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    The Kiasyd RevisedEx Libris Nocturnis - http://www.nocturnis.net

    By: Mack Knopf & Dan Young

    Summary: A new look at an old Bloodline...

    In my craft or sullen art

    Exercised in the still night

    When only the moon rages

    And the lovers lie abed

    With all their griefs in their arms,

    I labor by singing light

    Not for ambition or bread

    Or the strut and trade of charms

    On the ivory stages

    But for the common wages

    Of their most secret heart.

    -- Dylan Thomas, "In my Craft or Sullen Art"

    A rose on a vine withers and falls, only to

    bloom again when summer comes. Youth dies as

    innocence fades, maturing into strength and then

    old age, and then to dust, as the next generation

    is born and grows. Winter changes to spring,

    then spring changes to summer and gives way to

    fall, and back again to winter. Life comes from

    death, and death comes from death. But what if

    you knew an eternal Winter was coming, where

    the cycle would stop for good?

    Would you try to stop it, doing your best toinspire wonder? Or would you help it come

    again in your despair?

    The Kiasyd are thought by some to be created

    from the night-dwelling Lasombra, during the

    Dark Ages, by a thaumaturgical experiment

    involving a hapless Lasombra childer, faerie

    spells, and something reported to be "the blood

    of Zeenerboch, god of the underworld," which

    they bought from a Magus. The experiment was

    an attempt to create a Lasombra with new

    improved Disciplines, blood-bound to his master

    and suitable as a weapon. The result was a tall,

    slender pointy-eared being with black pupiless

    eyes, who promptly upped and vanished to avoid

    the inevitable post-mortem inquest. Shortly

    thereafter (in Cainite terms, about a century),

    similar-looking Kindred with uncanny powers

    appeared here and there across Europe, claiming

    to be a new independent bloodline called the

    Kiasyd.

    As to how this was actually achieved, one can

    only speculate, and all the Lasombra involved inthe botched project were promptly executed for

    stupidity and plotting against their elders (i.e.,

    being caught at it).

    This being the Dark Ages, when things were a

    bit looser and what mainly mattered was whose

    side you were on, the only people who

    particularly cared were the Lasombra. The other

    Clans were more than happy to help anyone

    whose very existence embarrassed the Lasombra.

    (As the "ones that got away.") Besides, the

    Kiasyd, while useful and a little unnerving, were

    not particularly threatening, as they did notmeddle in Kindred or mortal politics, preferring

    to engage in their own pursuits. Said pursuits

    often involved magic, the Fey, mortal arts, and

    some of the stranger corners of the world.

    Granted, this did mean they had to keep a sharp

    eye out for Tremere, who were frequently

    interested in some of the same things and

    interrogating those who were.

    The Magus, notably, was not to be found after

    the experiment was completed.

    No one is quite sure what the last ingredientswas, but the odds are quite against it being the

    blood of a god, gods being notoriously loath to

    part with bodily components.

    Thus goes the official story.

    The truth is something a little different, as in

    actuality the Kiasyd have been around for quite

    some time. Kiasyd, literally, is a word in the

    True Speech of the faeries, who speak all

    tongues and none. It means "Child of the Dying

    Lands," and has been in usage for thousands of

    years.

    A Kiasyd is either a changeling "successfully"

    Embraced by a vampire, or a human Embraced

    by an existing Kiasyd.

    Not all Kiasyd look inhuman to the normal

    eye, only those Embraced from the Lasombra

    Kiasyd side of the family. Other Kiasyd -- that

    is, those changelings Embraced by any other

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    vampire, including a Lasombra in the usual way

    -- look normal, except in their Chimerical state

    (more on this below. The specific combination of

    the Lasombra experiment produced a vampire

    that functions exactly as the previous-known

    Kiasyd, with the sole different being that their

    regular semblance is the same as the Fae

    Seeming of the other Kiasyd (discussed later).

