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    TheGamblingHabitsofOnlinePokerPlayersSeptember29,2011

    IngoFiedler*

    [email protected]

    Abstract

    Onlinepokerisadatagoldmine.Recordingactualgamblingbehaviorgivesrisetoahost

    of research opportunities. Still, investigations using such data are rare with the excep

    tionofninepioneeringstudiesbyHarvardMedicalSchoolwhicharereviewedhere.Thispaperfillspartofthevacuumbyanalyzingthegamblinghabitsofasampleof2,127,887

    poker playing identities at Pokerstars over a period of six months. A couple of playing

    variablesareoperationalizedandwereanalyzedontheirownaswellasconnectedwith

    eachotherinformoftheplayingvolume($rakeaplayerhaspaidinatimeframe).

    ThemainfindingsconfirmtheresultsoftheHarvardstudies:mostonlinepokerplayers

    onlyplayafewtimesandforverylowstakes.Themedianplayerplayed7sessionsand

    4.87 hours over 6 months. Multitabling was observed only rarely (median 1.05) andmostplayerspayverylowfeesperhour(medianUS$0.87perhourpertable).Theplay

    ingvolumeisverylow,too,withmorethan50%ofallplayerspayinglessthanUS$4.86

    totheoperatorsover6months.Ananalysisoftherelationshipbetweentheplayingha

    bits shows that they reinforce each other with the exception of the playing frequency

    which moderates gambling involvement. The average values of the playing habits are

    considerably higher due to a small group of intense players: the 99% percentile player

    hasaplayingvolumethatis552timeshigherthanthatofthemedianplayer(US$2,685),and1%oftheplayersaccountfor60%ofplayingvolume(10%foreven91%).Thisgroup

    is analyzed more thoroughly, and a discussion shows that the first impulse to peg in

    tense players as (probable) pathological gamblers is wrong. Rather, future research is

    neededtodistinguishproblemgamblersfromprofessionalplayers.

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    1.Introduction

    Electronic gambling opens up a new era of research on gambling behavior. So far, analyses have been

    limitedtotoosmallsamplesortogamblingbehaviorinlaboratorieswhereamonitoringbiascannotbe

    accounted for. Another research method was to interview people about their gambling behavior a

    questionable approach since selfreports of behavior are often inconsistent (Baumeister et al. 2007).

    People generally tend to underreport their gambling behavior and pathological gamblers lie about

    theirs.1Now,electronicgamblingandonlinegamblinginparticularautomaticallyrecordactualgambling

    behavior.Thisallowsreliableandobjectiveanalysesofhugeandunbiaseddatasets.Suchresearchhow

    ever,isinitsinfancy.PioneeringworkinthisfieldcomesintheformofaseriesofninepapersfromHar

    vardMedicalSchool(LaBrieetal.2007,Brodaetal.2008,LaBrieetal.2008,LaPlanteetal.2008,Nelson

    etal.2008,LaPlanteetal.2009,Xuan&Shaffer2009,Braverman&Shaffer2010,LaBrie&Shaffer2011).

    Other research focusing on actual gambling behavior is still missing with the exception of Smith et al.

    (2009)whocomparethegamblingbehaviorofpokerplayersbeforeandafterbigwinsandbiglosses.To

    expandtheunderstandingofactualgamblingbehaviorthisstudyanalyzesthegamblinghabitsofasam

    pleof2,127,887pokerplayingidentitiesatthelargestonlinepokeroperatorPokerstarsoveraperiodof

    6months.

    Thispaperisstructuredasfollows:thesecondsectionisareviewofthepaperseriesfromHarvardMedi

    calSchoolthatfocusesonthepokerstudybyNelsonetal.(2009).ThethirdsectionintroducestheOn

    li P k D t b f th U i it f H b (OPD UHH) d ti li th l i h bit f

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    thatasmallgroupofplayersaccountforthemajorityoftheplayingvolume,byhighlightingthenecessity

    todistinguishbetweenpathologicaland(semi)professionalpokerplayers.

    2.Literature:ThePaperSeriesfromHarvardMedicalSchool

    AllofthepapersfromHarvardMedicalSchoolontheactualbehaviorofonlinegamblersrelyonadata

    set of approximately 47,000 betting accounts at the gambling operator bwin which were registered in

    February2005.2Thestudiescanbedividedintotwoseparategroups.Onegroupanalyzesthegambling

    behavior of sport bettors, poker players and casino gamblers solely on a descriptive basis. The other

    group analyzes the gambling behavior of subsamples where problem gambling is indicated by account

    closing, selflimitation or limitation by bwin. This allows the authors to investigate the differences be

    tween recreational and probable pathological gamblers. The studies are unique in their approach be

    causetheyanalyzeactualgamblingbehavior.Thiskindofdatasetovercomesthetypicallimitationsand

    biasesofselfreporteddataandallowsanobjectivemeasurementofthegamblinghabits(seee.g.Xuan

    & Shaffer 2009). The advantages of a data set of actual gambling behavior are enormous, and the au

    thors even see a paradigm shift in gambling research (Shaffer et al. 2010). The authors distinguish be

    tweentheheavilyinvolvedbettors(top5%ortop1%)andthemajority95%(99%)ofallparticipants.

