the new explorers guide to dutch digital culture...consider this book as an invitation to connect 5...
TRANSCRIPT
Considerthis book
as aninvitation
to ConneCt
5
62
virtUeeLPLatForM
THE NEWEXPLORERSGUIDE to dUtChdigitaLCULtUre
Medialabs,Game companies & Festivals in the Netherlands
Marnix de Nijs, Exploded views 2.0, 2011.Photograph: Boudewijn Bollmann, courtesy STRP.
MEDIaLabS
GaME cOMPaNIES
MEDIa FESTIvaLS
For the locations of the
medialabs, game companies
and festivals see page 187
ACKspace p.076Affect lab p.080AR Lab p.065Archipel Medialab p.010Art & Technology Lab p.065Baltan Laboratories p.012Bitlair p.076Blender p.014Born Digital p.016CabFabLab p.074Cinekid Medialab p.079CKC Digital Art Lab p.079CrossLab WdKA p.065Crossmedialab p.065Cultuurfabriek p.080De Factorij p.074Digital Methods Initiative p.065Digital Playground p.079Digitale Werkplaats DB p.018DROPSTUFF.nl p.020Euro per minute design p.069Fablab Almere p.074Fablab Amersfoort p.074Fablab Amsterdam p.074Fablab Arnhem p.074Fablab Bergen op Zoom p.075Fablab Emmen p.075Fablab Enschede p.075Fablab Groningen p.075Fablab Noord Brabant p.075Fablab Texel p.075Fablab Truck p.075Fablab Zuid Limburg p.075Fabrique p.069Foam Lab p.080Fontys FutureMediaLab p.066Frack p.076
FreedomLab p.069FreeFormFab p.075Geofort p.179Groninger Forum Medialab p.022Hack42 p.024Heimo Lab p.066Hello Savants p.071HKU Creative Design Studios p.066HvA Medialab p.066IDStudiolab p.066IMG_SRC p.071Institute of Artificial Art p.026Institute of Network Cultures p.066Joris Laarman Lab p.069LI-MA p.028Living Lab Leiden p.071LUSTlab p.070MADlab p.030MAPLAB p.067Mediamatic p.032META p.071Mini FabLab p.075MoenenSpace p.076Mothership p.070NP3 p.034NURDspace p.077Open Coop p.080Open Data Enschede p.071Open Light p.067Open State Foundation p.036Open Toko Amersfoort p.072Optofonica p.072Pavlov e-lab p.038Permanentbeta p.080Philips Design p.070PIPS:lab p.080Planet Art p.040
Protospace p.042PUSCII p.077RandomData p.077Regiohack p.080Revelation Space p.076Rotterdam Open Data p.072Sensemakers p.072SETUP p.044Sk1llz p.077Slug p.077Snijlab p.070SocialBeta p.046Soundlings p.072Spullenmannen p.080Stadslab 7 p.036STEIM p.048Studio Roosegaarde p.070Submarine Channel p.050Technologia Incognita p.077Tellart p.070TETEM kunstruimte p.052The Cloud Collective p.072The Force of Freedom p.072The Patching Zone p.054TkkrLab p.077TodaysArt lab p.081UvA Erfgoedlab p.067V2_ p.056VURB p.081Waag Society p.058Watch That Sound p.081WERC p.072Werner Mantz Lab p.067Worm/Moddr_ p.060Z25.org p.062Zesbaans p.072
BlewScreen p.084Codeglue p.086Fourcelabs p.088Game Oven p.090Grendel Games p.092Guerilla Games p.094Hubbub p.096
Ijsfontein p.098Little Chicken Game Company p.100Monkeybizniz p.102Monobanda p.104Ranj Serious Games p.106Ronimo Games p.108
Sparpweed p.110Spil Games p.112Triumph Studios p.114Two Tribes p.116Vanguard Games p.118Vlambeer p.120Weirdbeard p.122
5 Days Off p.166Cinekid p.126DEAF Festival p.128Discovery Festival p.130E-Pulse p.132Fiber p.134FREEMOTE p.136GLOW p.138Gogbot p.140Holland Festival p.166Impakt p.142Incubate p.144International Film Festival Rotterdam p.167
Into the great wide open p.166Lowlands p.166Media Art Flow Festival p.146Nerdlab p.167 Netherlands Film Festival p.167November Music p.167Oddstream p.148Off Centre p.167Over Het IJ p.166PICNIC p.150Playgrounds p.152Rewire p.166Sonic Acts p.154State X - New Forms p.156
STRP p.158TodaysArt p.160 Transnatural p.162Urban Explorers p.164
FOCUS ON GAMES
Control Gamelab p.176Festival of Games p.170Firstlook p.176Games for Health Europe p.176Global Game Jam NL p.176GOT Game Conference p.176Game in the city p.172INDIGO p.174
gaMe CoMPanies
Media Labs
Media FestivaLs
Content
Content
Content
005 introduction
009 medialabs
083 gamecompanies
125 mediafestivals
179 index 180 guideinstitutions
182 publicspaces
183 forhire
184 art
185 event
186 thinktank
187 locations
190 a-Z
192 colopHon
theneWexplorersguideto dutcHdigitalculture
4
www.virtueelplatform.nl/the-new-explorers
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www.virtueelplatform.nl/the-new-explorers
introduction guide
Intoday’sworld,creativityknowsnoborders.Peoplearemobileand visit other cultures to find local expertise, new angles andwaysofenrichingcreativeprocesses. In thisperspective,manypeoplekeepakeeneyeonDutchdigitalcreativity.Avarietyoffactors contribute to the wealth of digital creativity the Nether-landshavetooffer. Thecountry isbothdenselypopulatedandoneofthemostwiredcountriesintheworld.Earlypublicaccesstotheinternetattractedacriticalmassalargenumberofenthusisastwho started to experiment with the possibilities of the net. Theearlypublicaccesstotheinternetandtheconcernforthepublicdomainareclearadvantageseven today.A solidandsustain-abledigitalinfrastructureisinplaceandthedigitallandscapeischaracterisedbythelargeamountofrathersmallbutsustainablemedia-organisationswithbothaveryflexibleattitudeandawide-reachingresearchagenda.
Thisguideoffersaclearoverviewofthemayorplayers in the field of digital art and culturein theNetherlands. It combines threeexistinglists into one concise index, with the goal ofmaking them more accessible. With over150 organisations, ranging from artists’ com-munities to triple-Agaming studios, thisguideoffers an excellent starting point for makingnew connections. Any of these organisationscan become your possible gateway into ourvibrantdigitalculture.
Forsomeofyou,thismightbeunexploredterrain,soletusdivedeeper.
First, the media labs are the studios and research laboratoriesof our contemporary society. These are spaces where artists,digitalspecialists,scientistsandtheoreticians,'geeks'andmediaproducersworksidebysidetoreflectandcreatethelatesttech-
tothe
considertHis book
as aninvitation
to connect
6
www.virtueelplatform.nl/the-new-explorers
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www.virtueelplatform.nl/the-new-explorers
nologicaldevelopments.Theirmainaimistoachievesustainablesocialandartistic innovation. In thisway, thesespacesmakeaconsiderablecontributiontothegrowthofthecreativeindustries,andtotherenewalofsocietyingeneral.
Gaming companies take the emerging digital creativity toanotherlevel.Theymixtechnical,design-relatedandexpressivepossibilitiesintonewformsthatreachwideaudiences.Inthepastdecade, this fieldhasgrown rapidly,andnow includes variouswell-known international players that punch far above theirweight.Forthisguide,weselected,togetherwiththeDutchGameGarden and Control Magazine, 20 independent (art focused)game companies from a total of approximately 330 Dutchgamingcompanies.
TheDutchfestivals,finally,haveincreasinglybecomeareaswhereawideraudienceisorcanbeconfrontedwiththesecutting-edgeexpressiveexplorationsand the largerquestions theypose. Themedia festivals have become the new museums, presentingand preserving media works and offering education on thesubject,while also delighting the wider audience with the pos-sibilitiesofcomputation innovelways. The festivals increasinglydemandaccessible,robustandfunworks,inthiswaychallengingcreativestoscaleuptheirwork.
Theseorganisationsarenotsimplyonaquesttofindnewformsoftechnology.Inanunortho-doxmanner,theysetouttoprovidesurprisinginsight,conceiveprojectsandstudynetworksthatariseintheworldaroundus.Theyhighlightimportant themes related to technologicalinnovation suchas: thechallengesposedbyprivacyandcopyright, thedebateoncreat-ing and archiving art in a digital society, orthe search for new working models and theemergenceofnew fundingmethods suchascrowdfunding.
For the past 15 years, Virtueel Platform, theDutchInstitutefordigitalculture,hasobservedhowdigital innovators,artistsandothercrea-tiveshavecarvedouta successful space forthemselves in our cultural landscape. Thislandscapeisinaconstantstateofemergence
tHeseorganisa-tions are not simply on a quest to find new forms of
tecHnology
andrecordingitsadvancesinresearchandpublicationsshouldbeapproachedwithurgency.
Asof2013,VirtueelPlatformwilltransformintoaneworganisationandcontinueitsresearchaspartof“TheNewInstitute”,withactivi-tiesinthefieldsofarchitecture,design,gamesande-culture.Inthis context, we will maintain our role as a guide in the digitalculture in the Netherlands. Not just a guide but also a hub forexchange,fornurturingcuriosityanddialogue.Considerthisaninvitation to visit usandgetting in touchwith theDutch fieldoffestivals,medialabs,hackerspaces,fablabsandgamecompa-nies.Withthisguide,theyareallbutanemailaway.
FloorvanSpaendonck,DirectorofVirtueelPlatform
VirtueelPlatformistheDutchinstituteforDigitalCulture,it'sroleistostimulateandstrengthenculturalinnovationintheNetherlandsby sharing knowledge about digital culture and increasing itsvisibilityandscope.
With thispublicationweaim toofferanexcellent startingpointforinternationalprofessionalsformakingnewconnectionsinTheNetherlandsand toencourageexhangewithdutchartistsand,labsandcompanies.This indexincludesmorethen100media-labs, 20 indepent game companies and over 30 media- andgamefestivals.
neWexplorers
guidetodutchdigitalculture
chapter1
medialabs(wherecomputersaretaken
tonewplaces)
Stanza,Capacities,2011,fotografieKilianvanGool,PlanetArt.
10
www.virtueelplatform.nl/the-new-explorers
medialab
since 2002
keyWords
events
Art
Poetry
nAture
eArly AdoPters
sociAl mediA
users
eArly AdAPtors
creAtives
culture lovers
logo
arcHipelmedialabtweetmesomethingprettytelevisionforeveryone:downloadthatbeautifulappforfree!
ArchipelMedialabinitiatesmeetingsthattakeplaceinavirtualmodelof the islandAmeland,ontheedgeof theWaddenSeaWorld Heritage. The underlying idea is to revive the history ofAmelandasa free state. Imagemakers, lyricistsandmusiciansworktogetheronjointproductions,incorporatingelementstakenfromrealitymixedintodigital3Dworlds.Theaimistoforgecrea-tiverelationshipsinwhichthephysicalrealitiesofwind,tideandtimeareplacedintonewadventurouscontextswithonlinemusicandvisualculture.Participants log inviaTwitterorFacebook toattend performances or projects. The co-creation sessions aredocumentedandpublished through the TMSPTVapplication foriPad. The physical presentations in the cultural history museumSorgdragerduringtheannualAmelandArtMonthareattendedby approximately 6000 visitors and supported by local cableoperatorKabelNoord.
Examples of successful projects include the Digital Salons withOOKOIandvariousVideoSuitesforScopeArt;HagletisHappy,theadventuresofavirtualsailor,BeQuietEyesonthedominanceofvisualstimuliandPostcardsfromAmeland.
address
BurenlAAn 1
9161 AJ hollum
WWW
www.ArchiPel.nu
FAceBook.com/hAglet
twitter.com/ArchiPel
TMSPTV studio,2011.Photograph:ArchipelMedialab.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2008
keyWords
knowledge
network
Art, oPen innovAtion
lAB oF the Future
collABorAtion
users
Artists
designers
students
culturAl institutions
logo
baltanlaboratoriesfromablueprintforalabofthefuturetoalabforablueprintofthefuture
Baltan Laboratories is located in the Van Abbe Museum inEindhoven.Baltanisanimportantinitiatorofartandtechnology-basedprojectsandresearchintheSouthoftheNetherlands.
Baltan supports creatives at an early stage in their creativeprocess, facilitatesnewconnectionsbetweenthemand itsownnetwork,andmakes theseprocesses transparent. LearningandexperimentationformanintegralpartofBaltan’sactivities.Baltanaims topromote the integrationbetween thecultural, industrialand educational sectors by acting as a driving agent. Baltanmaintains a largenetworkof internationalpartners in thefieldsof the arts, science, education and business. Baltan conductstheoreticalresearchintotheLabmodelthroughdiscussionswithcolleagues and the wider public (The Future of the Lab expertmeeting).
Baltanparticipatesin‘Techno-Ecologies,OtherApproachestoCul-tural,SocialandEcologicalSustainability’,acollaborativeprojectimplementedbyRIXC(Latvia)withprojectpartersARSLONGA(FR),theFinnishAcademyofFineArtsandtheFinnishSocietyofBioart,LiepajaUniversity/ArtResearchLab(Latvia),Napon(Russia),andtheVilniusAcademyofArts/NidaArtColony(LT)
Baltan Laboratories also shares an international residency pro-grammewiththeEyebeamArt+TechnologyCenterinNewYorkCity.Thiscollaborativeresidencyisorganizedaroundthethemeof'CulturalEconomies'.
address
PostBus 4042
5604 eA eindhoven
WWW
www.BAltAnlABorAtories.org
MaurerUnited&GeertMul,Baltan in the Bus Stop. De Stijl versus RGB,2010-2011.
Photograph:BoudewijnBollmann,courtesyBaltanLaboratories.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2007
keyWords
oPen source
3d soFtwAre
creAtive industry
AnimAtion
Film
gAmes
users
creAtive industry
creAtive PeoPle
Film mAkers
designers
logo
blenderbuildingafreeandopen3dcomputergraphicsenvironmentforcreativeusersandstudios
BlenderFoundationisanindependentfoundationthattakescareofthefacilitiesandtheprojectcoordinationofthefreeandopensource3DcreationsoftwareBlender.Thisprogramhashundredsofthousandsofusers,ofwhichmanyhundredsactivelycontributeasprogrammers,writersorwebdevelopers.
Inclosecollaborationwith theFoundation,a studio facilitywassetupinAmsterdam-theBlenderInstitute.Thisbranchismainlyconcernedwith the realizationof “open3Dprojects”; projectscreated with open source computer graphics software andpublishedasopencontent(CreativeCommons).Inaddition,thespace can be used for workshops and trainings. Every BlenderInstituteproject is initiatedon the Internet throughabigcrowd-fundingcampaign,setuptoraisethenecessaryfunds.Ateamof3DexpertsisthenflownintoAmsterdamtoworkonthefilmforperiodsrangingfrom6to9months.EveryprojectinvariablyleadstothefurtherimprovementoftheBlendersoftware.
Since2005,agameandanumberof shortfilms (includingBigBugBunnyandSintel)havebeen realised.Blender’s short films,releasedunderanopenandfreelicense,areacceptedbytheindustry worldwide as a reference standard in HD (High Defini-tion)and4K(digitalfilmresolution)filmtechnology.Inadditiontoitsannual internationalconference,BlenderalsohostsaglobalnetworkofBlenderprogrammersonblendernetwork.org.
address
entrePotdok 57A
1018 Ad AmsterdAm
WWW
www.Blender.org
Sintel,2010.Photograph:BlenderInstitute.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2008
keyWords
live PerFormAnce
ProJection mAPPing
visuAlisAtion
FestivAls
Production
tAlent
users
culture ProFessionAls
tAlent
logo
born digitalelectronicartassemblyspecializedinvideomapping,motiongraphicsandaudiovisualization
BornDigital is located inUtrecht,but isespeciallyactiveasanonlinecollectiveandisdedicatedtothepromotionofnewmediaartwithinanationalandinternationalnetwork.BornDigitalfocusesonelectronicartformssuchasvideomapping,motiongraphicsandaudiovisualization.Specialattention isgiven to the roleofambientmediaintheproductionofstageperformances,instal-lations,itsownaudio-visualnetlabel,theFREEMOTEfestivalandothercreativeevents.BornDigitalwantstocreateaspaceforthedevelopmentofelectronicartandknowledgeexchange.Opensourcepracticesand‘collaborativecreation’playan importantroleinthiscontext.
Born Digital presents and makes accessible an internationalnetworkattheFREEMOTEfestival,afive-dayfestivalthatwasheldforthefirsttimein2011;aninternationalgatheringofdigitalartists,VJsandothermakers.Alsoseep.136.
BornDigitalisamemberofAVnode,anInternationalNetworkofLiveAudioVisuals Events,andhas,asanewmediaartcollec-tive,madecontributionsinrecentyearstoseveralinternationalaudio-visual festivals like the Robot Festival (Bologna), B-Seite(Mannheim), VJ-fest (Istanbul), A-M-B-E-R (Istanbul), Visual Berlin(Berlin), LPM (Rome) and Tech Fest (Mumbai) where Born Digitalpresented a stage performance together with NOTA BENE fromIstanbul.Thispartnershipexamineshowknowledgeandexpertiseinthefieldofcreationandorganisationcanbemutuallysharedandstrengthened.
address
grAve vAn solmsstrAAt 2
3500 Ag utrecht
WWW e-mail
www.FAceBook.com/B0rndigitAl
twitter.com/stgBorndigitAl
SebastiaanterBurg&ElektroMoon&AldoHoeben,Creative Commons-caravan & Projection Mapping,
Photograph:YkevanderKnaap,2011,courtesyFreemoteFestival,BornDigital.
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medialab
since 2007
keyWords
exPositions
workshoPs
lectures
Art
moBile
gAming
users
Artists
lovers oF innovAtive
Art Forms
Business
curAtors
logo
digitalewerkplaatsden boscHmobile-social-interactive-cross-over
TheDigitaleWerkplaats (DigitalWorkshop) isanorganisation forarts, new media and innovation, located in 's Hertogenbosch.The centre initiatesexhibitionsandworkshopsand supports thedevelopmentofartprojectswithtechnicalguidanceandpracti-caladvice.Thefocusliesoncurrentdevelopmentsinnewmediaart,includ-ingAugmentedReality,PlayfulArts(includingArtgames)andtheintegrationofdigitalmanifestationsinthephysicalworld.In2012, theDigitaleWerkplaats setupanexhibition forRICOH,whousedthelarge-scaleeventasameanstoexplorehownew,innovative technologies and information flows can influencebusiness strategies. TheDigitaleWerkplaats selectedartworks toconnectpeopleandencouragecommunication.The Digitale Werkplaats has initiated international projects suchasNerdlabandtheBoschArtGame.Thelatterisaninternationaltravellingart,science&technologyfestival,seepage167.The Digitale Werkplaats is part of the Centrum voor BeeldendeKunst's-Hertogenbosch(CentreforVisualArts).
address
BoschdiJkstrAAt 104
5211 vd den Bosch
WWW e-mail
digitAlewerkPlAAts@
cBks-hertogenBosch.nl
www.dws-hertogenBosch.nl
PaulKlotz,Push Me (LedArt),2011.
Photograph:DigitaleWerkplaatsDenBosch.
JonasVorwerk&YorenSchrieven,Pixels.
Photograph:DigitaleWerkplaatsDenBosch.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2007
keyWords
Art
PuBlic sPhere
network
visuAl Art
gAmes
users
generAl Audience,
Artist & designers,
museums, culturAl
institutes And
FestivAls
logo
dropstuff.nlurbanscreennetworkforthedigitalandinteractivearts
DROPSTUFF.nl is a ‘museum without walls', a unique digital cul-turalinfrastructureofinterconnectedpublicscreens.DROPSTUFF.nlbroadcastsan interactiveartisticprogrammeofmediaartworksand artistic games without advertising. The urban screens arelocatedoncentralsquaresandstationsinTheHague,Eindhoven,Amersfoort,Breda,UtrechtandSchipholAirportwherealargeanddiverseaudiencepassesbyonadailybasis.
Visitorscanindividuallycontrolandplaytheartworksandgamesthroughactualphysicalmovementorviaasmartphone(viawww.dropstuff.nl).Allthescreensandthewebsiteareinterconnected.Realinteractionispossiblethroughasynchronousbroadcastonthe smartphone,challengingpassengers intoparticipatingandplayinggameswithothervisitorsattheDROPSTUFF-screens.DROPSTUFF.nl also has a mobile screen, which is set up, in aninternationalcontext,alongthehighlightsoftheculturalcalendar,inthiswaysubstantivelyconnectingvisitorstothefixednetworkinTheNetherlands.
DROPSTUFF.nl has organised, for three consecutive times since2005, an officially recognized and independent section of theVeniceBiennale, theoldestandmostprestigiousartworldplat-form. In 2013, DROPSTUFF.nl aims to present Dutch media artstoaglobalaudienceagain, this timebyconnectingpeople inAmsterdamandVenicethroughMicrosoftKINECT.
address
dAmrAk 68-i/ii
1012 lm AmsterdAm
WWW
www.droPstuFF.nl
DROPSTUFF.nlatVeniceBiennual.Photograph:DROPSTUFF.nl.
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medialab
since 2010
keyWords
events
educAtion
visuAl culture
ActuAlity
society
science
users
culture
educAtion
commerce
FAns
logo
groningerforummedialabthemedialaboftheaudienceexperience
TheForumMedialabispartoftheGroningerForumandestablisheslinksbetweennew(digital,interactive)mediaandcultural,socialandcommercialdisciplines. It regularlyorganizesmediaeventsandprojectsforyoungandold,foramateursandprofessionals,inGroningenandbeyond.Inthisway,itmakesnewmediaacces-sibleandrelevanttoawideaudience.