    The new Kiasyd were sheltered initially by

    the Fey for their own reasons, and brought into

    contact with their other brothers and sisters, who

    quickly recognized that appearance aside, they

    shared a common legacy. However, while

    Kiasyd do need the social company of others,

    they usually cannot bear to stay around other

    Kiasyd too long, as it reminds them of each

    others suffering too much. They do stay in

    contact and will help each other.

    Views: The Kiasyd do not believe their soul isdamned, being "blasphemous pagan heretics" to

    begin with (at least the changeling ones), and

    they quickly informed the others that they still

    had their soul or spirit. They do not Embrace

    often, but only in dire loneliness, to save

    anothers life, or upon determined request for

    what they deem the right reasons. To be a Kiasyd

    is to be unable to turn away from the knowledge

    of what is happening to the world and what

    should be.

    History

    The original Kiasyd were changelings who

    for one reason or another became vampires. This

    varied from the voluntary -- wanting to be with

    the same lover for eternity, fear of death and

    reincarnation (Sidhe dont reincarnate), wanting

    to finish a project that absolutely had to be done

    -- to the involuntary: "date rape," a desire to

    punish the fey, or just plain bad luck. Voluntary

    changelings have normal chances of becoming

    vampires. Unwilling changelings have a one in

    three chance of just dying, a one in three change

    of becoming a regular vampire like their parent

    (as their Fae Self is completely ripped away),and a one in three chance of becoming a Kiasyd,

    with tattered remnants of their Fae Self left.

    Those becoming Kiasyd have their magic

    inverted in a strange sort of hunger, and a

    gnawing awareness of the passing of magic and

    the desire to reclaim it. This is the keynote of

    their existence, and leads many in a search to

    hold magic in the world and inspire it in others,

    despite their need to feel from others emotions,

    their Glamour. All Changelings need magic from

    the world as well, though they exude more than

    they take, by the way they live. Kiasyd need

    magic to survive as well, but their hunger is far,

    far greater, and unlike living Changelings, they

    must make conscious efforts to spread magic and

    inspiration.

    They are also far more aware of the passage

    of time and the growing loss of magic than their

    often-incomprehensible living kin, and so cannot

    turn away from their perceptions as the others

    do. A curious paradox, that greater hunger would

    bring greater awareness. Not every Kiasyd tries

    to restore magic -- some gleefully join in its

    feasting -- but all are aware of the problem. Most

    try to make up for their hunger by doing what

    they can to preserve magic, while the True Fey

    run away.

    It should go without saying that True Fey

    cannot be embraced, as they *are* magic, and do

    not have (except in cases where they give up

    their immortality) true flesh to be trifled with,

    being entirely magical beings. The vampire

    trying such a thing is probably soon to meet a

    quick death if hes lucky, or complete insanity

    (or turned into a deer and hunted from dusk to

    dawn, perpetually renewed to be killed again, or

    given the Seven-Year Itch, or sentenced to live

    inside a mirror, or... You get the idea).

    Fortunately, the True Fae begin to leave theworld throughout the Middle Ages, and the final

    vestiges of them leave as the Renaissance begins.

    What are left is only the Changelings, fey who

    took mortal bindings to exist on this world. The

    Fey have always done this here and there --

    usually to stay with a mortal lover, sometimes as

    a lark -- but eventually all who wish to remain on

    Earth become changelings. By 1401, the

    Shattering is complete and only the changelings

    and the Kiasyd remain, leaving the fey vampires

    in the strange situation of being some of the few

    beings who remember the old times of magick

    and Faerie Glory.

    The number of changelings around to be

    Embraced only became a significant number in

    the High Middle Ages, which is why very few

    knew anything about them before that. As to

    why the magus did what he did with the

    Lasombra experiment and what he did, who

    knows? Speculations range from a practical joke

    (the most popular) to a desire to insult the

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    Lasombra to a long-ranging plot to keep

    something of the fey alive, and perhaps forestall

    the Eternal Winter to come. Most vampires

    wouldnt even consider the last explanation, as

    they are perfectly happy with the loss of magic,

    and could care less about some fey ranting about

    the end of the world, should they even listen to

    the fey in the first place. After all, who knows

    why mages or fey do what they do in the first

    place? Theyre mad, all of them, or scholars,

    which is about the same thing.

