the basics of color - hunterlab.comthe basics of color perception and measurement this is a tutorial...
TRANSCRIPT
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THE BASICS OF COLOR
PERCEPTION AND MEASUREMENT
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The Basics Of Color Perception and Measurement
This is a tutorial about color perception and measurement.
It is a self teaching tool that you can read at your own pace.
To go back one slide click.
To advance one slide click.
When a slide has all information displayed, the following
symbols will appear on the lower left side of the screen
To exit the presentation press the Escape key on your
keyboard.
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Contents
There are five sections to this presentation:
Color Perception
Color Measurement
Color Scales
Surface Characteristics and Geometry
Sample Preparation and Presentation
If you wish to jump to a specific section click above on the
appropriate name or click below to advance to the next slide.
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COLOR PERCEPTION
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Things Required To See Color
A Light Source
An Object
An Observer
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Visual Observing Situation
LIGHT SOURCE
OBJECT
OBSERVER
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Visual Observing Situation
To build an instrument that can quantify human
color perception, each item in the visual observing
situation must be represented as a table of
numbers.
The visual observing model shows the three items
necessary to perceive color.
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Light Source
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Light Source
A light source emits white light.
When light is dispersed by a prism, all visible
wavelengths can be seen.
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Sunlight Spectrum
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Light Source
Visible light is a small part of the electromagnetic
spectrum.
The wavelength of light is measured in nanometers
(nm).
The CIE wavelength range of the visible spectrum is
from 360 to 780 nm.
A plot of the relative energy of light at each
wavelength creates a spectral power distribution
curve quantifying the characteristics of the light
source.
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Spectral Power
Distribution of Sunlight
300 450 550 650 1000
VISIBLE SPECTRUM INFRAREDULTRAVIOLET
0
50
100
150
360 500 600 780
Wavelength - Nanometers [nm]
Relative
Energy
Daylight
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Light Source versus Illuminant
A light source is a physical source of light.
A CIE illuminant is a standard table of numbers
representing relative energy versus wavelength for the
spectral characteristics of light sources.
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Light Source versus Illuminant
Daylight Tungsten
Source
Illuminant
400 500 600 700
Wavelength [nm]
Eλ
Fluorescent
Wavelength [nm]
400 500 600 700
EλD
65 A
Eλ
400 500 600 700
Wavelength [nm]
F2
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Some Common Illuminants
A Incandescent
C Average Daylight
D65 Noon Daylight
F2 Cool White Fluorescent
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CIE Illuminant
By representing a light source as an illuminant,
the spectral characteristics of the first element
of the Visual Observing Situation have been
quantified and standardized.
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D65
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Object
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Object
Objects modify light.
Colorants such as pigments or dyes, in the
object, selectively absorb some wavelengths of
the incident light while reflecting or transmitting others.
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Light Interaction with
School Bus Paint
Incident Light
S pecular Reflection
DiffuseReflection
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Object
The amount of light, reflected or transmitted
by the object at each wavelength can be
quantified.
This can be represented as a spectral curve.
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Spectrophotometric Curve
for “School Bus Yellow”
Wavelength – [Nanometers]
% R
ela
tive
Re
fle
cta
nc
e
400 500 600 700
0
25
50
75
100
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Object
By measuring the relative reflectance or
transmission characteristics of an object, the
second element of the Visual Observing Situation
has been quantified.
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Reflectance
D65
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Observer
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Human Observer
Rods in the eye are responsible for low light
vision.
Cones in the eye are responsible for color
vision and function at higher light levels.
The three types of cone sensitivities are red,
green and blue.
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Light
Retina
Light
Retina
The Human Eye
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CIE Standard Observer
Experiments were conducted to quantify the ability of the
human eye to perceive color.
A human observer looked at a white screen through an
aperture having a 2 degree field of view.
Half of a screen was illuminated by a test light.
The observer adjusted the amount of three primary
colored lights on the other half of the screen until they
matched the test light color.
This process was repeated for colors across the visible
spectrum.
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RED
G REEN
BLUE
TES TLIGHT
WHITEBAC K DROP
REDUC TIONS C REEN
BLAC K PARTITION
TES TFILTER
2º
Determination of Standard
Colorimetric Observer
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CIE Standard Observer
These functions quantify the red, green and blue
cone sensitivity of the average human observer.
The experimentally derived x, y, and z functions
became the CIE 1931 2º Standard Observer.
