the coming distribution war

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Tony Parisi The Coming Distribu tion War

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Page 1: The Coming Distribution War

Tony Parisi

The Coming

Distribution War

Page 2: The Coming Distribution War

who will be…

The App Store for VR? The Steam of VR? The YouTube of VR? The Netflix of VR? The Console of VR?

Page 3: The Coming Distribution War

App Stores

Page 4: The Coming Distribution War

App Stores: The Good

Discovery User Ranking Monetization Curated content

– nobody wants bad VR… or do they?– thank you for making sure I don’t hurl– um remember that porn you

promised…?

Page 5: The Coming Distribution War

App Stores: The Bad

Deployment, distribution and discovery are bound together– On Gear VR you can’t deploy without going through the

store, and users can’t find you outside of the store interface

– You can’t deploy Cardboard VR apps without going through a store UNLESS web (more on this later)

VR store interfaces, though good, are limited

App packaging doesn’t always make sense– A separate app for a Paul McCartney video?

Really? Curated content

– um about that porn… ?

Page 7: The Coming Distribution War

When you play the game of

apps, you win or you

die. There is no middle ground.

Page 8: The Coming Distribution War

#thoughtfortheday

the Metaverse might be too big of an idea…

for an app store

Page 9: The Coming Distribution War

Downloads

Page 10: The Coming Distribution War

Downloads: The Good

Discovery, ranking – Steam’s interface works.

Monetization – PC games still making great money! Even after 30% Steam cut

Page 11: The Coming Distribution War

Downloads: The Bad

Big downloads and installation requires core/midcore interest level and commitment

Consumers don’t like to install stuff on desktops

Page 12: The Coming Distribution War

Fun Fact!

Valve is a private company. It doesn’t publish Steam revenues. But they must be good. And developers generally don’t

seem to be complaining.

Page 13: The Coming Distribution War

(tries to imagine people downloading a VR

history experience on Steam)

#headdesk

Page 14: The Coming Distribution War

Browsers

Page 15: The Coming Distribution War

Browsers: The Good

No downloads Instant publish/update Deployment, distribution, discovery

are decoupled – the full power of the Web

HTML5 lowers barriers to entry for developers

Hyperlinks

Page 16: The Coming Distribution War

Browsers: The Bad

Monetization – not so obvious Second-class support; WebVR

catching up to native features Performance gap, though small, is

critical for many apps Browser UIs are getting long in the

tooth, not designed for navigating the Metaverse

Uh-oh… watch out for bad VR :-o

Page 18: The Coming Distribution War

#ihaveadream

creating VR will be as easy as making web

pages, sharing VR will be as simple as sending a link, and experiencing

VR happens at the touch of a button

Page 19: The Coming Distribution War

“Winter is coming.”

Page 20: The Coming Distribution War

Survival Strategies

Be platform-agnostic– Cross-platform solutions like WebVR, OSVR are

in their infancy– Unity’s a good bet… but you’re still cooking an

app for each platform– We could AT LEAST figure out a portable, cross-

platform video format… ?

Be platform-specific– Choose a side– If you choose well, you will live to see

another day

Page 21: The Coming Distribution War

Tony [email protected]@auradeluxe

The Coming

Distribution War