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TECHNOLOGY HIGH DYNAMIC RANGE IMAGING
BY MICHAEL J. HUSSMANNPHOTOS: CLAUS-PETER DUDEK
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MASTER OF LIGHT AND SHADOW
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Photography means “to write withlight“, but photographic techniquescan only register a small percentageof light values between the brightestdaylight and the darkest night. Printfilm can reproduce a contrast rangeof approximately 10 aperture stops,i.e. a relationship of about 1 to 1000;slide film has an even lower dynamicrange. In this matter, the image con-verters of digital cameras are not, as
often suggested, handicapped; a digi-tal camera can reproduce abouttwelve f/stops, thus a relationship ofapproximately 1 to 4000. This dyna-mic range is sufficient for most appli-cations, but even the most everydaysubject can overwhelm a digital oranalog camera with the richness ofits contrasts.
This includes the view lookingfrom inside a room to the outside, as
well as the view from outside into thecomparatively dark interior, subjectsin which the sun or artificial lightsources are visible in the picture, or simply subjects that are partly inthe dark, partly in bright sunlight.Whenever a subject is not illumi-nated homogeneously and there arecontrasting light conditions in differ-ent parts of the picture, the contrastcan easily surpass the camera’s dyna-
mic range; a tonal spectrum fromone to several million is not a rarething. Photographing such subjectsis always based on a compromise – anexposure on the lights leads to anoverall underexposed picture, whilean exposure on the darks results inblown-out highlights.
Our eye can also only perceive asmall percentage of the tonal rangeat once and is limited in a similar wayto the image converter of a camera –but there is one element where oureyes function differently, namelythat they only focus on a small angle,scanning the environment to regis-ter the overall scenery. While oureyes leap from detail to detail, theyadapt to the varying light; from theindividual impressions registered
This Lexus was never at the beach
of St. Peter Ording, nor was it
ever in photographer Claus-Peter
Dudek’s studio. HDRI panorama
photography and 3D modeling merge
virtuality with reality
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High Dynamic Range Imaging (HDRI) is designed to show all the tonalvalues in a picture, from the brightest lights to the darkest shadows. The potential that HDRI, in combination with panorama photographyand 3D modeling, opens up for a new kind of photography is shown bythe work of Claus-Peter Dudek for his clients in the automobile industry.
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TECHNOLOGY HIGH DYNAMIC RANGE IMAGING
this way, our brain assembles a com-plete picture and reproduces anexceptionally high contrast range.The human eye thus knows neitherover- nor underexposure, nor limitsto the differentiable tonal spectrum.
CREATING HDR EXPOSURES
In order to reproduce a similarlyhigh dynamic range with photo-graphic means, you would have to expose the same subject with dif-fering exposure settings, thussimulating the dynamic adaptationof the eye. Every exposure registers adifferent part of the tonal spectrum –in a fast one, the detail in the lights ismaintained, while in a longer one
the shadow will be well differen-tiated. The tonal values of theindividual frames in the exposure series overlap, and when you mergethem into an HDR picture in animaging program they can cover anygiven tonal range – the more variedthe exposures, the larger the desiredcontrast.
Regardless of how high the dyna-mic range can get, printing pro-cedures cover only five aperturestops and even the presentation onthe computer screen cannot measureup to the contrast range of the actualdata. In order to reproduce an HDRimage truthfully, its tonal value hasto be compressed to the respectivefew f/stops that can be differentiatedin print or on the computer monitor.
A mere compression of the contrastswould result in flat images – if thebrightest lights and the darkestblacks were separated by only a fewf/stops, the reproduction of tonal va-lues would be limited to minimalbrightness differences across most ofthe image.
For this reason you would empha-size the most important part of thetonal spectrum at the cost of the re-maining tonal values, whereby youcan compress individual elements ofthe picture separately from one an-other in an attempt to reproduce, tosome extent, the real contrast rangein spite of the limitations of printmediums. The quality of an HDRimage largely depends upon this laststep. Frequently, a photographer
goes for a spectacular effect but mis-ses the actual point of HDRItechnology, which is to up the pho-tographic tonal reproduction to thelevel of the ability of the human eye.