¯ ¯ ¯
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Wavelength – [Nanometers]
0.0
0.5
1.0
1.5
2.0
CIE 2º Standard Observer
Tri
stim
ulu
sV
alu
es
400 500 600 700
z
yx
-
--
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Observer
When the 1931 2º Standard Observer experiments
were conducted, it was thought that the cone
concentration was only in the fovea region.
Later it was determined that the cones were spread
beyond the fovea.
The experiments were re-done in 1964, resulting in
the 1964 10º Standard Observer.
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2º and 10º Observer
7 Feet
3”15”
2º
10º
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2º versus 10º CIE Standard Observer
Wavelength – [Nanometers]
Tri
stim
ulu
sV
alu
es
400 500 600 700
0.0
0.5
1.0
1.5
2.0 -
- -
z
y x
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CIE Recommended Observer
Of the two observers, the CIE recommends the 10º
Standard Observer. It best correlates with average
visual assessments made with large fields of view,
typical of most commercial applications.
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Observer
The three elements of the Visual Observing
Situation have now been quantified as tables of
numbers.
The Light Source is a user-selected CIE illuminant.
The Object is quantified by measuring the
reflectance or transmission.
The Observer is represented by a CIE Standard
Observer.
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ReflectanceCIE Standard ObserverD65
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COLOR MEASUREMENT
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Things Required
To See Color To Measure Color
Light S ource
Object
Observer
Light S ource
S ample
S pectrophotometer
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Color Measurement
The CIE X,Y, Z tristimulus color values are
obtained by multiplying the illuminant, the
reflectance or transmittance of the object, and
the standard observer functions.
The product is then summed for all wavelengths in
the visible spectrum to give the resulting X, Y, Z
tristimulus values.
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X = 41.9 Z = 8.6
CIE X Tristimulus
CIE Z Tristimulus
CIE Y Tristimulus
X = 41.9
Y = 37.7
Z = 8.6
C IE X Tristimulus
C IE Y Tristimulus
C IE Z Tristimulus
C IE Illuminant D65
X
Reflectance
=
Visual S timulus
CIE x Observer
CIE y Observer
CIE z Observer
X
X
X
C IE y Observer
C IE z Observer
=
=
=
Y = 37.7
C IE x Observer-
-
-
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Measuring Color
A Colorimetric Spectrophotometer uses a light source to
illuminate the sample being measured.
This sample signal falls onto a diode array, measuring
the amount of light at each wavelength.
The light reflected by the object passes to a grating
which breaks it into its spectral components.
The spectral data is sent to the processor where it is
multiplied with user-selected illuminant and observer
tables to obtain CIE X, Y, Z color values.
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Measuring Color
Light S ource
Data ProcessorDiode ArrayS ample
Diffraction Grating
Data Display
X = 41.9
Y = 37.7
Z = 8.6
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HunterLab Spectrophotometer Systems
MiniScan EZ®
ColorFlex EZ®
LabScan XE®
UltraScan PRO®
UltraScan VIS®
ColorQuest XT®
ColorQuest XE®
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COLOR SCALES
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Visual Organization of Color
All colors are organized in three dimensions: Lightness,
Chroma or Saturation , and Hue.
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SATURATION (CHROMA)
LIG
HTN
ESS
HUE
LIG
HTN
ESS
SATURATION
White
Black
HUE
Visual Organization of Color
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Measured Color Values
Visual evaluation of color is subjective and
approximate.
Measuring color using an instrument provides
objective and precise results that correlate to
human perception.
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“School Bus Yellow”
Measured Values
X = 41.9
Y = 37.7
Z = 8.6
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Color Scales
In terms of object color, X, Y, Z values are not easily
understood. Other color scales have been developed to:
Better relate how we perceive color.
Simplify understanding.
Improve communication of color.
Better represent uniform color differences.
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Opponent-Colors Theory
States red, green and blue cone responses are
remixed into opponent coders as they move up
the optic nerve to the brain.
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BLUE
RECEPTOR
GREEN
RECEPTOR
RED RECEPTOR
BLUE-YELLOW
CODER
BLACK-WHITE
CODER
RED-GREEN CODER
Opponent-Colors Theory
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When the next slide appears, focus on the black
cross in the center of the stripes until the slide
automatically changes to the white screen (after
about 20 seconds).
Opponent-Colors Theory
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Opponent-Colors Theory
Did you see the stripes as red, white and blue?
This happens because the green, black and yellow stripes
saturate the cone responses.
When you look at the blank screen your vision tries to return to
balance and you see a red, white and blue after-image.
This demonstration supports the Opponent-Colors Theory
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Hunter L,a,b color space is a 3-dimensional rectangular color
space based on Opponent-Colors Theory.
