyingall usual restrictionsfora
Stand and Shoot reaction.
2. The Support Unit may declare a Charge upon an enemy unit which has successfully Charged a Parent Unit,
applying all usual restrictions for Charging. This counter-charge is completed during your opponent's turn,
after all charge movements have been finalized, but before the Compulsory Movement Sub-phase.
3. TheSupport Unit maydeclare a chargeagainst thesame unit that theParentUnit hasdeclareda chargeagainst.
At the end of the
round of
combat,
when calculating theCombat Resolution, both units may
combine theirrank
bonus (following all normal restrictions), up to maximum of +6.
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OrdersLord-level Characters with this special rule may give a single Order to a friendly Parent or Support Unit within a 6,
whilst Hero-level Characters may only give a single Order to a Parent orSupport Unitit has joined. Ordersare given at
the start of each friendly player turn. Each order has the following effect:
On The Double! The target unit gains +2 Movement but cannot declare a charge this turn.
Steady Men! The target unit may roll an additional D6 when taking Leadership Tests and discard the
highest roll. A unit that receives this Order and passes a Rally test may act in the same turn
but counts as having moved, which means the unit receivesa shooting penalty,cannot March
and cannot declare charges.
Ready! Aim! Fire! The target unit gains +1 to hit with shooting attacks
Brace For Impact! The target unit gains Fight In Extra Rank but cannot declare charges
The effect of Orders applies immediately to the target unit and lasts one turn. A unit cannot receive the same order
more than once during the same turn.
ArmouryRepeater Gun
Shooting Weapon. Range 24, Strength 4, Armour Piercing (1), Multiple shots (3), Unwieldy.
Long Rifle
Shooting Weapon. Range 48, Strength 5, Armour Piercing (1), Move or Fire, Multiple Wounds (D3), adds +1 to hit when
shooting.
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Magical Items
Magical Weapons
The Sonnstahl (85 pts)
Type: Hand weapon. Attacks made with this weapon
wounds automatically and have Armour Piercing (6).
Hammer of Witches(35 pts)
Type:Handweapon. Attacks made with this weapons has
Lighting reflexes and +1 Strength.
Star Mace (30 pts)
Type: Great weapon. The bearer gains Crush Attack.
Magical Armour
Blessed Armour of Frederick the Great(35 pts)
models on foot onlyType: Plate Armour. The wearer has a 1+ armour save.
The Black Helm (15 pts)
Type: None (6+ armour save). The wearer causes Fear.
Armour of Volund (25 pts)
Type: Plate armour. Attacks against the wearer with
Lethal Strike loses this special rule.
Talismans
The Winter Cloak (50 pts)
The bearer gains Distracting, Fireborn and Ward Save
(5+).
Enchanted Items
Locket of Sunna (30 pts)
The bearer automatically swapsthe characteristic values
of Strength, Toughness, Initiative and Attack on his
profile with those of his opponent when fighting in a
challenge. Use the unmodified value. The exchanged
values are never swapping with the mount ofthe enemy
model.
Magical Standards
Banner of the Stallion (25 pts)
The bearers unit ignores the movement penalty for
Barding and may reroll results of 1 when charging,
fleeing, pursuing or performing an overrun move.
Banner of Unity (25pts) - Infantry only
The bearer's unit cannot be disrupted from being
flanked. Notice it can be disrupted by the rear.
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Army List
LORDS
Marshal 90 ptssingle model
M WS BS S T W I A Ld
4 5 5 4 4 3 5 3 9 Infantry 20x20mm base
Armour:
Plate Armour
Special rules:
Orders
Options: pts
May take Magical Items Up to 100
May take a Shield 3
May take a weapon (once choice only)
Additional Hand Weapon 3
Great Weapon 4
Halberd 4Lance 6
May take a Pistol 6
May ride a mount (one choice only):
Horse 20
Pegasus 60
Great Griffon 130
Dragon (Imperial Prince only) 250
May upgrade to one of the following (One of a Kind each):
Seasoned General (10 pts) Great Tactician(30 pts) Imperial Prince (100 pts)
A Seasoned General gains +1
Weapon Skill. If a Seasoned General
is included in the army, one unit of
Heavy Infantry may be upgraded to
Veterans. Additionally, one unit of
Light Infantry may be upgraded to
Veterans.