HDR EXPOSURES INTHE PHOTOGRAPHYOF AUTOMOBILES
The new photographic potentialthat arises with HDRI becomes clearwhen we look at the work of Claus-Peter Dudek, photographer in Ham-burg , as he is hired by car companiesto fuse HDRI, panorama photogra-phy and 3D modeling into a flexibletechnique for product visualization.One of Dudek’s specialties is in pho-tographing new cars in attractive
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The shiny paintjob of the virtual
Lexus in the foreground reflects
the scenery behind the viewer.
Even under strong magnification
you would not be able to tell the
3D model apart from the real cars
parked in the back right
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settings – commissions that can onlybe realized by surmounting a num-ber of challenges. Transportingprototypes to a photo shoot on loca-tion is difficult, often impossible.The only alternative that generallyremains is to photograph the vehiclein the studio and later superimpose itonto an outdoor image. The lightingin the studio thus has to be adaptedto the light conditions of the loca-tion, and, in order to accentuatecritical details effectively, several dif-ferently illuminated exposures mustbe merged before the result can bemounted into the scenic shot.
After that, convincing shadowsand reflections have to be retouchedinto the picture – a particularly so-phisticated task, because the effect ofthe paint finish relies heavily uponthis. If the client desires last minutechanges – be it a different configura-tion, an alternate paint finish or afinal change to design details – thenthe work has to start all over again.This is how Dudek used to work. To-day, a 3D model of the car frequentlyreplaces the elaborate studio shoot.These high-detail 3D models areavailable as a byproduct of industrialproduction and, if need be, only haveto be rendered into a photo-realisticformat. In the ideal scenario the model can be used for the exteriorand interior views, as well as forother details in between – allowingyou, for instance, to present the carwith an open door, complete withlock, handle and window button.
THE PHOTOGRAPHICTECHNIQUE
Embedding a 3D render in a pho-tographed environment obviouslyrequires more than conventionalphotographic means – at least if youwant credibility. The outdoor shot relied upon a specialized camera, aSpheroCam HDR by Spheron VR AGin Waldfischbach-Burgalben, Ger-many. By rotating its CCD scanlinethe SpheroCam HDR exposes a 360-degree panorama, taking only a fewminutes even at the highest qualitysetting. With a fisheye lens mountedvertically, the camera registers anangle of 180 degrees vertical and canthereby create a complete sphericalpanorama. Thanks to automatic ex-posure sequences, the HDR versionof the SpheroCam can extend the dy-namic range to 26 f/stops, making ita precise measuring tool for all lightconditions, from direct sunlight toabysmal blackness. Using a secondpanorama taken from a slightly alter-ed angle, you can, per triangulation,calculate the distance between any
from the picture; then it is retouchedmanually, whereby the camera tri-pod and its shadow are eliminated.
