“the most dangerous game”

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“The Most Dangerous Game” By Richard Connell

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“The Most Dangerous Game”. By Richard Connell . Initial Setting (PAGE 1 &2). Caribbean Sea THEN…Ship Trap Island The reputation of the island “Sailors have a curious dread of the place.” According to Captain Nielsen: “This place has an evil name among sea-faring men.” Cannibals…yummy! - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: “The Most Dangerous Game”

“The Most Dangerous Game”

By Richard Connell

Page 2: “The Most Dangerous Game”

Initial Setting (PAGE 1 &2)

• Caribbean Sea• THEN…Ship Trap Island– The reputation of the island• “Sailors have a curious dread of the place.”• According to Captain Nielsen: “This place has an evil

name among sea-faring men.”• Cannibals…yummy!• “Poisonous Air”• No breeze—calm

– “The sea was as flat as a plate glass window.”

Page 3: “The Most Dangerous Game”

Setting - Mood• The setting is ambiguous—an isolated island – essential to the plot but not adequately explained– Not knowing = SUSPENSE!

• The date is uncertain, but the story spans 4 days• Hostile and friendly• It is both natural—the island• and man-made– the mansion of General Z.

Page 4: “The Most Dangerous Game”

Characters• Protagonist – Rainsford (Pg 1)– Clearly an accomplished hunter; – feels the world is made up of 2 classes, • “the hunters and the huntees.”

• Whitney– A fellow hunter of Rainsford’s• We NEVER here of him again

Page 5: “The Most Dangerous Game”

Characterization• Rainsford (page 1)– Not empathetic• EXAMPLE—He and Whitney are discussing the sport of

hunting– It gets philosophical when Whitney says that hunting is the

greatest sport for the hunter but, “Not for the jaguar.”

»Rainsford answers back, “Who cares how a jaguar feels…They’ve no understanding.”

Page 6: “The Most Dangerous Game”

Characterization

• Whitney (pg 1-2)– What is his purpose?• A fellow hunter of Rainsford’s• Provides contrast to Rainsford—psych of hunting

Page 7: “The Most Dangerous Game”

Plot

• R. hears 3 gun shots (page 3)• Hard to see— “like trying to see through a

blanket= simile • Also– adds to mood

• Rainsford falls off the boat reaching for his pipe.

Page 8: “The Most Dangerous Game”

• Rainsford has had a rough time getting to shore safely.– Great description using figurative language his attempt

to master the troublesome sea. (page 3)

– “What perils that tangle of trees and underbrush might hold for him did not concern Rainsford just then. All he knew was that he was safe from his enemy, the sea.”

• Rainsford wrongly perceives the sea as his enemy.

Page 9: “The Most Dangerous Game”

Plot

• Page 4– Proof that Rainsford is an AWESOME hunter!• The narrator uses indirect charaterization by noting R’s

actions—tracking the person who fired the gun

• THINK ABOUT IT---this adds credibility to Rainsford’s cunning “smarts” to his LATER tactics when HE is the HUNTEE!

Page 10: “The Most Dangerous Game”

Setting…so far

• 1- Boat• Ocean• Jungle• Now… magnificent mansion (page 5)

Page 11: “The Most Dangerous Game”

New Character

• Ivan– “In his hand the man held a long-barreled

revolver, and he was pointing it straight at Rainsford’s heart.”

– Is a stereotypical character; he is a big, dumb, goon whose job is to kill unwanted visitors/trespassers

– Ivan is flat and static

Page 12: “The Most Dangerous Game”

Antagonist

• General Zaroff (page 5)– A well-read hunter who recognizes Rainsford’s

name as the author of a book about hunting snow leopards

– Interesting character: as we read, we’ll find him to be static, yet round• Zaroff seems to have refined tastes, is very intelligent,

and is quite hospitable to his guest.

Page 13: “The Most Dangerous Game”

Would You Have Dinner With ME?• Zaroff claims to have stocked his island with the

biggest game possible (page 6)

• Rainsford is intrigued and wants to know to which type of game Zaroff is referring.

Page 14: “The Most Dangerous Game”

• Zaroff begins relating his stories of hunting (page 10) experiences and says…– “Hunting was beginning to bore me!”– “It had become too easy. I always got my quarry. Always.”

• Zaroff needed to invent a new animal – “It must have courage, cunning, and above all, it must be able

to reason.”

• Rainsford finally understands what Zaroff is getting at…

– “Hunting? General Zaroff, what you speak of is murder.”

Page 15: “The Most Dangerous Game”

NOW, we see why it’s called “Ship Trap Island” (page 11)

• Zaroff pushes a button from inside the chateau, which turns on lights indicating a safe channel for approaching boats.

• In reality the channel is filled with jagged rocks, which destroy the boats.

• The sailors are forced to swim to shore and become Zaroff’s prey.

Page 16: “The Most Dangerous Game”

Rules to the Game

• His “guests” receive:– A supply of food– An excellent hunting knife– A 3 hour start– If the quarry avoids Zaroff for 3 days, the quarry is

the winner• Zaroff claims he has never lost

– Those who refuse to hunt get turned over to Ivan

Page 17: “The Most Dangerous Game”

After a good night sleep…NOT

• The next day, Rainsford informs Zaroff that he’d like to leave the island.– Rainsford must be hunted before he may leave the

island; Zaroff assures him that if Rainsford wins, he will be taken to the mainland.• Do you believe this?

• “Your Brain against mine.” (page 13)

Page 18: “The Most Dangerous Game”

Hunt Begins

• Rainsford gets through the first night without seeing Zaroff

• As he hides in a tree, Zaroff stands at the bottom.– Clearly Zaroff knows Rainsford is there.• Why doesn’t Zaroff go after Rainsford at this point?

Page 19: “The Most Dangerous Game”

Each of the 3 traps set by R.• Trap #1 – Malay Mancatcher (page 15)– A dead tree is resting on a living one; a bough is used as a

trigger; once disturbed, the dead tree falls hitting Zaroff on the shoulder.

• Trap #2 – Burmese Tiger Pit (page 16-17)– Sharpened stakes are arranged at the bottom of a pit; the

mouth of the pit is covered with weeds and twigs; claims one of Zaroff’s dogs.

• Trap #3 – Ugandan Knife Trap (page 18)– Rainsford tied his knife to a springing sapling; the sapling is

tied back with a grapevine; kills Ivan.

Page 20: “The Most Dangerous Game”

Bring out the dogs!

• Rainsford has no choice but to jump into the sea. (page 17)

• Zaroff returns to his chateau and enjoys his dinner; however, Zaroff is disappointed.– Ivan would be hard to replace– Rainsford had escaped him

• Zaroff heads to bed and finds Rainsford hiding in the bed curtains.

Page 21: “The Most Dangerous Game”

Final Confrontation

• “One of us is to furnish repast for the hounds. The other will sleep in this very excellent bed. On guard, Rainsford…”– The reader must imagine what this fight was like.

• The reader can be sure that Rainsford is victorious.– “He had never slept in a better bed, Rainsford

decided.”

Page 22: “The Most Dangerous Game”

• POV –– Third person limited point of view

• Figurative Language/Metaphor– Darkness = Symbol

• Look in the text for references to the natural darkness outside and the inner darkness of human cruelty and evil

• Animal or human traits of the sea– “muttering”– “growling”

• Animal lust of the land– “licked its greedy lips”– “unbroken front of snarled and ragged jungle”

Page 23: “The Most Dangerous Game”