A Great Tactician may give two
orders per turn instead of one and
these two orders may each target a
different unit. If a Great Tactician is
the General of the armythen hemay
give Orders to anyParentor Support
unitwithin therangeof hisInspiring
Presence. A Marshal who is
upgraded to Great Tactician may be
the General of the army even if they
are not the character with the
highest Leadership value.
An Imperial Prince gains +1
Leadership and is equipped withthe
Sonnstahl. An Imperial Prince may
not purchase any other Magical
Weapon.
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Knight Commander 135 ptssingle model
M WS BS S T W I A Ld
Commander 4 6 3 4 4 3 6 4 9
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Armour:
Plate Armour
Mount:
Horse with Barding and Mounts Protection (6+)
Options: pts
May take Magical Items up to 100
May take a Shield 3
May take a weapon (one choice only)
Halberd 10
Great Weapon 10
Lance 15
May replace Horse and its Barding with
Young Griffon 35
Legendary Warrior: A Knight Commander is Immune to Psychology and confers thiseffectto any unithe joins.If a
Knight Commander is included in the army, one unit of Electoral Cavalry may be upgraded to Imperial Cavalry.
Archwizard 175 ptssingle model
M WS BS S T W I A Ld
4 3 3 3 4 3 3 1 8 Infantry 20x20mm base
Magic:
Level 3 Wizard Master. Generates spells from one
of the Battle Magic Paths.
Options: pts
May take Magical Items up to 100
May become Wizard Level 4 35
May take a mount (one choice only):
Horse 20
Pegasus 40
Arcane Engine 130
Great Griffon (Path of Wilderness only) 130
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Prelate 85 ptssingle model
M WS BS S T W I A Ld
4 4 3 4 4 3 4 2 9 Infantry 20x20mm base
Armour:
Heavy Armour
Special Rules:
Blessings, Channel, Divine Attacks, Zealot
Options: pts
May take Magical Items up to 100
May take a Shield 3
May take a weapon (one choice only)
Additional Hand Weapon 3
Flail 3
Great Weapon 6
May ride a mount (one choice only)
Horse 20
Altar of Battle 150
Supreme Pontiff: A Prelate may add +1 to the casting attempts of any Bound Spell from the Blessing special rule
which did not result in two or more 6. If a Prelate is includedin the army, units ofFlagellants may upgrade their unit
champion to Lay Preacher.
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HEROES
Captain 60 pts single model
M WS BS S T W I A Ld
4 5 5 4 4 2 5 3 8 Infantry 20x20mm baseArmour:
Heavy Armour
Special Rules:
Orders
Options: pts
May be the Battle Standard Bearer 25
May take Magical Items up to 50
May take any of the following
Shield 2
Plate Armour 10
May take a Weapon
Additional Hand Weapon 3
Great Weapon 4
Halberd 4
Lance 6
Pistol 6
May take a mount (one choice only):
Horse 15
Pegasus 55
Artificer 50 pts single model
M WS BS S T W I A Ld
4 3 4 3 3 2 3 1 7 Infantry 20x20mm base
Armour:
Heavy Armour
Special Rules:
Engineer
Options: pts
May take Magical Items up to 25
May take a weapon (one choice only)
Pistol 4
Handgun 6
Brace of pistols 8
Repeater Gun 10
Long Rifle 15
May ride a Horse 10
May become a Master Artificer 25
Master Artificer: The Engineer may give the order
Ready! Aim! Fire! to a Parent Unit or Support Unit
it has joined.
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Wizard 65ptssingle model
M WS BS S T W I A Ld
4 3 3 3 3 2 3 1 7 Infantry 20x20mm base
Magic:
Level 1 Wizard Apprentice. Generates spells fromone of the Battle Magic Paths.