REALITY MEETS VIRTUALITY
The SpheroCam HDR provides theconditions for the photo-realisticrendering of the car, which is placedvirtually in the center of the panora-ma – in other words, precisely wherethe camera had been standing, so
The photographer chooses the
composition in which the car is
to be embedded from the HDR
panorama taken on the beach in
St. Peter Ording
Adapting the image to the 3D
model requires a fair amount of
retouching; the existing tire
marks have to be adapted to the
wheelbase of the Lexus
From the known material
characteristics of the car body
the 3D software can compute
a realistic view of the model car;
the reflections show the real
scenery including elements that
are not shown in the composition
but which were captured in the
spherical panorama
The 3D software can
calculate from the brightness
levels captured in the HDR
panorama how the shadow is
cast by the car
that you don’t have to retouch thatarea; but smaller deviations from thisposition are also possible. The pan-orama not only fully reproduces theenvironment, allowing you to designrealistic reflections and the like, it al-so registers the intensity of the lightthat falls onto the car from everyangle. Unlike conventional cameras,which merely approach an authenticreproduction of tonal values, theSpheroCam HDR can measure alllight values from the deepest shadow
up to a 67.108.864-times brightersource. From this data, the Spheronsoftware can calculate a light field tohelp Maya, a 3D modeling software,reproduce natural-looking light andshadow effects. And not only do thereflections look natural, they are na-tural – they are reflections that wereactually there, behind the viewer, asthe spherical panorama capturedthese, as well. The 3D applicationcan now generate any given view,showing the virtual car parked in
given picture detail and the cameraby marking the respective positionsin both panoramas. In spite of thepanorama camera being quite fast,the lighting may change during theexposure; clouds might move beforethe sun. In such cases the brightnessdifferences are either corrected inpostproduction or the exposure se-quence is simply repeated. Afterexposure, the control software of theSpheroCam removes the reproduc-tion errors caused by the fisheye lens
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authentic scenery – you can view itfrom all angles, including the bird’seye view, the interior view and theview out of the car. An HDR panora-ma and a 3D model enable you togenerate multifold perspectives, andyou can easily present an alternative-ly configured or painted model indifferent environments. Last minutechanges, as ordered by the client,thus represent no major challenges.
Claus-Peter Dudek not only usesthis technology to produce individu-al shots – posters and the like – forprint campaigns, but also for moviesand interactive online presentations:virtual camera rides around the car,navigable panoramas, and “con-figurators“ for the prospective carpurchaser, allowing him, with theclick of the mouse, to switch betweenthe countless car interior and exteri-or configurations, shown perfectlyrendered in a genuine backdrop.
THE IMAGINATIVE EYE
This kind of photography has little incommon with classic photography.Today even photographs taken theconventional way are often compos-ed of several, differently exposedpartial views. This blurs the bordersbetween traditional technology anda hybrid version of photography andother procedures. Yet, the specificphotographic character of this mo-dus operandi is maintained, becausethe photographer still has many ofthe same tasks. The ostensible photois indeed a computer- generated viewof a chiefly virtual reality, but thephotographer can and must accesshis studio knowledge. This enablesthe photographer to consciously addlight sources with predefined charac-teristics to the virtual scene. He canplace brighteners that virtually re-flect the light that was presentduring the shoot; and the panoramaexposure already challenges his ima-ginative eye. As the photographerexposes the background of a subjectthat, when starting out, only existsin his head, he has to anticipate po-tential problems and conflicts thatmay arise during the montage.
3D modeling is not a universal so-lution to all photographic problems.Rather, it is limited to subjects fromindustrial production, which are fair-ly easy to model and already exist as reference for the real-life product.What’s more, as realistic as the gene-rated images then may be, when itcomes to precisely reproducing thetiniest details of form and fabric, vir-tual technology still has its limits, atwhich point Claus-Peter Dudek sim-ply grabs his Hasselblad H2D-39.
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HDRI – AT A GLANCE
2 THE CAR MODEL
1 HOW AN HDR IMAGE IS MADE
3 THE SPHEROCAM HDR
A digital camera reproduces a
limited dynamic range; but when
a series is produced with varied
exposure settings, every exposure
captures a different part of the
overall tonal spectrum. Combining
them into a sandwich, the dynamic
range of the resultant picture can
be as big as you want it
The motor-controlled panorama camera rotates around its own
axis while registering 180 degrees vertical with a vertically mounted
fisheye lens. By means of automatic exposure sequences the
camera can differentiate a contrast range of up to 26 aperture stops
Post-manipulating the panorama image: once the
exposure has been controlled in this histogram (right)
the panorama picture has to be equalized (above)
Industrial production often uses
highly detailed three-dimensional
models containing components
that are not even visible to the
viewer, such as the window button
and the door lock
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