the great music staff race

9

Upload: ricki-williamson

Post on 17-Jan-2016

218 views

Category:

Documents


0 download

DESCRIPTION

educational

TRANSCRIPT

Page 1: The Great Music Staff Race
Page 2: The Great Music Staff Race

The Great Music Staff Race

Aim of the Game

The aim of the game is to create a melody and be the first to arrive at the “Fine”

(the end).

Rules

Each player roles a rhythm dice - whoever roles the longest note, goes first.

(Take turns clockwise).

The players decide on a time signature and write this at the start – each bar

from now on must add up to the correct value of beats.

1. Role pitch and rhythm dice and draw the note or rest into the first bar.

a. If the note does not fit into the bar then the player must divide the

note up so it fills the bar they are in and then any extra duration of

note is tied over to the next bar.

2. The first player to enter each bar must pick up a “performance card” and

complete the instructions.

3. The next player takes his turn, and rolls the dice adding his note onto the

melody.

4. Whoever reaches the “fine” first is the winner.

Time signatures

4/4 3/4 2/4 6/8

Page 3: The Great Music Staff Race
Page 4: The Great Music Staff Race
Page 5: The Great Music Staff Race
Page 6: The Great Music Staff Race
Page 7: The Great Music Staff Race
Page 8: The Great Music Staff Race
Page 9: The Great Music Staff Race