Options: pts
May take Magical Items Up to 50May become a Level 2 Wizard 25
May ride a Horse 10
Preacher 65 ptssingle model
M WS BS S T W I A Ld
4 4 4 4 4 2 4 2 8 Infantry 20x20mm base
Armour:
Heavy Armour
Special Rules:
Blessings, Channel, Divine Attacks, Zealot
Options: pts
May take Magical Items Up to 50
May take a Shield 2
May take a weapon (one choice only)
Additional Hand Weapon 3
Flail 3
Great Weapon 6
May ride a Horse 15
Inquisitor 55 ptssingle model
M WS BS S T W I A Ld
4 5 4 4 4 2 4 2 8 Infantry 20x20mm base
Armour:
Heavy Armour
Special Rules:
Immune to Psychology, Not a Leader, Lethal Strike,
Multiple Wounds (D3), Magic Resistance (2)
Options: pts
May take Magical Items up to 50
May take a Shield 2
May take Plate Armour 15
May take a weapon
Brace of Pistols 5
Great Weapon 6
Crossbow 5
May ride Horse 15
- May gain Free Reform 15Nobody Expects: The Inquisitor may choose one of the following specialization at the start of the game:
Witch Hunter
A Witch Hunter causes enemy spells
targeting the character or his unit to
receive a -1 penalty to their Casting
rolls. Spells with the Aura keyword
are not affected.
Daemon Hunter
A Daemon Hunter has Divine
Attacks.
Vampire Hunter
A Vampire Hunter gains Flaming
Attacks and Magical Attacks.
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CORE
Light Infantry 80 pts10models, may add up 10models 7 pts / model
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7 Infantry 20x20mm baseWeapons:
Crossbow
Special Rules:
Support Unit
Options: pts
May replace Crossbow with Handgun free
May upgrade one model to each of the following:
Champion 10
- may replace Handgun with:
Long Rifle 10
Repeater Gun 10
Musician 10
Standard Bearer 10
If the army has a Seasoned General:
One unit of Heavy Infantry of Light Infantry
may be upgraded to Veterans: 2 / model
Veterans:models get +1 Ballistic Skill and gain Light
Armour
Heavy Infantry 50 pts10models, may add up 50models 5 pts / model
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7 Infantry 20x20mm base
Armour:
Light Armour and Shield
Special Rules:
Support Unit (Only units of 20 or less models)
Parent Unit (Only units of 21 or more models)
Options: pts
May take a weapon (one choice only)
Spear free
Halberd 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer*
*A Veteran Standard Bearer is One of a Kind and may take aMagical Standard worth up to 25 pts.
If the army has a Seasoned General:
One unit of Heavy Infantry of Light Infantry
may be upgraded to Veterans: 1 / model
Veterans: models get +1 Weapon Skill and +1 Initiative
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State Militia 40 pts 5models, may add up 50models 4 pts / model
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 6 Infantry 20x20mm base
Weapons:
Additional Hand Weapon
Special Rules:
Support Unit (Only units of 20 or less models),
Skirmishers (when 15 or less models).
Options: pts
All models may replace Additional Hand Weapon
with Bow 2 / model
with Pistol 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Electoral Cavalry 90 pts5models, may add up 10models 18 pts / model
M WS BS S T W I A Ld
Rider 4 3 3 3 3 1 3 1 8
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapons:
Great Weapon
Armour:
Mounts Protection (6+), Plate Armour and Barding
Options: pts
May replace Great Weapon with Lance 1 / model
May take Shields 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer
If army have a Knight Commander:
One unit may be upgraded to Imperial Cavalry 4 / model
Imperial Cavalry: Riders gain +1 Weapon Skill and +1
Strength on their characteristic profile.
