team 2 presentation

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the Presenter : You may choose which slides you want to use and which to skip within this prepared presentation. The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. Remember, your goal is to engage the audience every 5 minutes. Your presentation should last about 5 minutes, including 1

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Value in Webinars presentation for use by Team 2 in the synchronous session

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Page 1: Team 2 Presentation

Note to the Presenter:

You may choose which slides you want to use and which to skip within this prepared presentation.

The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities.

Remember, your goal is to engage the audience every 5 minutes.

Your presentation should last about 5 minutes, including the participatory activities . 1

Page 2: Team 2 Presentation

Presentation for Moderator/Presenter Team 2

ID: Andrea HildrethClient: Walden University, Capstone Project

Item: Book Review, Reality is Broken by Jane McGonigal

Page 3: Team 2 Presentation

Book Review Part II

Covering pages 52 - 115

Page 4: Team 2 Presentation

Fix #3: More Satisfying Work“Compared with games, reality is

unproductive. Games give us clearer missions

and more satisfying, hands-on work.”(p. 55)

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Page 5: Team 2 Presentation

Poll: Sounds like “meaningful instruction”. Is there a limited range of subjects that can be taught this way?A. Meaningful instruction is an unachievable goalB. Only experiential instruction can be made

meaningful (not memorization-based exercises)C. Technology can help us engage learners in most

subject areasD. I am uninterested in this poll question

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Page 6: Team 2 Presentation

Fix 4: Better Hope of Success“Compared with games, reality is hopeless.

Games eliminate our fear of failure and

improve our chances for success.”(p. 68)

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Page 7: Team 2 Presentation

Inclusion of an Outside Resource:

TED Keynote Featuring McGonigal

Tinyurl: http://tinyurl.com/y9bkj96

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Page 8: Team 2 Presentation

Let’s ChatDo you think that reading McGonigal’s book would change the way you approach Instructional Design?

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Page 9: Team 2 Presentation

Fix #5: Stronger Social Connectivity“Compared with games, reality is

disconnected. Games build stronger social

bonds and lead to more active social

networks. The more time we spend

interacting within our social networks, the

more likely we are to generate a subset of

positive emotions known as “prosocial

emotions”(p. 82)

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Page 10: Team 2 Presentation

Let’s ChatConsidering social connectivity in learning.

In designing online instruction we talk about the importance of learning communities.

Does McGonigal’s description of “prosocial emotions” seem aligned with our discussion of learning communities?

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Page 11: Team 2 Presentation

Fix #6: Epic Scale“Compared with games, reality is trivial.

Games make us a part of something bigger

and give epic meaning to our actions.”(p. 98)

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Page 12: Team 2 Presentation

Let’s ChatAbout designing meaning into instruction.

How can we know that the learners will share our interpretation of “meaning”?

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Page 13: Team 2 Presentation

The End of Part IIFinal comments or questions?

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