the creative destination of the future...be explored and interacted with by the user •user becomes...
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The Creative Destination of the Future A view through Augmented and Virtual Reality
www.mmu.ac.uk/creativear
Twitter: @creativeARVRhub
Dr. Dario tom Dieck
Creative Augmented & Virtual Reality Hub
Department of Operations, Technology, Events and Hospitality ManagementFaculty of Business & LawManchester Metropolitan University
Augmented and Virtual Reality Hub
• Part of MMU Faculty of Business and Law
• New and innovative ways to implement Augmented and Virtual Reality in creative industries
• Website: www.mmu.ac.uk/creativear
• Twitter: @creativeARVRhub
• Facebook.com/creativearhub
Dr. Timothy Jung
Director
Dr. M. Claudia tom Dieck
Research Associate &
Project Manager
Dr. Dario tom Dieck
Lecturer, Project Manager
& Technology Consultant
What’s the difference between Augmented Reality & Virtual Reality???
A UG ME NTE D R E A L ITY VIR T UA L R E A L IT Y
So what is Virtual Reality?
• computer generated environment which can be explored and interacted with by the user
• user becomes part of this virtual world or is immersed within this three dimensional virtual environment
• Users are able to manipulate objects or perform a series of actions
Quality trade-off of VR
• Dynamic content
Vs.
• Realistic Content
Dynamic Content Realistic Content
And what is Augmented Reality?
“the overlay of digital information into the real environment” through a device (smartphone, tablet or wearables) (Merriam-Webster, 2013)
Pokemon GO: AR Gamification
How about Destinations?
What about creativity?
What is he on about?
Five Megatrends Reshaping the World
Industry 4.0?
• BOX PROJECT CODE
The State of the AR/VR-2016
• Entertainment (gaming): 84%
• Education: 74%
• Media: 63%
• Medical & Healthcare: 60%
• High-tech: 56%
• Travel: 54%
ZDNET (2016)
Research by Yeti, Sep 2016Product Developers’ View
AR/VR Investments
Marriott
• Introduced a pilot with Oculus Rift (Virtual Reality)
• 360-degree live action video mixed with real computer-generated imagery
• Inspired to actually go and take a trip to their hotels worldwide
Virgin Atlantic Augmented Reality
• Virgin Atlantic, 1st to introduce Google Glass Pilot Test Concierge Service
• Personalisation
• Remain ahead of competition
• Aim to introduce more innovations and radical fresh thinking to meet sky-high consumer expectations.
Emerging Trends in VR in Next 12-18 Months(Customers’ Perspective, Oct 2016)
VRcherries.com (2016)
The Customer Purchase Journey
Awareness Interest Consideration Purchase Advocacy
• Majority of custom is lost as consumers go through the
traditional purchase journey
• Immediate access to relevant information to aid purchase
decision
• Capture sale at moment of convenience / desire
Smart Customer Destination Experience
Pre-Experience Visit Post-Experience
Virtual Reality
- Virtual Tour of Museum
or Gallery
Augmented Reality
- Mobile
- Wearables
3D Printing
- Value Co-
Creation
Multisensory
ExperienceSocial Media/
Website
- Acquisition
- Retention
Alibaba’s VR Pay-Buy+
Tesco’s VR Shopping
eBay’s VR Dept Store
IKEA’s VR Retail
Previous Projects
Dublin AR Manchester Art
Gallery
Smart Glass
Geevor Tin Mine
AR & VR
Manchester Jewish
Museum AR
Barclays
AR Payment
Solution
Ways of AR VR is changing Customer Experience
• O2O Service (Online to Offline)
• Wherever, whenever
• Engaging customers in novel ways
• Engaging on-site customer experience
• Supporting the purchase of physical products
Benefits of AR/VR for Destinations
• Improving customer experience
• Brand engagement
• Emotional engagement
• Personalisation, engagement of AR/VR ->High retail ROI
• Better returns on marketing efforts
• 2D experience vs 3D experience
Dublin AR
• Developed and tested AR application in October 2013
• Enhancement of tourist experience
• Enhanced information on Dublin Independence Trail
• User requirements research
• User acceptance research (published in Current Issues of Tourism)
• User Experience Model
Manchester Art Gallery Wearable AR
• January 2014 – June 2014
• First of its kind in the UK
• Visitors explored the art gallery in a completely different way
• Receiving augmented information on paintings to create a unique experience
Geevor Tin Mine Museum AR & VR
• Partner: Samsung GearVR
• Sustainable tourism development
• Attracting new target markets
• Enhancing visitor experience
• Income generation for museum
• Accessibility of underground mine through 3D simulation
• Commercialisation of VR Experience
How can income be generated through Augmented Reality?
Pilot Project working with Barclays
• Integrating AR into mobile payment solutions
Manchester Jewish Museum (MJM) AR Project
Manchester Jewish Museum AR Project
• 75% of target market are school children
• How to enhance school childrens’ learning experience?
• ICT-enhanced learning
• Development of AR app for enhanced learning
• Gamification approach
Recent/Current Projects
Box Project
Mixed Reality Multi-
Sensory
Manchester Beacons
AR VR ProjectBird Hive 360 VR &
Drone Project
The Box Project:Multi-sensory Experience in Mixed Reality
• Projects on multi-sensory AR VR experience: The Box Project
• Incorporation of multi-sensory elements into mixed reality (AR & VR) experiences
Lake District National Park BirdHive VR & Drone Project
Manchester Beacons Project-Urban Heritage Tourism
• In 2016 Manchester became the European City of Science
• Key stakeholders including Marketing Manchester, SalfordUniversity, Manchester Metropolitan University, University of Manchester launched the Manchester Beacons Project
• US software innovator Spark Compass
• Hack-days involving key stakeholders and public to develop ideas for content and functionalities
Beacons Project: Science Manchester Application
• Augmented Reality (AR)
• Virtual Reality (VR)
• Provide visitors with a mixed reality smart tourism experience that infuses an alternative visitor experience and inspires visitors to see places differently
• Aim: bring Manchester's science history to life
Impact of Project
• One of the first smart tourism projects incorporating AR/VR and sensor technology in the UK
• Infrastructure for Smart Tourism in Manchester, other themes could be built (in addition to science heritage tour)
• E.g. Food, Literature, Art, Shopping
• Could be rolled out in Manchester beyond science- exploring other areas of culture in the city. Or in other landscapes or environments
• The data from the beacons could provide rich insights into how people interact with culture in the city,
Dr. Timothy Jung
Director
Dr. M. Claudia tom Dieck
Project Manager
Dr. Dario tom Dieck
Project Manager
Creative Augmented and Virtual Reality HubWebsite: www.mmu.ac.uk/creativear
Twitter: @creativeARVRhub