    Particularly paranoid Kindred elders consider

    the Kiasyd new pawns introduced by the

    Antediluvians, but then, thats what they think

    about everything. This attitude by the elders

    probably contributes to a faction of the Kiasyd

    joining the Sabbat during the beginning of the

    Renaissance. (and perhaps with some of the

    Lasombra joining the Camarilla as an official

    clan. As far as a causal connection to some of theGiovanni being ordered to join the Sabbat...Who

    can say?

    Despite what one may think, Changeling-

    descent Kiasyd are frequently allowed inside

    faerie strongholds, and often keep many of their

    old ties, contacts and Treasures, though for some

    this is too painful. Kiasyd are treated either with

    pity, for what they have lost, or fear, for what

    they have become. Because of this and the sheer

    pain of constantly reminded of their living past,

    while Kiasyd may stay inside Changeling society

    for some time, most eventually choose to leave.The majority of those ties will fade, though not

    all will (such as the closest friendships, and

    knowledges). Most Kiasyd set up hermitages,

    wander, or take root in human or vampiric

    society. Yes, this can lead to situations where

    Kiasyd in an area answer to both the Kindred and

    Changeling courts, a situation that usually

    becomes untenable in the long-run.

    Kiasyd descended from the experiment will

    be treated depending on what they know, though

    they are always purely visitors, while the others

    are more seen as exiles who were once great,with some rights. The new Kiasyd might have to

    have explained to them by the others what is

    happening to them now and told about the

    passing of fey society and magic (if they havent

    already figured it out themselves), but they are

    generally regarded as equal kin.

    Appearance

    Kiasyd descended from the Lasombra

    experiment all share a common look, gaining

    about six inches, with corresponding

    slenderness. Eyes darken to be almost black,

    while ears become pointed, though they can betucked under hair (and better be, lest the vampire

    want to become hunted by any passing villager).

    The net effect is striking, but not unpleasant. No

    one knows why this change happens, but it is

    possible that the ingredient provided to

    Lasombra may have been the blood of a Kiasyd

    who had been a Sidhe.

    Kiasyd who were Embraced changelings

    usually look normal, unless some aspect from

    their previous Chimerical seeming carries over to

    their physical form (see the Merit/Flaw).

    However, their chimerical self -- visible only by

    the Fey, certain magicians spells, and vampires

    who can see such things -- still exists and reflects

    what theyve become. Simply put, it reflects both

    their former fey self and the state of their soul.

    The Chimerical Self, the faerie look (pooka,

    sidhe, redcap, etc.) will always seem very pale,

    though not necessarily unpleasant. However, if

    the vampire has become corrupted (check his

    Humanity), the Chimerical Self may seem

    monstrous and horribly dissolute (a la "The

    Picture of Dorian Gray"). Note: Kiasyd cannot

    see chimerical seemings themselves, including

    their own, without the appropriate discipline (see

    Depredation).

    Disciplines

    For non-Fey embraced by Lasombra Kiasyd:

    Depredation, Obfuscate, and Potence.

    For all others (including Changelings

    embraced by other clans) -- Depredation, and

    two Disciplines of the Embracing vampire.

    Note: The Fae Birthrights are lost upon

    transformation, since they require a full

    connection to the Dreaming. The sole"exception" involves birthrights already

    embodied in your mortal self, preserved like a fly

    in amber(see Seemings Blessing in the Merits

    and Flaws), and the haunting twist of fate of

    Chimerical Appearance).

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    Bloodline Weakness

    Kiasyd must consume Glamour in order to

    exist. The life essence (blood) from which they

    feed must contain Glamour. Hence, they can

    only feed from Changelings or from enchanted

    mortals. In any event, their victims losetemporary Glamour proportionate to the amount

    of blood which is taken. Kiasyd can drink the

    blood of other vampires, and suffer all normal

    effects of drinking such blood, but gain only one

    blood point for every two they drink (round

    down). Drinking unenchanted human blood does

    absolutely nothing for them, as well as being

    weak and watery, and will be purged from the

    body in whatever way or orifice is most

    convenient. Kiasyd soon learn that they must

    have the magic to survive.

