the kiasyd revised
TRANSCRIPT
-
8/3/2019 The Kiasyd Revised
1/11
The Kiasyd RevisedEx Libris Nocturnis - http://www.nocturnis.net
By: Mack Knopf & Dan Young
Summary: A new look at an old Bloodline...
In my craft or sullen art
Exercised in the still night
When only the moon rages
And the lovers lie abed
With all their griefs in their arms,
I labor by singing light
Not for ambition or bread
Or the strut and trade of charms
On the ivory stages
But for the common wages
Of their most secret heart.
-- Dylan Thomas, "In my Craft or Sullen Art"
A rose on a vine withers and falls, only to
bloom again when summer comes. Youth dies as
innocence fades, maturing into strength and then
old age, and then to dust, as the next generation
is born and grows. Winter changes to spring,
then spring changes to summer and gives way to
fall, and back again to winter. Life comes from
death, and death comes from death. But what if
you knew an eternal Winter was coming, where
the cycle would stop for good?
Would you try to stop it, doing your best toinspire wonder? Or would you help it come
again in your despair?
The Kiasyd are thought by some to be created
from the night-dwelling Lasombra, during the
Dark Ages, by a thaumaturgical experiment
involving a hapless Lasombra childer, faerie
spells, and something reported to be "the blood
of Zeenerboch, god of the underworld," which
they bought from a Magus. The experiment was
an attempt to create a Lasombra with new
improved Disciplines, blood-bound to his master
and suitable as a weapon. The result was a tall,
slender pointy-eared being with black pupiless
eyes, who promptly upped and vanished to avoid
the inevitable post-mortem inquest. Shortly
thereafter (in Cainite terms, about a century),
similar-looking Kindred with uncanny powers
appeared here and there across Europe, claiming
to be a new independent bloodline called the
Kiasyd.
As to how this was actually achieved, one can
only speculate, and all the Lasombra involved inthe botched project were promptly executed for
stupidity and plotting against their elders (i.e.,
being caught at it).
This being the Dark Ages, when things were a
bit looser and what mainly mattered was whose
side you were on, the only people who
particularly cared were the Lasombra. The other
Clans were more than happy to help anyone
whose very existence embarrassed the Lasombra.
(As the "ones that got away.") Besides, the
Kiasyd, while useful and a little unnerving, were
not particularly threatening, as they did notmeddle in Kindred or mortal politics, preferring
to engage in their own pursuits. Said pursuits
often involved magic, the Fey, mortal arts, and
some of the stranger corners of the world.
Granted, this did mean they had to keep a sharp
eye out for Tremere, who were frequently
interested in some of the same things and
interrogating those who were.
The Magus, notably, was not to be found after
the experiment was completed.
No one is quite sure what the last ingredientswas, but the odds are quite against it being the
blood of a god, gods being notoriously loath to
part with bodily components.
Thus goes the official story.
The truth is something a little different, as in
actuality the Kiasyd have been around for quite
some time. Kiasyd, literally, is a word in the
True Speech of the faeries, who speak all
tongues and none. It means "Child of the Dying
Lands," and has been in usage for thousands of
years.
A Kiasyd is either a changeling "successfully"
Embraced by a vampire, or a human Embraced
by an existing Kiasyd.
Not all Kiasyd look inhuman to the normal
eye, only those Embraced from the Lasombra
Kiasyd side of the family. Other Kiasyd -- that
is, those changelings Embraced by any other
1The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
2/11
vampire, including a Lasombra in the usual way
-- look normal, except in their Chimerical state
(more on this below. The specific combination of
the Lasombra experiment produced a vampire
that functions exactly as the previous-known
Kiasyd, with the sole different being that their
regular semblance is the same as the Fae
Seeming of the other Kiasyd (discussed later).
The new Kiasyd were sheltered initially by
the Fey for their own reasons, and brought into
contact with their other brothers and sisters, who
quickly recognized that appearance aside, they
shared a common legacy. However, while
Kiasyd do need the social company of others,
they usually cannot bear to stay around other
Kiasyd too long, as it reminds them of each
others suffering too much. They do stay in
contact and will help each other.
Views: The Kiasyd do not believe their soul isdamned, being "blasphemous pagan heretics" to
begin with (at least the changeling ones), and
they quickly informed the others that they still
had their soul or spirit. They do not Embrace
often, but only in dire loneliness, to save
anothers life, or upon determined request for
what they deem the right reasons. To be a Kiasyd
is to be unable to turn away from the knowledge
of what is happening to the world and what
should be.