L (lightness) axis - 0 is black, 100 is white, and
50 is middle gray
a (red-green) axis - positive values are red,
negative values are green, and 0 is neutral
b (blue-yellow) axis - positive values are yellow,
negative values are blue, and 0 is neutral
Hunter L,a,b Color Space
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Hunter L,a,b Color Space
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Hunter L, a, b Color Space
All colors can be represented in L, a, b
rectangular color space.
The following slide shows where “school bus
yellow” falls in Hunter L, a, b color space.
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G REEN
YELLOWWHITE
BLUE
-30
-20
-10
+10 +20 +30
LIGHTNES S
RED
-30
-20
-10
-40
+10
+20
+30
+40
+10
0
BLAC K
+60
+70
+80
+90
+100
L= 61.4
a= + 18.1
b = +32.2+20
+30
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Hunter L, a, b Values for
“School Bus Yellow”
L = 61.4
a = + 18.1
b = + 32.2
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L, a, b Color Scales
There are two popular L,a,b color scales in use
today: Hunter L,a,b and CIE L*,a*,b*.
While similar in organization, a color will have
different numerical values in these two color
spaces.
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Hunter L, a, b versus CIE L*,a*, b*
L * = 67.81
a* = + 19.56
b* = + 58.16
L = 61.42
a = + 18.11
b = + 32.23
CIE L*,a*,b* (1976) Hunter L, a, b (1958)
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L, a, b Color Scales
Hunter L, a, b and CIE L*,a*,b* scales are both
mathematically derived from CIE X, Y, Z values.
Neither scale is visually uniform. Hunter L, a, b is over
expanded in the blue region of color space and CIE
L*,a*,b* is over expanded in the yellow region.
The current CIE recommendation is to use L*,a*,b*.
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Calculation of Color Formulas
L = 100 (Y/Yn)1/2
a = Ka (X/Xn - Y/Yn)
(Y/Yn)1/2
b = Kb (Y/Yn - Z/Zn )
(Y/Yn)1/2
Hunter L, a, b
L* = 116 (Y/Yn)1/3 - 16
a* = 500 [(X/Xn)1/3 - (Y/Yn)1/3 ]
b* = 200 [(Y/Yn)1/3 - (Z/Zn)1/3 ]
CIE L*, a*, b*
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What is an Acceptable Color
Difference?
Minimum Perceptible
Maximum Acceptable
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What is an acceptable color difference varies with
the application.
For example:
What is acceptable for color matching of
automotive paint is close to being a minimum
perceptible limit.
What is acceptable for snack foods is greater and
the maximum acceptable limit defines the
tolerance for the product.
What is an Acceptable Color
Difference?
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Rectangular L*, a*, b* Color Differences
Color Differences are always calculated as
SAMPLE - STANDARD values.
If delta L* is positive; the sample is lighter than the standard.
If negative; it would be darker than the standard.
If delta a* is positive; the sample is more red (or less
green)than the standard.
If negative; it would be more green (or less red).
If delta b* is positive; the sample is more yellow (or less
blue) than the standard.
If negative; it would be more blue (or less yellow).
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Rectangular L*, a*, b* Color Differences
SAMPLE STANDARD
COLOR
DIFFERENCES
L* = 71.9a* = +10.2b* = +58.1
L* = 69.7a* = +12.7b* = +60.5
L* = +2.2 a* = -2.5 b* = -2.4
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Delta E* (Total Color Difference)
Δ E* is based on L*,a*,b* color differences and
was intended to be a single number metric for
PASS/FAIL decisions.
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Delta E* (Total Color Difference)
L*
a*
b* Std.
Sam.
E* = ( L*)2 + ( a*)2 + ( b*)2√
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SURFACE CHARACTERISTICS
& GEOMETRY
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Reflectance of Light
For opaque materials most of the incident light is reflected.
Color is seen in the diffuse reflection and gloss is seen in the
specular reflection.
The reflection at the specular angle is generally the greatest
amount of light reflected at any single angle.
However, specular reflection represents less than 4% of total
reflected light.
The remaining reflection is diffuse reflection.
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Reflectance of Light
Incident Light Diffuse
ReflectionSpecular
Reflection
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Effect of Surface Texture on
Perceived Color
Samples that are exactly the same color, but have
different surface textures, will appear different.
Glossy surfaces appear darker and more saturated.
Matte and textured surfaces appear lighter and
less saturated.
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Effect of Surface Texture on
Perceived Color
Glossy
Matte
Rough
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Effect of Surface Texture on Perceived Color
Increased surface roughness affects perceived color
such that it appears lighter and less saturated.
