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March 5, 2015 John Hu THE BUSINESS OF VIDEO GAMES

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March 5, 2015

John Hu

THE BUSINESS OF VIDEO GAMES

PERFOMANCE SALES PROJECTIONS

Overview the current

state of the video game

industry

Explore the future of the

video game industry and

its growth drivers

Pinpoint key drivers, quirks, and

requirements of the video game

industry

The video game industry generates over $41 billion in domestic

revenues annually with an expected 7-10% growth rate

The video game industry has become increasingly “business-like” in its

investments, diligence, and development

THE BUSINESS OF VIDEO GAMES

2

PERFOMANCE SALES STREAM

Overview the current

state of the video game

industry

Explore the future of the

video game industry and

its growth drivers

Pinpoint key drivers of the

video game industry

3

CURRENT STATE OF THE INDUSTRYConsumer preferences for a subscription-based economy means on-demand services

42% of domestic

households have a

gaming console

PERFORMANCE SALES PROJECTIONSSource: IBIS World

4

Average age of a

game purchaser is 35 with that number

increasing

71% of adults who

consume music

performances

consume them solely

through digital media

WHAT DOES THE INDUSTRY DO?The video game industry is a broad term, let’s break it down

Major Industry Horizontals

Developing/Publishing Video Games

Retailing/Wholesaling Video Games

Includes companies like Microsoft, Nintendo, EA,

Zynga, and Activision

Development drives the majority of innovation

Manufacturing

Includes companies like GameStop and GameFly

Includes the physical production of software,

consoles, and accessories

Suppliers:

• Advertising Agencies

• Computer Manufacturers

• Freight Transportation

Source: IBIS World

5

PERFORMANCE SALES PROJECTIONS

WHO ARE THE INDUSTRY LEADERS?The industry is still heavily fragmented with less movement towards consolidation

“Dissatisfied developers have left to strike out on their own, recreating the

garage atmosphere of game development 20 or 30 years ago. With smaller

budgets, and less design by committee, indie games are where much of the

industry's innovation is taking place.”-The Economist

WHY

INDIE?

Low market

share

concentration

Profits moving

towards online and

mobile

“Indie”

movement is

cultural in gamer

community

Source: IBIS World

6

PERFORMANCE SALES PROJECTIONS

PERFORMANCE SALES PROJECTIONS

Overview the current

state of the video game

industry

Explore the future of the

video game industry and

its growth drivers

Pinpoint key drivers, quirks, and

requirements of the video game

industry

5

WHAT ARE THE EXTERNAL FACTORS?Sales drivers that affect video game sales aren’t always controllable

Time spent on

leisure and sports

is the main

external sales

driver

Per Capita

Disposable

Income and CCI

are expected to

increase

More than 75% of households want to buy the next big gaming system

Source: IBIS World

8

Correlation between disposable income and time spent on leisure

SALESPERFORMANCE PROJECTIONS

WHAT DOES IT TAKE TO SUCCEED?The video game industry requires competitors to always be on their toes

“Skyrim was bold. Skyrim delivered. Skyrim did everything right: multi-

platform, professional marketing, and excellent partnerships.”- IGN

SALES

FACTORS

Quickly adopt

new technologies

into new

products

Establish brand

name through

aggressive

marketing

Create

economies of

scale

downstream

Source: IGN

9

SALESPERFORMANCE PROJECTIONS

WE WANT BLOCKBUSTER SALESAAA games are the next big thing to fill the shelves

Category for 100M+ revenue games

Account for 42% of

industry sales

MASTER

CHIEFHalo onset a new

age of video games

Source: Statista, Business Insider

10

SALESPERFORMANCE PROJECTIONS

0 200 400 600 800 1000 1200 1400 1600

Modern Warfare

Sims

New Super Mario Bros

Wii Play

Mario Kart

Sales in Millions

PERFORMANCE SALES PROJECTIONS

Overview the current

state of the video game

industry

Explore the future of the

video game industry and

its growth drivers

Pinpoint key drivers of the

video game industry

7

FINDING NEW GROWTHNew consoles drive growth in software, retailing, and manufacturing sales

• 59.4 M active users/

month

• Xbox One moving

into new dimensions

and user interactivity

• The average mobile

game budget costs 3%

of a console budget

• Larger firms are

looking to enter this

space

• Difficult to maintain

constant growth

(Zynga, King)

ENGAGING

FEMALES

TOWARDS

MOBILE

• Completely different

market to acquire

• Large growth area

Source: ESA of Canada

12

PROJECTIONSSALESPERFORMANCE

$0

$1,000,000

$2,000,000

$3,000,000

$4,000,000

$5,000,000

$6,000,000

$7,000,000

$8,000,000

$9,000,000

$10,000,000

Console PC & Mac MMO Web Mobile Social Network

Average Development Cost

EXPLORING VIRTUAL REALITYCompanies are now venturing into the future of video gaming

• Trillions in

potential revenues

• Totally unexplored

business space with

much room for

future growth

• Facebook, Sony, Microsoft

• Massive use beyond video games

• Increased productivity and redefinition of life as we know it

• Doomsday scenario?

UNLIMITED

IMAGINATION

13

PROJECTIONSSALESPERFORMANCE

This is awesome…

$48 BillionProjected Revenue by

2020

180MConsoles owned by US

Households

62%Of US Households will

own a console

PROJECTING INDUSTRY REVENUESVideo games will continue to maintain above-average growth

Industry revenue growth

stands at

2.92%CAGR

14

-10.00%

-5.00%

0.00%

5.00%

10.00%

15.00%

$0.00

$10,000.00

$20,000.00

$30,000.00

$40,000.00

$50,000.00

$60,000.00

2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020

Projected Revenue and Growth Rate

Growth Revenue