History
The original Kiasyd were changelings who
for one reason or another became vampires. This
varied from the voluntary -- wanting to be with
the same lover for eternity, fear of death and
reincarnation (Sidhe dont reincarnate), wanting
to finish a project that absolutely had to be done
-- to the involuntary: "date rape," a desire to
punish the fey, or just plain bad luck. Voluntary
changelings have normal chances of becoming
vampires. Unwilling changelings have a one in
three chance of just dying, a one in three change
of becoming a regular vampire like their parent
(as their Fae Self is completely ripped away),and a one in three chance of becoming a Kiasyd,
with tattered remnants of their Fae Self left.
Those becoming Kiasyd have their magic
inverted in a strange sort of hunger, and a
gnawing awareness of the passing of magic and
the desire to reclaim it. This is the keynote of
their existence, and leads many in a search to
hold magic in the world and inspire it in others,
despite their need to feel from others emotions,
their Glamour. All Changelings need magic from
the world as well, though they exude more than
they take, by the way they live. Kiasyd need
magic to survive as well, but their hunger is far,
far greater, and unlike living Changelings, they
must make conscious efforts to spread magic and
inspiration.
They are also far more aware of the passage
of time and the growing loss of magic than their
often-incomprehensible living kin, and so cannot
turn away from their perceptions as the others
do. A curious paradox, that greater hunger would
bring greater awareness. Not every Kiasyd tries
to restore magic -- some gleefully join in its
feasting -- but all are aware of the problem. Most
try to make up for their hunger by doing what
they can to preserve magic, while the True Fey
run away.
It should go without saying that True Fey
cannot be embraced, as they *are* magic, and do
not have (except in cases where they give up
their immortality) true flesh to be trifled with,
being entirely magical beings. The vampire
trying such a thing is probably soon to meet a
quick death if hes lucky, or complete insanity
(or turned into a deer and hunted from dusk to
dawn, perpetually renewed to be killed again, or
given the Seven-Year Itch, or sentenced to live
inside a mirror, or... You get the idea).
Fortunately, the True Fae begin to leave theworld throughout the Middle Ages, and the final
vestiges of them leave as the Renaissance begins.
What are left is only the Changelings, fey who
took mortal bindings to exist on this world. The
Fey have always done this here and there --
usually to stay with a mortal lover, sometimes as
a lark -- but eventually all who wish to remain on
Earth become changelings. By 1401, the
Shattering is complete and only the changelings
and the Kiasyd remain, leaving the fey vampires
in the strange situation of being some of the few
beings who remember the old times of magick
and Faerie Glory.
The number of changelings around to be
Embraced only became a significant number in
the High Middle Ages, which is why very few
knew anything about them before that. As to
why the magus did what he did with the
Lasombra experiment and what he did, who
knows? Speculations range from a practical joke
(the most popular) to a desire to insult the
2 The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
3/11
Lasombra to a long-ranging plot to keep
something of the fey alive, and perhaps forestall
the Eternal Winter to come. Most vampires
wouldnt even consider the last explanation, as
they are perfectly happy with the loss of magic,
and could care less about some fey ranting about
the end of the world, should they even listen to
the fey in the first place. After all, who knows
why mages or fey do what they do in the first
place? Theyre mad, all of them, or scholars,
which is about the same thing.
Particularly paranoid Kindred elders consider
the Kiasyd new pawns introduced by the
Antediluvians, but then, thats what they think
about everything. This attitude by the elders
probably contributes to a faction of the Kiasyd
joining the Sabbat during the beginning of the
Renaissance. (and perhaps with some of the
Lasombra joining the Camarilla as an official
clan. As far as a causal connection to some of theGiovanni being ordered to join the Sabbat...Who
can say?
Despite what one may think, Changeling-
descent Kiasyd are frequently allowed inside
faerie strongholds, and often keep many of their
old ties, contacts and Treasures, though for some
this is too painful. Kiasyd are treated either with
pity, for what they have lost, or fear, for what
they have become. Because of this and the sheer
pain of constantly reminded of their living past,
while Kiasyd may stay inside Changeling society
for some time, most eventually choose to leave.The majority of those ties will fade, though not
all will (such as the closest friendships, and
knowledges). Most Kiasyd set up hermitages,
wander, or take root in human or vampiric
society. Yes, this can lead to situations where
Kiasyd in an area answer to both the Kindred and
Changeling courts, a situation that usually
becomes untenable in the long-run.
