the avatar age: the future of entertainment and advertising

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The Avatar Age Entertainment and Advertising in the Future Reuben Steiger CEO, Millions of Us Virtual Worlds West San Jose, CA

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The Avatar Age. Keynote Introduction by Reuben Steiger at Virtual Worlds West conference in San Jose, CA. October 11, 2007

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Page 1: The Avatar Age:  The Future of Entertainment and Advertising

The Avatar AgeEntertainment and Advertising in the Future

Reuben Steiger

CEO, Millions of Us

Virtual Worlds West

San Jose, CA

October 11, 2007

Page 2: The Avatar Age:  The Future of Entertainment and Advertising

What is Millions of Us?

The world’s leading agency helping brands connect with large online communities, virtual worlds and social networks

Page 3: The Avatar Age:  The Future of Entertainment and Advertising

Millions of Us: Key Clients

• Toyota• General Motors• Mini• Sun Microsystems• Coca Cola • Intel• Microsoft• Comcast• CNN• Warner Brothers• HBO• 20th Century Fox• Diageo• Budweiser

Page 4: The Avatar Age:  The Future of Entertainment and Advertising

What is an Avatar?

Now, an online persona

In Hindu lore, the earthly form of a God

Page 5: The Avatar Age:  The Future of Entertainment and Advertising

Houston: We Have a Problem

Authenticity and Advertising• Only 24% of U.S. residents trust what companies tell them (Yankelovich, 2007)

Page 6: The Avatar Age:  The Future of Entertainment and Advertising

A Statistic to Ponder

User- generated, social communities represent the fastest growing market segment totaling 31% of all consumer Internet usage

(Comscore, 2007)

Page 7: The Avatar Age:  The Future of Entertainment and Advertising

The Programming Grid of the Avatar Age

Virtual Worlds BlogsUser Created Content Communities

Social Networks

Younger

Older

Audience Age

Page 8: The Avatar Age:  The Future of Entertainment and Advertising

Other Worlds100 Million and Growing. . . .

Habbo Hotel: 32 million users Gaia Online: 8.5 million users

Zwinktopia: 10 million users Stardoll: 8.5 million users

Page 9: The Avatar Age:  The Future of Entertainment and Advertising

Some Predictions for 2008

• Social networks will become “Avatarized”

• Virtual worlds will become more like social networks

• Television tie-ins will increase for virtual worlds

Page 10: The Avatar Age:  The Future of Entertainment and Advertising

Virtual WorldsFrom Habitat to Second Life

1985 2005

Page 11: The Avatar Age:  The Future of Entertainment and Advertising

Where it all BeganPhilo T. Farnsworth: 1928

Page 12: The Avatar Age:  The Future of Entertainment and Advertising

Fast Forward: 2007Across the Street: 1100

Sansome

Page 13: The Avatar Age:  The Future of Entertainment and Advertising

And So It Began. . . . .The gentle blue glow

Page 14: The Avatar Age:  The Future of Entertainment and Advertising

Meanwhile. . . . .

550 million automobiles by 2002

Page 15: The Avatar Age:  The Future of Entertainment and Advertising

What Happened to Communities?

Page 16: The Avatar Age:  The Future of Entertainment and Advertising

Telling Stories in Virtual Worlds

What is Scion City?

Page 17: The Avatar Age:  The Future of Entertainment and Advertising

So that’s how we got here. . .

Now how do we go mainstream?

Page 18: The Avatar Age:  The Future of Entertainment and Advertising

Thank You