TheForumMedialabiscontinuouslyandactivelyseekingsurprisingcrossovers between themes, target groups or approaches anddevelops multidisciplinary collaboration projects. The MedialabsupportsalmostalloftheprogrammingoftheGroningerForum–inwhichtheimageactsasakeyelement–andinitiatesactivitiesforthirdparties.
As a production house, the ForumMedialab has ample experi-enceandexpertise in thefieldofvisualcontent, trailers,mediadesign,andinteractiveinstallations.Inaddition,thelabmaintainsanextensivenetworkandsupportsnewthird-partyinitiatives.
Every quarter, it organises the ForumMediaClub, an inspirationandnetworkingeveningcentredaroundthelatestdevelopmentsinthefieldsofclips,applications,games,media,marketingandscience,amongothers.Itisahigh-profileeventwithpresentationsbyartists,scientistsanddevelopers.
address
herePlein 73
9711 gd groningen
WWW e-mail
mediAlAB@groningerFo-
rum.nl
www.groningerForum.nl
FAceBook.com/groningerForum
twitter.com/groningerForum
youtuBe.com/groningerForum
ForumMeidaVibes! Vol. 1 Interactivity,2011.
Photograph:ReneDiertens,courtesyGroningerForumMedialab.
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medialab
since 2010
keyWords
hAcking
Boutique souP
guests creAtivity
PArticiPAnts
technique
Art
users
PArticiPAnts
guests
logo
Hack42"ubiposterumfithodie."Wherethefutureismadetoday
TheHack42FoundationinArnhemhasasitsmissiontofacilitatetheconjunctionofcreativity,technologyandartthroughahackerspaceplatform. Funandknowledge sharingare keyelements.Hack42offersthreelabspacesforelectronics,codingandfabri-cation:thesolderinglab,themakelabandtheworkshop.
Hack42 also organizes presentations and workshops aimed atsharing knowledge on technical (often IT-related) issues. In ad-ditiontothethreemajorlabs,thereareanumberofotherareassuch as a large lounge, a gaming lab, a library, a computermuseum, a course room, a hardware store and a lecture hallwhereanyonecanorganizelectures.Thelatestideaistheplantoexpandthekitchentoincludeabio-labwherebiologicalexperi-mentscanbeperformed.
Hack42developed theTwitter Telex. In thisproject, theSiemensT-1000FernschreiberTelexisconnectedtotheInternet,makingitpossibletopublishtweetsina'retro'way.Hack42alsopublishedaguideonhow tobuild this installation, so itcanbemadebyanyone.
address
koningsweg 23A
geBouw kkn6
6816 td Arnhem
WWW e-mail
twitter.com/hAck42
BugBlue,Twitter Telex.Photograph:D.vanZuijlenkom,courtesyHack42.
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www.virtueelplatform.nl/the-new-explorers
institute ofartificial artamsterdamindependentorganisationconsistingofmachines,computers,algorithmsandhumanpersons
The Institute of Artificial Art Amsterdam is an independent or-ganisation that brings together machines, computers, algorithmsand individuals. The institute, ledbycomputer voiceHugeHarry,performs fundamental research intomechanicalandalgorithmicmethods for the production of music and visual art. The ArtificialDesigndepartmenttakesanalgorithmicapproachtoarchitecture,appliedartandgraphicdesign.TheArtHistorydepartmentworksonthetheorydevelopmentofmechanicalandalgorithmicart,andtheirrespectivearthistoricalandphilosophicalcontexts.Theresultsarepresentedthroughlecturesandmagazinearticles,andontheseparatewebsiteRadicalart.info.
The Artificial Design department implements "grammars" for theautomaticgenerationof style sheets (corporatedesign)andDXFspecifications of 3D objects (of use) and buildings. Other assign-mentscanbediscussed.
An important IAAA spin-off is the "Radical Art" website. The sitecollects information on techniques and theories in the field ofalgorithmic art, but also on their respective art historical andphilosophical backgrounds: the radical art movements of thesixtiesandthe"endofart".
address
keizersgrAcht 333
1016 eg AmsterdAm
WWW
www.iAAA.nl
Artificial&ArchipelOntwerpers,Artificial Penthouse,2000.Image:IAAA.
medialab
since 1992
keyWords
Art
theory
Production
visuAlisAtion
generAtive Art
soFtwAre
users
Artists
ProFessionAls
logo
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2012
keyWords
Art
technology
PreservAtion
reseArch
Production
PresentAtion
users
heritAge institutions
ProFessionAls
Artists
students
li-mapreviouslypartofnimk(netherlandsinstituteformediaart)
LI-MAwilltakeoveranumberofkeyfunctionsoftheDutchMediaArtInstitute(NIMk),whichwillbeterminatedbytheendof2012.Inparticular,matterssuchascollection,distribution,conservationandR&DwillbegivenanewplatformatLI-MA.LI-MAaimstoactivelysupport, promote and encourage connections between art andtechnology.
LI-MAaimstodothisthroughthecollection,displaying,dissemina-tionandpreservationoftheseartformsandtheexplorationoffuturepossibilitiesandconditionsthatcanbeimplementedinthiscontext.LI-MA,inthisway,makesanimportantcontributiontothesustainedand continued presentation, preservation and dissemination ofourcontemporaryheritage (bothanalogueanddigital),and thedevelopmentofknowledgeandnetworkstheseobjectivesrequire.LI-MAwillbehousedatNASA (NewArtSpaceAmsterdam),whichhostsanintensiveprogrammethat includesvisualarts,music, liveart and film, combined with symposiums, debates, exhibitions,workshopsandevents.
LI-MAwill,asadistributoroftheformerNIMk,bepresentatmanyinternationalvenuesandfestivals,andparticipateinthefollowinginternational networks: GAMA (Gateway to Media Art Archives),Dinamo(DistributionNetworkofArtists'MovingImageOrganisations)andINCCA(InternationalNetworkfortheConservationofContem-poraryArt).
address
Arie BiemondstrAAt 105 - 113
1054 Pd AmsterdAm
WWW
www.nimk.nl
Artificiali.s.m.ArchipelOntwerpers,Artificial Penthouse,2000.IAAA.Arco Vida 13.Photograph:NIMk
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medialab
since 1995
keyWords
reseArch
lAB
events
oPen dAtA
internet oF things
PrototyPing
users
Artists
comPAnies
government
logo
mad emergentart centertransdisciplinarydevelopmentofsocial,cultural&disruptiveinnovation
TheMADEmergentArtCentreinEindhoveninitiatesandfacilitatesprojects, artworks, theory development, education/training andawareness at the intersection of art, science and technology.These ambitions are given shape in the MADlab, MADnet andMADpub areas which respectively focus on research, develop-mentanddistribution.
ItisMAD’sobjectivetouseartandcreativityascatalyststofaci-litatepersonal fulfilmentanddevelopment, stimulate innovativeandresponsiblesustainabledevelopments,andincreasemediaawarenessandparticipationofyoungandold.Thelabprovidesadvice, research, production and editorial guidance. The labperforms interdisciplinary research for innovative projects. TheMADlabinitiatedthePlatformOpenDataEindhovenandorgani-zedasymposiumin2011andaconferencein2012tointroducethecreative industryasaviablepartner in thedevelopmentofopendataapplications.
MADlabisamemberoftheInternationalNetworkUpgrade!whichfocusesonmeetingscentredaroundart,technologyandculture.Madlab also participates in The Open Knowledge Foundation.MADlab organizes a number of international activities such asUpStage / We have a situation (www.wehaveasituation.net/), aseriesoflive,trans-border,online-offlineparticipatoryperforman-ces in collaboration with APO-33 (France), Furtherfield (UK) andSchaumbad(Austria).
AIRistheArtistInResidenceprogramforDutchandforeignartists.Thecollaborationwithresearchinstitutes,hightechbusinessesandinstitutescreatesaninterestingenvironmentfortalentedartists.
address
vestdiJk 280 schellensFABriek
5611cz eindhoven
WWW e-mail
www.oPeneindhoven.nl
MADlabinterior.Photograph:MADlab.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 1987
keyWords
community
new mediA
Art
culture
users
Artists
generAl Audience
ProFessionAls
Art lovers
logo
mediamaticart,societyandnewtechnologiesinamsterdam
TheMediamaticfoundationisacultural institutioninAmsterdamwithaworldwidenetwork.Mediamaticresearchesandquestionscultural developments that trigger both new technologies andtechnologies that stimulate cultural developments. Mediamaticorganizesexhibitions,workshops,presentationsandotheractivi-tiesatthecrossroadsofsociety,artandtechnologicalinnovation.In many of their experimental projects, the organisation workstogether with an international array of artists and partners. Theorganisationcontributes to thedevelopmentofbiotechnologiesand art. Since Mediamatic systematically links its projects totopical societal issues - from Arabic design to transgenderism,from seals to expired food, and from mushrooms to gaming -,theorganisationisabletocontinuouslyattractnewvisitors.SisterorganisationMediamaticLabdevelopswebsitesandnewmediaapplicationsforclients.
Mediamaticgainednationalacclaimwith theElHemaproject,buthasdevelopedadozenotherhigh-profileprojects likeOverDatumEetclub(expiredfooddiner),RFID-applications(awardedaSpinAward),aquaponicsdesign,andKomjeOokeventsonnewwaysofworkinginthefieldsofartandheritage.
OneoftheinternationalprojectsisVisibleData,aprojectworkedoutincollaborationwithOpenDesignStudio,MOMEline,Napon,andSTGU.Ittakesasitssubjectculturalpolicy,andtheopaquemanner inwhich informationon the financingofculture ispro-vided,stored,anddistributed.Graphicdesigners fromSlovakia,Serbia,TheNetherlands,Hungary,PolandandtheCzechRepub-lichave, throughdatavisualization, independentlyattemted tomake this informationunderstandableandmeaningful.Anotherinternationalproject isNoord; in the summerof2010,22artistsworked and lived together in Amsterdam-North to research thedistrictandcreatethefirstArabictravelguideoftheNetherlands.
address
viJzelstrAAt 72 suite 3.10
1017 hl AmsterdAm
WWW e-mail
twitter.com/mediAmAtic
FAceBook.com/stichting.mediAmAtic
MediamaticBank,Sur Place,2010.Photograph:Mediamatic.
Mediamatic,El Hema,2007-2008.Photograph:Mediamatic.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2004
keyWords
mediAcomBinAtion
creAtiveresidence
ultrAreseArch
ProtoconsultAncy
eArly AdoPters
AlloPenProtodAtA-
mediAcomBinAtions
users
ProFessionAls
culture lovers
eArly AdoPters
youngsters
logo
np3noparkingtothe3rdpower
NP3 is a multidisciplinary media combination from Groningenthatexplorestheboundariesofexperimentalcontemporaryart.A platform for young-minded visual explorers, with a focus onquality and innovation in the alternative field: an orientationalaid, a sounding board and a source of inspiration for anyoneinterestedincontemporaryculturaltendencies.NP3isalabora-tory searching for cross-overs with businesses, knowledge andeducationalinstitutionsinfieldssuchasinnovation,sustainabilityand(multimedia)art.
AsanOPEN_SHARING_NODE_NP3createsspacefornewinterac-tions,byembracing innovationandcurrentdevelopmentsandtransferringthemintoinnovativeconcepts.NP3hasthreephysicallocationsinthecentreofGroningen,eachwithitsowndistinctivearchitectureandfunction:NP3.nu+NP3.tmp+NP3.npeg.
Thesemi-permanentlocationNP3.tmpgivesmediacombinatorstheopportunitytoexperimentwiththeinsideandoutsideareasofthebuilding,butalsowithgreen(construction)materials,renew-ableenergy, temporarymobilearchitecture, technicalproductdevelopmentandnewmedia.
Since 2012, NP3 provides a residency place for (inter)nationalartistsinanopenanddynamicwork,experience,andpresenta-tionenvironment,incooperationwithTransArtistsAmsterdamandPépinièreseuropéennespourjeunesartistesParis,amongothers.
address
nP3.nu
hoFstrAAt 21
9712 JA groningen
WWW
www.nP3.nu
twitter.com/nPdrie
FAceBook.com/nPdrie
NP3.tmp.Photograph:RuudPloeg,courtesyNP3.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2009
keyWords
oPen dAtA
design
society
code
Politics
PArticiPAtion
users
hAckers
JournAlists
designers
students
logo
open statefoundationopeningeverythingup,piecebypiece
Open State Foundation is a conglomerate that brings togetherorganisationssuchasHackdeOverheid(HacktheGovernment)and theNieuwe Stemmen (NewVoices)aroundactivities in thefield of democracy, transparency and participation. The OpenStateFoundationhasinrecentyearsinitiatedmanyprojectsandcompetitions toputopendataon themap in theNetherlands,includingAppsforAmsterdam,AppsforNoord-HollandandAppsvoorNederland,amongothers.Inthefuture,OpenStateFounda-tionaimstoexplorehowdataopennesscanbestbesafeguardedanditsvaluemadeaccessibletoeveryone.
Inthefieldofdemocracy,theOpenStateFoundationactivelycol-laboratesinseveralinternationalprojectsthatfocusonopenness,journalism,andmakingpoliticsmoreunderstandable.Examplesare Politwoops (an index of politicians' deleted tweets), OpenCulture Data (a network of cultural institutions that have madetheirdataaccessible),HackdieRegierung(HacktheGovernmentspin-offinGermany),OpenSpending(aninsightintogovernmentspendingdata),AppsforEurope(aEurope-wideappcompetition)andCodeCampingAmsterdam.adayonopendata,artandcreationwithinternationalspeakers,anartfestivalandaparty.
Aside from these projects, the organisation is committed tosafeguarding the access to the open internet for all. With theChokepointProject,OpenStateFoundationInternationalmonitorsgovernmentinterventionsontheInternet.Inaddition,theorgani-sation’sthematicnetworksexploreanumberofsubthemesinthefieldsofculture,education,care,developmentandfinance.
address
tolhuisweg 2
1031 cl AmsterdAm
WWW e-mail
twitter.com/oPenstAteFnd
HackdeOverheid(HacktheGovernment).Photograph:SebastiaanTerBurg.
38
www.virtueelplatform.nl/the-new-explorers
medialab
since 2008
keyWords
Art
science
PuBlic sPAce
culture lovers
generAl PuBlic
users
ProFessionAls
culture lovers
generAl PuBlic
logo
pavlov e-labitwasalargeroomfullofpeople,allkinds.theyallarrivedat the same building at more or less the same time. andtheywereallaskingthemselvesthesamequestion:"Whatisbehindthatcurtain?"
PavlovE-LabinGroningenhasbeenbringingscientistsandartiststogether in thematic creative projects since 2008. Under thenameOpenMind,theyworkcloselytogetherforseveralmonthstorealiseapublicperformancein(semi-)publicspace.Itisaimedat theexplorationofa theme that isof interest tobothparties,butthat isusuallyonlyexaminedwithintheirowndiscipline.Thegoalistoletscientistsandartistsbecomeacquaintedwitheachother'sconceptsandresearchmethods,andapplytheminanewcontext.Thisprovidesnewimages,narrativesandperspectives.
Workinginmultidisciplinaryteamsalsoprovidesparticipantswitha different perspective on their own field. Further, connectionsareestablishedbetweendifferentscientificfields.TheimpetusforOpen Mind was the idea of a "University Without Walls”, aimedatintroducingknowledgeandinspirationineverydaylife.Thisiswhythepublicpresentationalwaystakesplacein(semi-)publicspace,makingitaccessibletoawideaudience.
In the past four years, Pavlov has produced various editions ofOpen Mind with inspiring processes and results. One exampleis a movie trilogy by theoretical physicist Elisabetta Pallanteandfilmmaker SophieClements inwhich thevolatilebehaviourofelementaryparticles ismadevisiblebymeansof time-lapsecinematographyandslowmotion.
Inthecomingyears,Pavlovwillcontinuetofocusondevelopinganartandphilosophylabforchildrenofprimaryschoolage.Theywillbechallengedtophilosophizethroughimagesanddialogue.Inthelab,Socraticdialoguewillbecombinedwiththemakingofshortfilmsinadedicatedmedialab.
address
BoterdieP 117-6
9712 Br groningen
WWW
www.PAvlov.nl
Open mind: Time what makes us tick? Photograph:RoelofBos&PietervanDijken,courtesyPavlovE-lab.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 1995
keyWords
Art
diy
music
exPerimentAl
PoPculture
Activism
users
shell
ABn Amro
dAimler-Benz
wwF
logo
planetartplanetarylucidaliennoiseeaterstrashautonomousrobottelepaths
PLANETARTisanartsorganisationthat initiates(public)projects,events and festivals at the interface of art, technology, massmedia and popular culture. One of its platforms is PLANETARTMedialab/ArtspaceinEnschede,whichfocusesontheresearchand production of art and technology. Contemporary socialthemes always form the starting point of the programme. Theresults of the Medialab are presented at, among others, theGOGBOT festival, the Twente Biennale, the Kunstvlaai, and theTransmediale.TheworkshopsandresearchprojectstakeplaceatvariouslocationssuchastheUniversityofTwenteandtheFreeUniversity of Amsterdam. In addition, PLANETART also organizesother temporary projects such as PLANETART in the VolkskrantbuildinginAmsterdam.
Since2004,PLANETARThasbeenorganisingtheannualGOGBOTfestival: an adventurous four-day festival for experimentation,art,musicandtechnology,withinternationallyrenownednamesand young talent, in ten different locations throughout the cityofEnschede.In2011,thefestivalwasrewardedtheNationalIn-novationAward,asthemostinnovativefestivalintheNetherlands.
PLANETARTisamemberofBruceSterling’suniversityofimmersiveterror.Theypresentyearlyeventsandperformances,screenings,collaborations, lecturesand symposia suchas ISEA,CellsbuttonIndonesia, the Transmediale in Berlin, International FilmfestivalMoscow 2010 and 2012, World Expo 2010, Conflux New York2010,JapanMediaArtsFestival2011andTechfest2012.
address
noorderhAgen 11
7511 eJ enschede
WWW e-mail
twitter.com/gogBot
FAceBook.com/PlAnetArtAmsterdAm
Flickr.com/PlAnetArt
StudioRoosegaarde,Liquid space,2010.Photograph:GOGBOTFestivalPlanetArt.
42
www.virtueelplatform.nl/the-new-explorers
medialab
since 2008
keyWords
collABorAtion
technology
3d Printing
PArticiPAtion
FABlAB
diy
users
shell
ABn Amro
dAimler-Benz
wwF
logo
protospacemakeyourvisioncometolife
ProtoSpaceisalow-thresholdworkshopthatallowsentrepreneurs,designers,artists,inventorsandstudentstoliterallymaketheirownideas or concepts tangible. The lab includes modern, digitallycontrolledequipment that translatesadesign fromacomputerfileintoa2Dor3Dmodelinoneormorecolours.Thelabcanbeused–inallprivacy–foraquick"printout"ofamodelorthemoredetailedelaborationofaprototype.
Regular workshops are organized that are fully in line with theProtoSpaceprogramme,rangingfromabasicFabLabthatcanbe attended by anyone, to more advanced projects such asbuildinga3Dprinter,and themedsessionswith specialists fromvariousdisciplines.
Workingwithdigitallycontrolledmachinestiesintothecurriculumofagreatvarietyofstudycourses.Thecastlesprojectisatangi-bleexample.Primary learnersget toexploreno longerexistingcastles,broughtback to life in 3D. This lets youngchildrengetacquainted with the technology of the future. ProtoSpace alsomakesitselfavailableasaknowledgecentreinthefieldofrapidprototypingand3Dprinting.
Inspecificcases,ProtoSpacecollaborateswithforeignpartners.Arecentexample isacollaborativeproject initiatedinthefieldofbioprinting.ProtoSpaceisamemberoftheworldwideFabLabCommunity.
address
niJverheidsweg 16B
3534 Am utrecht
WWW e-mail
www.FAceBook.com/ProtosPAce
www.twitter.com/ProtosPAcenl
AndTheWinneris..Protospace,2011.Photograph:Protospace.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2010
keyWords
events
PlAtForm
consultAncy
PArticiPAtion
oPenness
Art
users
ProFessionAls
institutions
eArly AdoPters
culture lovers
logo
setuptechnologyisnotinterestingwhenit’snew,butwhenit’severywhere
SETUPisayoungmedialabthatorganiseseventsinwhichourin-creasinglydigitalcultureisexplored.Throughsingularworkshops,meet-ups, presentations and exhibits we stimulate professionalmakerstocriticallyreflectupontheirpractice,andinviteawideraudience tobecomemakers too.Webelieve thatmakingandlearningcanimprovethepublicunderstandingofwhattechnol-ogy isabout, in thiswayenablingpeople to steerourevolvingdigitalcultureindirectionsinwhichEuropeanvaluescanfindnewformsofexpression.
Events organised by us are diverse and often explore how awider audience can be reached. We have organised sold-outviewingsofdatavisualisationsincinemas,wehavelookedatthestarsthroughiPads,wehavecreatedself-portraitsfromFacebookdata, handed out edible tracking cookies (that really trackedpeople’s locations), and much more. Results are shared in anopensourcemanner.
Manyoftheseeventsarelaterexploredthrough“SETUPBusiness”,ourcommercialbranch:we repeat them forcustomers,or turnthem into educational programmes. Often, expertise is offeredthrough our wide network of creators. Take for example ourGamestorms, inwhichwehelpcompaniesandgovernments tocriticallydevelopconceptsaroundgaming.
Wealsohosteventsforvariousother(international)organisationsthat explore digital culture, such as the Quantified Self move-ment,GirlGeekDinner,BringYourOwnBeamer,HackersNL,andmanyothers.
address
neude 5
3512 Ad utrecht
WWW e-mail
twitter.com/setuPutrecht
FAceBook.com/setuPutrecht
setuP.nl/oPensource
DataophetDoek#2,2011.Photograph:Dong-WeiSu,courtesySETUP.
