the mobile games landscape

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b206 The Mobile Games Landscape

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A brief landscape of Mobily Game Industry, made on march/14 for B206 company.

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Page 1: The Mobile Games Landscape

b206The Mobile Games Landscapeb206The Mobile Games Landscape

Page 2: The Mobile Games Landscape

MarketMarket

Page 3: The Mobile Games Landscape

Downloaded Apps: Portio Research / System Market Share: ABI Research

App Industry NumbersIn 4 years the number of apps downloaded will more than double.

InsightCubes | Business Intelligence for Startups

Page 4: The Mobile Games Landscape

Applift/Newzoo Infographic

Online Game Industry NumbersEurope is the best market to be in.

InsightCubes | Business Intelligence for Startups

Page 5: The Mobile Games Landscape

70.4 86.1

12.3 23.917.4% 27.8%

2013 2016

Global Games Market (Billion US$)

Newzoo 2013 Global Games Market report

mobile mobile

CAGR=27.3%

Game Market RevenueThe game market will grow 27% on average per year until 2016.

InsightCubes | Business Intelligence for Startups

Page 6: The Mobile Games Landscape

Types of Mobile Games most often played

ESA - Entertainment Software Association (US Data)

Mobile Games PreferenceCasual is king.

InsightCubes | Business Intelligence for Startups

Page 7: The Mobile Games Landscape

US Mobile Gaming Revenues (US$ Million)

eMarketer

Business ModelPaid games make more money.

InsightCubes | Business Intelligence for Startups

Page 8: The Mobile Games Landscape

AppApp $30%

70%

AppApp

30%70%

AppApp

?%?%

mobile adplatform

Paid App

Free App w/ Ad

Free App w/ DG

How does an app make money?

InsightCubes | Business Intelligence for Startups

Page 9: The Mobile Games Landscape

Key Findings - Market

People download apps more then ever and this number doesn’t stop growing.

Android is the market leader.

iOS is still important.

European users spend more money.

US generates more revenues than all of Europe.

Mobile games will capture 10pp of the entire market in 3 years.

It will almost double its revenues at the same time.

Casual games are the favorite kind of game.

Paid games make 7 times more money than games based on advertising.

In a classic business model, the company has to pay 30% to Apple/Google.

Page 10: The Mobile Games Landscape

UsersUsers

Page 11: The Mobile Games Landscape

27.4 28.9

Average Age

68% spend at least 1 hour a day

47% 53%

Gender Share

Millennials

Gamers DemographyMillennials are the most important audience.

InsightCubes | Business Intelligence for Startups

Page 12: The Mobile Games Landscape

Time vs. Money Spent by age group

Flurry Analytics

Who spends more time and money?Millennials spend more money on mobile games.

InsightCubes | Business Intelligence for Startups

Page 13: The Mobile Games Landscape

Greater purchasing power

Digital natives

Millennials

They look for better interfaces in terms of interactivity, visual appeal and opportunities for personalized interaction and co-creation.

They use blogs, reviews and social networks to endorse, recommend and share, but also to reposition, vent and complain.

Page 14: The Mobile Games Landscape

Time spent on iOS and Android connected devices

Flurry Analytics ComScore NetMarketShare

What people do on their phonesGaming is the mains activity on phones.

InsightCubes | Business Intelligence for Startups

Page 15: The Mobile Games Landscape

Key Findings - Users

Millennials are the most important audience for a mobile games company.

Millennials spend more money on mobile games.

Gaming is the largest activity on mobile.

Key Findings - Users

InsightCubes | Business Intelligence for Startups

Page 16: The Mobile Games Landscape

CompetitorsCompetitors

Page 17: The Mobile Games Landscape

US$ 100 Million2013 revenue

Games based on movie licenses and original games inspired by console hits like "Grand Theft Auto" and "Call of Duty."=

The Dar WorldGangstar VegasModern Combat 3

Notable Games

InsightCubes | Business Intelligence for Startups

Page 18: The Mobile Games Landscape

US$ 195 Million2013 revenue

It keeps cranking out successful variations of its “Angry Birds” series, whose popularity have turned the company into a merchandising goldmine.

Angry Birds Star Wars IIThe Croods

Notable Games

InsightCubes | Business Intelligence for Startups

Page 19: The Mobile Games Landscape

US$ 300 Million2013 revenue

"Where's My Water?" series has brought in over 240 million downloads (with an estimated revenue of $1.66 per user) and spawned a line of merchandise.