    Note, however, that the Kiasyd discipline

    allows them to enlarge their blood supply

    without feeding, in certain circumstances. This

    power affects only the Glamour-infused blood

    which runs in Kiasyd veins - in order for another

    clan to learn or use this power, they must first

    feed from Kiasyd or Changelings.

    Kiasyd Discipline: "Depredation"

    There is no pain, you are receding.

    A distant ship's smoke on the horizon.

    You are only coming through in waves.

    Your lips move but I can't hear what you're

    sayin'.

    When I was a child I caught a fleeting glimpse,

    Out of the corner of my eye.

    I turned to look but it was gone.

    -- Pink Floyd, "Comfortably Numb"

    Consume Joy

    With this power, the Kiasyd can take fun out

    of anything. More to the point, they can use that

    joy to cause the spontaneous regeneration of

    their own blood, as if it were still alive.

    System: The Kiasyd must first find a person whois having a good time, and make physical contact

    with them. They must then make a

    (Manipulation + Empathy?) roll, against a

    variable target which depends on the emotional

    intensity of the victim, to take the emotion away.

    Stronger emotions are harder to take. When the

    emotion is taken, the victim will feel listless and

    drained -- in fact, virtually emotionless for one

    day per success. Only one success is needed on

    this roll.

    To change the emotion to blood, the Kiasyd

    must roll (Stamina + Empathy?) against a

    variable target which depends, again, on the

    emotion's intensity. Stronger emotions are easier

    to use. Each success on this roll gives the Kiasyd

    one blood point.

    Emotional Intensity Target to

    Take

    Target to

    UseMild (just had

    chocolate)4 10

    Moderate (found lost

    item)5 9

    Significant (a good

    party)6 8

    Serious (a hot date) 7 7

    Extreme (end of a hot

    date) 8 6

    Orgasmic (orgasm) 9 5

    Overwhelming (won

    the lottery)10 4

    Consume Sorrow

    This works essentially like the first power,

    Consume Joy, except that the Kiasyd may

    consume sorrow instead of joy.

    System: The same rolls apply:

    Emotional intensity Target to take Target to use

    Emotional Intensity Target to

    Take

    Target to

    UseMild (broke a nail) 4 10

    Moderate (home team

    defeated)5 9

    Significant (lost

    valuables)6 8

    Serious (failed a major

    task)7 7

    Extreme (lost a job) 8 6

    Orgasmic (lost a close

    friend)9 5

    Overwhelming

    (betrayed by lover)10 4

    Consume Anger

    This works essentially like the first power,

    except that the Kiasyd may consume anger

    instead of joy.

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    System: The same rolls apply:

    Emotional

    Intensity

    Target to

    Take

    Target to

    UseMild (irritated) 4 10

    Moderate (annoyed) 5 9

    Significant(frustrated) 6 8

    Serious

    (exasperated)7 7

    Extreme (really

    pissed)8 6

    Orgasmic

    (homicidal)9 5

    Overwhelming

    (Frenzy)10 4

    Note that this power can be used to instantly

    defuse a fighting Frenzy in another supernatural

    creature. If successful, Frenzy immediately ends

    and the subject becomes temporarily unable to

    frenzy (for a number of days equal to the number

    of successes on the first roll).

    This power can also be used to drain Rage

    from a creature who possesses the Rage trait.

    Passive Rage (e.g. in a character who is not

    frenzied) should be regarded as Extreme (8)

    anger. Each success on the first roll costs the

    subject one temporary point of Rage.

    Consume Fear

    This works essentially like the first power,except that the Kiasyd may consume fear instead

    of joy. Note that this can negate Presence effects.