46
www.virtueelplatform.nl/the-new-explorers
medialab
since 2009
keyWords
events
community
urBAn renewAl
innovAtion
ideology
users
ProFessionAls
eArly AdoPters
logo
socialbetaideasarethenewcoal!e-cultureasatoolfortransition
The Social Beta Foundation in Heerlen presents, develops andsharesknowledgeon thecuttingedgeofnewmedia, technol-ogy and the city. It examines the impact of e-culture and thethinking it engenders in terms of the specific economy, cultureand society-related context of Heerlen and the Meuse-RhineEuroregion(Eutropolis).Thetransitionfromindustrialcitiestosmartcitiesisseenasaparticularchallenge.SocialBetatakesacriticallookat theconceptof thesmartcity in thiscontext,andwouldratherproposetheconceptofthewisecity.Acitythatisinclusiveintermsoftechnology,economyandculture.
SocialBetaisanetworkorganisationthatpresentsitselfthroughthemediafestivalSocialBeta(formerlyi_beta/event)inwhichconfer-encesandworkshopsarelinkedtoabroadculturalprogrammeof exhibitions, installations, films and music. The city is both thesubjectandthefestivalvenue.Another initiativetowhichSocialBetacontributesisTEDxEutropolis,aTEDxeventthatdiscussestheinternationalnetworkcityEutropolis.Theorganisationincreasinglydevelopsitselfintoalaboratoryenvironment,inwhich(research)projects are initiated. Social Beta is regularly hired for specifictasksthatinvolveitsparticularexpertiseinareassuchasmedia,thecityor thecreative industry.Oneexamplehere is the inter-regionalinnovationprojectCreativeDrive.
TheinternationalpositionofHeerlenmakesthatalmostalloftheorganisation’s activities are related to and/or developed withinternational partners from Belgium and Germany. Aside fromcollaborating with international neighbours we also maintaincontactswithotherpost-industrialcitiesandregionssuchas,forinstance,DetroitandManchester.
address
PAncrAtiustrAAt 30
6411 kc heerlen
WWW e-mail
i_Betafestival,2011.Photograph:JeffJaspar,SocialBeta.
48
www.virtueelplatform.nl/the-new-explorers
medialab
since 1969
keyWords
music
lAB
guesthouse
ProFessionAls
live PerFormAnce
educAtion
users
ProFessionAls
FAns
comPAnies
schools
logo
steimanetworklabfortechnologyandliveperformance
STEIM -Studio forElectro-InstrumentalMusic - isan internationalnetwork lab for technology and live performance. Since 1969,STEIMhasbeenexperimentingwithnewtoolsandinterfacesformusiciansandotherartists.Theemphasisisalwaysonliveperform-ance,yetthefocusismuchbroaderthanmusicortheatrealone.Any artistic process without "undo" option can be a potentialresearchtopicforSTEIM.STEIMsetsouttoexploretechnologicalapplications that linkartmaking to thephysicalmasteryof, forinstance,fingersandlips,traditionallyassociatedwiththeplayingofmusicalinstruments.
STEIMsupportsartistsinresidencesuchasmusiciansandperform-ers,butalsomultimediaandinterventionartists, in thedevelop-mentofnew technologies, interfacesand tools. Theseare thenpresentedtoareceptiveandinterestedaudience.
STEIM works closely with artists and scientists from all over theworld who conduct their own research. STEIM offers an exten-sive program of workshops and seminars for professionals andenthusiastsalike.MuchoftheknowledgedevelopedbySTEIMisusedinothersectors,suchashealthcareandeducation.Instru-mentsformusictherapistsareforinstancedevelopedinthisway.Peoplewithmentaldisabilitiescanmakemusicwitheasy-to-useinstruments.STEIM'sHardwareLabdevelopedtheJugglingSoundBalls: Electronic jugglingballs thatmakea soundwhencaughtbecome an electronic instrument that can be played throughphysical movements. Virtual Platform gave the project a BestPracticenomination.
A Master’s Degree programme has been set up at STEIM since2011.Thetwo-yearMaster'InstrumentsandInterfaces'isofferedinconjunctionwiththeRoyalConservatoryofTheHague.
address
AchtergrAcht 19
1017 wl AmsterdAm
WWW e-mail
twitter.com/steimAmsterdAm
FAceBook.com/steim.AmsterdAm
TomJohnson,Three notes for three jugglers,2011.Photograph:FrankBalde,courtesySTEIM.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2000
keyWords
Film
trAnsmediA
AnimAtion
storytelling
gAmes
users
culturAl ProFessionAls
Art & culture lovers
culturAl institutions
comPAnies
logo
submarinecHannelfreeyourscreen
Submarine Channel is an international public Internet channelthatdevelops,presentsandprovidescontextfortransmediapro-ductions,animatedseriesandgames.ThestudiosarelocatedinAmsterdamandLosAngeles.SubmarineChannelhasdevelopedanexpertiseinthefieldofinnovativecross-andtransmediapro-ductions and explores how traditional and interactive methodsofstorytellingcanbecombined.SubmarineChannelworkswithdirectorswhoseekouttheboundariesofvisualculture,includingrenownedartistssuchasPeterGreenawayandTommyPallotta,aswellasyoung,emergingtalent.
SubmarineChannelisconnectedwiththeproductioncompanySubmarineBV.Submarineprovidesservicesintheareasofgamedevelopment and production, film titles & TV leaders, anima-tion & motion graphics and interactive concept developmentand design. Submarine has established itself as an innovativecompany,mixing traditionaland interactive storytelling,allwithaninternationalfocus.FortheblockbustermovieMission:Impos-sibleGhostProtocolSubLA, forexample, theLosAngelesbasedSubmarine studio, created an interactive online experienceentitledWhoisCobalt.
OtherrecentproductionsincludedocumentariessuchasOuwe-hoeren,IWannabeBoss,JungleRudy,theanimatedseriesKika&BobandtheonlinegameQi.ThetransmediaprojectCollapsus-EnergyRiskConspiracyhasputSubmarineChannelontheinter-nationalmapasalaboratoryforthedevelopmentoftransmediacontent. Theprojectwon several internationalawardsandwasnominatedforanEmmyforBestDigitalFictionandaWebbieinthecategoryBestInteractiveStorytelling.
address
rAPenBurgerstrAAt 109
1011 vl AmsterdAm
WWW e-mail
twitter.com/suBmArinechAnnl
FAceBook.com/suBmArinechAnnel
Collapsus.com,2010.Stil:SubmarineChannel.
JulianHanshaw,The Art of Pho,2012,Stillfromgraphicnovel:SubmarineChannel.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 2007
keyWords
Art
society
technology
interActive instAllAtions
develoPment
users
Art & culture lovers
institutions
Artists
youngsters
logo
tetemkunstruimtetetemkunstruimte(artspace)connectsartandsociety
TETEMartspaceislocatedinRoombeek,theculturaldistrictofEn-schedeandishousedinthemonumentalTetem1.Thisisaformerblanket factory that was recently transformed into a space forcontemporaryart.TETEMartspaceisameetingplaceandvenuefor visual art in which art projects are created, analysed andpresented. Lab events, workshops, do-tanks, competitions andresearchureusedtoinvestigatehowartandculture,technologyandinnovationgivemeaningtotheirenvironment.
TETEMmedialabisaninitiativeofTETEMartspaceandisknownforitsexhibitionprogrammethatofteninvolvescollaborationswithleadingnationaland internationalartists. TETEMmedia labactsas an intermediary and seeks cooperation with cultural, publicandprivatesectors.TETEM’sproductionprogrammetakesonas-signments from theprivate,non-profitandpublic sectorswhicharerealisedthroughcollaborationwithalargenetworkofartists.
The'UserGeneratedArt'projectinvestigatedtheroleofexhibitionvisitorsandartistsintheproductionandexhibitionofartworks.Theaudiencealsoplayedauniqueandimportantroleinthecrea-tionofartworkbyTheodoreWatson,KyleMcDonald,NavidNuur,KimchiandChips,HiekePars,TomohikoHayashi,KensukeSembo&TomohikoKoyama,DanielMaalman&JaapMutter.
TETEM works together with Artist Residencies Enschede (ARE).Exhibitionsof internationalguestartistsatARE formapart of itspermanentprogramming.Everyyear,threeguestartistscompletetheirworkingandlivingperiodwithanexhibitionheldintheTETEMartspace.
address
stroinksBleekweg 16
7523 zl enschede
WWW e-mail
twitter.com/tetemkunst
FAceBook.com/tetemkunstruimte
Kimchi&Chips,UserGeneratedArt,2011.Photograph:RoyEnsink,courtesyTETEMKunstruimte.
54
www.virtueelplatform.nl/the-new-explorers
medialab
since 2007
keyWords
sociAl innovAtion
Art&technology
trAnsdisciPlinAry
collABorAtion
educAtion
gAme
users
youngsters
culturAl orgAnisAtions
comPAnies
locAl councils
logo
tHe patcHingZonetransdisciplinarymedialab
The Patching Zone isaRotterdam-based laboratory thatbringstogetherMasters,PhDandpostgraduatestudentsandprofession-als.Under theguidanceofexperts,people fromdifferentdisci-plinesworktogetheronassignmentsthatinvolvethecreativeuseofhigh-techmaterials,digitalmediaandinformationtechnology.
The Patching Zone uses the 'process patching approach'. ThisapproachwasdevelopedbyfounderAnneNigten,andconsistsincombiningknowledge,experienceandmethodsfromdifferentdisciplines, including the knowledge developed in the V2_Lab,which is further expanded. The Patching Zone is a practice-orientedorganisation.Itoperatesonthebasisofassignmentsfrominvolvedorganisations,localandnationalpoliticsandbusinesses.Theknowledgegainedissharedthroughevents,seminars,work-shopsand(bothonlineandoffline)publications.
In2010and2011,ThePatchingZonerealisedtheDigitalArtLabproject, commissioned by the Centrum voor Kunst en Cultuur(CKC) (Center forArtsandCulture) inZoetermeer.TheDigitalArtLabisalarge-scaleinnovationprojectinwhichtraining,businessinnovationandeducationalinnovationplayacentralrole.
address
PostBus 29088
eendrAchtsstrAAt 10
3001 gB rotterdAm
WWW e-mail
Innovation for CKC leisure art centre,2011.Photograph:ThePatchingZone
56
www.virtueelplatform.nl/the-new-explorers
medialab
since 1981
keyWords
Art
residency
reseArch & develoPment
weArABle technology
Augmented reAlity
ecology
users
ProFessionAls
Artists
students
reseArchers
logo
v2 institute for tHeunstable mediainstabilityastheessenceofdigitalmedia
V2_ is an internationally operating interdisciplinary centre for artandtechnology,basedinRotterdam.Sincetheearly80s,V2_hasbeeninvolvedinthepresentation,production,publishingandar-chivingofartcreatedwithnewtechnologies.ForV2_,theessenceofdigitalmedialiesinitsinstability.Thiscontributestotheconstantlychanging nature of the socio-cultural, political and economicorderinsociety.Theorganisationprovidesaplatformwhereartists,scientists,softwareandhardwaredeveloperscancollaborateontherealisationofprojects.TheV2_Labprovidestechnicalsupportandgeneratestechnologicalsolutionsforart.SpecialattentionispaidtoaRtisticresearch&Development(aRt&D).
Throughanartist-in-residenceprogramme,theOpenLabsessionsandmultiple short residenciesduring the Summer Sessions, V2_provides assistance to international artists and designers whowant togetstartedwithnewtechnology.V2_regularlycollabo-rates with EyeBeam (New York), Interaccess (Toronto), FACT (UK),TEKS(NO),TaiwanNationalArtMuseum(TW),NABI(KR),Parsons,TheNewSchoolforDesign(NewYork)andotherlabsandmediain-stitutionsaroundtheworld.V2_isofteninvolvedinproductionsatinternationalfestivals,suchasArsElectronica(Linz),Transmediale(Berlin)orMeta.Morf(Trondheim).
V2_maintainsgoodcontactsinChinaandcollaborateswiththeNational Art Museum China (NAMOC) on the Media Art ChinaTriennialandhasanexchangeprogrammewiththeTsinghuaArt&ScienceMediaLaboratory,TASMLof theTsinghuaUniversity inBeiijng.SimilaragreementshavebeenmadewithinstitutionsfromTaiwan,CanadaandtheUSA.
address
eendrAchtsstrAAt 10
3012 xl rotterdAm
WWW e-mail
twitter.com/v2unstABle
FAceBook.com/v2unstABle
EntranceNAMOC,SyntheticTimes-MediaArtChina,
NOX/SpuybroekandEdwinvanderHeide.Photograph:V2_.
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www.virtueelplatform.nl/the-new-explorers
medialab
since 1994
keyWords
reseArch
incuBAtion
events
oPen Anything
users As designers
educAtion
users
government
non-ProFit
Business
science
logo
waagsocietyinstituteforart,scienceandtechnology
Waag Society is an institute for art, science and technology,basedinAmsterdam.Since1994,thefoundationhasdevelopedintoan internationalplatform forcreative research,experimen-tation and innovation. Waag Society explores emerging tech-nologiesandfocusesonartandcultureaskeyelements in thedesignofsocialapplications.Inaddition,theinstituteorganizesapublicprogrammewithcurrent,accessibleeventsthroughwhichknowledge is sharedwithawideraudience.WaagSocietyhasbeeninstrumentalintheestablishmentof,amongothers,PICNIC,Culture Grid, 7Scenes and the annual Designers and Artists forGenomicsAward.
Waag Society helps businesses, government institutions andorganisationstoinnovateandspecializesinthedevelopmentofnewproductsand services. The instituteoperatesaccording tothemethodofcreativeresearch,anapproachinwhichapplica-tionsaredevelopedincollaborationwithusers,designers,artistsand scientists. Through this method, new insights and solutionsto current (social) issues are sought together with the partnersinvolved.
WaagSocietyparticipatesinvariousinternationalnetworksinclud-ing Dialogue Café, Social Innovation Exchange, the EuropeanNetworkofLivingLabsandCineGrid.Inaddition,WaagSocietyisintensivelyinvolvedinmanyinternationalprojectsandactivities,including the European projects City SDK, Commons 4 EuropeandApps forEurope(OpenData),FabLabYogyakarta, theFabAcademyandtheOpenDesignContest(OpenDesign)ExpresstoConnect(care)andFairPhone.WaagSocietyisregularlyopentoresidenciesforinternationalartistsandscientists.
address
Piet heinkAde 181A
1019 hc AmsterdAm
WWW e-mail
twitter.com/wAAg
FAceBook.com/wAAgsociety
Draw Sound.Photograph:WaagSociety.
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medialab
since 2007
keyWords
Art
events
residency
hAcking
exPeriment
diy
users
creAtives
hAckers
logo
worm /moddr avantcreative-industrialcomplex
moddr_ is a Rotterdam-based media/hacker/co-working spaceandDIY/FOSS/OSHWfablabforartgeeks,partofWORM:InstituteforAvantgardisticRecreation.
Sinceitsfoundingin2007thespacehostsandpromotesyounglocalandinternational talentwithafocusontheartisticmodifi-cation (‘modding‘)ofcontemporaryandemerging technology.moddr_ represents a critical attitude in our ‘new’ media land-scapethatisexpressedthroughthespawninganddevelopmentof artistic projects, workshop series, lectures, exhibitions and ofcoursegreatparties.
Inadditiontohavingalocalorientation,Moddr_stronglyfocuseson an international audience. Moddr_ has received globalacclaimforprojectsliketheWeb2.0SuicideMachine,exhibitedinternationallyinartgalleriesandlargemediafestivals.Moddr_ispartofseveralinternationalpartnershipsandassociatedresearchnetworks.The'LibreGraphicsResearchUnit(LGRU)'forexample,isacollaborationwithConstant(Brussels),MedialabPrado(Madrid)andPiksel(Bergen).
WORM is a Rotterdam-based artist collective, a venue andworkspace formusic,filmandnewmedia.Bornunder thestarsofpunk,dada,fluxus,situationismandfuturism,WORMhasgrownto a tenacious organisation that combines the ‘Do-It-Yourself’mentalityofitsancestorswithultra-pragmatismandgoodbook-keeping. WORM produces film, radio, concerts, performances,web-projects,installations,anarrayoftactilemediaanda24/7webstation.WORMfocusesonOpenSource,re-cycledmaterial,Superuse,seriousnessandfun.
address
BoomgAArdsstrAAt 71
3012 xA rotterdAm
WWW e-mail
www.worm.org
www.suicidemAchine.org
www.oPenorg.nl
Moddr_workshop.Photograph:Moddr_.
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medialab
since 2002
keyWords
mixed reAlity
Art
culture
PuBlic sPAce
creAtive coding
gAming
users
youngsters
culturAl orgAnisAtions
comPAnies
locAl councils
logo
z25.orginspiredevelopers,empowerartists
The z25.org foundation is a national development institute fornew media that produces new media art and examines theunderlying creative processes. z25.org aims to stimulate boththecontentand theartisticqualityofnewmediaprojectsde-velopedinaculturalorartisticcontext.Theorganisationinitiatesautonomous projects, such as Retyping Dante, and realisescollaborative projects. Another example is Bilderraus, a videomappingproject thatwaspartof theproject “VJopdeDom"(VJattheDom),
inwhich imageswereprojectedon theDomTower inUtrecht.This is how z25.org, through its variousprojects,examineshowartdisciplinesandthepublicspacecanbeenrichedwithnewmedia.OtherprojectexamplesincludetheCosmoVExperienceandAirportParkSchiphol.z25.org isoneof the initiatorsof theUtrecht media lab SETUP. z25.org provides both technical andconceptualassistance toartistsandcompanies in thecontextof theexecutionof interactive installations,performancesandothernewmediaprojects.
z25.orgispartoftheinternationalnetworksofBlender,Openbea-conandOpenframeworks.Theyworktogetherwithinternationalpartners on development and research, as in for example theMediaandPerformanceLAB(MAPLAB). Inaddition,z25.orgalsocollaborateswithNABA.
address
concordiAstrAAt 67A
3551 em utrecht
WWW e-mail
twitter.com//z25org
FAceBook.com/stichtingz25.org
z25.org&MarcelDolman,Airport Park Schiphol,2011.Photograph:z25.org.
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ARLABThe hague
TheAugmentedReality(AR)Labcon-ducts artistic and scientific researchonaugmentedreality.Itaimstogainbetter understanding of the merg-ing of the physical and visual worldand to stimulate its further develop-ment. The researchers of the partiesinvolved share their knowledge andresearch so as to stimulate progressthroughcooperation.TheARLabhasdesigned installations for the VanGogh Museum. These installationsuseiPadstorevealwhat'secrets'arehidden beneath the surface of cer-tainpaintings.Thisprojecttookplacein the frameof the researchproject'Hergebruik van doeken' (Reuse ofcanvases)oftheVanGoghMuseum.http://www.arlab.nl
ART&TECHNOLOGYLABBReDa
Thislab(AKV|St.JoostBreda)isdedi-catedtoresearchintomoderncom-munication,withafocusoninforma-tion and play. Current events areseenasimportantsourcesofinputfortheeducationalsystem.http://www.atlab.nl/
CROSSLABWDKARoTTeRDam
TheWdKACrossLab(WillemdeKoon-ing Academie) is a laboratory andknowledge centre that providestechnologicalmediaeducation thatfocusesonresearchintomultimedia,technologyanddigital'tools'.http://crosslabevents.wdka.nl/
CROSSMEDIALABuTRechT
In the Crossmedialab (HogeschoolUtrecht), research is conducted intocross-media developments and ap-plications, focusing on the domains ofmedia,culturalheritageandeducation.http://crossmedialab.nl/
DIGITALMETHODSINITIATIVEamsTeRDam
The Digital Methods Initiative (Uni-versityofAmsterdam)develops toolsand methods for social and culturalinternetresearch.https://www.digitalmethods.net/
these are media labs set up by, or closely connected with, educationalinstitutions.reflectiongoeshandinhandwithexperimentandtheorywithpractical education. in these labs, students learn to work together in aninterdisciplinarymanner,andoftenworkwith(media)artistsorclientsfromthebusinesssector.
education labsmedialab
RobMostert&TheBlueNoise,Performance LAB,2011.Photograph:MAPLAB.
ARLab,VanGoghstudiopractice: Canvases re-used,2011-2012.Photograph:RenéGerritsen,courtesyARLab.
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FONTYSFUTUREMEDIALABeinDhoven
The Fontys FutureMediaLab (Eindho-ven)isaninterdisciplinaryinstituteformedia and innovation. Multidiscipli-naryteamsofstudentsandteachersexploremediaprojectstogether.http://www.fontys.nl/futuremedialab/
IDSTUDIOLABDelfT
IDStudiolab is a design researchcommunity of the Faculty of Indus-trialDesign Engineeringof theDelftUniversity. The work is experience-orientedanddesign-driven.