If upgraded, may replace Great Weapon with
Cavalry Hammers(count as Halberds) 1 / model
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SPECIAL
Imperial Guard 90 pts10models, may add up 30models 9 pts / model
M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 8 Infantry 20x20mm base
Weapons:
Hand Weapon and Shield
Armour:
Plate Armour
Special Rules
Bodyguard, Parent Unit
Options: pts
May replace Shield with
Great Weapon 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50
Imperial Rangers 50 pts5 models, may add up 5models 10 pts / mode
M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7 Infantry 20x20mm base
Weapons:
Bow
Special Rules:
Multiple Shots (2), Scout, Skirmishers
Options: pts
May upgrade one model to a Champion 10
Knightly Orders 145 pts5models, may add up 7models 26 pts / model
M WS BS S T W I A Ld
Rider 4 4 3 4 3 1 4 2 8
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapons:
Lance
Armour:
Mounts Protection (6+), Plate Armour, shield
and Barding
Special rules:
Bodyguard (Knight Commander, General)
Options: pts
May replace Lance and Shield with
Cavalry Hammers (count as Halberd) free
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50
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Reiters 75 pts5models, may add up 10models 15 pts / model
M WS BS S T W I A Ld
Rider 4 3 4 3 3 1 3 1 7
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapons:
Pistol
Armour:
Mounts Protection (6+), Light Armour
Special rules:
Fast Cavalry
Options: pts
May take Heavy Armour 2 / model
May replace Pistol with
Light Lance and shield 1 / model
Brace of Pistols 2 / model
Repeater Gun 3 / model
May upgrade one model to each of the following:
Champion 10
- may take:
Repeater Gun 10
Musician 10
Fire on Impact!
In the first Round of Combat after Charging, a model with this rule may perform additional attacks; 1 attack if
equipped with a Pistol or 2 attacks if equipped with a Brace of Pistols. These attacks are resolved at Initiative (10),
Strength 4 and benefit from Armour Piercing (1).
Flagellants 100pts 10models, may add up 30models 9 pts / model
M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 6 Infantry 20x20mm base
Weapons:
Flail
Special Rules:
Unbreakable
Fanatical: Models with this rule benefit from
Frenzy and may never lose it.
Options: pts
May upgrade one model to a Champion 10
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Arcane Engine 130ptssingle model
M WS BS S T W I A Ld
Arcane Engine - - - 5 5 5 - - -
Crew (2) 4 3 3 3 - - 3 1 7
Horse (2) 8 3 - 3 - - 3 1 3 Chariot 50x100mm base
Armour:
Heavy Armour
Special Rules:
Channel, Large Target
An Arcane Altar musttake one of the following upgrades:
Arcane Shield (free)
An Arcane Engine with Arcane Shield grants Hard
Targettoevery friendlyunitwithin 6. The Enginemaycast Shield of Protection from the Path of Light as a
bound spell (power level 3).
Foreseeing (free)
An Arcane Engine with Foreseeing grants Lighting
Reflexes to every friendly unit within 6, excludingmounts. The Engine may cast Thunderbolt from the
Path of Heavens as a bound spell (power level 4).
Light Artillerysingle model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 4 3 3 3 3 - 3 1 7 Warmachine 60mm round base
Must take one of the following:
Rocket Battery (130 pts)
This is a Catapult (3) Artillery Weaponwith
Range 36. This war machine never subtract the BS of
the crew for the shooting outsidelineof sight.Instead of
hitting models under the template as normal, any unit
under the template suffers D6 hits with Strength 5 and
Armour Piercing (1), Multiple Wounds(D3) andFlaming
Attacks special rules.
Mortar (60 pts)
This is a Catapult (5) Artillery Weaponwith
Range 12-48", Strength 2, Armour Piercing (1).
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RARE
Knights of the Sun Griffon 150 pts3models, may add up 4models 52 pts / model
M WS BS S T W I A Ld
Rider 4 4 3 4 3 1 4 1 8
Young Griffon 7 4 - 5 4 3 4 3 7 Monstrous Cavalry 50x75mm base
Weapons:
Halberd
Armour:
Mounts Protection (6+), Plate Armour
Special rules:
Armour Piercing (1) (mount only), Fear
Options: pts
May replace Halberd with Lance and Shield 5 /model
May upgrade one Model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50
Heavy Artillery single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 4 3 3 3 3 - 3 1 7 Warmachine 60mm round base
Must take one of the following:
Volley Gun (125 pts)
This is a Volley Gun Artillery Weaponwith
Range 24", Strength 5, Armour Piercing (1), Multiple
Shots (3D6*2)
Cannon (100 pts)
This weapon can be fired in two ways:
- As a Cannon (D6) Artillery Weaponwith
Range 72, Strength 10, Armour Piercing (2), Multiple
Wounds (Ordnance)
- As a Volley Gun Artillery Weaponwith
Range 12", Strength 4, Armour Piercing (3), MultipleShots (2D6).