    The main finding is that the group of the heavily involved bettors is significantly more active than the

    restofthecohort.Forexample,theinvolvementoftheintensepokerplayerswasroughlytwiceaslong

    andtheyplayed7timesasmanysessions.Theywagered44timesandlost6timesmoremoneythanthe

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    bwinisjustoneonlinegamblingoperatorandplayersmayhaveaccountsatmultiplesites.Multipleac

    countsseemespeciallylikelyforthemostintenseplayers.Hence,theirplayingbehaviorcanonlybeob

    served partially and the results underestimate their true gambling involvement. This problem is aggra

    vated in the study focusingon poker players by LaPlanteet al.(2009) because bwin is mainly a sports

    bettingoperatoranditcanbeassumedthatthesamplemostlyconsistsofpeoplewhoseprimarygameis

    sportsbetting,meaningthatthesubsampleofpokerplayersconsistsprimarilyofplayersforwhichpoker

    is their second or even third choice. Gamblers who mainly play poker games may instead sign up with

    other operators specializing in these games. But as these players are, by definition, more involved, the

    results of the bwin study underestimate the playing intensity of poker players.3 Although the authors

    admitthisdrawbackasabias,theydonotseeitasprobablybutratherasplausible.However,thechoice

    oftheoperatorisimportantfortheplayers,especiallyinpoker.Thereasonisthatthelargertheopera

    tor and its network, the higher the liquidity of poker players there. This means players can choose be

    tween more tables to find their preferred game structure and limit. Economists call this effect a (posi

    tive)networkexternality(Katz&Shapiro,1985).ComparedtoPokerstarsorFullTiltPoker(atthattime),

    bwinisaminorplayerinthepokermarket(Fiedler&Wilcke,2011a)meaningthatonlyfewprimarypok

    erplayerswillhavesignedupwithbwinandifso,onlyasasecondorthirdchoicesitetoplayat.Conse

    quently, the results of poker players gambling habits are not representative but underestimated. Al

    though the present study cannot overcome the inherent problem of people playing at multiple opera

    tors,thedatacomesfromthelargestpokeroperatorsand,hence,theanalyzedplayerpoolisrepresent

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    for poker. First of all, it is unclear what is money wagered in poker: the money a player puts on the

    tablewhichisthenatrisk,orthesumwhichheactuallyputsinthepotduringahand,oreachindividual

    bet(meaningmultiplebetsperhand)?Thefollowingexamplesofdifferentplayerbetspointoutwhythe

    variabletotalwageredshouldbeconsideredcarefully:

    PlayerA sitsdownwithUS$100 ataNo LimitHoldemUS$0.50/US$1 table.Heplaysjustone

    hand,foldshiscardsandleavesthetablewithUS$99.

    PlayerBsitsdownwithUS$100ataNoLimitHoldemUS$2/US$4table.Heplaysjustonehand,

    foldshiscardsandleavesthetablewithUS$96.

    PlayerC sitsdownwithUS$100ataNo LimitHoldemUS$0.50/US$1 table.Heplaysjustone

    hand,betsallUS$100duringthehandandleavesafterwards.

    PlayerDsitsdownwithUS$100ataNoLimitHoldemUS$0.5/US$1table.Heplays100hands,

    folds80timeswithoutabetting,andduringtheother20handshisbetsaccumulatetoatotalofUS$160.

    PlayerEsitsdownwith100%ataLimitHoldemUS$0.50/US$1table.Heplays1hand,capsthe

    bettingonallstreetstoatotalof$24andleavesafterwards.

    InterpretingeachofthoseplayerstohavewageredUS$100omitsanalyzingthe levelofriskindifferent

    gamesandthebettingstrategiesplayersadopt.Inaddition,moneywageredlosesvaluewithgrowing

    difference betweenthe expected values of bets and between their riskiness (standarddeviation of the

    outcomes).Forexample,totalmoneywageredisperfectforinterpretingmoneywageredonredina

    roulettegame.Formoneywageredonredandalsonumbersinrouletteitlosessomeinformativevalue

    as the riskiness of thebets differ. If now the expected valuediffers too, thevariable total money wa

    geredlosesevenmoreofitsexplanatorypower.Inpokertheexpectedvaluesandtheriskinessofbets

    differ greatly and the differences are aggravated by the path dependency of decisions during a poker

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    3.DataandMethods

    3.1TheOnlinePokerDatabaseoftheUniversityofHamburg(OPD-UHH)

    Online poker is a data goldmine. All operators display a lot of information in their lobbies about the

    people playing at their tables. It is easy to determine the origin of a player (city and/or country), the

    game type, betting structure, the limit ofthetable they areplaying at, andof coursethetime and the

    date. Financedby the city of Hamburg, the Institute of Law & Economics at the University of Hamburg

    collected this data in the OPDUHH in collaboration with independent market spectator PokerScout.

    Softwareelectronicallygatheredplayerdataforthefollowingpokernetworks:Pokerstars,FullTiltPoker,

    Everest Poker, IPN (Boss Media) and Cake Poker. This software scanned each cash game table4 of the

    aforementionedpokersitesandcopiedthedisplayedinformationintoaSQLdatabase.5

    Datacollectionwasconductedforeachpokersiteoveraperiodofsixmonths,enablingdatafor

    2,127,887 poker identities, including their country of origin and their playing habits, to be obtained. It

    tookabouttenminutestoscanalltheoperatorstablesandcollectinformationaboutplayersseatedat

    thetables.Thistranslatestoabout6datapointsperhouror25,920overthecourseofsixmonthsand

    allowsnotonlytodeterminetheplayingtimepersessionoftheplayers,butalsotoanalyzedifferences

    intime.TheperiodofthedatacollectionranfromSeptember10,2009toMarch11,2010.6

    3.2OperationalizationofPlayingHabits

    B f i th l i h bit f li k l it i ti l t ti li th diff t

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    player is not clear. Whats more, operationalization helps to overcome the typical question concerning

    totalmoneywageredwhichisakeyvariableformostgamblingopportunitiesbutnotforpoker.