INSTITUTEOFNETWORKCULTURESamsTeRDam
The Institute of Network Culturesanalyses and shapes the terrain ofnetworkcultures fromthe inside.Noinnocent bystander, it actively con-tributes to the field through events,publicationsandonlinedialogue.http://networkcultures.org
HEIMOLABma asTRichT
The Heimo Lab (Jan van Eyck Aca-demie) is a continuation of the oldJanvanEyckacademyworkshop.ItcollaborateswiththeFabLabandisequippedwith3Dprintersandlasercutters,amongotherstools.http://www.janvaneyck.nl/tagged/labs
HKUCREATIVEDESIGNSTUDIOShilveRsum
In the Design studios, teams of stu-dentsandprofessionalscreateusablesolutions for a wide range of socialchallenges. The combination of astrongresearchfocusandrealclientsformpowerfullearningopportunities.http://www.hku.nl
HVAMEDIALABamsTeRDam
The MediaLAB of the AmsterdamUniversity of Applied Sciences isa creative, interdisciplinary work-placewhereexcellentstudentscol-laborate on innovative, interactivemedia applications, realised onbehalf of the industry, the creativesectorandeducationalinstitutions.http://medialab.hva.nl/
MAPLABuTRechT
The Media & Performance LAB (MA-PLAB) isan initiativeof the LectorateTheatrical Creation Processes in co-operationwiththeTheatreFacultyofthe Utrecht School of the Arts (HKU).The MAPLAB combines theatre withinterdisciplinary creative processesand mixed reality technology. Nottheproductbutrathertheprocessisseenasakeyelementandaspectssuchasinterdisciplinarity,interaction,working incontextandcommitmentareinvestigated.Thisstudyshouldberelated to, reflect upon and be ap-plicableto(creative)practice.Medi-alabz25.orgisoneofthepartnersofMAPLAB.http://www.maplab.nl
OPENLIGHTeinDhoven
OPENLIGHT is thecreative labof theIntelligent Lighting Institute at theTechnical Institute Eindhoven. OPEN-LIGHTcreatesexplorativeandexpe-riential propositions to open up thefieldoflighting.http://www.openlight.nl/
UVAERFGOEDLABamsTeRDam
TheUvAErfgoedLab(UniversityofAmsterdam)investigatesandconductsexperimentsinthefieldofheritage,scienceandthepublic,withafocusonthepresentationofheritage.http://www.uvaerfgoedlab.nl/
WERNERMANTZLABma asTRichT
TheWernerMantzLab(JanvanEyckAcademy) focuses on time-basedart: photography, film, video, soundartandcomputerart.http://wernermantz.wordpress.com/
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EUROPERMINUTEDESIGNEuro per Minute Design is a busi-ness concept that lets people 3D-print any design they like, and payper minute. For example: a simplebracelettakes6minutes,andavasetakes23.www.rooiejoris.nl
FABRIQUEDelfT
Fabriqueisamultidisciplinarydesignbureauthatinvestigatesnewwaysofcrossmedialworkingforitscustomers.http://www.fabrique.nl
FOURCELABSuTRechT
FourceLabsdesignsinnovativegamesystems that blur the boundary be-tweenthevirtualandphysical;play-ful installations at the intersection ofpervasive games and experimentalphysicalinterfacedesign.http://www.fourcelabs.com
FREEDOMLABamsTeRDam
FreedomLab investigates socialchangesassociatedwith theroleoftechnology in societyandvice ver-sa. It advises organisations on howto develop creative strategies thattieintothesedevelopments.http://www.freedomlab.org/
JORISLAARMANLABamsTeRDam
This lab is an experimental play-ground set up to study and shapethe future. It tinkers with craftsmen,scientists and engineers on themanynewpossibilitiesof upcomingtechnology.http://www.jorislaarman.com/
much digital-cultural research takes place in a commercial context, incompanies. some of these companies present themselves as labs: theyexperiment,seeknewforms,sharetheresults,orareconnectedtosocietyinotherways.
business services
StudioRoosegaarde,Intimacy,2011.Photograph:StudioRoosegaarde,Waddinxveen.StudioRoosegaarde.
medialab
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LUSTLABThe hague
LUSTlab researches, generates hy-potheses,andmakesunstablemediastable. LUSTlab believes that the fu-tureofdigitalmedialiesinthedesignof its use. In other words, make theimpractical practical, bring Internetbacktoitsbasisandbridgethegapbetween digital and physical. LUST-labseesdesignasthemostbeautiful,imaginativeandcomfortingsciencetounderstandman–fromthemolec-ularorigintotheimmensepossibilitiesofthefuture.Thelabwascreatedbydesign studio LUST and continues touse both the resources and experi-encesofthestudio.http://www.lustlab.net
MOTHERSHIPRoTTeRDam
Mothership is a company that pro-duces works of art for clients (busi-nesstobusiness)andartists.Mother-shipbuildsbridgesbetween theartworldandthebusinesscommunity.http://www.monobanda.nl/
PHILIPSDESIGNeinDhoven
Philips Design investigates the rela-tionship between the physical andthe virtualworldof experienceandthefutureoftheurbanenvironment.In this way, meaningful solutions totheneedsofpeopleareexplored.http://www.design.philips.com/
SNIJLABRoTTeRDam
Snijlabbringstogetherdesignknow-ledge, manufacturing techniquesand materials to realise automateddigital designs. Snijlab provides anonline laser cutting service whereclientscangettheirowndesignscut.http://www.snijlab.nl/nl
STUDIOROOSEGAARDEWaDDinxveen
Studio Roosegaarde is a laboratoryfor interactiveart, fashionandarchi-tecture.Togetherwithhisteamofart-istsandengineers,artistandarchitectDaanRoosegaardedevelopsinterac-tiveinstallationsthatshowthedynam-ic relationship between space, manand technology. The designs of Stu-dio Roosegaarde respond to soundand movement. Visitors become anactive part of the installations whichthey affect in a direct manner. Per-ceptionandinteractionarecentraltothedesign.PreviousworkshavebeenexhibitedattheTateModernLondonand the National Museum in Tokyo.Roose-gaarde has also developedpublic, interactive designs, includingforthecitiesofRotterdam,Eindhovenand Stockholm. Studio Roosegaarderecently opened its second studio inShanghai.http://www.studioroosegaarde.net
TELLARTamsTeRDam
Tellart creates web-connected ob-jects and environments that shapehuman experience. Recently theyhave collaborated with Google onthecreationoftheChromeWebLab.http://tellar t.com/
HELLOSAVANTSamsTeRDam
Hello,Savants!isafellowshipofcre-ativepeoplewithuniquedisabilitiesandunexpectedtalents.http://hellosavants.com/
IMG_SRCuTRechT
IMG_SRC is an artists’ collective, agallery and an inspiration lab thatquestionsvisionsoftechnology.http://imgsrc-collective.org/
LIVINGLABLEIDENle iDen
TheLivingLabfoundationisanetworkthataimstostimulatecollaborationandrealisenewideasbyestablishingcontactsbetweenentrepreneurs.http://openlivinglabs.eu.
http://www.livinglab.nl/
METAamsTeRDam
META, Making Electronic Thingiesin Amsterdam, is a self-help studygroupformakersofelectronicsanddigital media with a physical com-ponent. As an open community,META isaplace for sharingspecial-ist knowledge and discussing thecreative use of technology in gen-eral. Members of META come fromvarious disciplines such as art, webdevelopment,software,audio,inter-actionandproductdesign,buttheyall are "makers". The goal is to useandenlargethesharedknowledge.To this end, physical meetings areorganisedinwhichmembersdiscusstheirprojects.http://www.makingelectronicthingiesinamsterdam.nl/
main/homepage
OPENDATAENSCHEDEenscheDe
Open Data Enschede is committedto stimulating the accessibility anduseofpublicgovernmentdata.http://opendataenschede.nl/
not all media labs have a physical location or a fixed organisationalform. in the netherlands, there are numerous communities, collectives,associations and other networks in which people effectively operate to-gether.oftentheyorganizethemselvesthroughwebsiteslikemeetup.comor skillshare.com. in this selection, we present communities that clearlyoperatewithintheboundariesofe-culture.
communities& collectives
medialab
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OPENTOKOAMERSFOORTameRsfooRT
OpenTokoisaknowledgeexchangenetwork located in Amersfoort. Thenetwork organizes workshops on artandtechnology.http://www.opentoko.org/
OPTOFONICAamsTeRDam
The Optofonica Foundation investi-gatesanddevelopscreativepracti-cesbasedonscientificresearchwithafocusonphotonics,acousticsandquantumelectrodynamics.http://www.optofonica.com/
ROTTERDAMOPENDATARoTTeRDamRotterdamOpenDataisaninitiativeof the Hogeschool Rotterdam andformspartofStadslab7.Thelabhasbeen developed together with Rot-terdam-basedcompaniesinthecre-ative industriesand themunicipalityofRotterdam,andaims tomake in-formationonandforthecityofRot-terdam transparent. The information("open data") provided by govern-mentandmunicipalities isaimedatstimulating innovationandcreativityin Rotterdam by encouraging theparticipation of students, citizensand businesses. The lab providesspace forexperimentationandcre-atesopportunities in termsof linkingeducationandresearchtothecity.http://www.rotterdamopendata.org/
http://wiki.okfn.org/chapter/netherlands
SENSEMAKERSamsTeRDam
Sensemakers discuss urban infra-structure,smartgrid,openhardware,quantified self, open data, environ-mental monitoring and more. Any-thingthatwillputanetworkedcom-puterwherenonehavegonebefore.http://www.meetup.com/sensemakersams/
SOUNDLINGSamsTeRDam
Soundlings isagrowingcircleof in-ternational creatives working withsound. Among them you can find:researchers, educators, engineers,producers, software developers,composers, performers, designersandartists.http://www.soundlings.com/
THECLOUDCOLLECTIVERoTTeRDam
The Cloud Collective is an interna-tionalnetworkofprofessionalsinthefieldofarchitectureandspatialde-signthatexploresopenorganisationandinnovativecollaboration.http://www.thecloudcollective.org
THEFORCEOFFREEDOMRoTTeRDam
TheForceOfFreedomisaRotterdambasedcollectivefoundedbyMichaPrinsenandRoelRoscamAbbing in2009. In theirwork they reactcritic-ally but playfully to new emergingtechnologiesanddevelopmentsontheinternet.http://www.the-force-of-freedom.com/
WERCgRoningen
WercGroningenisanewmediaartcollectivethatexplorestheinterfacebetween VJ culture and interactiveinstallations.http://vimeo.com/werc
ZESBAANSuTRechT
Zesbaans is a new media collec-tive from Utrecht that explores thepossibilities of interactivity andtechnology.http://www.zesbaans.nl/
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CABFABLABThe hague
TheCabFabLabisapubliclyaccessi-blehi-techworkshopsetupintheCa-balleroFactory inTheHague,wherevisitorscanrentaworkspace.Thelabcontains several modern machineswith which almost anything can becreated. The labcan in thiswaybeused to develop innovative proto-types, architectural models, smallseries, custom products and otherinteresting experiments. CabFabLabisthecombinationofthewordsCab-FabandFabLab.http://cabfablab.nl/
DEFACTORIJeinDhoven
http://www.fablab-eindhoven.nl/
FABLABALMEREalmeRe
http://www.windesheimflevoland.nl/vr/
beganegrond/paginas/fablab.aspx
FABLABAMERSFOORTameRsfooRT
http://www.fablabamersfoort.nl/
FABLABAMSTERDAMamsTeRDam
http://fablab.waag.org/
FABLABARNHEMaRnhem
http://www.fablabarnhem.nl/
FABLABBERGENOPZOOMBeRgen oP Zoom
http://www.markiezaat.nl/techniekboulevard/
fablab-bergen-op-zoom.aspx
FABLABEMMENemmen
http://www.stenden.com/nl/locaties-stenden-
hogeschool/stenden-locatie-emmen/techniek-
opleidingen/pages/technische-innovatie-fablab.aspx
a fablab (fabrication laboratory) is a workshop with a number ofstandardized, digitally controlled machines such as a 3d scanner andprinterandlaserandvinylcutters.afablabmakesitpossibleforartists,product designers, small businesses as well as individuals to build aprototype of a product. the concept was created by mit professor neilgershenfeldandhasledtoaworldwidenetworkoffablabs.fablabsarebased on the principles of openness: workshop-users are expected toshare thegainedknowledgesoas topromoteactiveknowledgesharingbetweenfablabs.inthenetherlands,theconceptiswellrepresentedwithfablabsindiverselocations.
fablabsmedialab
FABLABENSCHEDEenscheDe
http://www.fablabenschede.nl/
FABLABGRONINGENgRoningen
http://www.fablabgroningen.nl/
FABLABNOORDBRABANTDen Bosch
http://sundaymorning.ekwc.nl/#
FABLABTEXELDen BuRg
http://texel.fablab.nl/
FABLABTRUCKWeesP & moBile
FabLabTruckisamobileFabLabthattravels to schoolsandartand tech-nology festivals. The idea is to letpeoplegetacquaintedwiththeFab-Labconceptandshowwhatispossi-blewithdigitallycontrolledmachinessuch as the laser cutter, vinyl cutterand 3D printer. In the FabLab Truck,anyonecanset toworkandexperi-mentatwill. It isalsopossibletouse(part of) the equipment to set up atemporary FabLab in a school or atafestival.http://www.fablabtruck.nl/
FABLABZUIDLIMBURGma asTRichT
http://www.fablabzuidlimburg.nl/
FREEFORMFABeinDhoven
http://fablabeindhoven.nl/
PROTOSPACE(also see P.42)
uTRechT
http://www.protospace.nl
MINIFABLABuTRechT
TheMiniFablabexploreshowlittlemoneyisneededtostartafablab.ItisalsoinvolvedinthecreationoftheLAOSopensourcelasercutter.http://www.minifablab.nl/
STADSLAB7RoTTeRDam
http://bit.ly/sensorlab
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SK1LLZalmeRe
http://sk1llz.nl
SLUGamsTeRDam
http://slug.squat.net/
TECHNOLOGIAINCOGNITAamsTeRDam
http://www.techinc.nl/
TKKRLABenscheDe
TkkrLab (Tukkerlab) consists of alounge, an electronics workshopand a small mechanical workshop.Knowledgeexchangeworkshopsareorganised and lectures are givenon topics such as the Arduino andopensourcesoftware suchas Linux.TkkrLabisopeneveryTuesdaynight.Everyoneiswelcome.http://www.tkkrlab.nl
ACKSPACEheeRlen
https://www.ackspace.nl
BITLAIRameRsfooRT
https://bitlair.nl/
FRACKleeuWaRDen
http://www.frack.nl
HACK42(also see P.24)
aRnhem
http://www.hack42.nl
MADLAB(also see P.30)
e inDhoven
http://www.madlab.nl/
MOENENSPACEnijmegen
http://www.moenenspace.nl
NURDSPACEWageningen
http://nurdspace.nl/main_page
PUSCIIuTRechT
http://www.puscii.nl/home.html/
RANDOMDATAuTRechT
http://www.randomdata.nl/
REVELATIONSPACEDen ha ag
Revelation Space is a meeting andproject space in The Hague for re-searchers and hobbyists involved intechnology,science,artandculture.Revelation Space provides a venuefor workshops and presentations, aswell as lectures on electronics, soft-ware and engineering. These areorganized by members and partici-pants, or upon the general public’sinitiative, often motivated by a per-sonal desire to share. In addition,Revelation Space has a workshopwithtoolsandmaterialsmadeavail-able to the public. The space func-tionsasasocialplaceforgathering,meeting people and exchangingideasandknowledge.https://revspace.nl/
hacker spaces are work and/or meeting places where technically andcreativelymotivatedindividualscometogether.theyformabaseforthedevelopmentandsharingofadvancedtechnologicalknowledge,andaremarked by a spirit of openness and a "do-it-yourself" mentality. hackerspacesareusually sociallyengagedandpointoutproblemsandweak-nessesintechnologicalinfrastructuresandideology.
Hacker spacesmedialab
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thesearemedialabsthatfocusspecificallyon(theexperientialworldof)children. these youth labsbringmedia literacyprinciples intopractice:educationalprogramsthathelpchildrencreatemediaforthemselves,un-derstandtheconstructednatureofthemedialandscape,orplaywithnewformsofself-expression.
youtH labs
CINEKIDMEDIALABamsTeRDam
The MediaLab is the digital play-ground of the Cinekid festival andan international meeting ground.The 1200 m2 experimental gardenconsistsofmore than40 interactiveinstallations, games, performancesand workshops at the intersectionof new media and image cultureandprovidesaninspiringandchal-lengingenvironmentwherekidscantinker, play, wonder and discover.Cinekid MediaLab collaborates withseveral international partners such as:Power to the Pixel (UK), Tiff Kids Inter-national Film Festival (CA), Children'sMedia Conference (UK), Lifelong Kin-dergartengroupatMITMediaLab(US),ArsElectronicaU19CreateyourWorld(AUS), Design-io (US/NL), CopenhagenBombay(DEN)andLiveViewStudio(SER).(Alsoseep.126)http://www.cinekid.nl/
CKCDIGITALARTLABZoeTeRmeeR
IntheDigitalArtLab,CKCmakestheconnectionbetweendigitalcreativ-ity and existing courses in dance,theatre,musicandvisualarts.http://www.facebook.com/digitalar tlabckc
DIGITALPLAYGROUNDRoTTeRDam
Digital Playground is a centre forpracticalmediaeducationaimedatencouragingthedevelopmentofme-dialiteracyamongyoungpeople.Foryouths to develop a critical attitudetowardmedia,itisimportantthattheygainanunderstandingofhowmediais created. This belief is the startingpoint from which Digital Playgrounddevelopsworkshopsandlessonsseriesin which young people can find outhow a media product is developedand what ideas underlie it. Asidefrom workshops and lessons series inschools for youngpeople from12 to19yearsold,therearealsocoursesforteachersthatcentrearoundtheques-tionofhownewmediacanbeimple-mentedineducation.http://www.digitalplayground.nl
GEOFORTheRWijnen
GeoFortisaneducationalplay-groundlocatedonafortintheNieuweHollandseWaterlinie(NewDutchWaterfront)focusedoncar-tographyandnavigation.http://www.geofort.nl
medialab
Cinekid,Puppet Parade,2011.Photograph:CinekidMedialab.
DigitalPlayground,Workshop Mediawisdom.Photograph:DigitalPlayground.
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TODAYSARTLABThe hague
TodaysArt LAB isaplatformand in-ternational network dedicated toart, creativity and digital culture.They work together with know-ledge,mediaandculturalinstitutes,academies, artists and designers.http://todaysart.nl/portal/ta-lab.php
VURBamsTeRDam
VURB is a research organisationthat focuses on policy and designof urbannetwork technology. VURBinvestigateshowpeopleuse socialmedia, sensor networks and othernewurban technology. In thisway,VURBaimstogain insight in the im-plications of these developmentswithrespecttohowweunderstand,buildandinhabitcities.http://www.vurb.eu/
WATCHTHATSOUNDRoTTeRDam
Watch That Sound is a Rotterdam-based organisation that deals withthe relationship between image,musicandsound.http://www.watchthatsound.nl/
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AFFECTLABamsTeRDam
Affect Lab investigates the expres-sionofemotionsinthedigitalworld.http://affectlab.org/
CULTUURFABRIEKamsTeRDam
Cultuurfabriek is a communicationandproductionagencythatdevel-opsandsetsupmeetingsandplat-forms in the frame of creation andinnovation.http://www.cultuurfabriek.nl/
FOAMLABamsTeRDam
Foam Lab is a group of creativeyoungpeople selectedbyFoam todevelop experimental projects andcultural events aimed at audiencesaged18–28.http://lab.foam.org/
OPENCOöPamsTeRDam
TheOpenCoöpisaphysicalandpub-licplaceinAmsterdamwherepeoplefromdifferentdisciplinessuchasengi-neering, art and design are broughttogethertoexchangeknowledge.http://www.opencooperatie.nl/
PERMANENTBETAameRsfooRT
PermanentBetaisanetworkorgani-sation that brings together geeksand companies to explore socialissues.http://www.permanentbeta.nl/
PIPS:LABamsTeRDam
PIPS:labisagroupoffiveartistsfromdifferent disciplines that developstheatrical performances and multi-mediainteractiveinstallations.http://www.pipslab.org/
REGIOHACKenscheDe
Regiohack explores the possibili-tiesofdatajournalism.Usingpublicdataandonlineresources,ittriestogainnewinsightsintoavarietyofso-cialthemes.http://www.regiohack.nl/
SPULLENMANNENameRsfooRT
The Spullenmannen create visualtheatreand theatrical images fromasharedloveforoldstuff.http://www.spullenmannen.nl/
thenetherlandscanboastarichdiversityofmedialabs.yetboundariesare not always clear. this list includes organisations that are definitelyexperimentalinhowtheywork,andshowmanylab-likefeatures.
lab-a-likesmedialab
StillMission: Impossible – Who is Cobalt, Submarine. Incollaborationwithcontrolanddutchgamegarden.
chapter2
gamecompanies(allworkandnoallplay)
neWexplorers
guidetodutchdigitalculture
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gamecompany
since 2006
keyWords
instAllAtions
exPerimentAl
collABorAtion
serious
users
gAmers
comPAnies
events
logo
blewscreengamesneedtobefun,evenwhenthesubjectisserious
BlewScreen is an independent game studio from Tilburg. Theirgamescanbeexperiencedonlineandateventsandexhibitions.GamescreatedbyBlewScreenwillpopoutofyourscreenandgiveyoutheillusionthatyoucanactuallytouchtheenvironments.AccordingtoBlewScreen,gamesneedtobefun,evenwhentheirsubjectisserious.
As an independent game developer, BlewScreen focusses ongamedesign,conceptsandproduction. Somegamescanbeplayedbyusingthebody,othergamescan'tbetouchedatall.BlewScreencreatetheirowngamesandworkforothercompa-niesaswell.
BlewScreen created a great game called Retro, in which theplayerstartsasaone-pixelavatarandcollectpixels insteadofpoints throughout thegame. Thisgamewaspartof theMedia-maticexhibitionArcade.AnothergametheycreatedisSynergy,amultiplayergameinstallationforthreetosevenplayerswhoaremadetoworktogetherasone.WiththeirgameFlock,thestudiowasnominatedforaLiveWIREYoungBusinessAward2009.
address
st. JosePhstrAAt 133
5017 gg tilBurg
WWW
www.Blewscreen.com
Synergy, BlewScreen.Images:BlewScreen.