Kiasyd descended from the experiment will
be treated depending on what they know, though
they are always purely visitors, while the others
are more seen as exiles who were once great,with some rights. The new Kiasyd might have to
have explained to them by the others what is
happening to them now and told about the
passing of fey society and magic (if they havent
already figured it out themselves), but they are
generally regarded as equal kin.
Appearance
Kiasyd descended from the Lasombra
experiment all share a common look, gaining
about six inches, with corresponding
slenderness. Eyes darken to be almost black,
while ears become pointed, though they can betucked under hair (and better be, lest the vampire
want to become hunted by any passing villager).
The net effect is striking, but not unpleasant. No
one knows why this change happens, but it is
possible that the ingredient provided to
Lasombra may have been the blood of a Kiasyd
who had been a Sidhe.
Kiasyd who were Embraced changelings
usually look normal, unless some aspect from
their previous Chimerical seeming carries over to
their physical form (see the Merit/Flaw).
However, their chimerical self -- visible only by
the Fey, certain magicians spells, and vampires
who can see such things -- still exists and reflects
what theyve become. Simply put, it reflects both
their former fey self and the state of their soul.
The Chimerical Self, the faerie look (pooka,
sidhe, redcap, etc.) will always seem very pale,
though not necessarily unpleasant. However, if
the vampire has become corrupted (check his
Humanity), the Chimerical Self may seem
monstrous and horribly dissolute (a la "The
Picture of Dorian Gray"). Note: Kiasyd cannot
see chimerical seemings themselves, including
their own, without the appropriate discipline (see
Depredation).
Disciplines
For non-Fey embraced by Lasombra Kiasyd:
Depredation, Obfuscate, and Potence.
For all others (including Changelings
embraced by other clans) -- Depredation, and
two Disciplines of the Embracing vampire.
Note: The Fae Birthrights are lost upon
transformation, since they require a full
connection to the Dreaming. The sole"exception" involves birthrights already
embodied in your mortal self, preserved like a fly
in amber(see Seemings Blessing in the Merits
and Flaws), and the haunting twist of fate of
Chimerical Appearance).
3The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
4/11
Bloodline Weakness
Kiasyd must consume Glamour in order to
exist. The life essence (blood) from which they
feed must contain Glamour. Hence, they can
only feed from Changelings or from enchanted
mortals. In any event, their victims losetemporary Glamour proportionate to the amount
of blood which is taken. Kiasyd can drink the
blood of other vampires, and suffer all normal
effects of drinking such blood, but gain only one
blood point for every two they drink (round
down). Drinking unenchanted human blood does
absolutely nothing for them, as well as being
weak and watery, and will be purged from the
body in whatever way or orifice is most
convenient. Kiasyd soon learn that they must
have the magic to survive.
Note, however, that the Kiasyd discipline
allows them to enlarge their blood supply
without feeding, in certain circumstances. This
power affects only the Glamour-infused blood
which runs in Kiasyd veins - in order for another
clan to learn or use this power, they must first
feed from Kiasyd or Changelings.
Kiasyd Discipline: "Depredation"
There is no pain, you are receding.
A distant ship's smoke on the horizon.
You are only coming through in waves.
Your lips move but I can't hear what you're
sayin'.
When I was a child I caught a fleeting glimpse,
Out of the corner of my eye.
I turned to look but it was gone.
-- Pink Floyd, "Comfortably Numb"
Consume Joy
With this power, the Kiasyd can take fun out
of anything. More to the point, they can use that
joy to cause the spontaneous regeneration of
their own blood, as if it were still alive.
System: The Kiasyd must first find a person whois having a good time, and make physical contact
with them. They must then make a
(Manipulation + Empathy?) roll, against a
variable target which depends on the emotional
intensity of the victim, to take the emotion away.
Stronger emotions are harder to take. When the
emotion is taken, the victim will feel listless and
drained -- in fact, virtually emotionless for one
day per success. Only one success is needed on
this roll.
To change the emotion to blood, the Kiasyd
must roll (Stamina + Empathy?) against a
variable target which depends, again, on the
emotion's intensity. Stronger emotions are easier
to use. Each success on this roll gives the Kiasyd
one blood point.