    The information in the OPDUHH can be broken down into seven different variables to analyze

    theplayinghabitsofanonlinepokerplayer(theycanalsobeconnectedwiththeoriginoftheplayerto

    allowcountryorregionspecificanalyses).Thesevariablesare:1)numberofsessions,2)playingtimeper

    session, 3) number of tables played simultaneously in a session (multitabling), 4) game structure (for

    exampleTexasHoldemorOmaha),5)bettingstructure(forexampleNoLimitorFixedLimit),6)number

    ofplayers/seatsatthetable,7)thesizeofthebigblind7.Note:asessionbeginswhenaplayerwhohas

    notbeenactiveinthelast20minutessitsdownatanytable.ThisisdifferentfromthestudyofNelsonet

    al.(2009)whichdefinesasession(althoughnotexplicitly)asaplayerseatedatatableandbuyingchips

    regardless of whether he has played immediately beforehand at a different table. In addition, the

    present studys definition of a session allows to observe if a player is seated at multiple tables at the

    sametime,aspecificfeatureofonlinepoker.

    While analyzingeachvariable individually is interesting,theycanalso becombinedwiththe in

    formationoftheplayingduration(thetimebetweenthefirstandlastobservationofaplayer).Themost

    meaningful interpretations, however, are possible when the variables are connected with each other.

    Variables1),2),3),and7)arequantitativeandcanthereforeberelatedtoeachother.Forexample,mul

    tiplying the number of sessions with the playing time per session yields the total playing time over six

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    Holdemwith9otherplayerscannotbecomparedwithplayinganhourofPotLimitOmahawith6play

    ers.SomeonesittingdownwithUS$100intheFixedLimitgameisconsiderablylessexposedtoriskthan

    someoneinthePotLimitOmahagame.

    Hence, the qualitative variables have to be operationalized and quantified. The one thing they

    have in common is that they all relate to the rake (the fee paid to the operator). Ceteris paribus: the

    moreplayersatatable,thelessrakeispaidperplayertotheoperator.InOmahamorerakeispaidthan

    in Holdem, in No Limit games the rake ishigher than in FixedLimit games.However,the magnitudeof

    theseeffectsisnotstaticandalsodependsonthesizeofthebigblind.Hence,itisnecessarytocombine

    thesethreevariableswiththesizeofthebigblind.Thisyieldstheaveragerakepaidbyaplayerper100

    handsaquantitativevariable whichcanbe relatedtotheothervariablesoftheplayinghabits.These

    valuesareimportantfortheplayersastheydeterminetogetherwithbonusesandrebatestheprice

    theyarechargedforplayingpoker.Thus,theyalsodifferfromoperatortooperator.

    No Limit Texas Holdem is by far the most popular poker variant: 58.73% play this variant (see

    AppendixA).Figure1showstheaverage absoluteandrelativerake chargedbytheoperators(industry

    average)forNoLimitHoldemgameswith6and10playersinrelationtothesizeofthebigblind.While

    theabsoluteamountofrakepaidper100handsonalimitincreasesinthesizeofthebigblind(themon

    ey at stake) it is evident that it decreases relatively to the size of the big blind. While a player at

    US$0.01/US$0.02paysUS$0.25or12.5bigblindsonaverageper100playedhandstotheoperatorata

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    rakeiscappedandthehigherthelimits,thetightertheplayers(meaningtheyplayfewerstartinghands)

    sotheyseefewerflops,whichmeanstheypaylessrake.

    Figure1:Rakepaidtotheoperatorsper100handsinNoLimitTexasHoldem(industryaverage)

    Pokerisazerosumgamebetweentheplayerssotheaveragerakepaidtotheoperatorequalstheplay

    ingcostsfortheaverageplayer.Whileitiscommonforpokerplayerstouserakepaidper100handsto

    comparehowmuchtheyhavetopay,itismuchmorefeasibleforresearchquestionstostandardizethe

    variable in time units.8 This allows ajoint analysis with the playing time of a player and a comparison

    withtheexpensesforothergames likeslotmachines.Theaveragerakepaidperhourbyaplayer isan

    importantvariableandshallbedenotedwiththetermplayingintensity.Thehigherthestakes,themore

    handsperhourplayed,thelessopponentsfaced,theriskierthebettingstructureandthepokervariant,

    0

    2

    4

    6

    8

    10

    12

    14

    16

    18

    20

    0

    5

    10

    15

    20

    25

    30

    35

    40

    BB/100h

    US$/100h

    US$/100h

    10max

    BB/100h

    10max

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    Figure2showstherelationshipbetweenthedifferentvariablesoftheplayinghabits(numberof

    sessions,averageplayingtimepersession,averagenumberoftablesplayedsimultaneouslyandplaying

    intensity).Theycanbeaggregatedtothetopfigureplayingvolume.Thisisdefinedastheproductofthe

    playingtimeovera6monthperiodtimesthenumberofaveragetablesplayedsimultaneouslytimesthe

    average$rakepaidtotheoperator.Theplayingvolumeofaplayerstateshowmuchmoneyaplayerhas

    paidtotheoperatorinthe6monthsoftheobservationperiod.