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codegluedeveloperofcasuallyconnectedgames
CodeglueisaDutchgamedeveloperandpublisherofcasuallyconnected games for the latest generation of consoles andmobile platforms. The studio develops games for Xbox 360,PS3, PSP, Wii, DS, Apple iPhone and iPad and creates originalin-housedevelopedgames that focuson fun,playabilityandsocialconnectivity.
TheRotterdambasedcompanyisalsooneoftheleadingpublish-ersanddevelopersforPlayStationHome,Sony'svirtual3Dsocialgaming network on Playstation 3. Codeglue has worked on avarietyofgames includingRocketRiot,WormsWorld PartyandMonkeyBall Minigolf. Codeglue works together with the DutchgamingcompaniesSparpweedonibbandobb,andTwoTribesonTokiToriforsmartphones.
address
schiekAde 189-6A
3013 Br rotterdAm
WWW
www.codeglue.com
Rocket Riot, CodeGlue.Photograph:ElseKramer,courtesyCodeGlue.
gamecompany
since 2002
keyWords
develoPment
moBile
console
users
gAme develoPers
gAmers
logo
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fourcelabspioneersofplay
Fourcelabs is a group of passionate designers that mergesgaming structures, playful elements and cool technologies tocreatehighqualityexperiences.Thestudioisknownfordevelop-ingremarkableexperiencesinplayfulenvironments.
Fourcelabs specialises in games that are played on location.Chick'n'Runisaspectacularlivegamewithadultsizespringriders.ItisperfectlysuitedforfestivalsandeventssuchasCinekidandLowlands. In the game, up to three players compete with oneanotherbyridingthespringridersasfastastheycan.Theobjec-tive:leaveallyouropponentsbehindandbethefirsttocompletethevirtualrace-track.
ThecollaborativegameFriends is thecollectivepetof the resi-dentsofCityCampusMaxinUtrecht.Together,theinhabitantsofthisbuildingtakecareofthesillybunchofcreatures.Bywalkingovercolouredfloortiles,thecare-takersshootfoodtowardstheirfriends.
address
neude 5
3512 Ad utrecht
WWW
www.FourcelABs.com
Chick'n'Run, Fourcelabs.Photograph:Fourcelabs.
gamecompany
since 2009
keyWords
instAllAtions
exPerimentAl
tAngiBle
users
FestivAls
events
logo
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game ovenchallengestheboundariesofinteractivityandgameplay
Game Oven is a new Dutch game studio based in Utrecht,foundedbygamedesignerAdriaandeJonghandgamedevel-operBojanEndrovski.GameOvenisdeterminedtochallengetheboundariesofinteractivityandgameplay.
TheyreleasedtheirfirstgameFinglein2012.Fingleisacoopera-tivetwo-playeriPadgamethatrecreatestheexcitementofmutualtouchonamulti-touchdevice.Twoplayersdraguptofivebuttonsof one colour onto their matching targets; these movementsmake it impossible for themtoavoidcontact,creating intimatemoments with intertwined hands. The game was nominated foran Independent Games Festival Nuovo Award and received ahonourablementionforBestMobileGame.
AsofMarch2012,GameOvenhasitsstudiointheDutchGameGarden in Utrecht, the heart of the independent Dutch gamedevelopersscene.Theyhavestartedworkonnewprojectswhichareyettobeannounced.
address
neude 5
3512 Ad utrecht
WWW
www.gAmeovenstudios.com
StillfromFingle,GameOven.Image:GameOven.
gamecompany
since 2011
keyWords
develoPment
moBile
touch
sociAl
users
gAmers
logo
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grendelgamesseriouslyentertaining
GrendelGamesisadevelopmentstudiodedicatedtothecrea-tionofbothentertainment-orientedandseriousgames.All theirgamescreateinnovative,immersiveexperiences.Inonlytenshortyears,GrendelGameshasgrownintoaten-personcompany.Thestudio'sphilosophyisthatbothentertainmentandseriousgamesshouldbe‘seriouslyentertaining’.
Grendel Games creates games in many genres, for a widevarietyofaudiencesandhardwareplatforms,rangingfromgameconsoleslikeNintendoWiitomobilephonesandMacandPCen-vironments.Targetaudiencesrangefromhardcoreretrogamerstocognitively impairedchildrenandprofessional surgeons. Thegamesshouldallbeoriginalinsomeway.Aparticularvisualstyle,somenever-before-seencontrolschemeorthetranslationofclini-caltrainingintogameplayelementscanallsetagameapart.
Diamond Dan is Grendel Games's latest casual arcade 3DplatformgameforPCandMac.GrendelGamescreatedseriousgamesforclientssuchasLIMIS(VirtualEndosuite)andtheMilitaryRehabilitationCentreintheNetherlands.
address
BlokhuisPlein 40
8911 lJ leeuwArden
WWW
www.grendel-gAmes.com
Wii Medic,GrendelGames.Photograph:SebastiaanterBurg.
gamecompany
since 2001
keyWords
develoPment
serious
consoles
users
gAmers
comPAnies
logo
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guerrillagamesoneofeurope'sleadinggamedevelopers
Guerrilla is a growing development studio with an establishedreputationasoneofEurope'sleadinggamedevelopers.Foundedin2000astheresultofamergerbetweenthreesmallerstudios,Guerrillapresentlyemploysover160developersfrom25differentnationalities.ThecompanyislocatedintheculturalandhistoricalcentreofAmsterdamintheNetherlands.AfterthesuccessfulreleaseoftheoriginalKillzone,GuerrillawasacquiredbySonyComputerEntertainmentin2005.Itwentontocreatethecriticallyacclaimedhandheldspin-off,Killzone:Libera-tion,aswellas theaward-winningsequel,Killzone2. Thestudioreleased Killzone 3 in February of 2011, and is currently in theprocessofdevelopingasecondIP.
Killzoneisthebiggestthingingamedevelopmentandperhapseven in overall entertainment created in the Netherlands. ThecombinedepisodesofthisSonyexclusivetitlehavesoldmillionsofcopiesworldwide.KillzoneisapivotalinstrumentinSony’spushofnewtechnologieslikeStereoscopic3D-gamingandthePlaySta-tionMove.
address
herengrAcht 601
1017 ce AmsterdAm
WWW
www.guerrillA-gAmes.com
Stillfrom ,GuerrillaGames.Image:GuerrillaGames.
gamecompany
since 2003
keyWords
develoPment
triPle A
entertAinment
users
gAmers
logo
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HubbubWedesignnewgamesforsocialchange
HubbubwasfoundedbyKarsAlfrink,aninteractiondesignerwhosawaneedforthecreationofanenvironmentwheretheuseofgamedesignasanapplieddesigndisciplinecouldbeexploredthroughtheveryprocessofmaking.Karsworkswithalargeandvariedgroupofcreativeprofessionals fromhisnetwork,chosenaccordingtotheprojectathand.Inthisway,Hubbubcanworkinatechnology-agnosticfashionandtakeonadiverserangeofprojectswhilestayingtruetoitscoreideas.
The thingsHubbubmakesareusuallyconsideredtobegames,toysorplaygrounds.Hubbubhelpsorganisationsbridgethegapbetween,ontheonehand,theirwantsandneedsandtheirtargetaudience,andtherealisationofaproductorserviceontheother.
ExamplesofgamesbyHubbubareKoppelkiek,a socialphotogamethatwasplayedin2009intheHoogravenareaofUtrecht,and Beestenbende, a game that lets families look through theeyes of scientists at the cabinet of curiosities of the UniversityMuseumUtrecht.
address
neude 5
3512 Ad utrecht
WWW
www.whAtsthehuBBuB.nl
Beestenbende, Hubbub.Photograph:Hubbub.
gamecompany
since 2009
keyWords
design
urBAn
serious
users
culturAl orgAnisAtions
comPAnies
municiPAlities
logo
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iJsfonteinplayfulsolutions,seriouscommunication
IJsfonteinisaspecialistininteractivecommunicationandmediaproductions.AmongtheclientsoftheAmsterdambasedcompanyarebroadcastingcompanies,museums,(consumer)brandsandnon-governmental organisations. Many of IJsfontein's mediacreationsaregearedtowardchildrenasmainusers,suchastheirBAFTA-winninggame 'Masterof theElements', 'GameStudio' (forthepopularchildren'sprogramHetKlokhuisonNPS)andthe in-novative'BlueWorld',whichwascreatedforPostbank/ING.
AsidefrombeingtheonlyDutchgamestudioevertowinaBAFTA,IJsfonteinhaswonnumerousotherawardsandnominations,bothnationally(SpinAward,CinekidNewMediaAward)andinterna-tionally(PrixJeunesse,JapanPrize).
IJsfonteinhasastaffofthirtypeople,acreativegroupofconceptdirectors, designers, programmers and marketeers. The games,interactive exhibits and innovative web-tools are used, playedandenjoyedinHollandandabroad.
address
hAArlemmerweg 4
1014 Be AmsterdAm
WWW
www.iJsFontein.com
IJsfontein.Images:Ijsfontein.
gamecompany
since 1997
keyWords
develoPment
instAllAtions
interActive
communicAtion
weB & APPs
serious
users
comPAnies
government
culturAl orgAnisAtions
museums
logo
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littlecHicken gamecompanyWe create games for serious audiences, in which fun andgameplayarekey
Little Chicken develops and publishes serious games, brandedgames and entertainment games. In the last ten years, thecompanyhasdevelopedover100gameprojects.LittleChickencloselycollaborateswithpublisherstooffergamesdirectlytotheconsumer. The parties Little Chicken collaborates with are notnecessarilygamepublishers,butcomefromavarietyofsectorssuchasthenewspaper,television,andtoyindustry.
Little Chicken developed the online role playing game (RPG)RaveleijninclosecollaborationwithEfteling.Withoverfortyquestsandanexceptionallylongdurationofplay,itisoneofthelargestfreeonlinegameseverlaunchedintheNetherlands.Thegamefits in with the larger story world of Raveleijn which consists ofbooks,a television series,andagame. ThecompanyhasalsocreatedgamesforPritt,ApenheulZooandAquafresh.
address
weteringschAns 86
1017 xs AmsterdAm
WWW
www.littlechicken.nl
StillfromRaveleijn,2012.Image:Efteling,LittleChickenGame.
gamecompany
since 2001
keyWords
develoPment
trAnsmediA
serious
users
comPAnies
logo
102
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monkeybiZniZsolidresearch,stronggamedesign,appealingvisualsandagoodsenseofhumour
Monkeybizniz isaUtrechtbasedgamecompanyspecialised inapplied game design and visualisations. Monkeybizniz createsappealing,entertaininggamesthatshareinformation,knowledgeand insights inaplayfulmanner. The foundation for thestudio'sgames issolidresearch,stronggamedesign,appealingvisualsandagoodsenseofhumour.
MonkeybiznizhasworkedwithcompaniessuchasIJsfontein,Fortis,UtrechtUniversity,ProrailandArtsenzonderGrenzen.ForTinker,thestudiocreatedthegamePowerMatcher.Thisgameraisesplayers’awarenessonthesubjectofnewtechnologiesandpowerusage.Monkeybiznizalsodesignedandmadethesoftwareforamulti-touchinstallationattheNEMOScienceCenterinAmsterdam.
address
neude 5
3512 Ad utrecht
WWW
www.monkeyBizniz.com
gamecompany
since 2001
keyWords
develoPment
instAllAtions
visuAlisAtions
users
comPAnies
culturAl orgAnisAtions
museums
logo
StillsfromTijdripper,Monkeybizniz.Images:Monkeybizniz.
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Monobanda,Making of Game Seeds,2010.Photograph:Monobanda.
monobandaWewanttomakeyouplay
Monobanda is an idea factory. The studio brings audiencesunexpected, interactiveandaccessibleconcepts.Monobandadesignsinteractiveexperiencesforsurprisinglocations.Theseex-periencesareverydiverse,yettheyallhavesomethingimportantincommonaswell.TheyallrepresentthemissionofMonobanda:Wewanttomakeyouplay!
ForMonobanda,playmeansaccessibility,opencommunication,freedom,clarityandcreativity.TheseareimportantaspectsinthedailylifeandactivitiesofthefivecreativeindividualsthatmakeupMonobanda.Allofthemshareaprofessionalbackgroundinbothartandtechnology.Together,theybringexcitingexperiencestomuseums, festivals, companies, exhibitions and other locationsandtrytoestablishastrongconnectionbetweenthevisitors,thelocationandthemessage.
Projects by Monobanda are known for their accessibility. Theymakesurethatacomplexmessagewillbebroughttoaudiencesinalight-heartedway.Monobandaworkswithlargecommercialinstitutions,smallcompanies,artistsandfreelancersfromavarietyofbackgrounds.
SomeexamplesofMonobanda'sworkaretheDIYDJ,aninterac-tive music installation for multiple people that allows players tocombinesamplesandcreatetheirownmusicwithcassettetapes,andMimicry,agame that takesplaceon two locationsat thesametime,playedsimultaneouslyonscreenandinasandpit.
address
neude 5
3512 Ad utrecht
WWW
www.monoBAndA.nl
gamecompany
since 2008
keyWords
urBAn
trAnsmediA
instAllAtions
tAngiBle
users
FestivAls
events
logo
106
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ranJserious gamesseriousgaming:theancientlearningmethodofthefuture
RanjSeriousGamesisacreativestudiospecialisedinthedesignandtherealisationofseriousgames.Ranjhelpspeopledevelopthemselves in more effective, efficient and engaging ways,through seriousgames. For Ranj, theessenceof seriousgamesiscreatingexperiencesinwhichplayersarechallengedtosolvereal world problems. In the game they can experiment, whichmakesitpossibleforthemtobuildknowledgeandacquireskillsandmakes themawareof theirbehaviour in that situation. Thismakesthembetterabletotakeonthesechallengesinreality.
In 2010, Ranj developed Houthoff Buruma the Game in coop-erationwithHouthoffBuruma,oneof the largest lawfirms in theNetherlands.Thegameisconsideredtobethefirstgametobeusedintheareaofbusinessservices.Inthisgame,designedforrecruitmentpurposes, lawgraduatesarechallenged todisplaytheirskillsintheareaofcorporateacquisitions.Othercompaniesand partners Ranj has worked with are the Royal NetherlandsAirforce,ErasmusMC,Heineken,TNOandKPN.
address
lloydstrAAt 21m
3024 eA rotterdAm
WWW
www.rAnJ.com
StillfromHouthoff Buruma The Game,Ranj.Image:Ranj.
gamecompany
since 1999
keyWords
develoPment
serious
heAlth
users
comPAnies
logo
108
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ronimogamesentertainmentgamesfordownloadplatforms
Ronimo Games was founded in 2007 by seven enthusiasticgame developers. They released their first commercial game,Swords&Soldiers,worldwideonWiiWare inMay2009andlateronPlaystationNetwork,PC,Mac, iPad, iPhone,and iPodTouch,andexperiencedanincrediblypositiveresponsefrommediaandgamersfromaroundtheglobe.
Thestudiohasgrownandnowconsistsofateamoftwelvehighlymotivated game developers who want to bring you awesomegame experiences. In 2012, Ronimo Games released the sidescrolling multiplayer online battle game Awesomenauts forPlaystationNetwork,XBoxLiveArcadeandSteam.LikeSword&Soldiers,thegamefeatures80'scartoongraphicsandplatform-ing action. Initially only available for download from XBLA andPSN,butnowalsoplayableonPCandMacthroughSteam.
One of the studio's game developers is Joost van Dongen. HecreatedProun,astrange racinggame inaworldofgeometricobjectsandlargecolouredsurfaces.TheartusedinthegameisbasedontheworkoftheartistElLissitzky.
address
neude 5
3512 Ad utrecht
WWW
www.ronimo-gAmes.com
Swords & Soldiers,RonimoGames.Image:RonimoGames
gamecompany
since 2007
keyWords
develoPment
consoles
moBile
users
gAmers
logo
110
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sparpweedWewanttomakegamesthatareauthentic
SparpweedisacollaborationofgamedevelopersRichardBoeserandRolandIJzermans.TheirfirstgameibbandobbiscurrentlyindevelopmentandwilllaunchonPlaystationNetworkin2013.ibbandobb isacooperativepuzzle-platformerwithagravity twist,producedbySparpweed.
Thegameplayofibbandobbisallaboutaworldwithtwodirec-tionsofgravity,butevenmoreabouttheinteractionbetweentheactualplayers.Alltheelementsinthegamearedesignedfortwo,fromthewaypuzzlesaresolvedtohowenemiesarehandled.Forexample,whenoneplayertakesoutanenemy,theothertriestobereadyontheothersideofthesplitscreentofetchthereward.
address
stAdhuisPlein 15
3012 Ar rotterdAm
WWW
www.sPArPweed.com
StillfromIbb & Obb,Sparpweed.Image:Sparpweed.
gamecompany
since 2009
keyWords
Puzzle
users
gAmers
logo
112
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spil gamesunitetheworldinplay
FueledbytheirpassionfortheonlineworldandabeliefthattheInternet would revolutionise the way people were gaming, en-trepreneursPeterDriessenandBennieEeftinkacquiredtheirfirstgamesite, spelletjes.nl, in2004.Whatdifferentiated them fromother gaming companies was their vision of instant-play freeonline games on a global network of targeted social-gamingplatforms.Overthenextfewyears,theyexpandedtheirportfolioof offerings, building gaming platforms for three target demo-graphics in 15 languages, and opening new offices in China,Germany,andtheUK.
Atitscore,SpilGamesisagamespublisher,scoutingforthebestcontent from theworldofonlinegamedevelopers toentertainthe180millionmonthlyvisitorsof itsplatform.Butnotallplayersarealike,andSpilrecognisesthisbyselectingcontenttailoredtothedifferentinterestsofitsthreetypesofgamers:Girls,Teens,andFamily. SpilGames investsa lotofenergy in stayingup-to-datewiththeinterestsofthesediverseaudiences,keepingitsfingeronthepulseofconsumerwantsbydeveloping itsowncontentaswell,throughitsthreein-housegamestudios.
address
ArendstrAAt 23
1223 re hilversum
WWW
www.sPilgAmes.com
Sara's Cooking Class, SpilGames.Photograph:VirtueelPlatform.
gamecompany
since 2004
keyWords
develoPment
online
youth
cAsuAl
users
cAsuAl gAmers
logo
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gamecompany
since 1997
keyWords
develoPment
entertAinment
consoles
users
gAmers
logo
triumpHstudioscreatorsofoverlordandageofWonders
Foundedin1997,TriumphStudiosisanindependentvideogameand technology development company based in Delft, TheNetherlands.TriumphStudios’senseofinnovationandfocusbringstogethertheteam’screativityanditsowngameenginetoforgecaptivatinganduniquegameexperiences.
TriumphStudiosaretheoriginalcreatorsofthecriticallyacclaimedOverlordandAgeofWondersseries.OverlordhasseensequelsonmanydifferentplatformssuchasNintendoWii,XBOX360,PS3andNintendoDS.ForOverlord,thestudiowontheBestSurpriseofE3AwardbyGamespotandreceiveda91%scoreandanEditor'sChoiceAwardfromUSgamemagazinePCGamer.
address
PhoenixstrAAt 66
2611 Am delFt
WWW
www.triumPhstudios.com
StillfromOverlord,TriumphStudios.Image:Triumph.
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two tribesdigitalhappiness
TwoTribesaimstocreatehighqualitygameswithastrongfocuson playability and presentation. For Two Tribes, originality is ofkey importance. Thisambitioncanbeexperienced inproductslikeTokiTori,ThreeTribesandReWind.TwoTribeshasproventhecompanycanhandlefamousfranchiseswithcareaswell,withahighqualityrenditionofWormsforNintendoDSaswellasspin-offtitleslikeMonkeyballMinigolfandSpongebobformobilephones.
Overtheyears,TwoTribeshascreatedgamesforawiderangeofhandhelddevices,suchasNintendoDS,GameBoyAdvance,NokiaN-Gage,PocketPCandcountlessmobilephones.AfterthereleaseofconsolessuchastheNintendoWiiandtheriseofthepopular Xbox Live Arcade environment, Two Tribes has enteredthefieldofhome-consoledevelopmentaswell.Theseplatformsallowforsmallergames,withstrongconceptsandhighplayability,whichareentirelyinlinewiththestudio'sowndesignphilosophy.
Elevenyearsafter its initial releaseon theGameBoyColor, thecompany'smascotTokiToriisreadyforapropersequel.Inthoseelevenyearshehaspuzzledhisway throughgamesonalmosteveryconceivableplatform,sellingoveramillioncopies.TokiTori2willbereleasedin2012.
address
Arnhemseweg 6
3817 ch AmersFoort
WWW
www.twotriBes.com
StillfromToki Tori,TwoTribes.Image:TwoTribes.
gamecompany
since 2000
keyWords
develoPment
moBile
entertAinment
users
gAmers
logo
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vanguardgamescombiningthebestofonlineandhigh-endconsolegaming
Vanguard’s mission is to create new types of online games bycombiningthebestelementsofonlinegamingwiththehallmarksofhigh-endconsolegaming.ThestudioislocatedintheheartofAmsterdam,andhasan international teamofgamedesigners,programmers and artists dedicated to creating innovative andambitiousnewgameexperiences.
GatlingGears,thestudio'sfirstgame,isanonstopaction,twin-sticktop-down shooter developed for PSN, XBLA and PC. The gameispartofa largerworldcalledMistbound,where resourcesarescarceanddifferentfactionsfightfortheirexistence.ThegameispublishedbyElectronicArts.
address
dAmrAk 70
1012 lm AmsterdAm
WWW
www.vAnguArdgAmes.net
StillfromGatling Gears,VanguardGames.Image:Vanguard.
gamecompany
since 2005
keyWords
develoPment
console
entertAinment
users
gAmers
logo
120
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vlambeerbringingbackarcadegamessince1774
Vlambeer is a Dutch independent game studio founded in2010 by Rami Ismail and Jan Willem Nijman and is one of thebest-known indiestudios inTheNetherlands.The two-man teamdebutedwith the freeonlinegameRadical Fishing. From therethey just tookoffandcreatedmodernclassics likeSuperCrateBoxandSeriousSam:TheRandomEncounter.