Where’s my water IIStar Wars: Tiny Death StarCastle of Illusion Starring Mickey Mouse

Notable Games

InsightCubes | Business Intelligence for Startups

Page 20: The Mobile Games Landscape

What people do on mobile when they are not playing

Pew Research Center

Indirect competitors

InsightCubes | Business Intelligence for Startups

Page 21: The Mobile Games Landscape

Key Findings - Competitors

Successful games are good to be re-editing and generating more profit.

When people are not gaming on their phones, they are probably communicating.

InsightCubes | Business Intelligence for Startups

It’s more than a game, it’s a full entertainment chain.

Page 22: The Mobile Games Landscape

MarketingMarketing

Page 23: The Mobile Games Landscape

Blog as a hub for information and relationship with the company

Basically, news from its products

It uses the name of its game to capture attention on Facebook

InsightCubes | Business Intelligence for Startups

Page 24: The Mobile Games Landscape

Well structured weblog

Classic Facebook approach

It incentivises users to subscribe and get more engagement

Strong presence on Youtube

InsightCubes | Business Intelligence for Startups

Page 25: The Mobile Games Landscape

Rules of engagement

InsightCubes | Business Intelligence for Startups

One character, a lot of merchandising possibilities.

Page 26: The Mobile Games Landscape

It must have something valuable to share.

It must make it easy for users to share and their friends to join.

It must reward users for sharing and offer them incentives to come back.

The more people use the app, the more value must be created for them.

Viral App Circle

InsightCubes | Business Intelligence for Startups

Page 27: The Mobile Games Landscape

Ranking = (# installs wighted/past few hours) + (#

installs wighted/past few days) + reviews (# stars + # reviews) + engagement (# times

app opened) + sales

How to get a good page rank

InsightCubes | Business Intelligence for Startups

Page 28: The Mobile Games Landscape

Easy to share and rateEasy to share and rate

FlappyBird: the phenomenon

InsightCubes | Business Intelligence for Startups

Page 29: The Mobile Games Landscape

Key Findings - Users

Blogs are good to build a contact point between company and audience.

A newsletter is a good way to catch your audience attention a second time.

Cute characters conquer audience sympathy and make them more engaged to your products.

Key Findings - Marketing

Good design can make the difference for a good evaluation from a costumer.

InsightCubes | Business Intelligence for Startups

Page 30: The Mobile Games Landscape

RecommendationsRecommendations

Page 31: The Mobile Games Landscape

Recommendations

1Focus on Android.

2 To reach a great success, the company needs to be popular in US, where the biggest portion of the money is.

3 If the company dos not have a good infrastructure to deal with big scale audience, Europe is the best market to be in.

4 Mobile games market is a good market to invest in because it will have a great growth with low cost infrastructure.

InsightCubes | Business Intelligence for Startups

Page 32: The Mobile Games Landscape

5 Invest in casual games development.

6 Prefer paid games instead free ones. Incorporate revenue sources on the games, like digital goods, for example.

7Be aware the company has to reserve 30% os its revenue to pay mobile platforms (Apple/Google)

8 Make your products thinking of your millennial audience: 1) very engaged people, 2) seeking good interfaces and design, 3) getting information and recommendation from social networks.

Recommendations

InsightCubes | Business Intelligence for Startups

Page 33: The Mobile Games Landscape

9 If people like to communicate a lot, your games have to connect your audience with their friends.

10 A blog is a good platform to communicate with your audience. Make it look professional but cool at the same time.

11Be open to your audience, answering all the questions and bringing to them all your public information.

12Make a Facebook page with plenty of content to engage your audience.

Recommendations

InsightCubes | Business Intelligence for Startups

Page 34: The Mobile Games Landscape

13Give one or two people on your team the responsibility of taking care of your Facebook page, building a trusting relationship with your audience.

14 Incentivise users to subscribe to your newsletter.

15Make a valuable newsletter for your audience and set a schedule to send it.

16Incentivises your newsletter subscribers to go back to your page and play the game again. Force them to get a new habit.

Recommendations

InsightCubes | Business Intelligence for Startups

Page 35: The Mobile Games Landscape

17Build cute characters those can catch your audiences attention.

18 Explore new ways to use your characters in many other products.

19 Invest in a design that makes your audience rate you more often.

20Measure all your results. Analyze your accomplishments and mistakes, and learn how to optimize your process.

Recommendations

InsightCubes | Business Intelligence for Startups

Page 36: The Mobile Games Landscape

www.InsightCubes.com March/2014Luciana Couto