    System: The same rolls apply:

    Emotional Intensity Target to

    Take

    Target to

    Use

    Mild (startled) 4 10

    Moderate (spooked) 5 9

    Significant (anxious) 6 8

    Serious (downright

    scared)7 7

    Extreme (terrified) 8 6Orgasmic (paralyzed) 9 5

    Overwhelming (Fox

    Frenzy)10 4

    Note that this power can be used to instantly

    defuse a Fox Frenzy in another supernatural

    creature. If successful, Frenzy immediately ends

    and the subject becomes temporarily unable to

    frenzy (for a number of days equal to the number

    of successes on the first roll).

    Consume Love

    This works essentially like the first power,

    except that the Kiasyd may consume love instead

    of joy. This power is used to break emotional

    bonds between two people. The person affected

    must be touched, and their affection must be

    aroused (e.g. by the presence of the subject of

    their affection, or by a train of thought involving

    them, etc.)

    System: The same rolls apply:

    Emotional Intensity Target to

    Take

    Target to

    UseMild (like a friend) 4 10

    Moderate (like family) 5 9

    Significant (sincere

    affection)6 8

    Serious (emotional

    attraction)7 7

    Extreme (obsession) 8 6

    Orga Orgasmic

    (physical need)9 5

    Overwhelming

    (mindless devotion)10 4

    Note that this can negate Presence effects and

    even certain Dominate effects, but does not even

    temporarily relieve a blood bond.

    Perceive Chimera

    This is one of two level six powers. Both

    must be learned separately.

    The Kiasyd has absorbed so much glamour

    through Depredation that she can once again

    manifest one of the powers of the Fae -- in

    particular, the ability to perceive the chimerical

    world. The Kiasyd can see Fae, Chimera, Dross,

    and even herself as they appear to the Fae Sight.

    Many who are capable of this power never learn

    it, as the sight of what they have become mightvery well drive them mad.

    System: No roll is necessary to use the power; it

    becomes innate. The Kiasyd can change between

    the two modes of perception at will. However, a

    Willpower (6) roll may be necessary to avoid a

    temporary derangement if the Kiasyd confronts a

    mirror and their soul is corrupted (use their

    Humanity or Path as a guide).

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    Consume Chimera

    This is one of two level six powers. Both

    must be learned separately.

    The Kiasyd can consume the very stuff of

    dreams -- Chimera. The Kiasyd can literally take

    a chimerical creature or item and consume it.

    The chimera, and the dream that created it, are

    completely destroyed.

    System: The roll to get a hold of the Chimera is

    Wits + Fae Lore -- the Storyteller should assign a

    difficulty based on the power level of the

    chimera. Kiasyd who attempt to perform this feat

    without perceiving the chimerical world add

    three to the difficulty, and must have some way

    of knowing where the chimera is -- for example

    by stealing the dreams of a sleeping mortal. If

    the roll is successful, the chimera is destroyed,

    and the Kiasyd instantly regains her full bloodpool... and her location and her act are instantly

    known to all Fae within a five-mile radius, minus

    one mile per success. No matter how successful

    the roll, and Fae who observes this act directly

    understands what has been done.

    This power can be used to "kill" the

    chimerical aspect of a Changeling, but the roll is

    resisted. The resisting Fae rolls three dice plus

    her Glamour rating (which may perhaps give her

    more than ten dice), and both have a base target

    of seven. The penalty for Kiasyd who cannot

    perceive Chimera still applies.

    Inspire

    By tapping the store of stolen emotions

    which have fueled her existence, the Kiasyd may

    inspire emotions in others.

    System: The Kiasyd may inspire any of the

    emotions from the first five powers of the

    Discipline. The Kiasyd rolls Manipulation +

    Empathy; the difficulty is the same as the

    difficulty to take the emotion in the first place.

    At least one success must be achieved, and oneblood point spent, to create the emotion; the

    effects last for one scene plus one hour per extra

    success/blood point spent.

    Note that the Kiasyd may not specify the

    focus of the emotion; the Kiasyd may make the

    target afraid, but may not choose what the victim

    is afraid of; she may cause the target to feel

    overcome with affection, but may not choose the

    object of that affection. And so on. Emotions

    inspired in this manner are not "real", and may

    not be consumed by Depredation.