SuperCrateBoxisVlambeer'smostfamousgame.Itisfast-pacedandfilledwithaction;asmall,simple,freewaregameaboutcol-lecting crates. Available for both PC and Mac, the game wonseveral‘Bestgame2010'prizesandwasnominatedforan‘Excel-lenceinDesign’awardatthe2011IndependentGamesFestival.
address
neude 5
3512 Ad utrecht
WWW
www.vlAmBeer.com
StillfromSerious Sam,Vlambeer.Image:Vlambeer.
gamecompany
since 2010
keyWords
design
indie
retro
entertAinment
users
gAmers
logo
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weirdbeardWespecialisesingaming,e-learning,social,webandmobileexperiences
WeirdBearddevelopsgames,e-learningapplicationsandsocialmediaexperiencesforwebandmobileenvironments.Thestudiobelievesthatgamesandtheirprinciplesareagreatwaytocreatealonglastingpositiveexperience,eitherinitselforconnectedtoaproductorbrand.
Weirdbeardtakesonprojectswithapassionateandprofessionalattitude,whetherfortheirownproductionsfrombeginningtoend,or forapartner thatneedsassistancewitha specificpartofaproject.Weirdbeard'sgoal is tocreate richproducts thatexcelintheirfield.ClientsincludeDisney(PhinaesandFerb),ElectronicArtsandWarnerBrothersKids(Batman).
StillsfromWeirbeardgames.Images:Weirdbeard.
address
riJnstrAAt 154-ii i
1079 hr AmsterdAm
WWW
www.weirdBeArd.nl
gamecompany
since 2007
keyWords
develoPment
serious
educAtion
moBile
users
cAsuAl gAmers
comPAnies
logo
mediafestivals
(celebratingthedigital)
MatthewBiederman,Event Horizon (2012),SonicActs2012.
Photograph:MatthewBiederman/SonicActs.
chapter3
neWexplorers
guidetodutchdigitalculture
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mediafestival
since 1987
keyWords
youth
Film
television
new mediA
lAB & educAtion
targetaudience
youths, Ages 4 to 16,
And ProFessionAls
visitors
55.000 in 2011
When
AnnuAl FestivAl
held in octoBer
location
AmsterdAm And 32 cities
Across the netherlAnd
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cinekidmediafestivalforchildrenandprofessionals
Cinekid is the world’s largest Film-, Television- and new mediafestival forchildren.Everyyear,morethan50.000childrenaregiventheopportunitytoviewfeaturefilms,children’sdocumen-taries,shortfilms,animationsandvisittheMediaLab,anexhibi-tionspacewithgamesandinteractiveinstallations.
Cinekid is a strong advocate for quality in media for childrenandashowcasefornewdevelopments in thisfield. Itgivesallchildrentheopportunitytoparticipateactivelyinthisnewmediaworldthathassuchabigimpactontheirsocial,intellectualandemotionaldevelopment.Cinekid’sfutureaimistoempowerchil-drenandtonourish themwithfine,creativeandcuttingedgemediacontent.
Duringthefestival,Cinekidpresentsaprofessionalsprogrammewhichincludesaconferenceandacross-mediamarket.
Good plans can be presented to be presented to potentialco-financiers,producersandfunds.Interestedco-financierscanrequestaccreditation.Cinekidhasbecomewell-knownamongprofessionalsforitsannualupdateofinnovativeworkintheMedi-aLab,anditsconferencewithspecializedseminars.
Cinekidisapioneerintermsofbroadmediaprogramming(film,TV and new media), which is important considering the factthat increasingly more and more stories are developed andpresentedonmultipleplatforms.
address
kleine gArtmAnPlAntsoen 21
1017 rP AmsterdAm
WWW
www.cinekid.nl
CinekidMedialab,2011.Photograph:PaulienDresscher/Cinekid.
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mediafestival
since 1987
format
Art
instABle mediA
society
electronics
conFerence
targetaudience
wide Audience
ProFessionAls culturAl
investors in Business And
educAtion (universities)
visitors
Around 10.000
When
BiAnnuAl FestivAl
held in the sPring
location
rotterdAm
logo
MarnixdeNijs,15 Minutes of Biomatric Fame,DEAF2012.Photograph:JanSprij,courtesyV2_.
deaffestivalforumforyoungcreativetalentandtechno-cultureprofessionals
TheDutchElectronicArtFestivalisabiennialfestivalwithafocusonart,technologyandsociety.Theeightheditionofthefestivaltookplacein2007andwasfollowedbyashortpause,butkickedoffagainin2012,withDEAF2012|ThePowerofThings.
DEAF was initiated by the V2_ Institute for the Unstable Mediain Rotterdam. DEAF is an international platform for art, technol-ogyandsocietythatopensdiscussions inacontextofmodern,technological culture. DEAF is an interdisciplinary festival for awideaudiencethatalsoincludesprofessionals,culturalinvestorsandeducationalinstitutions.Thefestivalconsidersartasthepro-pellingforceforculturalrenewal,andthisleadstoaprogrammeinwhichbestpracticesandspeculativevisionsonasocietyunderpressurearecombined.
Recently, DEAF has curated a programme at the internationalfestivalofAuMilieuduMondeinNantes.
address
eendrAchtsstrAAt 10
3012 xl rotterdAm
WWW
www.deAF.nl
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discoveryfestivalscience+art+music+experiment=nightlife
DiscoveryFestivalstartedoutasasmallgroupoffriendsandhasgrowntobecomeavastnetworkofyoungscientists,artistsandlike-minded people who are interested in and excited by newthings, and who are keen to share this excitement with others.Discoverystartedoutin2006asa'nightoutwithfoodforthought'wherenewscience,newartandnewmusicwerebroughtsidebysidetoentertaintheaudience.
In 2012,Discovery Festival has, for the first time,expanded toaone-nightfestivalheldsimultaneouslyinthreeDutchcities.Inthenextfewyears,theFestivalaimstosteadilyexpanditssuc-cessful concept to other locations within The Netherlands, butalsoabroad: talksareunderway inCheltenham(UK)andNewYork(US).
mediafestival
since 2006
format
science
music
exPeriment
Art
dAnce
nightliFe
targetaudience
young PeoPle interested
in exPeriments And new
things
visitors
4500 in 2012
When
AnnuAl FestivAl
held in sePtemBer
location
AmsterdAm
rotterdAm
eindhoven
logo
address
oostenBurger-
middenstrAAt 212
1018 ll AmsterdAm
WWW
www.discoveryFestivAl.nl
DiscoveryFestival.Photograph:TheoVisser,courtesyDiscoveryFestival&STRP.
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mediafestival
since 2009
format
exhiBition
AudiovisuAl PerFormAnces
digitAl Art
Artist tAlks
workshoPs
targetaudience
young PeoPle
visitors
3.000
When
AnnuAl FestivAl
held in Autumn
location
BredA (And exhiBitions
in eindhoven And
den Bosch)
logo
Incite(dj/vj)atE-Pulse.Photograph:E-Pulse.
e-pulseafestivalontheartisticandcreativeuseofnewmedia
TheE-PulseFestival isanewmediaart festivalorganisedbytheNoisivision foundation in Breda. The E-Pulse Festival focuses onartistic expression and the creative use of new media. It offersyoung,startingnewmediaartistsandvisualdesignersaplatformfor their projects and experiments. The E-Pulse Festival includesanexhibitionofinteractivedesign,AVperformances,cross-mediaexperiments, VJ battles and lots of music. In 2012, E-Pulse initi-ated,incollaborationwithVeejays.com,anannualinternationalVJbattle;surelythehighlightofthefestival."Wewantpeopletoexperiencenewmediaartandvisualculture”.
address
hoge steenweg 59
4817 mr BredA
WWW
www.e-PulseFestivAl.nl
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mediafestival
since 2010
format
AudiovisuAl Art
digitAl Art
design
electronic music
PlAtForm
targetaudience
hyBrid digitAl Artists
designers & musiciAns
visitors
1.000
When
Previously held in
JAnuAry 2011 And
mArch 2012
location
trouwAmsterdAm And
exhiBitions At vArious
locAtions
logo
fiberaudio-visualnetworkfestival
FIBERisayoungDutchorganisationthatorganizestheaudio-visualnetworkfestivalFIBER.ThefirsttwoeditionswereheldinJanuary2011andMarch2012attherenownedclubandculturalvenueTrouwAmsterdam.
Through the festival, participation in events and exhibitions, apodcastseries,andtheonlineplatformFIBERSpace,theorganisa-tionmanagestocreatebridgesbetweenup-and-comingaudio-visualartists,designers,electronicmusicians,theiraudience,thesceneandthemarket.
FIBERalsoorganizesexhibitionsandeventsatothervenues(suchas,forexample,theMediaArtInstitute),inthiswaycreatingopenand interactive spaces that allow people to discuss and ques-tioncurrentdevelopments indigitalculture. Ithasproventobeawonderfulwayofunlocking the sometimescomplexworldofaudio-visualarttonewcomers.
Inthepast,FIBERhascollaboratedwithartistsfromMexico(JosuéIbañez,HotPixel),Ukraine(V4W.ENKO),Belgium(Jean-MichelVer-beeck), Spain (LucaBasille),Germany (onformative)and Turkey(NotaBene).
address
JAcoB vAn wAssenAAr
oBdAmstrAAt 20-3
1057 Jr AmsterdAm
WWW
www.FiBer-sPAce.nl
FiberFestival.Photographs:FiberFestival.
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mediafestival
since 2010
format
co-creAtion
instAllAtions
lectures
Av PerFormAnces
exhiBitions
mAster clAsses
targetaudience
electronic And
creAtive Artists
visitors
4000
When
ProBABly 2013
location
utrecht
logo
freemotenewmediaartistsgathering
FREEMOTE is a gathering of electronic artists and a stage forcreative and interested parties in Utrecht. The creation andco-creation of a subject is what this (inter)national festival is allabout. Born Digital, the foundation which organises FREEMOTE,hasorganizedaneditionin2010andagainin2012.BornDigitalbrought togetheragroupof (inter)nationalnewmediaartists topresenttheirworktoayounganddiverseaudience.FREEMOTEisthefollowupofearliereventssuchas‘UtrechtmeetsBerlin’(2009)andtheMultimediaLounge(2008).
FREEMOTEseesopportunitiesforaninternationalnewmediagath-eringeventthatdistinguishes itself throughanexpressemphasisonco-creation.FREEMOTEstrivestobringtogetherartistsofvariousdisciplinesandlevels.
BornDigital isamemberof theAVnodenetwork.AVnode isaninternational network of artists and professionals who organisefestivalsand/orareworking in the fieldofaudio-visual liveper-formances. Itsmaingoal is to link upwith localplayers,activeon a European level in the field of research and developmentinvideoartandaudio/videoliveperformances.AVnodeaimstodevelopintoaculturalumbrellaassociationthatbringstogethergroupsofprofessionalsandorganizersofaudio/visualartfestivalsfromalloverEurope.
address
Born digitAl
grAve vAn solmsstrAAt 2
3500 Ag utrecht
WWW
www.Freemote.nl
www.BorndigitAl.nu
FreemoteFestival.Photograph:Freemote.
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address
c/o eindhoven365
BegiJnenhoF 4-6
PostBus 411
5600 Ak eindhoven
WWW
www.gloweindhoven.nl
mediafestival
since 2006
format
light Art
Architecture
design
ProJection
Av PerFormAnces
instAllAtions
targetaudience
generAl Audience
visitors
366.000 in 2011
When
yeArly event
held in novemBer
location
eindhoven
logo
glowligHt art festivallightinguptheentirecitycentreofeindhoven
Theoriginofthefestivalgoesbackto2006,whenEindhovenwaslooking foraway toput itself in the spotlight inadistinguishedmanner, mainly – and literally - through the use of light. GLOWbecameaneventthatwasentirelyinlinewithEindhoven’simageofacreative,design-orientedandtechnologicalcity.Intime,thefestivalhasgrownintoadynamiceventofinternationalallurethatattracts, year after year, an increasing number of visitors, bothlocalandforeign.In2011GLOWwelcomedover360.000visitors.
DuringtheGLOWfestival,worksfromartists,designersandarchi-tectsareshown in thepublicspace in thecentreofEindhovenandtheStrijp-Sarea.Projections,video,computers,sensors,ani-mation;GLOWshowsthatthepossibilitiesoflightartareendless.Toensurethequalityofthefestival,thecuratorialteamselectstheartistsonthebasisofartisticoriginalityandinnovativeuseoflight-ing applications and technologies. Dutch artists such as GeertMul, Edwin van der Heiden and many other local and foreignartistshavepresentedtheirinstallationsatGLOW.
GLOWcloselyworkstogetherwithotherlightfestivalsheldincitiessuchasGhent,LyonandJerusalem.
GinyVos,Cinema Today,Glow2011.Photograph:Glow.
VollaersZwart, Tunnel of Love,Glow2011.Photograph:Glow.
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gogbot“Wannashockyoursenses?gogogbot!singularityisnear,resistanceisfutile...”
GOGBOTisanart,musicandtechnologyexperience,heldrightinthecentreofEnschede,thatpresentsanewcontroversialthemeeveryyear.ThefestivalisorganisedbyPLANETART.Concerts,artin-stallations,liveinteractiveonlineart,performances,internationalandnationalartandyoung talent,witha focusonexperimentandinnovation.GOGBOTlasts3daysandnightsandwelcomesovernightvisitorsatitscitycampsite.Lastyear,GOGBOTwontheinnovationawardformostinnovativefestivalintheNetherlands.
Everyyear,GOGBOTfocusesonacontroversialtopicthatrespondsto developments in the news. Themes of previous years wereMediapolis,Steampunk,AtompunkandTechnologicalSingularity.Remarkablyenough,thefestivalalwaysseemstoaddressoneormoreissuesthatcreatecontroversy.
Thefestivalworkscloselywith internationalandnational innova-tiveart,education,andscience-orientedinstitutions.
"Forahealthydoseofsensoryoverloadyoucan'tgowrongwithGOGBOT,theannualexplosionofaudio-visualmultimediaterror.From digital art to electronic music at its craziest, the four-dayfestivalofartsorganisation PLANETART incitesanelectro-exodusto thefareastof theNetherlands,with internationalguests fromBerlin,Belarus,Budapestandmore.GoGOGBOT!"-Subbacultcha!
address
PlAnetArt
noorderhAgen 11
7511 eJ enschede
WWW
www.gogBot.nl
mediafestival
since 2004
format
exPo
concert
online Art And music
technology
workshoP
instAllAtions
targetaudience
wide Audience lovers oF
exPerimentAl Art music And
technology in relAtion to
current sociAl issues
visitors
Around 15.000 visitors
And Around 200
PArticiPAnts
When
AnnuAl city FestivAl
held in sePtemBer
location
enschede
logo
GOGBOT.Photograph:JohanHolleman,courtesyGOGBOT
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impaktimpakt,criticalmediaculture
Theannuallyheld ImpaktFestival isan internationalnewmediafestivalwithinternationalartists,speakers,criticsandotherthink-ers. The festival attracts both a national and an internationalaudience.
In1988,Impaktstartedasafestivalforexperimentalart.Afterthefirst successfuledition Impakthasgrown tobecomean interna-tionalstageforrenewalandcriticalanalysis,startingwithacurrentthemewhichchangeseveryyear.The23rdeditionofthefestivaltookplacein2012atseverallocationsinthecityofUtrecht.
Impaktalsohastwodigitalstagesforartontheinternet:Impaktonline(awebgallery)andtheImpaktchannel.Impakthasitsownproduction house and a residency programme called Impaktworks.TheImpaktWorksareprojectbasedresidenciesformediaartists todevelopan (interactive) installation,aperformanceora video, as the end result. Applicants should be prepared toexecute and complete their proposed project within the two-monthdurationoftheresidency
Impakt regularlypresentswork that ImpaktWorks residentartistsstayingabroadhaveproducedduringtheirresidency,includingat locationssuchasLoopFestival inBarcelona,MediaForuminRussiaandtheSplitFilmFestivalinCroatia.
ImpaktispartoftheInternationalNetworkEMAN(EuropeanMediaArtNetwork)andtheEMAREprogramme(EuropeanMediaArtistsinResidenceExchange).ImpaktalsocollaborateswithLabMIS,theresidencyprogramoftheMuseudaImagemedoSom-museumofimageandsound-inSãoPaulo,Brazil.
address
Po Box 735
3500 As utrecht
WWW
www.imPAkt.nl
mediafestival
since 1988
format
tAlks
workshoPs
concerts
screenings
exhiBitions (on- & oFFline)
video Art
targetaudience
nAtionAl And
internAtionAl Audience
visitors
Around 5.000
When
AnnuAl FestivAl
held in Autumn
location
utrecht
logo
ImpaktFestival.Photograph:Impakt.
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OpenSourceExpo
incubatehomeofcutting-edgeculture,withmusic,art,theatre,filmanddebate
Incubateistheannualcelebrationofcutting-edge(indie)culturethattakesplaceinover20locationsaroundTilburg,includinginchurches, theatres, farmsandclubs.Thefestivalbringsabroadofferofindieculturewithmusic,debate,theatre,filmandvisualarts. More than 200 cultural pioneers present themselves to aninternational audience in an intimate setting: black metal andfree jazz, refreshingartand inspiringdebategohand inhand.Theconferenceinvitesleadingthinkersonavarietyofsubjectstoengageinadialoguewiththeactivefestivalaudience.
The festival started in2005asa two-day festivalwith47artists.Threeyearslater,ithadgrownintoaneight-dayfestivalwithmorethan200artists. In2012, Incubatepresentedover300artists to15.000people,notcountingtheexhibitionsinpublicspaces.Theuniquemixofindependentmusic,visualart,debate,theatreandfilmhasnotonlygrowninsize,butalsointhevarietyofdisciplines.
Oneof Incubate’sunique features is itsopenandparticipatorycharacter.Thefestivalsite,forexample,issetuplikeawiki,allow-ingvisitorstocustomizeandaddinformationaboutartists;otherpossibilities forco-creationareexploredaswelland theactiveparticipationofthepublic isencouragedinviewofmakingthisfestivalevenmoreexciting.
address
Po Box 327
5000 Ah tilBurg
WWW
www.incuBAte.org
mediafestival
since 2005
format
indie music
visuAl Arts
theAtre
Film
targetaudience
nAtionAl And
internAtionAl Audience
visitors
15.000 visitors in 2012
When
AnnuAl FestivAl
held in sePtemBer
location
tilBurg
logo
SurroundSound #2.0,WillumGeerts.Photograph:JanRijk.
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mediafestival
since 2007
format
ProJections
exhiBitions
workshoPs
PuBlic sPAce
targetaudience
youth
Adults
Art lovers
visitors
9.000 in 2012
When
AnnuAl FestivAl held
in the lAst weekend
oF sePtemBer
location
Almelo
logo
SijeKingma.Photograph:MediaArtFlowFestival.
media artflow festival( maff )accessingthemediaartflow
TheMediaArtFlowFestivalfocusesontheregional,nationalandinternational promotion of media arts. The third edition of thefestival took place in 2009, which was the first year the festivalpresentedmediaartinthepublicspace.ForMAFF,enteringthepublicdomainmeanttakingasteptowardsalargeraudience.WorkshopsforstudentswereadjustedtotheMAFFthemeaswell,andnumerousfamiliesparticipatedinamediaartroutethroughthecity.
From2011onwardtherehasbeenanincreasedfocusonpublicoutreach; at MAFF there are no seminars held in backstreetspaces,but rightonthestreets,drivenbythecommittedeffortsofoursuperguideswhotakevisitorstothelimitsofimagination.MAFF also focuses on projections in the public space, light artandAugmentedReality.In2012,thecombinationofARandcityprojectionwasparticularlysuccessful;duringMAFFtheapplica-tionwasaptlycalledREALAR.
MAFF cooperates with the Osnabruck-based European MediaArtFestival(EMAF),andinvitesanartistfromtheirvideoselectionevery year. Other projects arise from this cooperation; in 2011,forexample,thetwofestivalsjoinedforcesandbuiltatemporarydigitalgardencalledtheMediaArtGarden.
address
stichting nieuwe
twentse kunst
govert FlinckstrAAt 24
7606 AJ Almelo
WWW
www.mAFFestivAl.eu
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oddstreamfestivalforallodds
Oddstream startedout inNijmegen in2007asan internationalexchangeprogrammeforthecreationofmultimediaproductionsandhassince2011grownintoafull-fledgedartproducingfes-tival.Oddstreamaimstoshowcaseamixofinterestingmethodsof participation, communication, media, art and culture in anaccessible way. The festival is located in the centre of the cityandpresents,asidefromitsmainexhibition,severalworksthatarefreelyaccessibleinthepublicspace.
Priortothefestival,(international)artistscometogethertocreateart installations in the yearly Oddstream Lab, which are thenshownat thefestival.Thisstagealso includespreparatorywork-shopsforstudents.AlthoughOddstreamisnotpartofanyformalinternationalnetwork, internationalcollaborationdoes lieat thecoreofitsactivitiesandthefestivalhasdevelopedawidespreadnetworkthroughoutEurope.
address
ridderstrAAt 23
Po Box 578
6500 An niJmegen
WWW
www.oddstreAm.org
mediafestival
since 2011
format
Artist-in-residency
workshoPs
instAllAtions
exhiBitions
PerFormAnces
visuAl Art
targetaudience
Art lovers
youth
visitors
3.800 At the First
edition in 2011
When
AnnuAl FestivAl
held in octoBer
location
niJmegen
logo
Oddstream2011,KarimShalaby.