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Steam Tank 300 pts (one of a kind) single model
M WS BS S T W I A Ld
Steampanzer * - - 6 6 10 - - -
Crew (1) - 3 3 3 - - 3 1 7 Chariot 50x100mm baseWeapons:
Repeater Gun
Steam Powered Cannon:
This is a Cannon (D6) Artillery Weaponwith
Range: see below, Strength 7, Armour Piercing (2), Multiple Wounds (D3)
Armour:
Innate Defence (1+)
Special Rules:
Random Movement (*), Large Target, Unbreakable, Breath Weapon (Strength 3, Armour Piercing (1)), Terror
Steel Behemoth:A Steel Tank always count as stationary for shooting purposes. A Steel Tankcan neverPursue or
Overrun.
Steam Engine:The Steel Tanks current number of wounds dictates the value of its Movement, its number of
Grinding Attacks and the range of its Steam Powered Cannon. A Steam tank may choose not to move.
Current number of wounds Movement Grinding Attack Cannon Range
8-10 wounds 1D6, 2D6 or 3D6 3D3 42
4-7 wounds 1D6 or 2D6 2D3 30
1-3 wounds 1D6 1D3 18
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MOUNTSThis section show the profile entries of mount options for characters. Models of the same name but which are not
character mounts must follow the rules given under their respective entries.
Horse
M WS BS S T W I A Ld
8 3 - 3 3 1 3 1 3 War Beast 25x50mm base
Armour:
Mounts Protection (6+)Options: pts
May take Barding 15
Pegasus
M WS BS S T W I A Ld
7 4 - 4 4 3 4 2 6 Monstrous Beast 40x40mm base
Armour:
Mounts Protection (6+)
Special Rules:
Fly (8)
Young Griffon
M WS BS S T W I A Ld
7 4 - 5 4 3 4 3 7 Monstrous Beast 50x75mm base
Armour:
Mounts Protection (6+)
Special Rules
Armour Piercing (1), Fear
Great Griffon
M WS BS S T W I A Ld
7 5 - 6 5 4 5 4 7 Monstrous Beast 50x100mm base
Special Rules
Fear, Fly (8), Large Target
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Altar of Battle (one of a kind)M WS BS S T W I A Ld
Altar of Battle - - - 5 5 5 - - -
Horses (2) 8 3 - 3 - - 3 1 - Chariot 50x100mm baseSpecial Rules
Large Target, Ward Save (4+), Stubborn
Holy Relic: The Altar of Battle grants Hatred to all friendly units within 6, excluding mounts, and allows affected
models to cast Blessings on units within 6away. A High Cleric that rides an Altar of Battle may cast Banishment from
the Path of Light as a bound spell (power level 4).
Dragon (One of a Kind)M WS BS S T W I A Ld
6 5 - 6 6 6 3 5 9 Monster 50x100mm base
Armour:
Innate Defence (3+)
Special Rules:
Breath Weapon (Strength 4 Flaming Attacks), Fly (7)
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Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld
L Marshall 4 5 5 4 4 4 5 3 9
Knight Commander 4 6 3 4 4 3 6 4 9
Archwizard 4 3 3 3 4 3 3 1 8
Prelate 4 4 3 4 4 3 4 2 9
H Captain 4 5 5 4 4 2 5 3 8
Artificier 4 3 4 3 3 2 3 1 7
Wizard 4 3 3 3 3 2 3 1 7
Preacher 4 4 4 4 4 2 4 2 8
Inquisitor 4 4 4 4 4 2 4 2 8
INFANTRY
C Light Infantry 4 3 3 3 3 1 3 1 7
Heavy Infantry 4 3 3 3 3 1 3 1 7
State Militia 4 3 3 3 3 1 3 1 6
S Imperial Guard 4 4 3 3 3 1 3 1 8
Imperial Ranger 4 3 4 3 3 1 3 1 7
Flagellant 4 3 3 3 3 1 3 1 6
WAR BEASTS
M Horse 8 3 - 3 3 1 3 1 3
MONSTROUS BEASTS
M Pegasus 7 4 - 4 4 3 4 2 6