    There are no known Kiasyd above the

    sixth generation.

    Notes for running Depredation in a

    game:

    On the one hand, it makes it fairly easy for

    Kiasyd to "feed" -- they can take a sip here and a

    sip there and no one is the wiser, although the

    cost to their soul (assuming they remember that

    they have one) is pretty high. All in all, though,

    considering that they can't feed in the ordinary

    way, this is fine.

    The Depredation discipline is versatile, but

    works with the power scale of other disciplines.To be most effective, it has to be subtle, but

    that's okay. (If a Kiasyd has to start blatantly

    hammering with the power out and start

    hammering with it, he's probably in more trouble

    than it by itself is going to handle, anyway).

    Its very use is fraught with ethical questions

    (ideal for a vampire) about living off other's

    heartstrings, which I like, but the power *can* be

    used for good, if the vampire so wishes -- it's just

    so much easier to do harm by carelessness. The

    clan flaw allows the Kiasyd to feed more

    discreetly (providing they're smart about what

    emotions they take and how they set it up), but

    also makes it much harder for it to mass-gorge

    itself on blood and pump up stats.

    The thing that requires careful storyteller

    attention is just how people will react to having

    their emotions taken away. Not that they will

    know who took it and react to them, so much as

    that they will still be in the same situation

    without the emotional baggage.

    For example, removing someone's fear might

    make them more talkative -- or less talkative. It

    all depends on what they're afraid of, and whatelse is keeping them from talking. Removing

    someone's anger might make them stop

    attacking, or might make them attack more

    calculatingly -- some serial killers work from

    other things than anger. Removing sorrow might

    make someone feel better, but will it come back

    all the harder when it returns, as they realize they

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    haven't been grieving? It depends on what they're

    sad about. And so on.

    A storyteller that can handle the ramifications

    of Presence, another emotion-based power,

    shouldn't have too much trouble with

    Depredation as long as they're aware of it.

    Play-testing Notes

    Though Kiasyd can easily be tragic-romantic

    figures (such as the Sidhe brought over by his

    lost vampiric lover who now searches the world

    for her, a magic amulet with her picture in it the

    only remnant of their past), a Kiasyd could be

    many other things, though the way we've

    designed it they'll all tend toward the gothic-fey

    style aspect. (Even a Sabbat Kiasyd would have

    style).

    The bloodline has some spiffy new featuresand things that can be bought that add a lot of

    flavor and roleplay opportunities (mainly the

    changeling ties and the awareness of others

    emotions, their "personal magic"). However,

    rules-wise they're still just vampires when you

    come right down to it, so a Storyteller shouldn't

    have any trouble handling them if he's at all

    comfortable with any of the fey concepts.

    They add something to a story without

    making a big splashy spotlight of themselves

    (Kiasyd will tend to have interesting stories in

    and of themselves, as well -- unlike other vamps,I'd say that a Kiasyd who doesn't come up with

    some passion or purpose to distract itself or to

    cope with what it's lost and is aware of will soon

    kill herself. Idle pleasure and survival just isn't

    enough.)

    They have some nice secrets for other pc's to

    explore, without really being anything for the

    Powers That Be to worry about (or so they

    think). To many, they will just be another of the

    many lesser bloodlines floating around -- nothing

    to worry about.

    Suggested Merits & Flaws

    Allergy to Iron (1-5 point flaw): like

    Changelings or True Fey, you are sensitive to

    iron. For 1 point the touch is painful and like

    touching uncomfortably hot metal, depending the

    irons purity. For two you get a revealing rash,

    for three you get 2-point dice penalties, for 4 you

    get 3-point dice penalties, and at five it will do

    aggravated damage if held too long or used as a

    weapon against you. Penalties are cumulative.

    (Adjust the numbers to work best in your game).

    Seeming's Blessing (5 point Merit): as the

    Changeling Merit, except that the Kiasyd

    character also suffers from the Kith weakness as

    well, in addition to the Kiasyd Weakness.