OddstreamFestival.Photograph:Oddstream.
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picnicblurringthelinesbetweencreativity,science,technologyandbusiness
PICNIC is a European platform for innovation and creativity.It addresses the mega trends of our time and explores how tocreativelyapplytechnologyinordertomeetbusiness,socialandenvironmentalchallenges.
The PICNIC Festival is the platform’s annual flagship event,dedicatedtoblurringthelinesbetweencreativity,science,tech-nologyandbusinessandexploringnewsolutions in thespiritofco-creation.Keythemesreflectchangesinourpersonallives,oursociety, economy and environment. Cutting-edge content withfar-reachingapplications.
LecturesareonlyasmallpartofthePICNICFestivalexperience.Competitions,challenges,socialgames,matchmaking,labsandworkshops transformvisitors intoactiveparticipantswhoareen-couragedtogetinvolvedandmeetnewpeople.Networkingandsurpriseeventskeepthings interesting.Speakersguidestudents.Designers meet business developers. Hackers collaborate withartists.Thecombinationsareendless.
PICNICalsoorganizeseventsoutsideoftheNetherlands,suchasthePICNICSalonsandPICNIC InnovationMashUps. Theeventsaim to connect the local creative community with the interna-tionalPICNICnetwork,likeforexamplethePICNICSalonNewYork(2009)andthePICNICSalonDortmund(2010).
address
c/o PAkhuis de zwiJger
Piet heinkAde 181 A
1019 hc AmsterdAm
WWW
www.Picnicnetwork.org
mediafestival
since 2006
format
congress
workshoPs
PAnel discussion
Boot cAmPs
hAckAthons
targetaudience
creAtive thinkers And
doers with A diverse
BAckground
visitors
more thAn 5.000
When
AnnuAl FestivAl
held in sePtemBer
location
AmsterdAm
logo
Portable3Dprinter,EuroperminutedesignatPICNIC.Photograph:MauriceMikkers.Alsoseepage69.
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Buck.Photograph:ManonFévalforTYP3D.
playgroundsfestivalPlaygroundsVisualArtsFestivalisaplatformfordigitalaudio-visualdesign inTilburg.Theprogrammebringstogetheraselectionofgraphic designers, animators, character designers, game de-velopersandotherdigitalartists.Thefestivalpresentsinnovativeanimationsandfilmswithsupportingartist’stalksandQ&A'swiththemakersontheirwork.
Due to its increasing success, the Playgrounds Foundation isexpanding itsactivitieswithoneday inAmsterdam,prior to thefestivalinTilburg.Thegoalofthisdayistoinspireanaudienceofvariouscreativepeopleinthefieldofmotiondesign.
address
willemiistrAAt 49
5038 Bd tilBurg
WWW
www.PlAygroundsFestivAl.nl
mediafestival
since 2007
format
workshoPs
Film
AnimAtion
grAPhic And
chArActer design
Artist tAlks
PerFormAnces
targetaudience
ProFessionAls
Artists
visitors
more thAn 3500
When
AnnuAl FestivAl
held in novemBer
location
tilBurg & AmsterdAm
logo
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sonic actsamind-dazzling,ear-dizzyingexperience
SonicActsisafestivalthatbringstogether,questions,researchesandpresentscurrentandhistoricaldevelopmentsinarts,technol-ogy,musicandscience.Everyeditionhas itsowntheme.SonicActs is internationally renowned as a festival for contemporaryandavant-gardeartwithanemphasisonaesthetics,presentingnew developments in a historical and technological context.Since2011,SonicActshascuratedtheannualKontrasteFestivalinKrems(Austria).
SonicActsisabiannual4-dayfestivalthattakesplaceinspring,with most festival activities held at the end of February and alonger runningexhibition. In thebuild-up to the festival, variousresidencies,masterclassesandlecturesareorganised.
address
PArAdiso
weteringschAns 6-8
1017 sg AmsterdAm
WWW
www.sonicActs.com
mediafestival
since 1994
format
conFerence
live PerFormAnces
Film
exhiBition
exPert meetings
Artists in residencies
targetaudience
ProFessionAls, Artists,
Art lovers
visitors
5.000 visitors in 2012
When
BiAnnuAl 4-dAy FestivAl
held in sPring
location
AmsterdAm
logo
Isotrope,RolandKayn,SonicActs2012.Photograph:PinarTemiz.
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mediafestival
since 2005
format
nightliFe
AvAnt-gArde
rock
electronic music
concert
targetaudience
PArty PeoPle
Art lovers
visitors
Around 3.000
When
AnnuAl FestivAl
held in decemBer
location
the hAgue
logo
state X -new formsx-plore,x-plain,x-pect:whatarenewdevelopments,wheredotheycomefromandwherewilltheyleadus?
State-X-NewForms startedoutasacollaborationbetweenHPC(TheHaguePopCentre)andthevenue ‘PaardvanTroje’ inTheHague, and is a two-day festival for avant-garde rock, cuttingedge electronics and 'nu-art'. State-X - New Forms is mainlyfocusedonmusicbutalsopresentsvisualartperformances.Thefestival incorporates an exhibition with visual art performances,lightprojections,videoartandartinstallations.
address
c/o PAArd vAn troJe
Po Box 10430
2501 hk den hAAg
WWW
www.stAte-xnewForms.nl
Stapel.tv,StateXNewForms.Photograph:JanRijk.
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mediafestival
since 2006
format
music
technology
Art
euroPeAn
multidisciPlinAry
concert
targetaudience
inquisitive PeoPle with
An interest in creAtive
technologicAl
innovAtions
visitors
31.000 in 2011
When
BienniAl FestivAl,
held in mArch
location
eindhoven
logo
strpstrp festival is one of the largest art, music & technologyfestivalsineurope
STRPpresentsablendofinteractiveart,music,film,livecinema,performances,symposiums,dance,gamingandrobotics intheKlokgebouwinEindhoven(NL).Thefestivalwantsawideaudiencetoexperiencehowexistingandnewtechnologiesdeeplyaffectourcultureandourdailylives.STRPdoesnotdistinguishbetweenhighandlowculture.
The festival linksmasterpieces fromthe internationalmediaartcircuit toprojectsofyounggamedesignersandexperimentallivecinemaartists tosold-outaudienceswithsuccessfulbandsandDJs.
STRPhascollaboratedwithmanyinternationalorganisationsandartists in the past, such as Ars Elektronica, OneDotZero, JapanMediaArtsFestival,NemoenElektra,FILEetc.
AsidefromtheBiennial,STRPdevelopsayearprogrammecalledSTRPmeets…whichconsistsofresidencies,workshops,symposiaandeventsworkedout incollaborationwithotherorganisationssuchasCinekid,Discovery,Dutch TechnologyWeek,GlowandPlaygrounds.
address
PostBus 272
5600 Ag eindhoven
WWW
www.strP.nl
MarnixdeNijs,Exploded views 2.0,2011.
Photograph:BoudewijnBollmann,courtesySTRP.
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mediafestival
since 2005
format
PuBlic sPAce
urBAn
Art
technology
PerForming Art
visuAl Art
targetaudience
generAl Audience,
Art lovers
visitors
Around 18.600
When
AnnuAl FestivAl,
held in sePtemBer
location
the hAgue
logo
HiroakiUmeda.Photograph:MauriceMikkers.
todays artinternationalfestivalbeyondart
TodaysArtisanannualfestivalfoundedin2005thatpresentsandco-producescontemporaryvisualandperformingarts.Itusesandtransformsthecity'sinfrastructureandcreatestemporaryspacesto produce events in unusual settings, such as main squares,public buildings, museums, concert halls, clubs and theatres.Amongthesearethecity'smostwell-knownvenuesandculturalinstitutes, along with often overlooked and undervalued publicspaces, buildings and initiatives; places that become activelyinvolved inshaping thecharacterof thecity. Thisgoeshand inhandwithanumberofsocialthemesthatareaddressedbythefestival, which results in a unique, multi-layered, self-innovatingfestivalthatdarestoraiseandaddressurgentissues.
In addition to the festival, TodaysArt presents festivals, events,co-productionsandprogramsthroughouttheyearandallovertheworld.
TodaysArt isaco-foundingmemberoftheInternationalCitiesofAdvancedSoundandrelatedarts(ICAS)network.
address
weimArstrAAt 1e
2562 gm the hAgue
WWW
www.todAysArt.org
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mediafestival
since 2010
format
exhiBition,
conFerence
interdisciPlinAry
Art
design
reseArch
targetaudience
ProFessionAls,
Art- And sciencelovers
visitors
Around 7500+
When
AnnuAl FestivAl,
held in sePtemBer
location
AmsterdAm
logo
JuliusPop, Bit.fall. Photograph:Transnatural.
transnaturalbalancingnature&technology
Transnatural is about technology and nature. The core of thefestival is a four week event that brings an interdisciplinary mixof art, design, and works by interesting companies, along withadditionaldesignandresearchprojectsbyuniversities.Thecon-ference reflectson the themesandworks in theexhibition. Theexhibition is a four week programme and includes small scaleperformancesandmusic.
The festival focuses on the traditional opposition betweentechnologyandnatureandthewaysthisoppositioncanbetran-scended.Transnaturalrejectstheold,reactionaryideaofnatureandembracesanewforminwhichnatureandtechnologyareregardedasequal.
The Transnatural festival has already completed 3 editions andusestheScienceCenterNEMOasitsmainplaceofactivity.
address
PostBus 14697
1001 ld AmsterdAm
WWW
www.trAnsnAturAl.nl
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Staalplaat soundsystem & LOLA landscape architects.Photograph:TimLeguijt.
urbaneXplorerscrossingdisciplines,presentingthenew
Urban Explorers is a multidisciplinary festival that probes theboundaries of the possible and the impossible and exploresunbeaten paths at full throttle. Urban Explorers started in 2006andoffersanexclusivethree-daymixofunexpectedanduniqueperformances,filmviewings,dance,theatre,popmusic,(media)artandexpeditions.TheoldcitycentreofDordrechtturnsouttobetheperfectsettingforaweekendfullofexploration.
address
PostBus 475
3300 Al dordrecht
WWW
www.urBAnexPlorersFestivAl.nl
urBAnexPlorers@
dordrecht.nl
mediafestival
since 2006
format
multidisciPlinAry
modern (mediA) Art
PerFormAnces
music
Film
theAtre
targetaudience
generAl Audience,
Art lovers
visitors
7.500
When
AnnuAl FestivAl
in mAy
location
dordrecht
logo
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5DAYSOFF/5DAYSONamsTeRDam
5DaysOn is theartprogramof theelectronic music festival 5 Days Offthat seeks interaction and experi-mentationbetweenelectronicmusicandthearts.www.5daysoff.nl
OVERHETIJFESTIVALamsTeRDam
Overhet IJ festival isa theatre festi-val that takes its inspiration from itssetting in the north of Amsterdam,with room for experiments in digitalmedia.www.overhetij.nl
REWIREThe hague
Rewireisanannualfestivalwithcon-temporary music and visual arts asits central focus. New media art isoneofthemainelementsinthefes-tival,andincludesmusic,exhibitionsandlectures.www.rewirefestival.nl
HOLLANDFESTIVALamsTeRDam
Hollandfestivalhasbeenthelargestinternationalperformanceartfesti-valintheNetherlandssince1947.Althoughthefestivaldoesnotpre-sentaspecificmediaprogramme,manyshowsincludenewmediaintheirperformances.www.hollandfestival.nl
LOWLANDSBiDDinghuiZen
Lowlandsisanannualmusicfestivalwithawiderangeof large-scalein-teractive media art installations, in-cludingscreensbyDropstuff.www.lowlands.nl
INTOTHEGREATWIDEOPENvliel anD
IntotheGreatWideOpenisamusicfestivalwithanadditionalprogram-ming of film and art, offering aneclectic mix of art installations pre-sentedthroughoutthefestival,whichtakesplaceontheislandofVlieland.www.intothegreatwideopen.nl
mediaart-orientedfestivals
NOVEMBERMUSIC´s heRTogenBosch
November music is a music festivalwithabroadprogrammeofcontem-porary music. The festival is mainlyabout composed and improvisedmusic, but also includes electronicmusic.www.novembermusic.net
NERDLABBReDa-Den Bosch-einDhoven
Nerdlabisanannuallytravellingfestivalthatfocusesonart,scienceandtechnology.CentralintheirexhibitionsaretopicalthemeslikeAlternateRealities,Robotica,HighTechTheatreandArtgames.www.nerdlab.nl
INTERNATIONAALFILMFESTIVALROTTERDAM(IFFR)RoTTeRDam
Thefestivalisaplatformforcontem-porarycinema,emergingandesta-blishedtalentinthefilmindustryandfilm-related art. The IFFR pays spe-cialattentiontonewmediathroughprogrammestrandssuchasCinemaReloaded.www.filmfestivalrotterdam.com
NETHERLANDSFILMFESTIVALuTRechT
The Netherlands Film Festival is thefestivalforallDutchfilmproductions,rangingfromdocumentariestofea-turefilms.Thefestivalfocusesonnewmediaintheirprogramme‘Beelden-storm’,which includescinemainallitsshapesandforms.www.filmfestival.nl
OFFCENTREamsTeRDam
Electronic music Off Centre with afocus on to decor, film, installationsandmusicalbackground.www.off-centre.nl
mediafestival
DutchGameAwards2010duringGameintheCity.Photograph:PaulineOpmeer/courtesyGameintheCity. Incollaborationwithcontrolanddutchgamegarden.
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festival of gameseurope'smosteffectivebusinesseventforthedigitalgamesindustry
TheFestivalofGames isabusinessevent foreveryoneworkingin thegames industry in Europe,whowants tomakeprofitwithdigitalgames.Itconsistsofthreemainevents;FestivalofGamesforExecutives,FestivalofGamesforTalentandtheCreativeSpiritGame Conference. Festival of Games attracts front-runners inbusiness,strategy,marketing,finance,gameart,design,technol-ogyanddevelopment.Focusedonboardroomknowledgeanddealmaking, the Festival of Games is a platform for executivesandentrepreneurs.
TheconferenceattheFestivalofGamesisfamousforitslineup,withindustryexpertssuchasDavidPerry,ToruIwatani(Pac-Man),Ian Livingstone, Masaya Matsuura (Parappa da Rapper) andKelleeSantiago(formerPresidentofThatGameCompany).Speak-ers at the conference help to develop the games industry bysharingtheirlatestexperiencesandinsights.Othereventsduringthe festival are a Pitch & Match, a Career Fair and a CareerConference.
TheFestivalofGameswasfirstorganised in2005,whenvariousgroups in the Utrecht area combined their powers to unite theDutch games industry. With the support of national and localgovernments theNLGDfoundationwasestablished in2006withtheobjectivetostimulatethedevelopmentoftheDutchgamesindustry. After 2007, the focus of the festival shifted towards aninternationalaudienceand theFestivalofGameswasofficiallyborn. In 2012 the Festival of Games showed an attendance ofover1.500(unique)businessprofessionals.
FestivalofGames.Photograph:courtesyFestivalofGames.
address
PostBus 835
3500 Av utrecht
WWW
www.FestivAloFgAmes.nl
gamefestival
since 2005
format
Business
cAreer
ProFessionAl
targetaudience
internAtionAl
Audience oF
gAme industry
ProFessionAls
visitors
1500 in 2012
When
AnnuAlly in APril
location
utrecht
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gamein tHe citygametechnologyineducation,healthcareandbusiness
Game in the City is an event about gaming and the applica-tionofgametechnologyineducation,healthcareandbusiness.Gamescanbeusedformanydifferentpurposesbecauseofthedevelopment of new interfaces and new ways of communica-tionandcooperation.EveryyearinspiringinternationalspeakerspresenttheirworkandideasatGameintheCity.
AtGameintheCityyoucanalsoparticipateintheTradeFair,anopportunitytobringyourcompanyorproducttotheattentionofconferencevisitorsandparticipants.Inaddition,thereareguidedVIP toursof thevariousstandswithentrepreneursand interestedpartiesfromoutsidethegameindustry.
GameintheCityhoststheannualControlIndustryDinner,duringwhichtheprestigiousDutchGameAwardsarepresented.TherearefourteencategoriessuchastherecentlyaddedGuts&GloryGameAwardandBestAnimationAward.
GameintheCityandtheDutchGameAwardsare initiativesofAmersfoort Creatieve Stad, together with partners including theDutchGamesAssociation,NLGD,DutchGameGarden,Immova-tor,ControlMagazine.
GameintheCity.Photograph:courtesyGameintheCity.
address
riJtuigenloods
Piet mondriAAnPlein 61
3812 gz AmersFoort
WWW
www.gAmeinthecity.nl
gamefestival
since 2008
format
AwArds
mArketPlAce
networking
FAir
targetaudience
gAme ProFessionAl
And enthousiAsts
visitors
1000
When
AnnuAlly in
novemBer
location
AmersFoort
logo
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indigoplayableexhibition
INDIGOisaplayablegameeventorganisedbytheDutchGameGarden,Holland'slargestincubatorforyounggamecompanies.INDIGOpresentsthebestDutchindependentgamestobothpro-fessionalaudiencesandthewiderpublic.Thegames,whichareinstalledonspeciallydesignedold-schoolarcadecabinets,canallbeplayedforfree.Inaddition,theaudienceisabletotalktothegames'creatorsaswell.Inthisway,INDIGOactsasastageforup-and-comingdesignerswholacksufficientmeanstofundtheirownpromotionalcampaigns,asidefrombeinga'testingground'wheredeveloperscangathervaluablefeedback.
INDIGOisuniqueinthatitisbothanartexhibitthatseeksoutnewtalentaswellasamarketplacewheredeveloperscanshowtheirworktopotentialpublishersandinvestors.
INDIGO is an annual festival. At particular moments, like forinstance during the Festival of Games or Game in the City, aselectionofINDIGOgamesispresentedas‘INDIGOontheRoad’,thetravelingpop-upequivalentofthefestival.MakerswhowanttoshowtheirworkatINDIGOcancontactDutchGameGarden.
INDIGO.Photograph:courtesyINDIGO/DutchGameGarden.
address
neude 5
3512 Ad utrecht
WWW e-mail
[email protected] www.dutchgAmegArden.nl/indigo
gamefestival
since 2010
format
showcAses
PlAyABle
roAdshow
FAir
targetaudience
tAlent
gAmers
generAl Audience
investors
PuBlishers
visitors
800
When
once A yeAr
+ 3 times A yeAr
on the roAd
location
venues chAnge
logo
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CONTROLGAMELABamsTeRDam
Control Gamelab is a bi-monthlylive talkshow on game develop-ment. Hosted by industry magazineControl,it'salively2-houreventthatcoverseverythingfrominspirationtobusinessandfromarttocoding.www.control-online.nl
FIRSTLOOKuTRechT
In order to give consumers the op-portunitytoactuallyplaytheupcom-ing games of the Christmas seasonwell in advance, Firstlook providesthemwithatwo-dayeventinUtrechtinwhichgamerscanjustdothat.www.firstlookevent.nl
GAMESFORHEALTHEUROPEamsTeRDam
BuildingonthesuccessfuleditionsinBoston (USA), Games for Health Eu-rope in Amsterdam is going into itssecond year. With hundreds of at-tendees from Europe, USA and Asiaparticipating in presentations, ex-periencestateoftheartdemonstra-tionsandshareknowledge.www.gamesforhealtheurope.org
GLOBALGAMEJAMNLamsTeRDam
The Dutch edition of this globalevent, organised by the DutchGame Gardenandothers, hasoneof the largest numbers of partici-pantsofanyterritory.Withfiveloca-tionsandanational finale theGGJis popular among developers andstudentsalike.http://globalgamejam.nl
GOTGAMECONFERENCEamsTeRDam
Thisconferenceisanewsymposiumwith speakers fromcompanies suchasCrytekandEpic,combinedwithaslewofnationaldevelopers.www.ggconf.com
otHergame events
gamefestival
GlobalGameJam.Photograph:courtesyDutchGameGarden.
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The Tools Series #2,2011.Photograph:RobertKlinkenberg,courtesyBaltanLaboratories.
chapter4
index(bird's-eyeviewofthewhat&whereofmedialabs,gamecompaniesand
mediafestivals)
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INTERNATIONALCULTURALSUPPORTThereareanumberofDutchorganisationsthatsupportthecreationofinternationalrelationsintheculturalfield.TheDutchCentreforInternationalCulturalCoopera-tion(temporarytitel,seesica.nl)isagoodplacetostart.AnothercenteristheLaboratoryoftheEuropeanCulturalFoundation(LabforCulture.org).ResArtis(resartis.org)ortheDutchCreativeResidencyNetworkcanhelpyoufindartisticresiden-cies(dcrnetwork.nl).In2013VirtueelPlatformwillmergewithtwootherinsitutionstoformTheNewInstitute.Therewewillbeabletohelpyoufurtheraswell(hetnieuweinstituut.nl).
BUSINESSDEVELOPMENTIfyouwanttodevelopbusiness,havealookattheEuropeanCrea-tiveBusinessNetwork(ecbnetwork.eu).TheDutchnetworkorganisationImmovatorcanprovideaccesstoalargepoolofcreativebusinesses(immovator.nl).TheCreativeCitiesAmsterdamAreaorganisationhelpscreativebusinessesmeetandexchange(ccaa.nl),andtheycanhelpyoufindvariousorganisationsthatsupportbusinessdevelopmentatthecitylevel.