Emotional Intensity Target to
Take
Target to
UseMild (just had
chocolate)4 10
Moderate (found lost
item)5 9
Significant (a good
party)6 8
Serious (a hot date) 7 7
Extreme (end of a hot
date) 8 6
Orgasmic (orgasm) 9 5
Overwhelming (won
the lottery)10 4
Consume Sorrow
This works essentially like the first power,
Consume Joy, except that the Kiasyd may
consume sorrow instead of joy.
System: The same rolls apply:
Emotional intensity Target to take Target to use
Emotional Intensity Target to
Take
Target to
UseMild (broke a nail) 4 10
Moderate (home team
defeated)5 9
Significant (lost
valuables)6 8
Serious (failed a major
task)7 7
Extreme (lost a job) 8 6
Orgasmic (lost a close
friend)9 5
Overwhelming
(betrayed by lover)10 4
Consume Anger
This works essentially like the first power,
except that the Kiasyd may consume anger
instead of joy.
4 The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
5/11
System: The same rolls apply:
Emotional
Intensity
Target to
Take
Target to
UseMild (irritated) 4 10
Moderate (annoyed) 5 9
Significant(frustrated) 6 8
Serious
(exasperated)7 7
Extreme (really
pissed)8 6
Orgasmic
(homicidal)9 5
Overwhelming
(Frenzy)10 4
Note that this power can be used to instantly
defuse a fighting Frenzy in another supernatural
creature. If successful, Frenzy immediately ends
and the subject becomes temporarily unable to
frenzy (for a number of days equal to the number
of successes on the first roll).
This power can also be used to drain Rage
from a creature who possesses the Rage trait.
Passive Rage (e.g. in a character who is not
frenzied) should be regarded as Extreme (8)
anger. Each success on the first roll costs the
subject one temporary point of Rage.
Consume Fear
This works essentially like the first power,except that the Kiasyd may consume fear instead
of joy. Note that this can negate Presence effects.
System: The same rolls apply:
Emotional Intensity Target to
Take
Target to
Use
Mild (startled) 4 10
Moderate (spooked) 5 9
Significant (anxious) 6 8
Serious (downright
scared)7 7
Extreme (terrified) 8 6Orgasmic (paralyzed) 9 5
Overwhelming (Fox
Frenzy)10 4
Note that this power can be used to instantly
defuse a Fox Frenzy in another supernatural
creature. If successful, Frenzy immediately ends
and the subject becomes temporarily unable to
frenzy (for a number of days equal to the number
of successes on the first roll).
Consume Love
This works essentially like the first power,
except that the Kiasyd may consume love instead
of joy. This power is used to break emotional
bonds between two people. The person affected
must be touched, and their affection must be
aroused (e.g. by the presence of the subject of
their affection, or by a train of thought involving
them, etc.)
System: The same rolls apply:
Emotional Intensity Target to
Take
Target to
UseMild (like a friend) 4 10
Moderate (like family) 5 9
Significant (sincere
affection)6 8
Serious (emotional
attraction)7 7
Extreme (obsession) 8 6
Orga Orgasmic
(physical need)9 5
Overwhelming
(mindless devotion)10 4
Note that this can negate Presence effects and
even certain Dominate effects, but does not even
temporarily relieve a blood bond.
Perceive Chimera
This is one of two level six powers. Both
must be learned separately.
The Kiasyd has absorbed so much glamour
through Depredation that she can once again
manifest one of the powers of the Fae -- in
particular, the ability to perceive the chimerical
world. The Kiasyd can see Fae, Chimera, Dross,
and even herself as they appear to the Fae Sight.
Many who are capable of this power never learn
it, as the sight of what they have become mightvery well drive them mad.
System: No roll is necessary to use the power; it
becomes innate. The Kiasyd can change between
the two modes of perception at will. However, a
Willpower (6) roll may be necessary to avoid a
temporary derangement if the Kiasyd confronts a
mirror and their soul is corrupted (use their
Humanity or Path as a guide).
5The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
6/11
Consume Chimera
This is one of two level six powers. Both
must be learned separately.
The Kiasyd can consume the very stuff of
dreams -- Chimera. The Kiasyd can literally take
a chimerical creature or item and consume it.
The chimera, and the dream that created it, are
completely destroyed.