    Your Birthrights affect your mortal seeming

    as well as your fae mien. A sidhe would receive

    extra dots in Appearance. A satyr would receive

    extra dots in Stamina and speed. A troll would

    receive extra dots in Strength. [added:] However,

    your frailties also affect your mortal seeming (if

    possible).

    With this Merit, a Kiasyd can carry over

    Birthrights from before his death, since they

    were already manifested in his mortal form.

    Note: the Changeling still looks normal, unlesshe takes the Chimerical Appearance flaw.

    Chimerical Appearance (3 point flaw: Aspects

    from your chimerical mien have somehow

    carried over, through some cruel trick of fate,

    somewhat muted to fit in to normal reality. A

    Sidhe might bring over pointed ears and high

    cheekbones - though think of the cruelty of

    having them, but not the high appearance(hed

    need to take Seemings Blessing as well for

    that). Even with Seemings Blessings, shes still

    a black-and-white photograph (though a

    gorgeous, exotic one) of the color she used to be(pale skin, black eyes, etc.). A former troll might

    have bulging muscles, and so on.

    Note: This can potentially break the

    "Masquerade," so to speak - said elf had best

    conceal his ears under long hair or a hat. But

    then again, who believes in elves anymore?

    ("Surely those cant be real! How much was the

    cosmetic surgery?")

    Legacy (2 point flaw): The Kiasyd suffers the

    clan weakness of his nearest non-Kiasyd relative

    (sire, grandsire, etc.) as well as the KiasydWeakness.

    Eyes of the Ghost (3-5 points): You see the

    world as it dies -- literally. Everything is visibly

    eroding in your eyes, and you can see times

    affects. Young girls seem like old women, new

    wooden houses are already beginning to fall

    apart, and that old man is already a rotting

    skeleton. For 3 points, everything seems 20 years

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    older than it is, for 4 points, 40 years, and for 5

    points, 60 years. Rest assured your Storyteller

    will describe all these things to you, most likely

    putting a damper on your relationships, so only

    choose if you want another constant reminder of

    the coming of Winter to goad you to fight it.

    Only immortal beings (vampires, mummies, etc.)

    will seem untouched. On the plus side, this might

    help you find weaknesses and exploit them, if

    you choose to put a point or two in it to also

    make it a Merit.

    Underhill Knowledge (3 point Merit): You

    know some of the old passages through the faerie

    lands that still work (cross the stream, skipping

    across the proper rocks, and then open the hedge

    gate without looking behind). These can be used

    to go to the faerie lands, Underhill, though you

    will not be permitted to go to Arcadia by any

    means (and will be destroyed if you try). Your

    status will be as a visitor -- many strange folkcome to Market, why not you?--, and thus you

    will have to pass the tests of the guardians each

    time (riddle games, for instance). Just watch out

    for those sudden sunlight shifts. Getting in

    doesnt mean youll always get out.

    However, for those who can navigate their

    way through the usual hazards, going Underhill

    can offer shortcuts to the mortal lands in terms of

    distance. Being thrown backward and forward in

    time can happen, though, as the fey realms have

    strange relations to the time rules of the Dying

    Lands. It is entirely possible to come out earlieror later than you left, or on the earlier side of the

    globe. Note: this Merit costs at least 5 points

    after the Renaissance, since most of the old

    Trods to the realms crash, and those left are often

    inaccessible.

    Treasure (1-5 point merit): Youve kept a

    magical talisman from your living days that

    could be almost anything, from a locket that

    keeps a perfect reproduction of your loves face,

    to an ebon sword crafted to fight the Fomori,

    ancient enemy of the Celts. Use the Changeling:

    the Dreaming book for power ratings. Note thatpossession of the treasure does not guarantee the

    ability to use it; the Kiasyd must have the

    abilities and traits required by the device.

    Title (2-6 Merit): Youve managed to hang on to

    a title in changeling society from your living

    days. This costs twice as much as costs in C:tD,

    and titles above three points in C:tD (six points

    here) are simply not available; you cant have

    any rank too high, since if you did, you were

    rapidly demoted when you became a vampire.

    Expect to have to really work to hang on to this,

    too.