INTERNATIONALLYORIENTEDCULTURALFUNDINGIfyouarelookingforfundingforartsprojects across borders, there areawide varietyof specialised funds.Don't be fooled by the name: from2012andonnewmediainnovationand experiments will be supportedby the SFA, the Creative IndustriesFund (architectuurfonds.nl). TheMondriaan Fund is there for visualarts (mondriaanfonds.nl). The Me-diafund is the Dutch fund for trans-media and broadcast innovation(mediafonds.nl).TwomembersoftheDutch royal family have in the pastalsoinitiatedrelevantculturalfunds:the Prins Bernhard Culture fund(prinsbernhardcultuurfonds.nl) andthe Prins Claus fund (princeclaus-fund.org), which often support artprojectswithaninternationalscope.The European Culture Foundation(culturalfoundation.eu) is anothergoodplacetohavealook.
KNOWLEDGEEXHANGETheNetherlandshostsadiversefieldofresearchinstitutes.TheInstituteofNetworkCulturesisahubforcriticalacademicdiscourse(networkcultures.org).BoththeRathenauInstitute(rathenau.nl)andKennisland(kennisland.nl)bridgeacademicsandpolicy.TheSTTNetherlandsStudyCentreforTechnologyTrendssharesvisionsofthefuturewithcompanies(stt.nl).TheTNOisanation-wideresearchorganisationthatresearchesanddevelopsnewtechnologies(tno.nl).
EDUCATIONIfyou'relookingtolinktoeducationalinstitutes (and their labs mentionedin this booklet are not what you'relookingfor),trycontactingwithELIA,the European League of Institutesof the Arts (elia-artschools.org), orCultuur Netwerk (cultuurnetwerk.nl).We ourselves are also well equipedtohelpyoufurtherhere.
ASSOCIATIONSManycreativeorganisationshaveformedtheirownassociations.Forexample,thePlatformInternetBureausintheNetherlandscanconnectyoutolargeDutchinternetPRcompanies(pibn.nl).TheHXXFoundationsupportstheDutchhackerspaces(hxxfoundation.nl).TheDutchGameAssociationconnectsgamingcompanies(dutchgamesassociation.nl).Therearemanyother(semi-)formalmeetupsandmailingliststhatwecanrecommendtoyou.
HERITAGEMuseumsandsimilarheritageorganisationsarelinkedtogetherthroughmanyorganisations.GoodstartingpointsaretheMuseumAssociation(museumvereniging.nl)andtheNationalMuseumsSociety(derijksmusea.nl).DigitalheritagequestionsareexploredbytheNationalCoalitionDigitalDurability(ncdd.nl).SBMKistheorganisationwhereintheDutchContemporaryartcollectionsandmuseumscollaborateonresearchandpracticalsolutionsforconservationissuesrelatedtomedia-artandborndigitalart.DENistheDutchorgani-sationforknowledgeandhelponthedigitalisationofheritage.
TheseorganisationscanhelpyouconnecttosupportingDutchdigitalcultureinstitutions.Thiscanhelpyoufindartists,funding,residenciesandothersupportandconnectionsyoumayneed.Overwhelmed?Contactusandwewillgladlyhelpyoufurther.
guide institutions
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ACKspace p.076Affectlab p.080ArchipelMedialab p.010ARLab p.065Art&TechnologyLab p.065BaltanLaboratories p.012Bitlair p.076Blender p.014BornDigital p.016CabFabLab p.074CKCDigitalArtLab p.079CinekidMedialab p.079CrossLabWdKA p.065Crossmedialab p.065Cultuurfabriek p.080DeFactorij p.074DigitalMethodsInitiative p.065DigitalPlayground p.079DigitaleWerkplaatsDB p.018DROPSTUFF.nl p.020FablabAlmere p.074FablabAmersfoort p.074FablabAmsterdam p.074
FablabArnhem p.074FablabBergenopZoom p.075FablabEmmen p.075FablabEnschede p.075FablabGroningen p.075FablabNoordBrabant p.075FablabTexel p.075FablabTruck p.075FablabZuidLimburg p.075Fabrique p.069FontysFutureMediaLab p.066Frack p.076FreedomLab p.069FreeFormFab p.075GroningerForumMedialab p.022Hack42 p.024HeimoLab p.066HvAMedialab p.066IMG_SRC p.071InstituteofArtificialArt p.026LI-MA p.028LivingLabLeiden p.071LUSTlab p.070
Organisationswitha(semi)publiclyaccessiblespace.
public space for Hire
Affectlab p.080ARLab p.065Blender p.014BlewScreen p.084CKCDigitalArtLab p.079Codeglue p.086CrossLabWdKA p.065Crossmedialab p.065Cultuurfabriek p.080DeFactorij p.074DigitalMethodsInitiative p.065DigitalPlayground p.079DigitaleWerkplaatsDB p.018DROPSTUFF.nl p.020EnterTheMothership p.070Europerminutedesign p.069FablabAmersfoort p.074FablabZuidLimburg p.075Fabrique p.069FontysFutureMediaLab p.066Fourcelabs p.088FreedomLab p.069GameOven p.090GrendelGames p.092GroningerForumMedialab p.022GuerillaGames p.094HelloSavants p.071HKUCreativeDesignStudios p.066Hubbub p.096HvAMedialab p.066Ijsfontein p.098InstituteofArtificialArt p.026JorisLaarmanLab p.069
LittleChickenGameCompany p.100LivingLabLeiden p.071LUSTlab p.070MADlab p.030MAPLAB p.067Mediamatic p.032Monkeybizniz p.102Monobanda p.104NP3 p.034PhilipsDesign p.070Protospace p.042RanjSeriousGames p.106RonimoGames p.108SETUP p.044Snijlab p.070SocialBeta p.046Sparpweed p.110SpilGames p.112STEIM p.048StudioRoosegaarde p.070SubmarineChannel p.050TETEMkunstruimte p.052ThePatchingZone p.054TriumphStudios p.114TwoTribes p.116V2_ p.056VanguardGames p.118Vlambeer p.120WaagSociety p.058Weirdbeard p.122Z25.org p.062Zesbaans p.072
Theseorganisationscanbecontractedforassignments.
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art
ARLab p.065ArchipelMedialab p.010BaltanLaboratories p.012BornDigital p.016Cinekid p.126CinekidMedialab p.079CKCDigitalArtLab p.079CrossLabWdKA p.065DEAFFestival p.128DigitaleWerkplaatsDB p.018DROPSTUFF.nl p.020E-Pulse p.132EnterTheMothership p.070Fiber p.134Fourcelabs p.088Freemote p.136GLOW p.138Gogbot p.140Hack42 p.024HeimoLab p.066HollandFestival p.166IMG_SRC p.071Impakt p.142InstituteofArtificialArt p.026LI-MA p.028LUSTlab p.070MAPLAB p.067MediaArtFlowFestival p.146Mediamatic p.032Monobanda p.104NP3 p.034
Oddstream p.148Optofonica p.072OverHetIJ p.166Pavlove-lab p.038PIPS:lab p.080PlanetArt p.040Playgrounds p.152Rewire p.166RonimoGames p.108SonicActs p.154Sparpweed p.110Spullenmannen p.080StateX-NewForms p.156STEIM p.048STRP p.158StudioRoosegaarde p.070SubmarineChannel p.050TETEMkunstruimte p.052TheForceofFreedom p.072TodaysArt p.160TodaysArtlab p.081Transnatural p.162UrbanExplorers p.164V2_ p.056Vlambeer p.120WaagSociety p.058WERC p.072WernerMantzLab p.067Worm/Moddr_ p.060Z25.org p.062Zesbaans p.072
Organisationsthatareinvolvedinart.
events
5DaysOff p.166ACKspace p.076Blender p.014BornDigital p.016Cinekid p.126CinekidMedialab p.079CKCDigitalArtLab p.079ControlGamelab p.176Cultuurfabriek p.080DEAFFestival p.128DigitalMethodsInitiative p.065DigitalPlayground p.079DigitaleWerkplaatsDB p.018DiscoveryFestival p.130E-Pulse p.132FestivalofGames p.170Fiber p.134Firstlook p.176Freemote p.136Gameinthecity p.172GamesforHealthEurope p.176Geofort p.179GlobalGameJamNL p.176GLOW p.138Gogbot p.140GOTGameConference p.176GroningerForumMedialab p.022Hack42 p.024HollandFestival p.166IMG_SRC p.071Impakt p.142Incubate p.144INDIGO p.174InstituteofNetworkCultures p.066InternationalFilmFestivalRotterdam p.167
Intothegreatwideopen p.166LI-MA p.028Lowlands p.166MADlab p.030MediaArtFlowFestival p.146Mediamatic p.032META p.071NetherlandsFilmFestival p.167NovemberMusic p.167NP3 p.034Oddstream p.148OffCentre p.167OpenDataEnschede p.071OpenStateFoundation p.036OpenTokoAmersfoort p.072Optofonica p.072OverHetIJ p.166Permanentbeta p.080PICNIC p.150PIPS:lab p.080PlanetArt p.040Playgrounds p.152RevelationSpace p.076Rewire p.166Sensemakers p.072SETUP p.044SocialBeta p.046SonicActs p.154Spullenmannen p.080StateX-NewForms p.156STEIM p.048STRP p.158TETEMkunstruimte p.052TheForceofFreedom p.072ThePatchingZone p.054TodaysArt p.160
Organisationsthatregularlyorganiseevents.
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TodaysArtlab p.081Transnatural p.162UrbanExplorers p.164UvAErfgoedlab p.067V2_ p.056
WaagSociety p.058WatchThatSound p.081Worm/Moddr_ p.060Z25.org p.062
tHink tank
WaagSociety p.058BaltanLaboratories p.012Affectlab p.080Crossmedialab p.065DEAFFestival p.128DigitalMethodsInitiative p.065FontysFutureMediaLab p.066FreedomLab p.069PhilipsDesign p.070
ThePatchingZone p.054Art&TechnologyLab p.065UvAErfgoedlab p.067VURB p.081InstituteofNetworkCultures p.066TheCloudCollective p.072SonicActs p.154Soundlings p.072
Organisationsthatareinvolvedintheoryformationand/orthemanipulationofconceptualmodels.
locations
ALMELOMediaArtFlowFestival p.146
ALMEREFablabAlmere p.074Sk1llz p.077
AMELANDArchipelMedialab p.010Intothegreatwideopen p.166
AMERSFOORTBitlair p.076FablabAmersfoort p.074Gameinthecity p.172OpenTokoAmersfoort p.072Permanentbeta p.080Spullenmannen p.080TwoTribes p.116
AMSTERDAM5DaysOff p.166Affectlab p.080Blender p.014Cinekid p.126CinekidMedialab p.079ControlGamelab p.176Cultuurfabriek p.080DigitalMethodsInitiative p.065DROPSTUFF.nl p.020Europerminutedesign p.069FablabAmsterdam p.074FestivalofGames p.170Fiber p.134FoamLab p.080FreedomLab p.069
GamesforHealthEurope p.176GlobalGameJamNL p.176GuerillaGames p.094HelloSavants p.071HollandFestival p.166HvAMedialab p.066Ijsfontein p.098InstituteofArtificialArt p.026InstituteofNetworkCultures p.066JorisLaarmanLab p.069LI-MA p.028LittleChickenGameCompany p.100Mediamatic p.032META p.071OffCentre p.167OpenCoop p.080OpenStateFoundation p.036Optofonica p.072OverHetIJ p.166PICNIC p.150PIPS:lab p.080Sensemakers p.072Slug p.077SonicActs p.154Soundlings p.072STEIM p.048SubmarineChannel p.050Tellart p.070Transnatural p.162UvAErfgoedlab p.067VanguardGames p.118VURB p.081WaagSociety p.058Weirdbeard p.122Cinekid p.126
Wheredidyousay?
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ARNHEMFablabArnhem p.074Hack42 p.024
BERGENOPZOOMFablabBergenopZoom p.075
BIDDINGHUIZENLowlands p.166
BREDAArt&TechnologyLab p.065CrossLabWdKA p.065E-Pulse p.132
DELFTFabrique p.069IDStudiolab p.066TriumphStudios p.114
DENBOSCHDigitaleWerkplaatsDB p.018FablabNoordBrabant p.075NovemberMusic p.167
DENBURGFablabTexel p.075
DORDRECHTUrbanExplorers p.164BaltanLaboratories p.012
EINDHOVENDeFactorij p.074FontysFutureMediaLab p.066FreeFormFab p.075GLOW p.138MADlab p.030OpenLight p.067PhilipsDesign p.070STRP p.158TheCloudCollective p.072
EMMENFablabEmmen p.075
ENSCHEDEFablabEnschede p.075Gogbot p.140OpenDataEnschede p.071PlanetArt p.040Regiohack p.080TechnologiaIncognita p.077TETEMkunstruimte p.052TkkrLab p.077
GRONINGENFablabGroningen p.075GroningerForumMedialab p.022NP3 p.034Pavlove-lab p.038WERC p.072
HEERLENACKspace p.076SocialBeta p.046
HERWIJNENGeofort p.179
HILVERSUMHKUCreativeDesignStudios p.066SpilGames p.112
LEEUWARDENFrack p.076GrendelGames p.092
LEIDENLivingLabLeiden p.071
MAASTRICHTFablabZuidLimburg p.075HeimoLab p.066WernerMantzLab p.067
NIJMEGENMoenenSpace p.076Oddstream p.148
ROTTERDAMCodeglue p.086DEAFFestival p.128DigitalPlayground p.079InternationalFilmFestivalRotterdam p.167Mothership p.070RanjSeriousGames p.106RotterdamOpenData p.072Snijlab p.070Sparpweed p.110Stadslab7 p.036TheForceofFreedom p.072ThePatchingZone p.054V2_ p.056WatchThatSound p.081Worm/Moddr_ p.060
THEHAGUEARLab p.065CabFabLab p.074LUSTlab p.070RevelationSpace p.076Rewire p.166StateX-NewForms p.156TodaysArt p.160TodaysArtlab p.081
TILBURGBlewScreen p.084Incubate p.144Playgrounds p.152
UTRECHTBornDigital p.016Crossmedialab p.065Firstlook p.176Fourcelabs p.088
Freemote p.136GameOven p.090GOTGameConference p.176Hubbub p.096IMG_SRC p.071Impakt p.142INDIGO p.174MAPLAB p.067Monkeybizniz p.102Monobanda p.104NetherlandsFilmFestival p.167Protospace p.042PUSCII p.077RandomData p.077RonimoGames p.108SETUP p.044Vlambeer p.120Z25.org p.062Zesbaans p.072
WADDINXVEENStudioRoosegaarde p.070
WAGENINGENNURDspace p.077
WEESPFablabTruck p.075
ZOETERMEERCKCDigitalArtLab p.079
MULTIPLELOCATIONSDiscoveryFestival p.130Nerdlab p.167
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5DaysOff p.166ACKspace p.076Affectlab p.080ARLab p.065ArchipelMedialab p.010Art&TechnologyLab p.065BaltanLaboratories p.012Bitlair p.076Blender p.014BlewScreen p.084BornDigital p.016CabFabLab p.074Cinekid p.126CinekidMedialab p.079CKCDigitalArtLab p.079Codeglue p.086ControlGamelab p.176CrossLabWdKA p.065Crossmedialab p.065Cultuurfabriek p.080DeFactorij p.074DEAFFestival p.128DigitalMethodsInitiative p.065DigitalPlayground p.079DigitaleWerkplaatsDB p.018DiscoveryFestival p.130DROPSTUFF.nl p.020E-Pulse p.132Europerminutedesign p.069FablabAlmere p.074FablabAmersfoort p.074FablabAmsterdam p.074FablabArnhem p.074FablabBergenopZoom p.075FablabEmmen p.075FablabEnschede p.075FablabGroningen p.075FablabNoordBrabant p.075FablabTexel p.075
FablabTruck p.075FablabZuidLimburg p.075Fabrique p.069FestivalofGames p.170Fiber p.134Firstlook p.176FoamLab p.080FontysFutureMediaLab p.066Fourcelabs p.088Frack p.076FreedomLab p.069FreeFormFab p.075Freemote p.136Gameinthecity p.172GameOven p.090GamesforHealthEurope p.176Geofort p.179GlobalGameJamNL p.176GLOW p.138Gogbot p.140GOTGameConference p.176GrendelGames p.092GroningerForumMedialab p.022GuerillaGames p.094Hack42 p.024HeimoLab p.066HelloSavants p.071HKUCreativeDesignStudios p.066HollandFestival p.166Hubbub p.096HvAMedialab p.066IDStudiolab p.066Ijsfontein p.098IMG_SRC p.071Impakt p.142Incubate p.144INDIGO p.174InstituteofArtificialArt p.026InstituteofNetworkCultures p.066InternationalFilmFestivalRotterdam p.167Intothegreatwideopen p.166JorisLaarmanLab p.069LI-MA p.028
a - Z LittleChickenGameCompany p.100LivingLabLeiden p.071Lowlands p.166LUSTlab p.070MADlab p.030MAPLAB p.067MediaArtFlowFestival p.146Mediamatic p.032META p.071MiniFabLab p.075MoenenSpace p.076Mothership p.070Monkeybizniz p.102Monobanda p.104NetherlandsFilmFestival p.167NovemberMusic p.167NP3 p.034NURDspace p.077Oddstream p.148OffCentre p.167OpenCoop p.080OpenDataEnschede p.071OpenLight p.067OpenStateFoundation p.036OpenTokoAmersfoort p.072Optofonica p.072OverHetIJ p.166Pavlove-lab p.038Permanentbeta p.080PhilipsDesign p.070PICNIC p.150PIPS:lab p.080PlanetArt p.040Playgrounds p.152Protospace p.042PUSCII p.077RandomData p.077RanjSeriousGames p.106Regiohack p.080RevelationSpace p.076Rewire p.166RonimoGames p.108RotterdamOpenData p.072
Sensemakers p.072SETUP p.044Sk1llz p.077Slug p.077Snijlab p.070SocialBeta p.046SonicActs p.154Soundlings p.072Sparpweed p.110SpilGames p.112Spullenmannen p.080Stadslab7 p.036StateX-NewForms p.156STEIM p.048STRP p.158StudioRoosegaarde p.070SubmarineChannel p.050TechnologiaIncognita p.077Tellart p.070TETEMkunstruimte p.052TheCloudCollective p.072TheForceofFreedom p.072ThePatchingZone p.054TkkrLab p.077TodaysArt p.160TodaysArtlab p.081Transnatural p.162TriumphStudios p.114TwoTribes p.116UrbanExplorers p.164UvAErfgoedlab p.067V2_ p.056VanguardGames p.118Vlambeer p.120VURB p.081WaagSociety p.058WatchThatSound p.081Weirdbeard p.122WERC p.072WernerMantzLab p.067Worm/Moddr_ p.060Z25.org p.062Zesbaans p.072
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CoLoPhonEDITORS
Michel Langendijk and Tijmen Schep
cOPy-EDITING aND IMaGE EDITING
Twan Eikelenboom and Stefan Schoorl
TRaNSLaTION NL - UK
Michael Meert / Art.English
DESIGN
WVDV / www.studiowvdv.nl
THaNKS TO
All the medialabs and all the media
festivals.
A special thanks to Control Magazine
and Dutch Game Garden for sharing
information on game companies and
game festivals
This publication was made possible
with the support of the Netherlands
Ministry of Foreign Affairs
This book is based on two previous
publications issued by the Virtueel
Platform; Mapping Medialabs
(in Dutch, 2011) and Nederland
Labland, Medialabs, FabLabs &
Hackerspaces (in Dutch, 2012).
For questions pertaining to this
guide please e-mail:
Download this publication at
www.virtueelplatform.nl/
the-new-explorers
Virtueel Platform,
part of The New Institute /
Het Nieuwe Instituut, 2012 - 2013
www.virtueelplatform.nl
CONSIDERTHIS BOOK
AS ANINVITATION
TO CONNECT14
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BLENDER
FABLABS
GRENDEL GAMES
PAVLOVE-LAB
BLENDERBLENDER
PAVLOVPAVLOVE-LAB
GRENDEL GAMESGRENDEL GAMES
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GRENDEL GAMES
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CONSIDERTHIS BOOK
AS ANINVITATION
TO CONNECT
CONSIDERTHIS BOOK
INVITATIONTO CONNECT
VIR
TUEEL P
LATFO
RM
THE N
EW EX
PLO
RER
S GU
IDE TO
DU
TCH
DIG
ITAL C
ULTU
RE
VIRTUEELPLATFORM
THE NEWEXPLORERSGUIDE TODUTCH DIGITALCULTURE
GUIDE TOMedialabs,Game companies & Festivals in the Netherlands
Marnix de Nijs, Exploded views 2.0, 2011.Photograph: Boudewijn Bollmann, courtesy STRP.
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GRENDEL GAMESGRENDEL GAMESGRENDEL GAMESGRENDEL GAMESGRENDEL GAMES
This publication invites all international stakeholders to connect
to over 150 Dutch institutions that jointly form the core of Dutch
digital culture. These media labs, cultural organisations, game
companies and festivals explore the creative potential of new
technologies, and pose important questions on the role of
technology in the arts, digital culture and society at large.
The New Explorers Guide to Dutch Digital Culture combines
data on Dutch game companies contributed by the Dutch
Game Garden, with two mapping studies by Virtueel Platform
on medialabs and festivals that were originally published in
the Dutch language. This new publication presents a broad
range of digital creativity and innovation available in the
Netherlands, thus facilitating the forging of new international
relations and cross-border collaborations.
Virtueel Platform is the Dutch knowledge institute for Digital
Culture. Virtueel Platform stimulates and strengthens cultural
innovation in the Netherlands by sharing knowledge on digital
culture and increasing its visibility and scope.
CREATIVE COMMONS
The contents of this
publication fall under the
Creative Commons license.
Noncommercial
At t r ibut ion
No Der ivat ive Works
Virtueel Platform / The New Institute 2012 - 2013
www.virtueelplatform.nl
www.creativecommons.org/
licenses/by-nc-nd/3.0/nl/