the impact of media on artistic practice and its reception
DESCRIPTION
The PowerPoint slideshow for my presentation to the 5th ICIL conference that took place on June 30th 2012 at the Ionian Academy on the island of Corfu, Greece.TRANSCRIPT
The impact of Mediaon artistic practice & its receptionon artistic practice & its reception
A Work of Artis
a vessel of information
Greek sculpture
Statue of a Kouros
c. 530 BC.Marble
The gods concocted by the
Greeks--
Antikythira Ephebe
c. 340 - 330 BC.Bronze
--are
mediotechnologically inferior.
Statue of Dionysus
c. 520 - 510 BC.Marble
a matter
of media efficiency
The collapse of Greek culture:
Statue of a Ulysses
c. 1st century BC.Marble
Painting in the East
extremerestrictions on the
human body.
Religion:
UnknownThe Triumph of Orthodoxyc.140037,8 x 31 cm. Egg tempera and gold leaf on panelConstantinopole
ceasedto exist.
The concept of secular art
UnknownMartyrc. 14th century ADTempera and gold leaf on paper
led to
sadomasochism.
The oppressed need for
eroticism
Gianlorenzo BerniniEcstasy of St. Theresa 1647 - 1652Marble
Michelangelo Merisi Da CaravaggioSt. John the Baptist
1602Oil on canvas
Andrea MantegnaSt. Sebastian
Oil on canvasc. 1455
Yiannis TsarouchisSt. Sebastian
Oil on canvasc. 1970
Pierre & GillesSt. Sébastien
Painted photograph1987
Japanese prints
Utagawa KuniyoshiItami Rice-Wine, Settsu Province
1852
Hokusai
Katsushika HokusaiOcean waves
ca. 1830
Katsushika HokusaiFrom "A 100 views of Fuji"
19th century AD
Katsushika HokusaiHibiscus & Sparrow
ca. 1830
Katsushika HokusaiFrom Hokusai Manga19th century AD
21st Century
Comicbooks
MedievalGalleys
Working in Marvel & DC comics:
Jack KirbyThe AvengersCover illustration, March 1964
QuiteDifferent
Situation in European comics though was
MoebiusAngel Claw
1993
ReversedIn late '80s & early '90s
Predicament in US comics:
Frank MillerBatmanThe Dark KnightCover illustration
Manga
Katsuhiro OtomoAkira
1982
Vastlydifferent.
Situation in Japanese
manga industry:
Katsuhiro OtomoAkira
1982
Tsutomu NiheiBlame (Artbook)
1998
Videogames
Final Fantasy XIIISquare Enix
2010
Pervasiveartform
Videogames are the most
ICOTeam ICO
2001
Shadow of the ColossusTeam ICO
2006
Grand Theft Auto IVRockstar Games
2008
Grand Theft Auto IVRockstar Games
2008
FPS world.
Sadly the current-gen norm is
a
Bruneleschian
Call of Duty - MW2Activision
2010
offset this trend
Indie, mobile &
some mainstream superstars
FEZPolytronic
2012
BioshockIrrational Games
2007
The predominant
disruptive
technology NOW
is
Social
See all mediaas the perfect
opportunitiesthat they are.
ABOUT.ME/PAPAMICHALOPOULOSA MILITARYRAIDEN PRESENTATION
June 2012