Young Griffon 7 4 - 5 4 3 4 3 7
Great Griffon 6 5 - 6 5 4 5 4 5
MONSTERS
M Dragon 6 5 - 6 6 6 3 5 9
CAVALRY M WS BS S T W I A Ld
C Electoral Cavalry 4 3 3 3 3 1 3 1 8
- Horse 8 3 - 3 3 1 3 1 3
S Knightly Order 4 4 3 3 3 1 3 1 8
- Horse 8 3 - 3 3 1 3 1 3
Reiter 4 3 4 3 3 1 3 1 7
- Horse 8 3 - 3 3 1 3 1 3
MONSTROUS CAVALRY
R Knight of the Sun 4 4 3 4 3 1 4 1 8
- Young Griffon 7 4 - 5 4 3 4 3 7
CHARIOTS
S Arcane Engine - - - 5 5 5 - - -
- Crew (2) 4 3 3 3 - - 3 1 7
- Horse (2) 8 3 - 3 3 1 3 1 3
R Steam Tank * - - 6 6 10 - - -
- Crew (1) 4 3 3 3 - - 3 1 7
M Altar of Battle - - - 5 5 5 - - -
- Horse (2) 8 3 - 3 3 1 3 1 3
WAR MACHINES
R Light Artillery - - - - 7 3 - - -
- Crew (3) 4 3 3 3 3 - 3 1 7
S Heavy Artillery - - - - 7 3 - - -
- Crew (3) 4 3 3 3 3 - 3 1 7
ARTILLERY WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
Light Artillery Rocket Battery Catapult (3) 36 3(5) (D3)
(Flaming Attack) (1)
Mortar Catapult (5) 12-48 2(6) - (D3) 1
Heavy Artillery Volley Gun Volley Gun 24 5 3D6*2 - 1
Cannon (1) Cannon (D6) 72 10 (Ordnance) 2
Cannon (2) Volley Gun 12 4 2D6 3
Steampanzer Steam Cannon Cannon (D6) * 7 - D3 2
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CHANGE LOG
released version 0.9.0 beta
V0.9.1
Steam tank crew strength
Imperial Beast Riders troop type
warmachine base sizes
Field Marshal
engineer points
orders
Fire on Impact!
Templar Knights, points
v0.9.2
Great Tactician points cost typo
v0.9.3imperial guard strength (typo)
formalized writing style
v0.10.0
Light Infantry Veterans lose +1 I and gain Light Armour
Fire on Impact! rule clarified.
Captain given light Armour by default
Captain base cost reduced.
Templar Knights given Bodyguard General
Heavy Infantry Parent/Support unit changed
Milita lose Support Unit by default. Gain it when 20 or fewer models.Generals ability to take Heavy Armour removed.
Core unit and magic banners
v0.10.1
Frosts Blessing (typo)
Mortar/Rocket Battery merged and moved to Special
Cannon/Volley Gun merged
Fire on Impact! rule clarified.
Rocket Battery cost.
Mortar cost.
Marshal upgrades reworded for clarified.
Knights of the Sun Griffon max unit size.
State Militia being Skirmishers by default if 15 or less.
Inquisitor rules updated to new BRB (Lethal Strike).
Volleygun cost
Armour of Volund (new rules)
Arcane Engine (cost)
Captain base cost, comes with heavy armour, plate armour cost changed
Master Artificer rule updated (miscommunication)
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7/24/2019 The Ninth Age Empire of Sonnstahl 0 11 1
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v0.11.0
Flagellants
Reiters
Zealot special rule
Banner of Unity (new rules)
Master Tactician (clarified)
Arcane Engine
Great Griffon as mount of Archwizard with Lore of Wilderness
Imperial Guard
Great Griffon cost
streamlining mundane weapon cost
orders
parent unit rules
imperial guard
long rifle s5
inquisitor weapon options
reiter champion
Armour of Volund clarification
Renamed Magic Items, Weapons, Armour and Standards to Magical
Renamed Blurry to Hard TargetRenamed Holy Attacks to Divine Attacks
v0.11.1
Supporting action 3, clarification