System: The roll to get a hold of the Chimera is
Wits + Fae Lore -- the Storyteller should assign a
difficulty based on the power level of the
chimera. Kiasyd who attempt to perform this feat
without perceiving the chimerical world add
three to the difficulty, and must have some way
of knowing where the chimera is -- for example
by stealing the dreams of a sleeping mortal. If
the roll is successful, the chimera is destroyed,
and the Kiasyd instantly regains her full bloodpool... and her location and her act are instantly
known to all Fae within a five-mile radius, minus
one mile per success. No matter how successful
the roll, and Fae who observes this act directly
understands what has been done.
This power can be used to "kill" the
chimerical aspect of a Changeling, but the roll is
resisted. The resisting Fae rolls three dice plus
her Glamour rating (which may perhaps give her
more than ten dice), and both have a base target
of seven. The penalty for Kiasyd who cannot
perceive Chimera still applies.
Inspire
By tapping the store of stolen emotions
which have fueled her existence, the Kiasyd may
inspire emotions in others.
System: The Kiasyd may inspire any of the
emotions from the first five powers of the
Discipline. The Kiasyd rolls Manipulation +
Empathy; the difficulty is the same as the
difficulty to take the emotion in the first place.
At least one success must be achieved, and oneblood point spent, to create the emotion; the
effects last for one scene plus one hour per extra
success/blood point spent.
Note that the Kiasyd may not specify the
focus of the emotion; the Kiasyd may make the
target afraid, but may not choose what the victim
is afraid of; she may cause the target to feel
overcome with affection, but may not choose the
object of that affection. And so on. Emotions
inspired in this manner are not "real", and may
not be consumed by Depredation.
There are no known Kiasyd above the
sixth generation.
Notes for running Depredation in a
game:
On the one hand, it makes it fairly easy for
Kiasyd to "feed" -- they can take a sip here and a
sip there and no one is the wiser, although the
cost to their soul (assuming they remember that
they have one) is pretty high. All in all, though,
considering that they can't feed in the ordinary
way, this is fine.
The Depredation discipline is versatile, but
works with the power scale of other disciplines.To be most effective, it has to be subtle, but
that's okay. (If a Kiasyd has to start blatantly
hammering with the power out and start
hammering with it, he's probably in more trouble
than it by itself is going to handle, anyway).
Its very use is fraught with ethical questions
(ideal for a vampire) about living off other's
heartstrings, which I like, but the power *can* be
used for good, if the vampire so wishes -- it's just
so much easier to do harm by carelessness. The
clan flaw allows the Kiasyd to feed more
discreetly (providing they're smart about what
emotions they take and how they set it up), but
also makes it much harder for it to mass-gorge
itself on blood and pump up stats.
The thing that requires careful storyteller
attention is just how people will react to having
their emotions taken away. Not that they will
know who took it and react to them, so much as
that they will still be in the same situation
without the emotional baggage.
For example, removing someone's fear might
make them more talkative -- or less talkative. It
all depends on what they're afraid of, and whatelse is keeping them from talking. Removing
someone's anger might make them stop
attacking, or might make them attack more
calculatingly -- some serial killers work from
other things than anger. Removing sorrow might
make someone feel better, but will it come back
all the harder when it returns, as they realize they
6 The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
7/11
haven't been grieving? It depends on what they're
sad about. And so on.
A storyteller that can handle the ramifications
of Presence, another emotion-based power,
shouldn't have too much trouble with
Depredation as long as they're aware of it.
Play-testing Notes
Though Kiasyd can easily be tragic-romantic
figures (such as the Sidhe brought over by his
lost vampiric lover who now searches the world
for her, a magic amulet with her picture in it the
only remnant of their past), a Kiasyd could be
many other things, though the way we've
designed it they'll all tend toward the gothic-fey
style aspect. (Even a Sabbat Kiasyd would have
style).
The bloodline has some spiffy new featuresand things that can be bought that add a lot of
flavor and roleplay opportunities (mainly the
changeling ties and the awareness of others
emotions, their "personal magic"). However,
rules-wise they're still just vampires when you
come right down to it, so a Storyteller shouldn't
have any trouble handling them if he's at all
comfortable with any of the fey concepts.
They add something to a story without
making a big splashy spotlight of themselves
(Kiasyd will tend to have interesting stories in
and of themselves, as well -- unlike other vamps,I'd say that a Kiasyd who doesn't come up with
some passion or purpose to distract itself or to
cope with what it's lost and is aware of will soon
kill herself. Idle pleasure and survival just isn't
enough.)
