the arts, media and engineering program transdisciplinary research and graduate education in...
TRANSCRIPT
THE ARTS, MEDIA AND ENGINEERING PROGRAM transdisciplinary research and graduate education in
experiential media
Vision, Mission and Goals
•What: Research and Graduate Education in Experiential Media •Researching the integration of the human physical experience with computation and digital media•Preparing experiential media experts across the arts, sciences and engineering
•Why: To Improve the Human Condition•Producing experiential media systems and models that evolve human ability, facilitate learning, enhance scientific discovery, empower creativity, assist the disadvantaged and improve quality of life.
•How: Through Collaborative Discovery•Team-based research•Diverse expertise covering the full scope
of the human experience•Interdisciplinary, multi-instructor courses•Emphasis on collective excellence
Research Areas and Related specializations
•Observation
•Integrated sensing of physical
and digital human activity
•Extracting meaning from hybrid
physical-digital human activity
•Sensitization through
meaningful digital feedback
•Emergence of new knowledge
• An Interdisciplinary Network • faculty and students from 10 disciplines• students enrolled in concentrations • faculty affiliated•outside collaborators
• With a transdisciplinary core• 10 AME faculty - joint appointment/affiliated with collaborating units (soon to be 12)• MAS PhD students• 4 administrative staff• 4 technical staff• visiting researchers
• Preparing Experiential Media Experts across the Arts, Sciences and Engineering
• PhD and Master’s degrees with digital media concentrations in 10 different disciplines:
•Computer Science and Engineering (MS, PhD), •Electrical Engineering (MS, PhD), •Bioengineering (PhD -specialization), •Psychology (PhD), •Education (PhD), •Design (MSD, PhD), •Music (MM, DMA), •Dance (MFA), •Theater and Film (MFA), •Visual Art (MFA)
• PhD degree in Media Arts and Sciences
Network Structure
AME Courses
General / Introductory
Computational Principles for Media Arts
History & Analysis of Media Arts/ Arts & Technology
Media Theory Consciousness in Movement
Sensing Motion Capture & Analysis Sound Sensing & Analysis for Interactive Environments
Image Sensing & Understanding
Physiological Sensing
Perception & Modeling Multimodal Pattern Analysis Sensor Fusion Cognition & Perception for Hybrid Environments
Media Summarization & Resource Adaptation
Feedback & Interaction Interactive Design Physical Computing Interactive Visual Synthesis Interactive Sound Synthesis Movement & Interaction
Experiential Construction Computational Models for Mediated Experiences
Multimodal Environments Experiential Systems for Complexity
Active Learning in Mediated Environments
Research Modules
A rich student network
Working and Studying as a Member of a Network
• It is challenging and rewarding• We focus on
• Ownership of mission• Agency in realization• Complexity as instinct
Types of Student Appointments and Participation Routes– Research Assistant– IGERT trainee– IGERT associate– Excellence awardee (Kauffman)– Visiting researcher or post doc– Concentration or MAS student– Affiliated graduate student– Undergraduate research intern
– AME Student Association– Blog– Repositories/facilitation systems– FAC– AMESA events
Demo Videos• Health• K-12 Education• Gestural Communication• Complexity• Reflective Living