This is caused by mixing diffuse reflectance (where we
see pigment color) with increased scatter from
specular reflectance (white).
The rougher the surface, the greater the scatter of the
specular reflectance.
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Light Distribution From Different
Surfaces
Matte Semi-Gloss High Gloss
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Instrument Geometry
Instrument geometry defines the arrangement of light
source, sample plane and detector.
There are two general categories of instrument
geometries:
Directional (45º/0º or 0º/45º) and diffuse (d/8º sphere).
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Directional Geometry
Directional 45º/0º geometry has illumination at a 45º
angle and measurement at 0º.
The inverse 0º/45º geometry has illumination at 0º and
measurement at 45º.
Both exclude the specular reflection in the measurement
(specular excluded).
This provides measurements that correspond to visual
changes in sample appearance due to either changes
in pigment color or surface texture.
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Directional 45º/0º and 0º/45º Geometry
0º
45º Illumination/0º Measure 0º Illumination / 45º Measure
S pectrophotometer
S pectrophotometer
S pecimen S pecimen
45º
DiffuseDiffuse
S pecular
S ource
S pecular
DiffuseDiffuse
0º45º
S ource
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Gloss Effect on Color Difference
Measurement
On the following slide the paint on the card is the same color across the entire card. The right side has a matte surface finish and the left side has a high gloss finish.
The color difference measurement, made using a directional instrument, indicates a color difference that agrees with visual evaluation (the matte side is lighter and less red).
Directional instruments measure both the effect of the pigment and the effect of the surface finish. They are appropriate for quality control applications where agreement with what you see is important.
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Gloss Effect on Color Difference
Measurement
Glossy Matte
L* a* b*
Specular Excluded 1.4 -1.5 -1.2
Directional 0º/45º Geometry
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A 0º/45º Geometry
Spectrophotometer
LabS can XE®
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Diffuse Geometry
Diffuse (sphere) geometry instruments use a white coated sphere
to diffusely illuminate the sample with 8º (d/8º) viewing.
Measurements on a diffuse sphere instrument can be taken with
the specular included or excluded.
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Diffuse Geometry
Specular Included measurements negate surface differencesand provide values which correspond to changes in color.
Specular Excluded measurements negate specular reflectance on very smooth surfaces, measuring only diffuse reflectance.
Most measurements are taken in the specular included mode.
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S pecular Included S pecular Excluded
S pectrophotometer S pectrophotometer
S ample S ample
Sphere Geometry d/8º
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Gloss Effect on Color Difference
Measurement
On the next slide measurements were taken on the same card, using
a diffuse d/8º sphere instrument.
The specular included measurement indicates no color difference.
It quantifies only colorant differences and negates differences in
surface finishes.
In the specular excluded mode, the readings quantify appearance
differences, similar to those from the 0º/45º instrument.
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Gloss Effect on Color Difference
Measurement
Glossy Matte
L* a* b*
Specular Included 0.0 0.1 -0.0
Specular Excluded 1.8 -1.6 -0.9
Sphere Geometry
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Texture Effect on
Color Difference Measurement
L* a* b* Specular Excluded 5.2 1.8 2.5
L* a* b*Specular Included 0.1 -0.1 0.1
Specular Excluded 2.0 0.5 1.0
Light Texture Heavy Texture
Sphere Geometry
0º/45º Geometry
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Sphere Geometry for Transmission
Sphere geometry instruments also have the ability to
measure the color of transmitted light.
Total Transmission is a combination of regular plus diffuse transmission.
Diffuse Transmission also contains color of the material.
Surface texture or internal scattering within the material can
cause the light to scatter or diffuse.
Color is seen primarily in Regular Transmission which transmits straight through transparent solids and liquids.
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Transmission of Light
Incident
Light
Specular
Reflection
Diffuse
Transmission
Regular
Transmission
Total Transmission
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Sphere Instrument Measuring in Transmission
C olorQuest XE®
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SAMPLE PREPARATION
& PRESENTATION
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Uniform
Smooth
Flat
Solid
Opaque or transparent
Ideal Sample For Color
Measurement
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Sample Preparation and
Presentation
Take multiple readings of the sample for an average
measurement.
Choose samples that are representative of the product.
Prepare the sample in a way to best approximate the
ideal sample characteristics.
Prepare samples in the same way each time.
Present the samples to the instrument in a repeatable
manner.
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Examples of Sample Preparation and
Presentation
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Thank You
If you are connected to the internet click:
For more information about sample preparation and presentation
For product information
visit our website at www.hunterlab.com
or
contact us at [email protected]
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