    Figure2:Thedifferentvariablesoftheplayinghabitsandtheirrelationship

    4.EmpiricalResults

    4.1NumberofSessions

    The total number of sessions observed over the 6 months period is 51,141,167. At 2,127,887 playing

    identities9 the average number of sessions played is 24 03 As the nicknames of the player identities

    PlayingvolumeNumberoftables

    playedsimultaneously

    Playingintensity=

    $rakeperhour

    Playingtime

    over6months

    GamestructurePlayingtime

    persession

    Numberofsessions

    Tablesize(seats)

    Bettingstructure

    Bigblind

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    whileasmallnumberofintenseplayersplayedfrequentlyandcreatedthelargegapbetweenthemean

    and median number of sessions played. This hypothesis is strengthened by the standard deviation of

    49.3sessions7timesashighasthemedian.Thegapbetweenthemeanandthemedianvaluescanbe

    foundineveryvariableoftheplayinghabitsandisinvestigatedmoredeeplyineachcase.Itleadstotwo

    conclusions: (1) a small group of heavily involved poker players is responsible for the majority of the

    playing volume, and (2) the median values describe the gambling behavior of the typical online poker

    playermoreaccuratelythanthemeanvalues.

    The number of sessions played shows that a relatively large proportion of the players did not

    playveryoftenoverthecourseof6months:403,592,equivalenttomorethan18%ofallplayeridenti

    ties, only played once. Nearly half a million identities were observed between two and four times and

    18.2%betweenfiveandtentimes.Another17.2%playedbetween11and25timeswhile10.3%ofthe

    sample was observed between 2650 times. 7.1% played between 50 and 100 sessions and 3.5% be

    tween100and180sessions.Agroupof2.1%ofthesamplewasseenmoreoftenthan180timesatthe

    tablestheyplayedmorethanonesessionperday.

    4.2Playingtimepersession

    Theaveragepokerplayerstayedatthetablefor50.27minutespersession.At42minutes,themedian

    playerhad anaverage session lengthof only slightly less. In comparison tothenumberof sessions the

    gap is relatively small and the average is not affected by a few extremely long sessions. The standard

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    another3.7%ofthesessionsalengthoftwotothreehourswasrecordedand1.1%ofthesessionslasted

    morethan3hourswithoutabreak.

    4.3Totalplayingtimeover6months

    Asdiscussedbefore,thecombinationofthenumberofsessionsandtheirlengthsyieldsthetotal

    playingtimeofaplayerovertheobservationperiodof6months.Thisispossiblebecauseeachnickname

    isuniqueoneachpokerplatformandtheplayerscanberecognizedandtracked.Itisnoticeablethatthe

    averageplayingtimeover6monthswas25.28hoursfortheaverageplayerwhilethemedianplayeronly

    played 4.88 hours over the courseof 6 months. Hence, the average value is again impacted by a small

    group of intenseplayers, ahypothesissupportedbythehugestandarddeviationof65.21hours(13.36

    timesthemedianvalue).Itmeansthatthegapbetweentheaverageandthemedianvaluesofthenum

    berofsessionsandtheplayingtimepersessionisamplifiedbycombiningthemtothetotalplayingtime.

    Analyzingtherelativefrequencyoftheclassifiedtotalplayingtimeshowsthatalargeproportion

    of the players play poker rarely: 22.9% of all players did not play for more than an hour, 27.6% of the

    observed player identities played between 1 and 5 hours poker for real money over the course of 6

    months,and20%haveatotalplayingtimebetween5and15hours.12.8%oftheplayerswereobserved

    for 15to 35 hours and10.6%of thesample for 35 to 100 hours(which still is not tobe categorized as

    excessiveifpokerisahobbyforthem).Theproportionofplayerswhospentmorethan100hoursatthe

    virtualpokertableshowever,isnottobedisregarded.6.1%ofallplayershaveplayedmorethan33mi

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    dotal evidence, online poker players do not tend to multitable frequently. In the average session the

    playerplayedat1.31tablessimultaneouslyandinthemediansessionat1.05tables.Thegapisnotvery

    largeandthestandarddeviationof1.04tablesalsosuggeststhatthe mean value isonlymarginally af

    fectedbyasmallgroupplayingmanytables.Still,thereisagapbetweenamajorityplayingjustonone

    orpartiallyatasecondtableandsomepeopleplayingonmoretablesregularly:10%oftheplayersplay

    at1.65,5%on2.36,and1%at6.03tablesonaverage.

    Analyzing multitabling not by player but by session shows that multitabling is most often not

    practicedonaregularbasis(whichyieldsahighaverageoverallsessionsofaplayer)butinsteadsome

    timestriedoutbya lotofplayers(yieldingonlyslightly increased averagesper sessions for many play

    ers). Still, in 60.3%of allsessions the player was singletabling. In 15.8%of all sessions twotables were

    playedsimultaneously. Inanother 5.8% three tableswereplayedat thesame time and 5.1%of allses

    sionswereplayedatfourtablessimultaneously.Fiveorsixtableswereobservedin4.4%,sevenoreight

    tablesin2.2%,andnineto12tablesin3.1%ofallsessions.In3.2%ofthesessionstheplayerplayedat

    12ormoretablesatthesametime.Hence,massivemultitablingisnotexercisedregularlybymanyplay

    ersbutonlysometimesbyseveralplayers.