They have some nice secrets for other pc's to
explore, without really being anything for the
Powers That Be to worry about (or so they
think). To many, they will just be another of the
many lesser bloodlines floating around -- nothing
to worry about.
Suggested Merits & Flaws
Allergy to Iron (1-5 point flaw): like
Changelings or True Fey, you are sensitive to
iron. For 1 point the touch is painful and like
touching uncomfortably hot metal, depending the
irons purity. For two you get a revealing rash,
for three you get 2-point dice penalties, for 4 you
get 3-point dice penalties, and at five it will do
aggravated damage if held too long or used as a
weapon against you. Penalties are cumulative.
(Adjust the numbers to work best in your game).
Seeming's Blessing (5 point Merit): as the
Changeling Merit, except that the Kiasyd
character also suffers from the Kith weakness as
well, in addition to the Kiasyd Weakness.
Your Birthrights affect your mortal seeming
as well as your fae mien. A sidhe would receive
extra dots in Appearance. A satyr would receive
extra dots in Stamina and speed. A troll would
receive extra dots in Strength. [added:] However,
your frailties also affect your mortal seeming (if
possible).
With this Merit, a Kiasyd can carry over
Birthrights from before his death, since they
were already manifested in his mortal form.
Note: the Changeling still looks normal, unlesshe takes the Chimerical Appearance flaw.
Chimerical Appearance (3 point flaw: Aspects
from your chimerical mien have somehow
carried over, through some cruel trick of fate,
somewhat muted to fit in to normal reality. A
Sidhe might bring over pointed ears and high
cheekbones - though think of the cruelty of
having them, but not the high appearance(hed
need to take Seemings Blessing as well for
that). Even with Seemings Blessings, shes still
a black-and-white photograph (though a
gorgeous, exotic one) of the color she used to be(pale skin, black eyes, etc.). A former troll might
have bulging muscles, and so on.
Note: This can potentially break the
"Masquerade," so to speak - said elf had best
conceal his ears under long hair or a hat. But
then again, who believes in elves anymore?
("Surely those cant be real! How much was the
cosmetic surgery?")
Legacy (2 point flaw): The Kiasyd suffers the
clan weakness of his nearest non-Kiasyd relative
(sire, grandsire, etc.) as well as the KiasydWeakness.
Eyes of the Ghost (3-5 points): You see the
world as it dies -- literally. Everything is visibly
eroding in your eyes, and you can see times
affects. Young girls seem like old women, new
wooden houses are already beginning to fall
apart, and that old man is already a rotting
skeleton. For 3 points, everything seems 20 years
7The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
8/11
older than it is, for 4 points, 40 years, and for 5
points, 60 years. Rest assured your Storyteller
will describe all these things to you, most likely
putting a damper on your relationships, so only
choose if you want another constant reminder of
the coming of Winter to goad you to fight it.
Only immortal beings (vampires, mummies, etc.)
will seem untouched. On the plus side, this might
help you find weaknesses and exploit them, if
you choose to put a point or two in it to also
make it a Merit.
Underhill Knowledge (3 point Merit): You
know some of the old passages through the faerie
lands that still work (cross the stream, skipping
across the proper rocks, and then open the hedge
gate without looking behind). These can be used
to go to the faerie lands, Underhill, though you
will not be permitted to go to Arcadia by any
means (and will be destroyed if you try). Your
status will be as a visitor -- many strange folkcome to Market, why not you?--, and thus you
will have to pass the tests of the guardians each
time (riddle games, for instance). Just watch out
for those sudden sunlight shifts. Getting in
doesnt mean youll always get out.
However, for those who can navigate their
way through the usual hazards, going Underhill
can offer shortcuts to the mortal lands in terms of
distance. Being thrown backward and forward in
time can happen, though, as the fey realms have
strange relations to the time rules of the Dying
Lands. It is entirely possible to come out earlieror later than you left, or on the earlier side of the
globe. Note: this Merit costs at least 5 points
after the Renaissance, since most of the old
Trods to the realms crash, and those left are often
inaccessible.
Treasure (1-5 point merit): Youve kept a
magical talisman from your living days that
could be almost anything, from a locket that
keeps a perfect reproduction of your loves face,
to an ebon sword crafted to fight the Fomori,
ancient enemy of the Celts. Use the Changeling:
the Dreaming book for power ratings. Note thatpossession of the treasure does not guarantee the
ability to use it; the Kiasyd must have the
abilities and traits required by the device.
