the best playground
TRANSCRIPT
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THE BEST PLAYGROUND (WITH AN ELECTRIC FENCE) OR THE CONTEXT (AND CONSTRAINTS) OF CREATIVITY
DREW DAVIDSON
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A LITTLE ABOUT ME
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ETC. WHAT? WHY? HOW?
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PLAYGROUND - FENCE
Context Constraints Creativity
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ETC
Mission • Providing leadership in education and applied research that
combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire.
Goal
• Applied Research • Communication and Collaboration
across Disciplines
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ART | TECHNOLOGY | DESIGN
College of Fine Arts • Don Marinelli
School of Computer Science
• Randy Pausch Founded 15 years ago
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M.E.T. Two year professional Master’s program Around 150 students (40% / 40% / 20%) Diverse Faculty Interdisciplinary Teams Project-based Curriculum Global Education
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ENTERTAINMENT TECHNOLOGIES
Games, Animation, Theme Park Rides, Museum Installations, Augmented Reality, Mobile Devices, Robotics, Interactive Performances, Websites, Film, Cross-Media . . .
Education, Training, Medical, Civics, Entertainment . . .
All these and more . . .
@wilg
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ETC CORE COURSES Building Virtual Worlds
Visual Story
Improv
Fundamentals
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ETC PROJECTS
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CONTEXTS
Failure Doubt Curiosity
Articulations
Ecologies
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FAILURE Fail Faster Experiment, Explore Rapid Prototyping
Iterate toward Solutions
• Try Again. Fail Again. Fail Better.
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DOUBT
Question Answers Challenge Assumptions Work to Understand
• To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
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CURIOSITY
Ask Questions & Engage Lifelong Learning & How Stuff Works Problem Solving & Cheating?
Story Telling & Model Making
• The cure for boredom is curiosity. There is no cure for curiosity.
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ARTICULATIONS
Systemic Connections Associations
Relationships
Transference
Interdisciplinary
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ECOLOGIES
Learning Overlapping Evolving
Interrelating
Connecting
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ETC
A Playground needs a Fence Creativity needs Constraints The Extraordinary needs Boundaries
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DESIGN PROCESS Critical Creation Constraints Scrum Experience
• Media
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CRITICAL CREATION
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CONSTRAINTS
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SCRUM
Agile Development Real Progress Scheduling Iterative Design
Rapid Prototyping
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EXPERIENCE
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INTEREST CURVES, FLOW PROCEDURAL, INTERACTIVITIES
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INTEREST CURVES
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FLOW
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PROCEDURAL
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INTERACTIVITIES
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LESS TALK, MORE ROCK
Superbrothers
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ETC
Inquisitive Inclusive Integrated
Iterative
Interactive
Interdisciplinary
International Innovative
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INQUISITIVE
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INCLUSIVE
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INTEGRATED
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ITERATIVE
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INTERACTIVE
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INTERDISCIPLINARY
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INTERNATIONAL
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INNOVATIVE
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ETC