    Giventhatonaverageabout70handsareplayedpertableperhour,aplayerplayingat12tables

    simultaneouslycompletes840handsperhouror14perminute.Whilemostcombinationsofcardsare

    foldeddirectlyandonautopilotbythepracticedplayer,ittakesalotofefforttoanalyzetheinforma

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    tothinkaboutasinglepokerhandforacoupleofhours.Hence,playing14handsperminuterequiresa

    veryhighamountofconcentrationandfocusorontheotherhandsuggestsrecklessness.

    4.5Playingintensity

    Theplayingintensityisdefinedastheaveragerakepaidbyaplayerperhourtotheoperator.Itdepends

    on thegame structure(forexampleHoldemor Omaha),thebettingstructure(forexampleNoLimit or

    FixedLimit),thenumberofplayersseatedatthetable,andthesizeofthebigblindcorrespondingtothe

    money at stake. The playing intensity is the cash flow from the players tothe operator and equals the

    average lossperhour of an average skilled player. The average playing intensity was US$2.40perhour

    per table. The median player paid considerably less rake: US$0.87 per hour per table. Paired with the

    relativelylargestandarddeviationofUS$4.46(5.06timesthemedianamount)thisleadstotheconclu

    sionthatthereisasmallgroupofplayerswithahighplayingintensitywhodrivethemeanvalue.Com

    paredwiththecostofothergamblingopportunitieslikeslotmachines,onlinepokerisquiteinexpensive

    (for most players). Key reasons for cheap offers are operators situated in small countries (tax oases)

    whopaylowtaxesandaverysmallfeeornothingatallfortheirlicense.Butthemainreasonisprobably

    thatthemarginalcostsoftheoperatorare(nearly)zerobecausetheydonothavetopaydealersorcov

    er rent costs. Instead they use scalable software which costs the same, regardless of how many tables

    areoffered.

    Nearlyeveryfifthonlinepokerplayer(19.9%)paysUS$0.20orlessperhourpertabletotheop

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    sample.Another11.3%paybetweenUS$515andonly2.0%ofallplayeridentitieswereobservedtopay

    morethanUS$15perhourpertable.

    4.6Topfigure:Playingvolumeover6months

    Themultiplicationofthetotalplayingtime,multitablingandplayingintensityyieldstheplayingvolume.

    Itisthetopfigureregardingplayinghabitsandstateshowmuchmoneyaplayerhaspaidtotheoperator

    overtheobservationperiodof6months.Theaggregatedplayingvolumeofallplayersequalstheopera

    torsrevenuesandtheplayerslosses.

    Whiletheanalysisoftheindividualvariablesoftheplayinghabitswasalreadygreatlyinfluenced

    byasmallgroupofheavily involvedpokerplayers,thisfindingbecomesevenmoreevidentthroughan

    analysisofplayingvolume.Thetotalobservedplayingvolumeover6monthsforallplayerswasUS$378

    million.10ThisleadstoanaverageplayerlossofUS$177.51.Theemphasis,however,isthehugegapbe

    tweenthemeanandthemedianplayingvolume:50%ofthesamplepaidonlyUS$4.86over6monthsto

    the operators. The standard deviation of US$1,935 is 398 times the median amount and amplifies this

    difference. It can only be explained by a small group of players who have a huge playing volume and

    strongly impact theaverage value. These figures suggest that there is asmallgroup ofexcessive poker

    players. Thishypothesis issupportedbyfurther evidence inthissubsectionbeforethegroupofheavily

    involvedplayerswillbeanalyzedseparatelyinthefollowingsection.

    29.8% of all player identities paid less than US$1 rake over 6 months. Their playing volume is

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    paid between US$5 and US$15 is very small. Relative to the observation period of 6 months even ex

    penses of US$1550 by approximately 200,000 players (14.2%) is not much. Nearly every tenth person

    (9.4%)hasaplayingvolumeofUS$50150over6monthswhichcannotbedisregardedbutisnotexces

    sive either and is still below the average value. 6.3% of the players paid between US$150 and US$500

    raketotheoperatorsandtheyarepotentiallyatrisk.4.7%ofthesamplepaidmorethan$500.Giventhe

    smallfeesinonlinepoker,theirplayingvolumecanbecalledexcessive.

    Before analyzing the group of the intense players in more detail in the next section, it is to be

    highlightedthattheplayingvolumeofaplayerequalsthepaymenttotheoperatorbutdoesnotequal

    theplayerslosses.Playerscanalsolosemoneytotheiropponents(orwinfromthem).Presumably,un

    trainedplayerswhoplaypokerinfrequentlylosemoneyonaveragetotheiropponentswhilethetrained

    playersusuallywin(forempiricalevidence,seeFiedler&Rock2009).Hence,playerswithalowplaying

    volumetendtohavehigherlossesthantherakepaidtotheoperators,whileplayerswithahighplaying

    volumehavelessexpensesorevenwinnings. Forthisreason,aninterpretationofanindividualsplaying

    volume as his total losses is not meaningful. The playing volume can only be interpreted as players

    losses when aggregated. Still, the use of playing volume to determine the involvement of an individual

    playerisreasonable.Itallowstheconclusionthatmostplayershaveasmallplayingvolumeandarenot

    atrisktodevelopanaddiction,whileasmallgrouphasanexcessiveplayingvolumeandmaybepatho

    logicaland/orprofessionalgamblers.