Title (2-6 Merit): Youve managed to hang on to
a title in changeling society from your living
days. This costs twice as much as costs in C:tD,
and titles above three points in C:tD (six points
here) are simply not available; you cant have
any rank too high, since if you did, you were
rapidly demoted when you became a vampire.
Expect to have to really work to hang on to this,
too.
Other Merits & Flaws
Many from the Changeling: the Dreaming
books are appropriate, with some adaptation, and
altered point costs. Remember that some will be
made moot by the Embrace, though, and many
depend on having been a Changeling first, not
from the Lasombra Kiasyd.
Sample Characters
Lucretia Vito
Concept: A former Fae actress, living only for
her art.
Embraced in 1444 at the "tender" age of 17. A
theatre-oriented Kithain who lost her Glamour to
the Embrace...inspired somewhat by the songs
"Who Wants to Live Forever" and "The Show
Must Go On"...she still clings to the theatre
because it's the only part of her human life that
she can still have.
She was a Wilder when she was Embraced,
and Seelie, dating the vampire who sired her for
thrills; after all, dating vampires is generally
regarded as foolhardy at best, and they all knew
it would never work. So did she, but House
Fiona Fae never care about such things. The
Embrace wasn't planned at all; he drained her
over her objections (think "date rape"), and then
she accepted his offer as an alternative to death.
Why would she do that, you ask? Well, because
she was Sidhe. They don't have any promise of
reincarnation like the other Fae do, and she didn't
feel that her work (dramatic or otherwise) was
finished.
Jordan Rayner
Concept: Ex-Sidhe knight hunting for lost love.
You renounced your Fey name a hundred
years ago, and your title as a Sidhe knight - you
dont deserve them, not until you find her. That
when you lost both your mortality and your true
love - as the Toreador artist you had sworn
binding vows to was stolen away by a vampire
who longed to possess her beauty. But just
8 The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
9/11
before that happened, she had brought you over
to the other side so you could be together
forever, and you were so happy - how dare that
bastard take it all away from you!
Youre now immortal, and have traveled the
globe hunting for your love, finding just enough
clues to keep you going when you begin to
despair.
You know the man who kidnapped her was a
Tremere, but you have no proof.
Youve been in more Kindred courts than
most vampires a thousand years older than you,
as you hunt relentlessly, and your quest has
become immortalized in songs by the fey. Most
vampires wont have heard of what you are, but
no one likes the Tremere, so that helps. The local
fey might help you, as they love a good tragic
story like yours, but then again, they may not.
You bear an enchanted locket that holds her
likeness and scent that you show to all you meet,
and a sword that still bites as deep as it did when
you were breathing. Despite your renouncing of
your Name, you still bear the marks of Sidhe
beauty, and your passion when enraged can be a
terrible thing.
9The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
10/11
Generic Template
Concept: Disillusioned Performer:
You were just starting to make it big, touring
as the opening act with a well-known headliner,
when it hit you - performance depression, or atleast, thats what everyone called it. Its that
feeling you get when youre touring on the road,
performing for thousands of screaming fans,
unable to get a moment to yourself, and feel
lonely as hell.
This is fame? Five years spent living day-to-
day, in order to achieve this? Sure, the crowds
are happy, but after a dozen shows, the label
execs still arent calling. This is the pinnacle of
your career and you still dont have far to fall...
The depression wasnt rational - it was still
early in the tour, there was still a strong chance
that something would happen - but depression is
never logical, and this time it hit the right nerve
at the right time. The pills were open and in your
hand, the water there to swallow them, when you
had a visitor. He had a pass, so you let him in...
showed him the snack table and the booze, and
were just about to swallow when he brushed
your shoulder.
Suddenly you felt no pain. The depression
was gone, and with it the will to die. You
werent happy per se, but you were no longer
unhappy, and that was enough of a boost to dothe show. Afterwards, he was still there.
When you asked, he told you about himself...
about the Kiasyd, a clan of vampires who were
once Changelings like yourself. He offered you a
new way to live, a way to live forever... and like
a fool, you accepted. Someday youll learn to
take away others pain, just like your mentor...
but you still cant cure your own.
10 The Kiasyd Revised
-
8/3/2019 The Kiasyd Revised
11/11