the art of · as a video game, but as an epic adventure and escapist fantasy that brings you...
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THE ART OF
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Warhammer 40,000 boasts
one of the richest science-
fiction settings ever
conceived. Bringing this universe to
life through the lens of the action-
blockbuster video game has been
an incredibly fulfilling, if challeng¬
ing, experience. Challenging, not
because the universe doesn't lend
itself to this kind of treatment; chal¬
lenging, because the opposite is
true.
Space Marine has been an exercise
in creative focus. Focus on the
elements that would allow us to
present a faithful translation, with
a presentation full of epic spec¬
tacle that - we hope - will do this
prodigious universe justice for the
millions of its faithful fans. Focus on
elements that draw a whole new
audience into discovering how
truly compelling a world this is.
We hope that whether you are new
to Warhammer 40,000, or one of
its army of devoted fans, you will
discover something in Captain
Titus'trials on Forge World Graia
that resonates with you, not only
as a video game, but as an epic
adventure and escapist fantasy that
brings you enjoyment for years to
come.
Raphael van Lierop
Game Director
May 2nd, 2011
Vancouver, Canada
We aimed to capture to epic
scale and nature of the
Forge World that Space
Marine takes place on. This is an
entire planet dedicated to creating
weapons and machines of mass
destruction, so everything is con¬
sidered on a massive scale. It was
very important to us that this was
framed for the player throughout
the game in a digestible manner.
In a universe that knows only war
comes a certain level of carnage
and destruction, none of which was
taken lightly in Space Marine. We
bombed, collapsed and ripped the
Forge World to shreds, some of this
prior to the players arrival, some
during game play. We also made
ample opportunity to show off the
splendour of the intact areas of the
world; unimaginably large weapons
and factory sets to dark experimen¬
tal labs - all crafted with a gothic
architectural aesthetic which gives
us the opportunity to show off very
unique game spaces.
A Forge World is a place choked
with the haze of battle and indus¬
try, which gave us a compelling
backdrop to play with. The variety
of spaces offer a range of nice
colour palettes via atmosphere and
lighting - Battlefields, Titan factory
interiors, Flab Blocks to Sewers with
varying layers of Ork decor to draw
the player further into the game
and into the 40K universe.
Ian Cumming,
Art Director
May 2nd, 2011
Vancouver, Canada
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LL- •
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