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    number of sessions yieldsan average of .74and a medianof .60 sessions per day. This suggests sup

    portedbytherelativelylowstandarddeviationof.66sessions/daythateventhemostintenseplayers

    donotplaymuchmoreoftenperdaythanrecreationalplayers.On theotherhandthisvaluemightbe

    biasedbythegroupofplayerswhowereonlyobservedononedayandstoppedplayingthereafter.They

    haveasessions/dayratioof at leastoneandaccountformorethan20%ofthesample.This isa draw

    back not inherent to the ratio playing time/playing duration. On average the sample played 38.70 mi

    nutesperday. The median value is 20 minutes perday and the standarddeviation53.62 minutes/day.

    Herewefindagainthattheaverageisstronglyaffectedbyasmallgroupofplayerswithahighexposure.

    The most interesting combination is playing volume per playing duration. The average rake/day is

    US$2.48andmorethan9timeslargerthanthemedianvalueofUS$.27/day.Thissuggests,again,thata

    small group of players account for mostof theplaying volume. However, although the standard devia

    tionof14.44US$/dayisrelativelyhuge,itisnotaslargecomparedtothemedianvalueasintheanalysis

    ofplayingvolumewithoutconsiderationoftheplayingduration(53.5xto398x).Thisleadstotheconclu

    sion that the small group of the most involved poker players dominate in every variable of the playing

    habits.

    4.8Relationsbetweenthedifferentvariablesofthegamblinghabits

    Theabove resultssuggestthatthe variables ofthe playing habits reinforceeach other. This hypothesis

    canbetestedbyanalyzingtherelationshipbetweenthemwhichallowsconclusionsaboutwhetherthey

    reinforce each other or there is a moderating variable to be drawn In fact it is obvious that total playing

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    variablesarenotnormallydistributed(allsignificantatp

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    Analyzing the relationship between the combination of playing habits with playing duration

    yieldsimportantresults.Thecorrelationbetweensessions/dayandplayingdurationisstronglynegative.

    Thismeansthatthehigherplayingfrequencyofaplayerthemorelikelyheistostopgambling.Withthe

    exception of the correlation to session lengths, sessions/day shows a weak negative correlation to all

    other playing habits. This means that playing very often in a short periodof time reduces overall gam

    blinginvolvement.Thisfindingmightbecounterintuitivewhenitcomestopathologicalgambling.Butit

    is reasonable for recreational players who have a given limit for their expenses and stop when it is

    reached (they reach it faster when they play more frequently). However, playing frequently does not

    mean playing long sessions. And the correlations of the time spent playing poker per day are different

    fromthoseofsessions/day.Whiletime/dayisnegativelycorrelatedtoplayingintensityandplayingdura

    tion it is positively related to the other playing variables. Rake/day is also positively related to all va

    riablesoftheplayinghabitswiththeexceptionofplayingduration.Overall,itcanbeconcludedthatthe

    only moderator for gambling involvement is playing frequency while all other playing habits reinforce

    eachother.

    4.8Thegroupofintenseplayers

    Theplayinghabitsofintenseplayersdifferfromthoseofcasualplayers.Table2presentsasummaryof

    theresultsforthedifferentvariablesofplayinghabitsandcomparesthemeanandmedianwiththosein

    thetop10%,top5%andtop1%players.

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    Theincreaseinthesessionlengthfromthemedianplayer(42minutes)totheintenseplayersis

    moderate. The top 10% player played 94.8 minutes on average per session, the top 5% player 119 mi

    nutes and the top 1% player 182 minutes. The increase is considerably higher with the number of ses

    sions.Whilethemedianplayeronlyplayed7sessionsoverthecourseof6months,thetop10%player

    played63,thetop5%player108,andthetop1%player247sessions.Hence,itcanbededucedthatthe

    huge difference between the total playing time of the median player (4.88 hours) and intense players

    (63,118and318hours)isduetothenumberofsessionsandonlyslightlyaffectedbytheplayinglength

    per session. Multitabling is uncommon among recreational players and median players only play 1.05

    tables at the same time, but it is common among intense players: the top 10% player played 1.65, the

    top 5% player 2.36 and the top 10% player 6.03 tablessimultaneously. The ratio intenseplayer to me

    dian player is also notable when it comes to playing intensity. While the median player pays US$0.87

    rakeperhourtotheoperator,thetop10%playerpaysUS$6.12,thetop5%playerUS$9.90,andthetop

    1%playerevenUS$19.75ornearly21timesthemedianamount.Combiningplayinghabitswithplaying

    volume widens the gap between median and intense players greatly. The median player paid US$4.86

    raketotheoperatorsover6monthsandthetop10%playeralready36timesasmuch(US$174)which

    equals the average of US$178. The average is mainly driven by the most intense players. The top 5%

    playerwasobservedtohavepaidUS$460andthetop1%playerevenUS$2,685552timesthemedian

    amount. The analysis by percentiles supports the evidence that most online poker players only have a

