the art of coaching sports

13
The Art of Coaching Sports Table Tennis “Ping Pong”

Upload: taya-nilong

Post on 14-Jan-2015

459 views

Category:

Education


5 download

DESCRIPTION

mat/pe

TRANSCRIPT

Page 1: The art of coaching sports

The Art of Coaching Sports

Table Tennis “Ping Pong”

Page 2: The art of coaching sports

Techniques of a winning coach

• make training more challenging and more demanding than the competition your athletes are targeting

• Learn and develop as a coach faster than your athletes

• Accelerate your rate of learning faster than your opposition

• Enhance your creative thinking skills• Ensure that every athlete that you work with, out

prepares( in every aspect) their opposition

Page 3: The art of coaching sports

• Adapt your training plans and programs to optimize their impact on each individual athlete at every training session• Performance practice – not practice makes perfect•Adopt an integrated, multi-disciplinary approach to talent development and performance enhancement•Coach individuals – even in team sports• Lead

Page 4: The art of coaching sports

Skills, Strategies, & Drills in Table Tennis

• Strokes• Serves (Services)• Footwork• Strategy

a. Ball Placementb. Playing against a chopperc. Playing against long Pipsd. Preparing for a tournamente. Third-Ball Attackf. Playing Against a Penholderg. Fifth Ball Attackh. Fourth-Ball Attack

Page 5: The art of coaching sports

•Drills

a. Falkenberg Drillb. Forehand Loop Spreadc. Multi-Ball Drills

Page 6: The art of coaching sports
Page 7: The art of coaching sports

ITTF Rules of Table Tennis

Page 8: The art of coaching sports

Table tennis matches played all over the world are governed by an official set of rules and regulations defined by the ITTF or International Table Tennis Federation. This governing body sets specific regulations from equipment to scoring.

Page 9: The art of coaching sports

EquipmentThe ball used in table tennis should weigh 2.7 grams with a diameter of 40 millimeters. It should be made of celluloid material or any similar types of plastic and should be matt, white or orange in color. The racket can be of any shape, size, and weight as long as the blade is rigid and flat. The official ITTF rules state that the blade of the racket must consist of at least 85 percent natural wood. The sides of the blade must also be covered with rubber. At the start of a table tennis match or during a racket change, the player must show the umpire and the opponent the racket that will be used. The ITTF also states that the table tennis nets should be attached on both ends to the upright poles with heights of 15.25 centimeters. The top of the net should be exactly 15.25 centimeters above the table's surface. The playing surface of the table tennis table should be matt and dark colored, with a white sideline that is 0.79 inches wide, and with white endlines that are 2 centimeters wide. The net will divide the table into two equal courts.

Page 10: The art of coaching sports
Page 11: The art of coaching sports

Order of ServicesThe right to decide the initial order of serving, receiving and ends should be decided through lot (i.e. through a game of chance such as flipping a coin). The lot's winner can then choose to either serve first, receive first, and which end of the table to start. When a player or team has chosen to either serve or receive first, the opponent will automatically hold the other choice.ScoringDuring a match, a player scores a point if the opponent fails to properly return the ball to the other side of the table. The first player to score 11 points wins the match. To win a match, a player must be leading by at least two points

Page 12: The art of coaching sports

Games and MatchesThe first player to score 11 points and have at least a 2-point lead wins the game. If the player does not lead by 2 points, the game will continue until the 2-point advantage is achieved. The ITTF does not designate how many games constitute a match; however, there must be an odd number of games in every match. The player who wins the most games wins the match.Expedite SystemThe expedite system goes into effect if there is no winner after 10 minutes of play and the players have each scored less than 9 points or if both sides request the system within the first 10 minutes of the game. At this point, the expedite system will be in effect until the end of the game.During the expedite system, the players will alternate serving after each point. If the receiving player makes 13 good returns, the receiver scores a point. This will continue until the end of the game, when the winning player scores 11 points with at least a 2 point advantage.

Page 13: The art of coaching sports

• Reporters:• Taya E. Nilong• Alice

Mendoza

The end