    Other Merits & Flaws

    Many from the Changeling: the Dreaming

    books are appropriate, with some adaptation, and

    altered point costs. Remember that some will be

    made moot by the Embrace, though, and many

    depend on having been a Changeling first, not

    from the Lasombra Kiasyd.

    Sample Characters

    Lucretia Vito

    Concept: A former Fae actress, living only for

    her art.

    Embraced in 1444 at the "tender" age of 17. A

    theatre-oriented Kithain who lost her Glamour to

    the Embrace...inspired somewhat by the songs

    "Who Wants to Live Forever" and "The Show

    Must Go On"...she still clings to the theatre

    because it's the only part of her human life that

    she can still have.

    She was a Wilder when she was Embraced,

    and Seelie, dating the vampire who sired her for

    thrills; after all, dating vampires is generally

    regarded as foolhardy at best, and they all knew

    it would never work. So did she, but House

    Fiona Fae never care about such things. The

    Embrace wasn't planned at all; he drained her

    over her objections (think "date rape"), and then

    she accepted his offer as an alternative to death.

    Why would she do that, you ask? Well, because

    she was Sidhe. They don't have any promise of

    reincarnation like the other Fae do, and she didn't

    feel that her work (dramatic or otherwise) was

    finished.

    Jordan Rayner

    Concept: Ex-Sidhe knight hunting for lost love.

    You renounced your Fey name a hundred

    years ago, and your title as a Sidhe knight - you

    dont deserve them, not until you find her. That

    when you lost both your mortality and your true

    love - as the Toreador artist you had sworn

    binding vows to was stolen away by a vampire

    who longed to possess her beauty. But just

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    before that happened, she had brought you over

    to the other side so you could be together

    forever, and you were so happy - how dare that

    bastard take it all away from you!

    Youre now immortal, and have traveled the

    globe hunting for your love, finding just enough

    clues to keep you going when you begin to

    despair.

    You know the man who kidnapped her was a

    Tremere, but you have no proof.

    Youve been in more Kindred courts than

    most vampires a thousand years older than you,

    as you hunt relentlessly, and your quest has

    become immortalized in songs by the fey. Most

    vampires wont have heard of what you are, but

    no one likes the Tremere, so that helps. The local

    fey might help you, as they love a good tragic

    story like yours, but then again, they may not.

    You bear an enchanted locket that holds her

    likeness and scent that you show to all you meet,

    and a sword that still bites as deep as it did when

    you were breathing. Despite your renouncing of

    your Name, you still bear the marks of Sidhe

    beauty, and your passion when enraged can be a

    terrible thing.

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    Generic Template

    Concept: Disillusioned Performer:

    You were just starting to make it big, touring

    as the opening act with a well-known headliner,

    when it hit you - performance depression, or atleast, thats what everyone called it. Its that

    feeling you get when youre touring on the road,

    performing for thousands of screaming fans,

    unable to get a moment to yourself, and feel

    lonely as hell.

    This is fame? Five years spent living day-to-

    day, in order to achieve this? Sure, the crowds

    are happy, but after a dozen shows, the label

    execs still arent calling. This is the pinnacle of

    your career and you still dont have far to fall...

    The depression wasnt rational - it was still

    early in the tour, there was still a strong chance

    that something would happen - but depression is

    never logical, and this time it hit the right nerve

    at the right time. The pills were open and in your

    hand, the water there to swallow them, when you

    had a visitor. He had a pass, so you let him in...

    showed him the snack table and the booze, and

    were just about to swallow when he brushed

    your shoulder.

    Suddenly you felt no pain. The depression

    was gone, and with it the will to die. You

    werent happy per se, but you were no longer

    unhappy, and that was enough of a boost to dothe show. Afterwards, he was still there.

    When you asked, he told you about himself...

    about the Kiasyd, a clan of vampires who were

    once Changelings like yourself. He offered you a

    new way to live, a way to live forever... and like

    a fool, you accepted. Someday youll learn to

    take away others pain, just like your mentor...

    but you still cant cure your own.

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