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    Hence,theoperatorneedsmorethan500recreationalpokerplayerstogetasmuchrevenueas

    hegetsfromoneveryintenseplayeranditcanbeconcludedthattheoperatorsgeneratemostoftheir

    revenuefromtheintenseplayers.Thisfindingisvalidatedbythecomparisonoftheaggregatedplaying

    volumeoftheintenseplayerstothewholesample(seetable3).10%oftheplayersaccountfor91.06%

    ofallrakepaid,5%for83.1%andstillmorethanhalfofeachdollar(59.59%)isgeneratedbyjust1%of

    theplayers.Theirshareofthetotalexpensesismorethanthe80/20Paretoprinciple,whichstatesthat

    for most consumer goods about 80% of the revenues come from 20% of the customers. Viewing such

    numbersinthecontextofgambling,thefirstideathatcomestomindisthattheintenseplayersareei

    therpathologicalgamblersoratriskofbecomingpathological.Butthisconclusionmaybeprematurein

    thelightoftheskillelementinpokerandtheprofessionalplayers.

    Table3:Aggregatedplayingvolumeoftheintenseplayersandtheirshareofthetotalplayingvolume

    Playergroup Playingvolumein$rakepaid Shareoftotalplayingvolume

    Top1% 225,086,489 59.59%

    Top 5% 313 888 432 83 10%

    0.1 0.2 0.4 0.7 1.1 1.6 2.4 3.4 4.8 6.7 9.4 13 19 27 41 65 89174 204 243

    294 362460

    608852

    1334

    2685

    0

    500

    1000

    1500

    2000

    2500

    3000

    5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 91 92 93 94 95 96 97 98 99

    $rake

    Percentile

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    5.Discussion

    and

    Perspectives

    5.1Intensepokerplayersaretheypathologicalgamblers?

    One major challenge arises when analyzing games with skill elements. In poker and to a somewhat

    lesserextent insportsbettingthe influenceofskill is largeenoughthatprofessionalscanplaywitha

    positiveexpectedvalueandwininthelongrun(seepokertableratings.comandsharkscope.comforthe

    resultsofprofessionalpokerplayers).Skillmattersagreatdealinthegameofpoker(Cabot&Hannum,

    2005).Playershaveseveralpossibilitiestoinfluencetheoutcomeofthegame.Theseare:folding,calling,

    betting,raising,andreraisingbefore theflop,ontheflop,ontheturn,andontheriver.Ifthegame is

    played as No Limit, the player can also decide how much to bet, raise, or reraise. These decisions de

    pend on many influential factors, such as the position at the table, the size of the pot (pot odds), the

    rangeofthepossiblehandsoftheopponent(s)and,ofcourse,onthecardsoftheplayerandthecom

    munitycards.Theskillinpokeristointerpretandweighupthesefactorsaccordinglyandthenmakethe

    bestdecisions(Fiedler&Rock2009).

    Inpoker,relativeskillmatters(Dreefetal.2003).Therearerelativelyskilledplayerswhoconsis

    tently win money from their opponents and relatively unskilledplayers who lose this money (although

    thisgroupmaybeskilledinrelationtootherplayers).Duetothefeesinformofraketheplayershaveto

    paytotheoperator,mostplayersloseoverall,includingthosewhoarebetterthantheiropponents.Still,

    thereareplayerswhoaresoskilledthattheyovercompensatethisdisadvantageandwinmoneyinthe

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    not attractive for purely financial reasons or they fulfill the peterprinciple and are water boys who

    climb to limits where more money is at stake but where they are not good enough any longer to win.

    Still, theyprobably play morethanthe averagerecreational player. Thegroup of the semiprofessional

    playersconsistsofindividualswhoseskillissufficienttohavesuccessinafinanciallymeaningfulcontext.

    However,the people in this grouphaveafulltimeoccupation.Hence, theyonlyplay intheirfreetime

    butonhigherlimitsthanthesuccessfulrecreationalplayersandtheyseepokerasalucrativepossibility

    foranadditionalsourceofincome.Thegroupoftheprofessionalplayersisverysmall.Itconsistsofplay

    erswhoaresufficientlyskilledtoconsistentlywinmoneybyplayingpokertoanextentthattheydonot

    needanotherjob.Theyarenotnecessarilymoreskillfulthantheplayersinthesemiprofessionalgroup

    buttheyspendconsiderablymoretimeplayingpokerandregarditastheirjob.Alloftheseplayershave

    an incentivetoplayoften and(andfor largeramounts) andahigherthanaverageplayingvolume.This

    maybe reachedby playing high limits, playing manytables,manyor long sessions or a combination of

    these. Allsemiprofessionalsandprofessionalsandalargenumberofthesuccessfulrecreationalplayers

    haveahighinvolvementandcanbefoundinthegroupofintenseplayers.Hence,theyaffectthedis

    tributionsoftheplayingvariables.This isa hugeproblemwhentryingto identifyexcessiveorevenpa

    thologicalpokerplayers(andsportsbettors)bytheirplayingvolume.

    Ontheotherhand,notallintenseplayersarewinningplayerswhichindicatesthatalsopatholog

    ical players are in the group of intense players. Thus, the question is how many players of the intense

    playersarepathologicalandhowmanyareprofessionals,andalsowhethertheseplayersareonlygood

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    lyzesactualplayingbehaviorinmoredetail.Untilsuchresearchisavailable,itcanonlybesuspectedthat

    thegroupoftheintenseplayersmostlyconsistsof(semi)professionalplayers,pathologicalplayersand

    (semi)professionalplayerswhoareaddictedtopokerbuthavenotsufferedanynegativefinancialcon

    sequences(yet).

    5.2Limitations

    Althoughthestudyyieldsmanyfindingstherearesomelimitations.Pokerplayerscaneasilyplayonmul

    tiple sites and, somewhat less likely, on the same site with multiple user names. This data set cannot

    take this fact into consideration and as a consequence every observed nickname at each site is inter

    preted separately. Thus, players with multiple accounts are interpreted as multiple players. This is a

    probleminherenttoallanalysesofactualplayingbehavior:theyarealwayspartialanalysesasgambling

    behavioratdifferentlocationsorgamesisnotrecorded.Underestimationistheresult.Forthisstudy,it

    mainlyaffectstheplayingbehaviorofintenseplayersastheyaremostlikelytoplayatmultiplesites.On

    the other hand, it may also be possible that more than one person uses the same player identity (ac

    countsharing),forexamplefriendsorfamilymembers.

    A more importantlimitation isthat cash flowsbetweentheplayerswerenotobserved.Thus, it

    cannot be determined whether a player is winning or losing. However, this is important information

    whichwouldhelptogiveaclearerinsightintohighvolumeplay.Itwasshownforexample,thatplayers

    whoplaymoreoftenloseless(Nelsonetal.,2009)andevenwin(Fiedler&Rock,2009).Thus,itcanbe

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    firsttodothisinaseriesofninepapers.Onegroupofpapersdescribedgamblingbehaviorandthemain

    conclusionwasthatmostplayersdonotplayveryoften,whileasmallgroupplays intensely.However,

    the conclusions for the poker players by Nelson et al. (2009) have to be considered carefully because

    thesedatasetsarenotrepresentativeasbwinismainlyasportsbettingoperatorandonlyofferspoker

    ontheside.Furthermore,theauthorsdidnotaddresstheroleofskillinpokerwhichcanleadtoprofes

    sionalgamblersinfluencingthevariablesofgamblingbehavior.

    This paperadvancesresearch inthisfieldforwardbyanalyzingactualgamblinghabitsofonline

    poker players by means of a large and unbiased sample of 2,127,887 player identities from the Online

    PokerDatabase of the University of Hamburg(OPDUHH) whowere trackedover 6months at fivedif

    ferentpokeroperators.Inadditiontoaplayerscityorcountryofresidence,softwarerecordedwhosits

    athowmanyandwhatkindoftableseverytenminutes.Thisdatawasoperationalizedintothefollowing

    variables:numberofsessions,timespentpersession,totalplayingtimeandtheplayingintensityinform

    of $ rake paid perhourand tableto theoperator. This way ofoperationalizing thevariables of playing

    habits makes sense, not only against the background that poker is a game between players and not

    against the house, but also because the variables of the playing habits can be analyzed in isolation as

    wellasincombinationwitheachother.Thisallowsthekeyfiguretotalplayingvolumetobedefined,

    indicatinghowmuchrakeaplayerhaspaidtotheoperatoroveragiventimeframe(here6months).

    ThemainfindingconfirmstheresultsoftheHarvardstudies:mostonlinepokerplayersonlyplay

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    ly.Hence, the totalplaying volume ofthe median player is also very low: more than 50% of all players

    paidlessthanUS$4.86inraketotheoperatorsover6months.However,theaveragevaluesoftheplay

    inghabitsareconsiderablyhigherthanthemedianvaluesandtheyarehighlyaffectedbyasmallgroup

    of intense players. For example, the 99% percentile player hasa552timeshigher playingvolume than

    themedianplayer(US$2,685).ThisisavaluemuchhigherthanthatfoundbyNelsonetal.(2009).This

    smallgroupofplayersaccountsformostoftheplayingvolume:operatorsearn59.6%oftheirrevenues

    fromonly1%ofthesample.5%oftheplayersaccountfor83.6%and10%for91.1%ofplayingvolume.

    Thegroupofhighvolumeplayersisnotonlyinterestingfortheindustrybecauseoftherevenue

    they generate but also for research on gambling addiction. However, it is wrong to label every one of

    themasa(probable)pathologicalgambler,becauseinthelongrunskillplaysakeyrolefortheoutcome

    inpoker.Sophisticatedplayersareabletoplaywithapositiveexpectedvalue.Thus,incontrasttotypical

    gambling where no skill is involved, the group of intense players in pokerconsists of pathologicalgam

    blers aswellas(semi)professionalplayersearninga livingbyplayingpoker.Whenanalyzingpokerit is

    importanttokeepthisinmind.Consequently,itisimportantthatfutureresearchaddressestheissueof

    areliabledistinctionbetweenprofessionalandpathologicalpokerplayers.Therearetwodifferentalter

    nativestoaccomplishthisgoal.Oneapproachistodigdeeperintotheactualbettingdecisionsofpoker

    players (or other gamblers) to find tendencies of chasing, reinforcement or irrationality. The other ap

    proachistocombinedataonplayinghabitswithinterviewdata.Bothideasseempromisingandcapable

    ofpushingtheboundariesofcurrentresearchforward.

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